Hidden 9 yrs ago 9 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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I have been wanting to do an Rp for some time now. I must admit that I am beginning a graphic novel which will be based solely upon my main character, and antagonist I will control to some extent based on situations that might arise during the dialog here at RPG. That being said, I am fully prepared to add credit in the novel where it is due. I am looking for a small to midsized group to RP/ brainstorm with. I have a few ideas for the main plot, but it is a bit foggy and could use a nudge or two. I am an artist, ( and also now a fledgling graphic designer)

I will post my character sheet to give you bit of an idea about what type of characters, as well as technological advancements that are available as well as a timeline. This is going to be a long process, a lot of brainstorming, and collaboration. I need a handful of good writers, rper's who can be dedicated long enough to make this what I know it can be. I have a few ideas to get the ball rolling which I will state below.

The backstory that I have so far is: The world as we know it is now year 2117 or so. An alien craft plummets to earth and crashes (not the small balloon type from Roswell, The united states government had already admitted the existence of alien presence around 2063, so it was only a thorough confirmation, the last nail in the coffin if you will. So this fairly substantial sized craft was reverse engineered and the quality of life ( and warfare) flourished for a short time.
Later, the beings related to the crash make themselves present and known to the world in 2042, offerings of peace and good will from them was only fortified when an alliance was struck with them (the equivalent to the current UN) a few years later. These beings also helped further our understanding of their various technologies acquired from the crashed vessel. There was a major boon in technology and the human race as a whole, and a huge responsibility to fulfill to all beings of a peaceful nature. People seemed to be getting their shit together, and the world had never been as one with itself as it had become. Things become a bit more complicated from there.. Other alien races (warlike in nature), arms development and black market dealings, espionage, and the list continues. I have much more, just an inquiry for those interested in a long term rp, and a graphic novel to boot. If interested, please inquire.

Character idea


Name: . . . . . . Gunn, Margaret
Aliases: . . . . . Mag, Maggie, The Raven
Age: . . . . . . . .33
Weight: . . . . . 58 kilos
Build: . . . . . . .Athletic, slender
Ethnicity: . . . .Caucasian
Birthplace: . . .Scotland
Hand: . . . . . . .Ambidextrous, predominantly left handed
Demeanor: . . .Bravo, bon vivant, wild card
Disposition: . .Cold, stand offish, cynic, unpleasant

Occupation: . .Soldier, 101st infantry, Interrogation Specialist, SpecOps

Training:

Artillery and munitions handling
Hand to hand, CQC
Marksmanship skills training
Basic field medic training
Flight training
Espionage
Interrogation
Advanced tactics training
HUD module operations and systems management

Cybernetics:

•Retinal HUD module capable of infrared display, NV display, X-ray display, Vital sign display, and a 1.5X zoom option with the capability to record.

•"Whisper" telecomm module, located next to vocal chords, inner ear receivers, low decibel recognition communications, heartbeat/pulse detection, and record capabilities.

•Data jack behind left ear.

•"Reflexx" systems enhanced tension tendon replacements to forearms, calves, and ankles, affording a 15% boost to speed and agility, as well as a 20% boost to normal reflex times. These polycarbon replacements are both extremely durable and flexible, and all "Reflexx" replacements are adjustable by a hex key bolt located at the elbows, wrists, hips, knees, and ankles.

Note: "Whisper" module and retinal HUD are linked together. Heartbeat/pulse detection shows location on HUD, X-ray display mode shows all vital organs, bones, as well as inorganic materials on all targets within scan range.

Armor:

•Minimal Pa-1 Scout armor

Gear:

•Primary- ACS Specops carbine, or SN-1L machine pistol, depending on mission type.

•Secondary- Dual MKII Bullhammer pistols with enhanced recoil suppression

•Barrier Stave

•Electron grenades

•5 inch fixed blade carbon tactical knife, undetectable by metal detectors, scanners.

Med Kit / Tool Kit:

•Biogel

•Adrenal pens

•Chloroform

•Truth serum, unknown in chemical makeup

•Hex key for "Reflexx" systems enhanced tendon replacement adjustment

•Multi-tool for use with ACS SpecOps carbine, SN-1L machine pistol, and MKII Bullhammer pistols

Psychological Evaluation:

Emotionally Detached, Margaret has been found as being cold and unpredictable. She shows signs of delusion, and also suffers from Manic Bipolar disorder with extreme mood differentiation. She is highly manipulative, and is considered to be very intelligent, thus making her a threat to others. She has no concept of remorse for her actions, nor shows any signs of sympathy.

Background:

Margaret Gunn is the direct result of a girl, who was orphaned at an early age. No one in the world to care for her, nor did she care for another. She was raised in numerous orphanages and group homes throughout her entire childhood. One of these in particular had quite an extensive file on Margaret.. The sisters at Saving Grace home for girls described her as "a hard case, with little hope of ever gaining any normality in life" and as "a loner". Her behavior during her early years was antisocial and stand offish, and was entirely pragmatic. Shortly after she became violent and malicious towards others, staff and ward alike. She caused great mental and emotional strain, as well as bodily harm to the other girls and several of the sisters that kept her ward. It was apparent to them that she was a bad seed, and there was nothing that was going to change that. She became highly manipulative and intimidated everyone. Sister Agnes Mary was quoted as saying that "her very presence in the room could send shivers down your neck" and also that "it would be in your best interests to avoid making eye contact"

It wasn't long before the sisters had made the decision that her behavior could not, and would not be tolerated any longer. Just shy of turning sixteen, the sisters turned her over to the military. A recruiter named Sgt. D. C. Beckett came to Saving Grace home for girls and her care was left in his hands. It wasn't long before she landed a position in a general infantry platoon, where she seemed to excel. It was even noted that she was a model grunt. She breezed through training and she gained rank in great stride. Her behavior on base was not exactly of merit, and she was cited numerous infractions. These infractions were looked over by her performance in the field. She had been in the military for 14 years before her induction into the 101st and was dubbed a " lifer" from that point on. Soldiers like Maggie weren't cut out for retirement. Shortly after she joined the 101st she went on to more pertinent training such as advanced tactics training, as well as interrogation training and the art of espionage, which later became her field of expertise.

The individuality embraced by the 101st seemed to fit her, and she has grown and excelled in every aspect since her enlistment. She lives for the mission, and her brothers on the field. As her training continued she began to flourish into a regular war machine. She was soon assigned to an elite group, known as "The Birds of Prey", who specialized in missions that were delicate in nature, assassinations, extractions, and various other dicey mission objectives. She was soon named "The Raven" by her colleagues, due to her macabre nature on the battlefield. She is an exceptional soldier, elite in all aspects, though her methods are sometimes questionable and have been described on several occasions as being extreme.

She has also been known to suffer from a condition known to soldiers as being blood drunk. It is commonly described as a state of rage where she fades in and out of consciousness and mutters to herself incoherently during battle. She also believes in the mythological Valkyrie, and to see her in action, one might wonder whether or not she is right. Some say she is a clairvoyant, and can see moments into the near future, but that is only speculation which she thoroughly denies. Aside from her "issues", she is a top notch soldier, and elite in all aspects of combat.She works best alone, or in small units or squads, and isn't known to be incapable of completing any task given. She is perhaps most affective in the field of interrogation as well as espionage. Again, her methods are not exactly common, but are highly effective.

Military Infractions/Merits List:

--/--/----: Conduct unbecoming
--/--/----: Conduct unbecoming
--/--/----: Conduct unbecoming
--/--/----: Hazing
--/--/----: Conduct unbecoming
--/--/----: Conduct unbecoming
--/--/----: Outstanding Merit
--/--/----: AWOL
--/--/----: Outstanding Merit
--/--/----: Conduct unbecoming
--/--/----: Conduct unbecoming
--/--/----: Outstanding Valor
--/--/----: AWOL
--/--/----: Direct Disobedience
--/--/----: Conduct unbecoming
--/--/----: Curfew Infraction
--/--/----: Conduct unbecoming
--/--/----: Outstanding Valor
--/--/----: Outstanding Valor




Hidden 9 yrs ago Post by DJAtomika
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What sort of overarching storyline will there be for this?

Also lore, like how much alien stuff are you going to be adding or using?
Hidden 9 yrs ago Post by Crazy Doctor
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Crazy Doctor The Konami Kid

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Im interested.
Hidden 9 yrs ago 9 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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I have a back story. It is very loose, and open for collaboration.. hence the title.. But what I am shuffling around in my head so far is something like a substantial size craft crashes to earth (one version) and we begin to develop the technology provided from it, several years later, the race who owned the craft come to light, and propose to help us develop those technologies if we would agree to join a federation of sorts of various alien races (not a plethora, two or three) to aid in a universe sized UN of sorts. A lot of earth based companies begin to develop weapons technologies as well as propulsion technologies. Some corporations are good and others are not. Same ol' same ol', but you get the jist. Maggie, my proposed character on the table, is mainly involved with corporate espionage, and the opposite, to help help keep things in order. Other alien races, who side with other anti-federation cells on earth, provide war at home, as well as interplanetary warfare on a much larger scale. My main focus will be the earth based, or at least solar system sized endeavors.. Front lines, behind lines.. all sides. but mainly a few, in depth characters with a good backstory.. (think "Ultra Violet"? type setting..)

Technologies.. Loads of it.. The main technologies and energy based propulsions and such will be from the federation, but black market and obscure items are commonplace.. I have a lot in my head, if you read my character sheet for Maggie, her "reflexx" cybernetics and such should give you a general idea of possibilities, and anything can be on the table for discussion.. but I do have a general direction I am trying to adhere to(though broad) since I have to draw out all the frames myself. I am glad to see the interests though. I think this has a lot of potential.

As for the characters.. I'm looking for a few antagonists, as well as a few supporting role characters. I need a little bit of both, just to get the ball rolling..
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Hidden 9 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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I would also like to state that I have two kids, a full time job, and a side job as a graphic designer at a local record label, which also works with publishers, so I have a pretty good shot at this. Again.. it is going to take a lot of time to come up with all the designs, technologies, and characters because this isn't just going to be an rp, but a graphic novel franchise (if I can make it happen). I'm looking to create at least 150 pages, all fully illustrated, so it is going to take loads of time to do. I am thinking it should be done in two volumes... who knows ( if I can stretch it more than that, I am more than prepared to do so). But this is going to take a lot of work. Slow runnings, as I said I have a special needs family, and a job, but I am looking for a good quality brand to lay out, and if any money comes from it, we shall discuss the divisions of the proceeds fairly.. not looking to get rich, and I am not greedy.. I have just always felt like this was something that I was supposed to do, or need to do, as an artist, and I love roleplaying too. I feel as though you get a better story when you get unexpected surprises from other players, and those kind of "happy accidents" as they are called, are always unpredictable, and golden.

I am fully aware, and capable (or will be) of drawing and designing every piece of equipment in this novelverse, and this will take a long time to do ( if you know Warhammer 40k, you know that this can be quite extensive..) but I am looking for broader horizons, franchise maybe? All depends on the success of the project.. In fact, we could evemn do shorter stories, even in other genres just to get a look and feel of what we want to convey, and also to hone what is acceptable, marketable, and has the potential for the best outcome for everyone. @heyseuss, you are more than welcome to chime in if you'd like.. Been a while, but something like this is right up your alley, and I think you would be a valuable asset to the union.

Anyway.. Questions, ideas??? All ears.
Hidden 9 yrs ago Post by RoyalSphinX
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RoyalSphinX

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Am hooked but what the overpower limit in this roleplay?
Hidden 8 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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Bumping this again.. Sorry. I have been very busy for a bit but I am back and I am checking to see if there is anyone still interested. interested.
Hidden 8 yrs ago Post by Arkitekt
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Arkitekt Weaver of Webs, Collector of Souls

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bumping.
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