Sif Kollson
Age: 28
Gender: Male
Personality: Sif is blunt, irritable, and withdrawn. He is quick to anger and quite boisterous, and though he does not usually share his opinions, he does so loudly. He is fairly narrow-minded and introverted, stubborn in his ways and often refuses help or advice from others. Sif isn't the most intelligent of people, though not without a street-level cunning, and does not perform very well in a learning environment when tasked with repetition and memorization. Some of the few things he does enjoy are drinking and brawling, and perhaps surprisingly, he has a soft spot when it comes to children and animals, his disposition changing dramatically.
History: Sif enjoyed a time of publicity after The War. He was the leader in one of the final battles, the one in the Canadian tundra, and one of many. However, this was the closest to his hometown, and so he was celebrated. He was appointed as a high-ranking officer in the task force dedicated to eliminating the last of the invaders. He was given a home, food, clothes, vehicles, anything he desired, all for free in the lack of a structured world.
Everything he did was for Vretiel. She was his best friend. And when it was time to rebuild humanity, Sif suddenly found himself without work and under a massive pile of bills. Mortgage, car insurance, loans - after all, the things he was given had belonged to somebody once, and proper order had to be restored. Before long, he had nothing. And that was when they took Vretiel away.
She was not from this world. She was of another race, the race that had begun the war and allowed youth to develop strange powers, powers other men couldn't harness. And so they hurt her, changed her, tortured her to replicate that gift - and she died in the process.
Sif spent his next years wandering. He could often be found in alleyways, bars, under bridges. Most of his money was earned the only way he knew how - by fighting. Underground hero fighting pits were lucrative, but consecutive injuries eventually knocked him out of the ring, and he resorted to violent crime, eventually becoming a sort of public menace.
The people gave him a choice. Either rot in a maximum security prison, facing possible execution, or attend a center where he would be taught to integrate with society. He chose the latter, and found himself at the PLC.
Abilities: Most of Sif's abilities stemmed from Vretiel, and without her he is weakened.
Nightblade - By holding a knife or similar-sized object, Sif gains remarkable control over it. A black energy stems from his hand to the object and allows him to will it to act on its own. He can throw it with deadly accuracy and return it afterward to his hand, or wield it with inhuman speed.
Sleepwalk - Sif can move instantly across shadows, concealing his presence. He becomes insubstantial and can slip through the smallest cracks, so long as the light level is less than 1.0lx (moonlight).
Hel's Gate - Sif can open an energy channel to the other world within himself, engulfing his body in darkness. He can hardly control himself in this state, but gains immense physical ability and an immunity to pain.
Demon Eyes - When activating this ability, anybody who looks directly into Sif's eyes finds themselves compelled to speak their heart. This is difficult to use, as even clear glass will cancel the effect in Sif's weakened state.
Belongings: A black leather jacket, several knives, a flask.