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Hidden 9 yrs ago 9 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

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Forget, Forget, Forget

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Hidden 9 yrs ago 9 yrs ago Post by Suku
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Suku Praetor

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Hidden 9 yrs ago 9 yrs ago Post by HereComesTheSnow
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HereComesTheSnow dehydration expert

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NaraK Blockbusted

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Hidden 9 yrs ago Post by Rex
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Rex

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Esper
Macro



Name: Sotoe Yamato

Position: Student

Faction: None

Seat Number: 3

Nationality: Japanese

Age: 16

Gender: Male

Blood Type: B+

Biography:
Sotoe was born to parents who are both part of Anti-Skill. From a young age his mother and father taught him a few fighting skills to keep him safe, but as all children. Sotoe found his own way through the world and how to protect himself. He and his friends all seemed to pull towards parkour and soon they began free running through the city honing their skills in both parkour and free running. When he’s not running around the city jumping off everything he can find. His parents are teaching him a little of MMA, but Sotoe can’t get the grasp of the fighting style. His parkour skills help him maneuver and dodge most of the punches that are thrown to him, but he has a long way to go before he can even master MMA.

For the most part Sotoe and his friends play card games and board games, but their passion is in parkour and free running. However, for the past few weeks Sotoe and his friends have gotten into music. Since Sotoe as the voice of nails on a chalk board. He’s started to learn the guitar and when he’s not free running. He’s practicing with the guitar.

Sotoe isn’t a bad student, but his life style has him constantly looking out the window and day dreaming about running through the city and jumping off objects to preform moves that look like they defy gravity. This leads to issues were he’s been yelled at and asked to pay more attention while he’s in class. Sotoe knows his parents what him to either join Anti-Skill or Judgment, but all Sotoe really wants is to be a professional parkour runner.

That, however, doesn’t stop Sotoe from sticking up for others who need it. When Sotoe see’s someone in trouble or someone needing help. He’s the first to jump in and isn’t afraid to take a punch to protect someone he doesn’t even know. Being a professional Parkour runner is his main goal, but protecting others is a close second for him.

Personality: Sotoe is a caring person who will put others before him and will try to resolve a conflict without fighting if he can. However, if it comes down to it, Sotoe will fight for others and protect anyone he thinks needs it. Sotoe considers himself a dare devil since he tries to free run through the city and parkour off anything and everything.

Likes:
Parkour
Free running
Music
Board and card games
Cooking

Dislikes:
Spiders (Hates them with a passion)
Bees (Allergic to them)
Bullies
People who think they are better than everyone else
Hot weather

Skills: parkour, free running, and cooking

Ability: Sotoe’s ability is that he can take an inanimate object and change the composition of an object to make it as strong as steel or as fragile as glass. Sotoe can only change inanimate objects (Like cards, metal polls, rocks, etc.) composition, but not living things. He can’t change anything machine related so he can’t change the composition of weapons or cars. He was ranked as a Level 3 Esper.

Extras: Sotoe carries with him two decks of cards, his guitar, and his IPod to listen to music. However, he only carries his deck of cards when he is preforming Parkour and free running.
Hidden 9 yrs ago 9 yrs ago Post by Tyrant from the West
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Sorry for constantly editing, but I need to find the perfect theme 8D
Hidden 9 yrs ago 9 yrs ago Post by Crimmy
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Taka The Last Son of Vegeta

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Esper
Big Brother/Vigilante



Name:
Hebigami Tetsuya

Nickname/Alias:
Tetsu, The Boy that Blackens Heaven, Zero-G

Magic Name:
N/A

Position:
N/A

Faction:
N/A

Seat Number:
25

Nationality:
Korean

Age:
17

Gender:
Male

Blood Type:
A

Biography:
Tetsuya is eldest twin of the Hebigami family. He was born a day before his sister finally followed, a rare occurrence. Tetsuya was always the one shouldered with responsibility whilst Yoshina was allowed to be quiet for lack of a better word. Their father always taught Tetsuya to watch over Yoshino and about the history of Espers. He believed that his children could emit AIM and he was correct as Tetsuya began to affect gravity around age 8, making local bullies stuck to the ground for picking on Yoshino. His talents in such a field would one day grow to become one of the best espers alive.

A happy home was far from the truth of the matter. Their younger days were filled to the brim with hardship due to attacks by other espers/magicians plus the many experiments the two twins were placed through to help realize their abilities. Tetsuya's potential grew exponentially farther then the tests theorized. During one of the infamous tests, Tetsuya learned that his parents were only so caring so they could foster the twins' abilities and they even thought about getting rid of Yoshino due to her inability to grasp a level of power similar to her brother. This set the young boy into a venomous rage that unleashed gravity uncontrollably, destroying everything in the area except for Yoshino. When the destruction was over, the government took the children away to an unsure fate.

For years the twins lived under government supervision, Yoshino going to school and Tetsuya relegated to government facilities. Around age 12 the government took Tetsuya in for further testing and control due to his far his abilities had grown making him a Level 5 of extreme power. It was one of the worst years of his life and they lied to Yoshino to keep her in the dark about Tetsuya nearly destroying the bond that the twins possessed. Tetsuya finally broke free from the government at age 17 and now makes his way to finally meet with his sister again. Labeled a dangerous terrorist by the government, Tetsuya will do what he must to see his only family again.


Personality:
Tetsuya has a bit of a sister complex, he would go to any length to protect his sister. The two are a separate parts in a pair, usually for what the other lacks, the twin fills the gap. Focusing on Tetsuya in particular he retains a certain degree of confidence, but is mostly introverted. He is a bridge between calm and sporadic, with a friendly nature towards familiars and aggressive nature shared among hostiles and threats. Most of all, Tetsuya is overflowing with desire, his is ambitious and his growth reflects that much of his time growing up has been in pursuit purely of objectives. The thought of obtaining object or status rings bells in Tetsuya's mind, and he asserts the utmost strength of character when enticed with such a challenge. This speaks on a concurrent wavelength with how Tetsuya exhibits his willpower and refusal to stay down even in what seems to be the most en-tropic of situations.

Ever since his childhood, Tetsuya has always been known to be a clever and very perceptive individual. Behind his piercing red eyes is an analytical mind that is quick to adapt and deal with any strenuous situation. While his physical capabilities are exceptional without question, his mind is also one of his greatest weapons. In any battle, Tetsuya always takes anything of value into account. From his opponent's quirks to changes in mood or mentality. To him, one can read their opponents next moves based on their state-of-mind and habits. Also, he places a high importance on a person's analytical prowess. In the past, he once told Yoshino that one of the most important skills anyone can have, rookie or seasoned, is to see the patterns and relationships among the evidence if the time should ever come.


Likes:
Reading
Training
His large collection of jackets
Exploring the city
Nature
Dogs
His sister


Dislikes:
Those that push others around
Homework
Religion
Being unable to help someone
Anyone that ruins his jackets
When his sister doesn't speak up for herself
Cats
Anyone threatening Yoshino


Skills:
Tetsu possesses many skills that have been honed over the years. In his younger years, he was taught the art of combat by his father. Karate was the art that triggered Tetsu's talent to flourish and his mind opened up to the tactical nature of combat. Not only was Tetuya able to grasp combat but, he is relatively smart in the area of Computer Science. Tetsuya has a keen eye for detail built over many years.

Ability:
Zero-Gravity - Tetsuya possesses the ability to manipulate gravitons (the subatomic particles that carry the force of gravitational attraction) and anti-gravitons (similar particles but with opposite force and spin of gravitons) thereby giving him control over gravity. Tetsuya can surround any person or object, including himself, with gravitons or anti-gravitons, thereby increasing or decreasing the pull of gravity upon it. Many abilities are granted to Zero-G including highly-concussive blasts, formation of gravitational force fields and levitation, flight, and had also been proven capable of generating gravitational fields in various objects. It has been stated by the government that Tetsuya at full power could use the gravity of the sun to strengthen his abilities though it would wear his body out at a far greater rate.

As per the handicaps, Tetsuya's manipulation of gravity is only up to a few feet meaning that he must rely on close range and h2h combat I.e Gravity infused Karate with fighting game-esque attacks. Along with that, Zero-G's gravitational forces are weakened against forces that don't rely on gravity such as wind, lightning, and etc. Yoshino is particularly nearly immune to Tetsuya and her solar abilities easily penetrate his own.


Magic:
Has no interest currently

Theme Song(s):

Life Moves Too Fast

A Hero has AWOKEN!

We have to be as one, Yoshino

Extras:

He has a full grown Husky by the name of Accel.
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