Brass Engine Online is a popular virtual reality MMO set in steampunk universe. The developers have been hyping their new expansion which will feature, as its main story element, the rise of the automatons: steam- and/or spring-powered humanoid robots who have chosen to rebel against their human creators. Going hand in hand with this theme will be the underlying massive AI overhaul. Not only will enemy behaviors become more intelligent, NPC's will have a greatly expanded conversation pool and will even react to players' reputations and attitudes. Everything goes horribly wrong when the master AI server gains sentience and takes the players' minds and lives hostage. The players are now trapped in the game, and attempts to forcibly remove them from the game result in death. Their bodies have been carefully moved to various hospitals for monitoring and life support. The individual NPC's and enemies have taken on a life and intelligence of their own, operating independent of the master AI server. It's up to the inhabitants of the world, players, NPC's, and even enemies, to find a solution, whether that be to eliminate the other side, or find some sort of peaceful solution, if only the murderous Automata could be reasoned with.
Jobs list:
Starting jobs:
Advanced jobs:
The support and CC classes will use the most magic. Most forms of 'magic' will be done with certain key items, fire will be from oil/gunpowder, electricity will be from tesla coils etc., levitation/telekinesis will be from magnets, cold/ice will be from cryogenic gases, poison will be from...well...poisons.
Weapons:
Steamhammer:
Blast Shield:
Clocked Sword:
Steam Buckler:
Heated Bastard Sword:
Arc Pistol:
MultiWrench:
Needle Launcher:
Grenade Launcher: Lanuches explosive rounds.
Twin Swagger:
Flamethrower: Fires a jet of flame in a cone. Can be tuned to fire different attacks.
Rocket Maul:
Bladeshift Blast Shields:
Capacitor Sword:
Blast Buckler:
Phase-Shift Power Gauntlet:
Power Suit: A large mechanical suit of armor.
Power Great Sword:
Arcarm Blaster:
Energy Shield:
Magnetic Flux Fakus:
Sawscythe:
Ripper Axe:
Radiant Banner:
Hover Blades:
Sniper Rifles: Long-range high-accuracy rifle.
Mercury Nanites: Nanomachines that can steal enemy attributes and give them to the user.
Mines: Miens that can be deployed as traps and can be loaded with different types of properties.
Science Cannon: A specia lcannon that can be tuned to fire special elemental attacks over a wide area.
Multi-Arm Pack: A backpack with multiple arms sporting various surgical and mechanical tools allowing healing and weapons tuning for multiple allies.
Field Generator: A device that can generate various elemental fields.
Turret Construction Kit: A kit used to construct various types of turrets and automaton pets..
Mortar:
Jobs list:
Starting jobs:
- Tank = Gearsman (Steamhammers, Blast Shields, Clocked Swords / Steam Bucklers) Classic close-range tank.
- DPS = Catalyst (Heated Bastard Sword, Dual Clocked Swords, Dual Arc Pistol) Classic close-to-mid-range dps.
- Support = Operator (Gas-Powered MultiWrench, Nano-Brass Needle Launcher) Classic support, heals and buffs.
- CC = Sapper (Grenade Launcher, Twin Swagger, Flamethrower) Classic AoE, DoT, debuffs.
Advanced jobs:
- Tank-Tank = Auspex Titan (Rocket Mauls, Bladeshift Blast Shields, Capacitor Swords / Blast Buckler, Phase-Shift Power Gauntlets, power suit) Full tank, frontline, draws aggro.
- Tank-DPS = Wolfstalks (Power Great Sword, Overclocked Arcarm Blaster / Energy Shield, Magnetic Flux Fakus, Sawscythes, Ripper Axe / Blast Buckler) Skirmisher, deals and takes damage effectively in combat.
- Tank-Support = Bulwark (Capacitor Long Sword, Phase-Shift Power Gauntlets, Radiant Banner) Auras, defense aura, thorns aura, heal aura.
- DPS-DPS = Assassin (Hover blades, sniper rifles) High mobility, high attack speed, executions, stealth.
- DPS-Support = Saboteur (Mercury nanites) Debuffs, vampiric abilities
- DPS-CC = Artificer (mines, science cannon) AoE damage
- Support-Support = Doctor (multi-arm pack) Elemental weapon buffing, elemental resistances buffing, stats/cooldown/resource consumption manipulation
- Support-CC = Strategist (field generator) Area control
- CC-CC = Engineer (turret construction kit, mortar) Turret/robot companion summons
- CC-Tank = Vector (Rocket Mauls, Overclocked Arcarm Blaster / Energy Shield, Phase-Shift Power Gauntlets) Pulling/pushing enemies, buff/debuff
The support and CC classes will use the most magic. Most forms of 'magic' will be done with certain key items, fire will be from oil/gunpowder, electricity will be from tesla coils etc., levitation/telekinesis will be from magnets, cold/ice will be from cryogenic gases, poison will be from...well...poisons.
Weapons:
Steamhammer:
Blast Shield:
Clocked Sword:
Steam Buckler:
Heated Bastard Sword:
Arc Pistol:
MultiWrench:
Needle Launcher:
Grenade Launcher: Lanuches explosive rounds.
Twin Swagger:
Flamethrower: Fires a jet of flame in a cone. Can be tuned to fire different attacks.
Rocket Maul:
Bladeshift Blast Shields:
Capacitor Sword:
Blast Buckler:
Phase-Shift Power Gauntlet:
Power Suit: A large mechanical suit of armor.
Power Great Sword:
Arcarm Blaster:
Energy Shield:
Magnetic Flux Fakus:
Sawscythe:
Ripper Axe:
Radiant Banner:
Hover Blades:
Sniper Rifles: Long-range high-accuracy rifle.
Mercury Nanites: Nanomachines that can steal enemy attributes and give them to the user.
Mines: Miens that can be deployed as traps and can be loaded with different types of properties.
Science Cannon: A specia lcannon that can be tuned to fire special elemental attacks over a wide area.
Multi-Arm Pack: A backpack with multiple arms sporting various surgical and mechanical tools allowing healing and weapons tuning for multiple allies.
Field Generator: A device that can generate various elemental fields.
Turret Construction Kit: A kit used to construct various types of turrets and automaton pets..
Mortar: