Hidden 9 yrs ago Post by Bluetommy
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Chiuq


Gerti
The northmost continent, Gerti is a heavily forested landmass. Gerti has harsh winters and warm summers, as such it is home to some of the hardiest species on the planet. The dominant race on Gerti, however, are the Ceomsuri, who are relatively frail compared to the other species who live upon it.

Erven
Erven is an island off the northeast of Gerti, uninhabited by the Ceomsuri, it is thought to be inhabited by elves, mystical and powerful creatures who are thought to have created Chiuq.

Slahas
Slahas is the easternmost continent. Slahas has multiple biomes, with most of them being too extreme for creatures to survive, however, the center of the continent is relatively mild all year round, and "The Hook" to the northeast is similar in biome to Gerti. This continent is home to multiple intelligent species, chief among them Drakanin and Humans. In the most recent war to shake the continent, the Drakanin kingdoms of the west were decimated by the human central kingdom known as Breybia, leaving the future of the race unknown. The human kingdom of the hook is wary of outsiders and has a policy of isolationism to the rest of the continent. To the southeast live the Slahasian Woodspeople, who are considered backwards by every other kingdom, especially the island Woodswomen.

Southwestern Islands

Rweiss
Rwiess is a chain of islands to the south of Gerti, it is home to rainforests and spectacular volcanoes. Rwiess is under the control of the Rweissian kingdom, made up of Woodswomen. The kingdom is incredibly technologically savvy, creating devices to aid magic users and weapons in their own right.

Swath
Swath is a small horseshoe shaped island to the west of Rwiess. Swath is a desert, all of it, no part of the island receives more than four inches of rain a year at most, as such there is little flora, and what fauna there is, is hardy to the extreme. Swath is dominated by the Lacaretay species, who live in caves to avoid the sweltering heat.

Species












On the subject of hybrids

Hybrids of the races are known for their unparalleled connection to the primal force of magic, creating some of the most powerful people on the planet, however, these hybrids are often sterile, or have horrible deformities, leaving them less powerful. Those who are powerful and yet still able to function are celebrated, with the most powerful of these living in Rweiss, as the "Halfling Council". Serving as peacemakers and diplomats.

Bad tidings

Recently, a human-like man has appeared from the frozen north past the hook, with him he brings a group of Drakanin, or what used to be Drakanin, corrupted and turned into demons by the man's dark magic, it is unknown who he is, but the only people able to stop him are those who travel to all of the continents and collect the royal families treasures, only then, can this man be defeated.

Da Rules
1. No godmodding
2. No auto-hitting in combat
3. I'm lenient about how much you post, but wait until at least two others have posted, if no-one has posted in 24 hours, you can reply to your own post.
4. No anime pictures for Character sheets, real people or western style drawings please.
5. You may have up to two characters.
6. Fill out the entire character sheet skeleton, if you leave any parts out I will not accept it.
7. Do not post in the character tab if you have not been accepted.
8. For the races, attempt to follow my personifications of them, Humans are prideful, Ceomsuri are mystics, etc.
9. My word is law, I'm not gonna be watching over this very much, but when I post, please read it.
10. The world that I have created is more complicated than what I've put up so far, any questons will be answered. So ask away.
11. Put a quote at the beginning of your CS to prove that you've read this.

Character sheet


Name: (Lacaretay have short sharp names with no last names, Ceomsuri have long flowing names, Woodspeople have common modern day names, Human names sound more like titles and are based on past feats)

Species: (No elves)

Age: (Human 18-90, Lacaretay 1-13, Ceomsuri 15-400, Woodsman 3-75, Drakanin 22-100, Hybrid depends on the species, Human hybrids live shorter than Ceomsuri hybrids for example)

Appearance: (A picture is fine)

Profession: (Not required for Lacaretay, as they are all warriors)

Equipment: (Weapons, armor, musical instruments, whatever your character brings with them, Woodspeople can wield crossbows while no other races can, they also have magically charged "Guns" that fire magic bolts instead of bullets)

Magic: (School of magic that you follow, Fire, ice, water, lightning, conjuration, transmutation, necromancy, wizardry, There's alot, if you have any questions about what you can't and can do, ask. Woodspeople and Warrior type Humans cannot use magic, though woodspeople can use magic cannons)

Personality: (A paragraph or two should be fine)

Biography: (Attempt to make it long, two to three paragraphs, less is okay, I'm not picky)
Hidden 9 yrs ago 9 yrs ago Post by GodOfWar
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Though not a Lacaretay, the Drakanin were a little easier to find art for ^^
Hidden 9 yrs ago Post by Nightraider
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I'm definitely interested in this. Been on a high fantasy binge. I'll be making up a CS sometime tomorrow.

Just a quick question: What can you inform us about the magic system and, specifically me, witches/warlock types?
Hidden 9 yrs ago Post by Bluetommy
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Though not a Lacaretay, the Drakanin were a little easier to find art for ^^


That's fine, you're accepted of course!

@Nightraider Basically, a magic user gets tired out the more they use, and the more powerful the magic, the more tired they get, if a magic user uses too much, (Like alot of easy spells or five powerful ones, course this number can get bigger with time) they'll fall unconscious or die. You have one main magic type, but you can use one or two spells from other magic types. For Witches and warlocks, necromancy is an option, though I'd add conjury. The main spells for each type are: Flame tongue(Fire), Freezing touch(ice), Windblast(Wind), Rockblast(Earth), Magic dart(Wizardry), Searing blast (Conjury) Summon small mammal, (Summoning) Raise Skeleton, (Necromancy) and Sticks to snakes. (Transmutation) All magicians will have at least one of these, and depending on their skill with the art, they can have more powerful spells, like fireball, iceblast, wind blades, rock pillar, etc. As the RP goes on, you can get more spells. I'd say that most skilled mages at this point have moderate to high power magic, so no destroying islands just yet. For a necro i'd give a starting character raise skeleton, raise dead, sublimation of blood (saps your body to make spells more powerful), and searing blast (to give you a damaging spell).
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Hidden 9 yrs ago 9 yrs ago Post by Nightraider
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Well, I was thinking of making a Witchhunter style class, where he uses a combination of melee and magic (in small doses). Could it be possible for someone who originally wasn't imbued with magic to gain some kind of limited access to magics? I can PM you the details of the backstory if that would help with an idea of what I want to do.

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@Belladona, perhaps you didn't read the rules fully about not posting in the CS thread until approved and also the other rules in regards to the character sheets?
Hidden 9 yrs ago Post by Bluetommy
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Well, I was thinking of making a Witchhunter style class, where he uses a combination of melee and magic (in small doses). Could it be possible for someone who originally wasn't imbued with magic to gain some kind of limited access to magics? I can PM you the details of the backstory if that would help with an idea of what I want to do.


You don't need to be imbued with magic to use it, you can learn through training. Your idea is fine.

@Belladona I'd prefer if you'd lengthen some of your sections, please read through the rules again since it seems like you haven't, to post images, click the fourth button from the right in the toolbar below the big "New Reply", it should show "[img][img]" paste the URL of your image in between and it should show up when you hit "Preview"
Hidden 9 yrs ago Post by Nightraider
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@bluetommy2 That's good but I kinda have this idea that he has been "cursed" with these powers after killing...........something. Some form of blood magic.
Hidden 9 yrs ago Post by Bluetommy
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@Nightraider Yeah, that's okay. Blood magic wasn't something I thought about, but a monster that curses you after you kill it is something that I had thought about, the curses weren't beneficial however, so maybe add a downside or something.
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Hidden 9 yrs ago Post by Belladona
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@bluetommy2 I am planning to put more in (once i think all the details all they way through :P). Just want to post something so you knew that I was still interested in playing. Thanks for the help on the image posting! Should be able to update the character sheet soon (next day or two class are in the way!)
Hidden 9 yrs ago Post by Nightraider
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@Nightraider Yeah, that's okay. Blood magic wasn't something I thought about, but a monster that curses you after you kill it is something that I had thought about, the curses weren't beneficial however, so maybe add a downside or something.


Well, I should have the thing done by tomorrow at some point. Right now, I need sleep.....
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Hidden 9 yrs ago Post by Bluetommy
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@Belladona That's fine.
Hidden 9 yrs ago Post by Nightraider
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Sorry for not posting the CS, been pretty busy, will probably have it up tomorrow.
Hidden 9 yrs ago Post by Bluetommy
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@Nightraider K, that's fine.
Hidden 9 yrs ago Post by Bluetommy
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So, if anyone is still here, I'd love it if you could fulfill what you said you would do, though this is probably dead anyways.
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