By any chance do you know where the limits of magic lie in this RP?don't be OP.
That's about it.
So just try to come up with something reasonable and you're good to go.
By any chance do you know where the limits of magic lie in this RP?don't be OP.
What is OP here?
I need some specifics.
My species is very specialized in magic, to the point where they would be unable to even function as a civilization without it. This has the major drawback of making replacing losses in a war harder than other species because their capability for telekinesis and its many, many applications and fields takes decades if not centuries to master. The Zedevic don't have terribly high populations either, since they take much longer to mature and don't really reproduce fast. Such high level is needed to pilot spaceships, which means that they can't just pump out ships the way some other factions might.
It also leads to them having major tech disparities with other factions, something of which makes them rather trade reliant.
They can manipulate objects around them and have a whole array of tools and weaponry based around this fact (mainly gauss-like weaponry). They can also focus pressure into certain areas (as so to flip a switch and whatnot). Some of the more advanced ones can levitate themselves, but generally they make use of constructs that they can better control with their minds. This telekinetic ability is what they have for the most part, other psionic capabilities are rare.
A crewed spaceship of them can use their abilities to manipulate the movement of their spaceship (in a way that is akin to a reactionless drive) and redirect missiles along with slow down projectile attacks. They also can steer their own projectiles into enemy ships. Mind you, that this is unable to deal with laser/beam attacks. Also overwhelming them with projectiles works as they won't be able to catch them all.
Weapon wise they tend to use kinetic weaponry augmented with their psionic capabilities. They never invented lasers due to their different tech path. What computer systems they developed natively are stuck in the 1950's and pretty much are just used for keeping track of information.
All of this is limited by the drawbacks I mentioned earlier as despite each member of their species having telekinetic potential, it is not something they know intuitively and must learn. Feats such as described able can take decades to truly hone in and their growth/reproduction is very slow to begin with, which is why major losses to their population aren't easily repaired.
<Snipped quote by duck55223>No problem with there being areas to explore. Variety is important.
And well, you pretty much based this after a game we should not mention so there being an interstellar council was very much implied.
No problem if it doesn't mean everybody is friends or that the regulations are more lax than in the UN in comparison.
That'd be actually better because then it gives more freedom.
But if this is an RP where we explore and establish first contact with each other then it's little if any different from the slew of others.
That and my civ idea can't even really function without that.
Players are free to discuss pre-estiblished contact and relations, or leave first contact to the IC. If a majority of players want a Galactic UN, that's fine and shit that I totally get into, but even with that said I would not allow for the Glorph Empire. A player nation that needs a alliance of a majority of the rest of the player nations is not good in my book.You have a rather strange interpretation on this.
Players are free to discuss pre-estiblished contact and relations, or leave first contact to the IC. If a majority of players want a Galactic UN, that's fine and shit that I totally get into[...]
@Arawak Took a look through your NS, looks rather interesting so far. I don't see anything that sets off alarm bells, so personally, I think it's good. @duck55223, your thoughts?
Reminder that Humans are responsible for the Sauru'u pests.
Things are about to get messy.Well, as the Doctor said Britain and even moreso London is the main attraction of weirdness within the universe. Especially during Christmas.
Does this mean Aaron's enlightenment will involve playing Cowboys and Indians with lizards and reenacting war of the worlds?