@Willy Vereb Bocskai tanks? :D They sound pretty hungarian to me XD Duly noted however. I will add to my military an accurate description of every weapon, equipment and vehicle I use. (apart from transport trucks please XD) I will also add some more history and culture to my nation description
No need for fully detailed or accurate descriptions. In general you just need "sufficient" level. Enough that if somebody would take over your nation they'd know what these units do. Because the GM's responsibility will be kinda similar.
@SillyGoy You must be kidding with me. What difficulty are you playing on? I know that I have hard time in Hearts of Iron in general, not to mention world domination.
Just at normal difficulty. All I did was edit one line in the game files so it ended in 1951 instead of 1948, allowing me to pursue my conquests for longer than the game allows by default; had I not done that, I wouldn't have seen Britain nor the USSR surrender. Defeating China gave me time to expand my industry and focus all of my war efforts on the Allied powers, and as the war dragged on without serious opposition, I built up the IJA to rival the Wehrmacht (18+ Sensha divisions!) and gave the IJN two new battle fleets. By 1943, it was looking bleak for Germany, but by then there was no question about Japan's new status as a superpower even if her ally fell.
@SillyGoy Hell thats amazing. Honestly I am in awe. All respect!
As for my IC I am currently staying sick at home, but to give a good example of the exo suits the Domestians use, look at Black Ops III first mission. Cloak, extra strenght, the ability to rip guys outta the VTOL's cockpit. Thats what they are like. So that also why I kept my army count fairishly down. Better watch out Japan, Domestians mean BUSINESS.
Man... Writing up a saiyan empire that doesn't hit epic op status right away is proving challenging. Fun challenging but still challenging. I mean, most characters can one shot no scope Pwn a planet with an energy wave....
I've got two options, neither completely finished yet (especially the lore sections, civilian populations, formatting, and military numbers). However, I've got enough here for a reasonable understanding of each. I also have no idea where to put them yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Faction Name: Domain of Eos Origin: Stargate: SG-1 Faction Type: Megalomaniacal Parasite/Country Leader: Eos Faction Rank: (work in progress, the GM will give you this) Color: Gold/Tan Assigned GM: (Which GM is governing you and controlling the surrounding NPCs?) Starting Area: (Where do you start? You can describe it but I prefer if you draw a dot on the map, yup you're only a dot in comparison)
Faction Introduction: (Introduce your faction to us in brief. who are they? Why are they in Worluk? What is their objective? etc. Keep it brief but informative.)
The Goa'uld are an ancient race of parasitic snake-like beings capable of literally controlling their host creatures. After coming to their own on a backwater planet, they ran across technology left behind by a precursor civilization known as the Ancients. The Goa'uld immediately stole the technology and claimed to have invented it. After a while, they ran across Earth, and abandoned their former host species (the Unas) in favor of humans, who were easier to repair and control. They lived on Earth for a while, posing as immortal gods, until a rebellion forced them to leave. By then, they'd populated most of the galaxy with human slaves via a network of Ancient point-to-point portal devices known as stargates (or Chappa'ai to the Goa'uld).
Goa'uld society is strictly stratified. On top is the High Council of the System Lords - a council of the most powerful Goa'uld. The High Council is the only real diplomatic body in Goa'uld society. Treaties are adhered to not out of respect or mutual cooperation, but out of fear, paranoia, and a begrudging nod that each System Lord cannot quite annihilate the other. Yet. Below the System Lords are all sorts of minor Goa'uld fufilling many bureaucratic and military positions. Minor Goa'uld swear lifelong fealty to their masters, but a Goa'uld promise lasts precisely as long as it takes one of the Goa'uld to find an advantage to breaking it.
//Minor spoilers below, for those who want to watch Stargate SG-1// As it turns out, the Goa'uld were not always inherently evil, sadistic, selfish bastards. Their relative immortality comes from a device known as a sarcophagous, capable of (mostly) bringing the dead back to life. The technology for a sarcophogous was stolen and adapted from an Ancient device. The unforseen side-effect of repeated overuse is a chemical imbalance in the brain that makes you an evil, sadistic, selfish bastard. It also makes you addicted to the sarcophogous. Obviously, access to such a device is limited to Goa'uld and their favorite consorts.
So, really, they're just misunderstood, galaxy-ruling, drug addicts with impressive healing abilities, glowy eyes, and deep voices.
Eos is a minor Goa'uld with half a dozen planets, a mothership, and a small fleet of Ha'Taks to her name. She's a selfish, evil parasitic snakelike creature that burrows into her host's spinal cord via the neck to achieve mind control. She and her kind control most of the galaxy, posing as gods by appropriating ancient technology and passing it off as their own. She owns a hand device (Kara Kesh), granting her pseudo-telekinetic powers (and a torture beam), dozens of slaves, and a poison pheromone laced on her fingers that turns men to putty when she touches them. She grants her host long life and greatly increased healing, though the host is still forced to watch her body commit horrific acts with no control.
Like all Goa'uld, Eos is obsessed with vanity, power, beauty, control, and flaunting it all. Her goal is to find the most powerful and beautiful being she can to use as her host, and then carve out a sizable empire on the planet. Any unapproved technology will be crushed. Worship of other gods besides her will be crushed. Obedience may be rewarded, if she feels like it, and you're attractive. There are several castes to Goa'uld society. At the top, of course, are the Goa'uld (of which there is only one on Worluk). Beyond them come the warrior caste, led by the first and second prime - warriors who have caught Eos' attention as leaders. On an equal footing are Eos' spies and assassins, of which there are few. Then come the non-military Jaffa - human slaves genetically and surgically modified to carry gestating infant Goa'uld in a pouch in their stomach. Most if not all humans in Eos' domain are Jaffa. Top among the Jaffa are scientists and government administrators. Then comes non-Jaffa, few that there are who aren't slaves. Finally comes the slaves, with her personal consort at the top of that food chain. Not that all her subjects aren't expected to die at the drop of a hat when her whims change; slaves may also be bound to the other castes in Eos' domain.
Thanks to a nearby hyperdrive explosion, Eos' mothership crash landed on Worluk after a climactic battle with a rival Goa'uld.
Faction Features: Technology: Most technology is stolen from other races. Around 80% of it is powered by Naquadah, a naturally superconductive metal with alternate use an atomic power source in refined form.
Matter-transport Rings: Rings that can transport people and objects a hundred meters away, or, when linked with another ring platform, from ground-to-orbit. Computer crystals: fancy, much-advanced computer chips Holograms: projected by small spheres; usually used for the god to communicate to their masses Shielding: The Al'Kesh, mothership, and Tel'Tak all have shields. These shields have a certain energy absorption capacity before violently shorting out their components. They can, of course, be repaired, but that takes some time. The energy absorbed will also gradually dissipate, but not over a tactically-meaningful timescale. That is, if a ship doesn't have its shields breached in combat, chances are that they will be back up to 100% for the next combat several hours from then. Eos also has a personal shield activated from her hand device (known as a Kara Kesh). Her personal shield is slightly different in that it only blocks high-energy weaponry - bullets and energy blasts, but not knives, rocks, and arrows. It also has a limited lifetime before it needs to be shut down and recharged.
Lots and lots of flaunted wealth. Gold leaf along the interior walls on the mothership (at least, in all the respectable places). Ridiculously expensive sheer dresses for Eos. Flashy jewelry. Gems encrusted anywhere Eos might look. Extravagent feasts, even when rationing is a sensible precaution. Open, flaming torches on spaceships, just because it reflects more prettily on the gold-coated walls. Sci-fi technology - matter-transport rings, crystals in place of computer chips, holograms; all powered by and manufactured with Naquadah, a naturally superconductive metal Gold - lots of it, everywhere Eos might go
Military: Jaffa, armed with staff weapons - energy guns/martial arts poles. Staff weapons are very flashy, with scary noises and loud bangs and explosions, but are probably less useful than a good P90. Heavy staff weapons - generally, power (and energy consumption) scale with size Mothership - it's never going to fly again, but it still has shields, sensors, subspace communications, and staff cannon emplacements Death Gliders - aircraft armed with - you guessed it - twin staff weapons. 35 survived. Al'Kesh - a mid-ranged bomber/transport, with its own ring system, staff cannons, and plasma charges. Unfortunately, the Al'Kesh is no longer spaceworthy, but it can still get around the atmosphere pretty well. Tel'Tak - a medium-sized cargo transport, capable of cloaking. Completely unarmed. Only one survived the crash.
Definitely going with Eos/Stargate. The more I think about it, the more I like her. Especially since she'll naturally assume that Yvorl and [the Order God] are rival Goa'uld, and further, that the Japanese portal is a Stargate. And therefore her ticket to her other armies. Not that she knows about it yet.
I'm still not sure what to do about unit/army/civilian sizes; there aren't immediately obvious sources for that sort of thing. Despite my love of math, I'm not much of a numbers girl when it comes to NRP's.
Hey, @Willy Vereb - do we start "cold", having just arrived, or can we assume that we've had time to settle in a bit and make our presence felt on Worluk? Specifically, can I have already conquered/raided a few outlying settlements for worshipers/slaves? Also, a little bit more on the regions would be helpful. And, since I'm bothering you anyway, could you transfer the bits about Worluk you had in the interest check over to the OOC's first post?
A quick question if I may. I see that not all continents posses details, and I also cannot see natural landnarks luke rivers and hills. Maybe some info about them, a map update?
Good news is that the game managed to garner a nice number of players and after fixing up a few things and wait for other profiles I'll be able to start the game.
Another thing, anyone wishes to be a co-GM? I need people to control the NPC factions. Aside from perhaps telling me prior you are free to come up with any faction you want. Whatever you feel it would fit. Alternatively you can use the locals and I can translate you sufficient info on them. Either way our duty would be two-fold. 1.) Control NPCs and interactions with them 2.) Decide on and write down the results of a player's actions (ie: how the battle is going, what kind of intelligence his spies recovered, etc)
I optimally can only take in 4 players. Maybe 8 if I really wish to strain my capacity. And there are potentially more than 8 people for sure.