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Hidden 9 yrs ago Post by Takashi
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Takashi Nefarious Mastermind

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@EmptyArmor Two days is fine. What kind of arena do you want?
Hidden 9 yrs ago 9 yrs ago Post by EmptyArmor
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EmptyArmor Glint of Steal

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@Takashi

Any is fine. Ready for me to put up a thread? Or would you prefer to?
Hidden 9 yrs ago Post by Doc Doctor
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Doc Doctor The Fight Doctor

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@EmptyArmorI put up the last one, so she's all yours.
Hidden 9 yrs ago Post by Takashi
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Takashi Nefarious Mastermind

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@EmptyArmor sure, go ahead.
Hidden 9 yrs ago Post by EmptyArmor
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EmptyArmor Glint of Steal

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@EmptyArmorI put up the last one, so she's all yours.


@EmptyArmor sure, go ahead.


Done and done peeps, looking forward to the fights.

Hidden 9 yrs ago Post by Gun
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Gun Ðℯṧ℘ℯяαḓo

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Anyone up for a ranked high tier match?
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Anyone up for a ranked high tier match?


The problem is that many people, excluding some of the newest combatants, tend to favor moderately powered characters rather than powered characters. That is not saying you won't find someone to meet your challenge, it will be a bit more difficult is all.
Hidden 9 yrs ago Post by Doc Doctor
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@GunI'm up for it! What rules you want?
Hidden 9 yrs ago Post by Gun
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Gun Ðℯṧ℘ℯяαḓo

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@Doc Doctor Goodie. No particular rule set, just guidelines I use. And they are:

1. One attack per turn.
2. Preps are allowed, but not required to achieve power. They take a backseat for me.
3. No interrupts or retroactive prevention of actions made by the opponent. The fight should move in a forward, clean flow. I personally feel interrupts screw up fight timelines.
4. This is high tier, but that doesn't mean reality warping, instant attacks, porting, and the like are allowed.

Hope this works for you, bud.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Not my place, and you don't have to answer, but...

Why no interruptions? What are they supposed to do when you leave openings and the like, just let them pass?
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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I had the question when I read the stipulations
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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@LeeRoy since you're here, I'm finishing my post now.
Hidden 9 yrs ago 9 yrs ago Post by Tree
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Redacted. Whoops.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Redact not your words, keep them for me to browse at leisure!
Hidden 9 yrs ago Post by Gun
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Gun Ðℯṧ℘ℯяαḓo

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@Rilla That's one I tend to get often, but id be happy to clarify. In my experience, interrupts are simple ways to invalidate entire sections of an opponents post(ex: Ian shoots his gun at whatshisface. Whatshisface looks at ians hand twitch toward his gun, and before he reaches it, skullfucks him with his super move). It creates continuity breaks that the less experienced either do without realizing it, and in my experiences, is an often exploited system. 20 posts could add up to 2 seconds IC because each participant is essentially rewriting the same move over and over again to account for the opponent cutting them off.

I may just be cynical or something, but the above reason is the primary reason why, but there are others, but they are more anecdotal.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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You need to work with better people, hahaha. And probably not try the same move, because honestly in that time, 2 seconds should have long passed. here though, we usually don't interrupt every move, every post. But if it's a big enough opening, I don't see the issue with doing it, and in fact, it kills continuity for me to not, because... what am I supposed to do while you're doing stuff? xD. I can't very well stand there.
Hidden 9 yrs ago Post by LeeRoy
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@Gun Sounds like you've been Roleplaying with Khan.
Hidden 9 yrs ago 9 yrs ago Post by Gun
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Lol not the same move exactly, but you are forced to rewrite your post to account for the interrupt or take the hit. So usually you change your strategy and leave less room for 'openings' while the other opponent keeps trying to do the opposite. Most people not accustom to fighting without interrupts have the exact same comments and interests as you(not that this is a bad thing). But I have played on both sides of the fence, and not using interrupts does not equate to 'sitting there doing nothing whilst my enemy does junk.' because most people seem to have that outlook on it every time I say it(as well as the old 'yew dun liek interrupts because yew dun know how to use them' thing).

It just means actions are either simultaneous or happen in a forward-flowing motion. (Ex: Ian shoots his gun at whatshisface. Whatshisface watches his hand move, and isn't an idiot, so knows he's getting his gun. He places his shield in front of him to absorb the incoming shots, and then cover fires at the same time using blah blah).

Sorry if this comes off as snarky or something. It isn't, I assure you.

EDIT: To clarify on how my system doesn't just overlook screwups, I'll go back to the above example. So whatshisface, instead of preventing ians actions from occurring, has instead dealt with that action while delivering his own action. But now lets say the bullets Ian use explode on impact like a grenade or something, and whatshisface forgot to account for this in his defense. At that point, Ian could argue that whatshisface is dead, needs to repost, or takes damage assignment. There are an infinite, probably better number of examples out there, but I hope this clears it up at least somewhat.
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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nvm
Hidden 9 yrs ago Post by Rilla
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The thing is, for me, anything I do while you're attacking is going to be meant to interrupt it. If you're shooting at me, and I move, it may not be an interrupt, but if I can get to you before you shoot, then I'm definitely gonna do that. In your example, it seems he's limited to just defending. What if he has a way to get to you before you pull of the shot?

Ex: Ian goes to shoot, pulling his gun and aiming at whatshiface, but whatshisface presses the detonator for his previously laid bomb at Ian's feet.

Or for a better example, my fight with Fallen, she went to shoot at me - but with my gun already aimed, by the time she did, I'd fired - so it would have interrupted her, or she'd have to take the shot to the chest, or keep it moving.

technically, that would be an interrupt, completely logical and all.

I don't mind snark, it doesn't bother me.

xD. But I mean, it's up to you. People are free to choose their own rules and all, I'm just used to interrupts(and prior to that, and I fought without them)
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