Stage 1: The Delay
GROUP EFFORTS* We surround the Vile and keep circling it, forcing it into the Center.
* Teams A and B will stay opposite each other whilst Team C slips in between the Center evasively.
* Stay within sight of Julie; we move as one object orbiting her.
* Never stop moving, and never attack the Vile when its attention is on you.
* We avoid the Vile's area-of-effect attacks by not bunching up together.
* Ranged fighters will keep their distance and time their shots carefully.
* In between combined ranged assaults, melee fighters will make back-attacks on the Vile when it is distracted.
* Ilana will watch for friendly fire and collect it, but no promises.
*
No goddamn grappling!* If a team mate goes down and can't contribute, Team C will take them out of battle; the same for sudden bystanders.
* If you have a knack for illusion alchemy, don't target the environment: copy the person the Vile is focusing currently focusing on, and keep changing it.
TEAM AAlistair: Protect Omari and AJ. Use Threads of Fate to guide Team A and Team B's shots into the Vile's legs or means of mobility, along with your own shots. Any explosive rounds, shoot at Ilana.
Omari: Maintain a barrier to protect Julie. Time another barrier with AJ and Kiara's explosive attacks to contain the Vile briefly with the force so as to multiply damage. Use your plasma rifle to keep taking out the Vile's legs. In between those three tactics, shoot your plasma rounds at Ilana.
AJ: Use your grenade launcher in tandem with Omari's barrier alchemy and Kiara's attacks. If at any point you can't do this, launch your grenades into the sky at Ilana.
TEAM BVail: Protect Kiara and Maeve. Fire your plasma rifle at the Vile's legs, along with Omari. Time your shots as a one-two punch. If you use melee, follow Ethan's lead.
Kiara: Use your explosive weapon in tandem with AJ. Use your shadow alchemy to nudge the Vile's melee attacks askew. Otherwise, fire your explosive rounds at Ilana.
Maeve: Follow Ethan's lead and wait to attack.
TEAM C* Ilana will be mostly doing three things: gathering sound, explosive, and splash energy into one giant orb in the sky (contained by air); assisting Ethan with diversionary tactics; combating the Vile's alchemy attacks.
* Ethan will be playing
Matador with the Vile, to allow those in melee to dish out quick attacks; shooting at the Vile with ricochet attacks; ripping up the ground and making hardened packs of dirt and rocks for Stage 2. He will also do his best to deflect the Vile's attacks, but always act as if he's not going to. In other words:
Stage 2: Meteor-Cracker
* A very brief stage that requires Julie to tell us she's ready to launch her Exceed.
* We obey all points as of before.
* Ethan will make a large hole in the ground near Julie, into which Ilana will slam the Vile using the hodgepodge energy orb.
*
Everyone, except Omari, will use earth alchemy to fill the hole as much as possible, smooshing the Vile with the orb.
* Omari will undo all his barriers and, as a final layer, mount a barrier that contains the Vile in the hole with the earth mounds we're controlling.
* Ilana detonates the orb as we continue to push the earth into the Vile.
Stage 3: Exceed
* We run away from Julie like bats out of hell, our Meteor-Cracker heralding her Exceed as a preliminary attack.
* Wait for orders.