Crazy
In a world gone insane, the moral compass is an inhibition.
Uh huh, you're awake, well now isn't that a blessing?
It's okay, it's okay. You're safe now, you can relax. Let me dim the lights a little, hah, I find this artificial lighting nonsense makes me a little cra... ahem, on edge too.
The restraints? Oh don't worry, it's protocol for all new arrivals. We've got to be careful, you understand. We'll have those off you in a jiffy, but I just need to ask you a few questio- yes, yes, I know it's been a dreadful 72 hours, but you must understand, you're lucky we let you onto the Rig alive. We haven't picked up a survivor in over two months, and then suddenly, "BOOM!", we got a whole mess of ya. The "decontamination" process is a tad on the harsh side, but it has kept us safe in the past, and I think it will keep us safe now.
Oh, the Rig? Well, I guess it's proper name is the United Nations Rally Point Number 601 dash 341. It's an- was - an oil rig, disused before we arrived thankfully, so many of its er... easily molested functions were already removed. Yup, just one metal four-legged island in the middle of nowhere. It's safe, you'll see.
Relax, take it easy, your heart is spiking in the wrong direction. Look, just calm down, and answer my questions, and we can get you out of here.
My name? Sure, if it'll help you get more comfortable.
Well, I'm Doctor Morgan, I'm with the USMC 22nd... hah, yeah, that's right. We're mari- well, they're marines. I'm just something they seconded from elsewhere. Long story short, you're safe. There's a lot of bad ass men and women patrolling the decks, and a helluva lotta sea between us and the continent. Your struggles are over, for now anyway. Everything you've seen over the past few months, everything you've done to survive, forget them all.
This is your new life.
So, how about answering me some questions?
Dr. Morgan smiles as he places the camera back onto the stainless steel table. He is an elderly man, somewhere between sixty and seventy. He's wearing a freshly pressed black suit and a light blue shirt with a pink tie. He has a full head of white hair, and a neatly trimmed beard that still holds a hint of black; his pale skin is creased and blemished, but his friendly eyes overshadow all imperfections. He is indeed a calming influence for you, of late.
There's a knock on the door, and it opens. You turn your head, and sink further into your cushionless seat as two soldiers walk in. Their uniforms are clean, and their weapons are polished - it would seem they haven't seen action for some time. You allow yourself to believe that the Rig is truly safe, but everything you've seen over the past few weeks causes you to doubt this notion.
"Is the patient ready, Doctor?" says one of the soldiers; he's a man of middle height, with a face obscured by a black bandana. He looks at you suspiciously, and you turn away.
"Yes, yes, they're quite ready," Doctor Morgan replies, smiling. He reaches forwards suddenly, and produces a key. Within seconds, your handcuffs are unlocked from the table, and a pair of heavy hands are pulling you to your feet. "These gentlemen will show you to your new home," the Doctor explains, offering you one last look of genuine friendliness.
A few metal corridors later, and you arrive at your destination: a large room, where there are gathered other survivors who wear the same white jump suits as you. Your arrival is monitored by them all. You notice that there is no furniture in this room, save for a few sleeping bags scattered across the floor. Up top, along a catwalk, a marine marches by with the utmost disinterest.
"We'll come for you tomorrow," one of the marines says quietly in your ear. "To allocate work. There's lots to be done around here, let me tell you."
And with that, the marines are gone. The door slams shut, and you hear it bolt from the other side.
Welcome, to your new home.
Rules and Advisories, Summaries and Explainers
The GM: Is me. Hello, nice to meet you. I'll be er, observing, guiding and murdering your characters through the story. To elaborate, I will control several key NPCs, and all hostile NPCs. From start to finish. I will also destroy inactive characters, and shunt the group forwards if I fear that they are being too sluggish. What I say happens, happens.
The Players: That's you guys, hey, how are ya? Your goal is to see your character survive this roller coaster of violence. Oh, what's that? Ah yeah, spoiler alert, this RP will be very gory and questionable moral decisions will need to be made. Sometimes against NPCs. Sometimes against each other.
You will ultimately steer the story, though I will obviously be trying to coax you in various directions - and sometimes I will force you down certain roads if I think the RP has hit a lull due to a boring situation.
Your characters are totally free to do anything within the confines of their situation. No NPC, no matter how significant, is beyond your character's ability to outright kill. Don't like the way old lady Darson is giving all her candy to her granddaughter? Shoot her in the face. Hell, shoot the kid too. Take a candy and teabag your victims. I wont judge you; the world around you might, and so might the other characters and players, but I wont.
If you want your character to go through a door, then go through it! If you want them to climb a ladder, then go climb a ladder. Be free, be free as a bird. What I don't want you doing however, is spawning NPCs all over the show. That's my job, and if you start doing it as well, things may get crowded.
A Game, or a Roleplay? This falls right into that middle ground, between both. There are no mechanics, no dice rolls, no cards, nothing of the sort. This is, for all its grandeur, a creative writing experience such as any other roleplay. However, however, however... there are exceptions.
Throughout the RP, aside from playing the NPCs, I will be looking for characters to slip up in some form. Fred might walk into a room without checking what's behind the door, Dora might walk down into a dark basement without a torch. Jim might try to disarm a bomb without any previous experience in dealing with such things.
The result of these scenarios? Possible character death. Yes, I will be actively seeking to kill your characters off, and the more excuses you give me, then the more likely it will happen. If such an event does indeed befall your character, then I will narrate their demise suddenly, and without warning.
Now that doesn't mean if you slip up, your character dies. It all depends on how outrageous their blunder is, and how many times they make these kinds of mistakes. I wont keep rigid track of them all, I wont toss a coin, I'll simply decide their fate based on my mood at the time. By mood of course, I mean I'll be thinking one of two things:
"Well Josh was a bit cheeky walking through the electrified water, I better have him drop dead."
or.
"Well, I guess he's been pretty careful so far, maybe I'll just have him shocked."
My decisions cannot be subject to criticism, unless you think I have misread your post. If your character is dead, then they are dead. However, I'm generally quite kind, and players will be probably be smart enough to minimize risk to their characters so it probably wont happen often.
But I will use this power when I see justifiable need.
Second Characters: In the unlikely event that you totally f**k everything up and get your character killed, then yes you make another. Their entry into the RP can be decided between yourself and yours truly, so that their appearance in the plot doesn't muddle anything.
T-1C: In short, it is a virus that makes people murderously insane. Victims are still people, like me and you, it's just that they want to hug you. To death. With razor blades.
The virus is spread rapidly, by any and all bodily fluids. If someone pisses in your eyes, you're going to go totally insane within seconds. If you get blood on you, then it better not have fallen in a cut, or the same goes. So basically, don't get anything wet and sticky anywhere near your blood stream.
Victims are able to act normal for a short time, but they will quickly lose patience. They have no super powers, no abilities, they're just totally nuts and they want you to either join them or die. They will work together, but sometimes fall outs do occur. They have no formal organization, though they can use tools and vehicles.
Self preservation isn't their thing, so fear tactics are a no go. Picture an intelligent running zombie that wants to vomit in your mouth, and you're half way there.
And the World? Yeah, hate to break it to ya, but it's all fucked in classic post-apocalyptic fashion. How the infected haven't managed to launch nukes at everything, is anyone's guess, considering they have infested most the world. But then I guess that would be pointless to the virus, wouldn't it? Viruses don't like the idea of killing themselves.
Enclaves of survivors exist, and the U.N still has a sizable military contingent ... somewhere ... but aside from that, everything is doomed and things are looking pretty bleak for mankind. Well, for mankind as we know it in any case.
It has taken only months for T-1C to do all of this, by the way. Yeah, yeah it's pretty potent.
How Often Do I Post? Often enough not to post block somebody. Seriously, I detest that behavior UNLESS there's a good reason to go with it. Other than that, I'm pretty lenient. This is a casual RP, so I guess a few paras' a post will do for length.
My Character Sheet? Yeah don't worry about copying the Doc' words, just make a sheet that contains all the information I asked for. Real simplez. In fact, here it is, to save you the time. View raw to get the bold without having to faff.
- Name:
- Gender:
- Age:
- Nationality:
- Surviving Family:
- Former Occupation:
- Backstory:
- Appearance: All characters wear white jumpsuits/coveralls at the start.