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Hidden 9 yrs ago 9 yrs ago Post by pockets
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pockets The Happy Gargoyle

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Here we got for the start!

March 30, 2032

The Fivers took over the gaming world in the year 2025. Fully Immersive Virtual Reality, referred to as the Fiver system by the general public. The FIVR gaming system, created by Yxel Entertainment Systems, allowed for a virtual reality environment that made the player feel as if they were truly living inside the game. Sight, touch, sound, smell, and even taste.

Games began to come out of the wood work using the FIVR system, but none of them really took full advantage of the programs capabilities. Until two years after the initial launch of the FIVR System.

Yxel Entertainment Consoles and Firewind. The first of their kind. A game system with such powerful servers behind it that players reported feeling like they were really in the game, like the game itself was real. More realistic, to some, than the real world. And a Game that truly utilized the capabilities of the FIVR system.

The Fifth anniversary of Firewind is rapidly approaching and it stands, at this time, as the largest MMORPG ever created with millions of players logging in from around the world on a daily basis. The games 10,000 servers are expected to be running at capacity this April first for the Fifth Anniversary Celebration planned by Yxel Entertainment.

Firewind is an open Sandbox type of fantasy RPG. There isn’t a specific plot or story to follow, but the world of Firewind does have its own rich history and there are storied quests and events that tend to pop up at various times throughout the months and years. With the Fifth Anniversary Patch a couple of new classes are going to be added to the game, as well as the introduction of simple Firearms, mainly pistols.

There is no Magic in Firewind, for simplicities sake players have Weapon Skills that can be activated using Skill Points. Skill points regenerate over time but can also be replaced with potions. Firewind, also has no level cap, but still the ten highest level characters in the game are in the mid 70’s after five years of playing. Leveling up once you get past level ten get’s harder and harder, it takes a lot more to increase levels as you go along but the benefits can be worth it.

Long run, Firewind is designed to force players to make friends and work together. No one can get past level 10 and into the deeper areas of Firewind working solo. Parties and Guilds are a requirement to advance in the world.

As of March 30, 2032, in the Five years that Firewind has been operating less than 25% of the world has been mapped by players. That’s how large the world within the game really is and how much there is to do within it. Some people have even married other players they’ve met within the game. They own shops, smithy’s, Taverns, and Inns. People have built there own lives within the gaming world and for many it’s as fulfilling or even more so than the real world.

Fiver’s are a new breed of gamer, with a better understanding of game mechanics and combat tactics than past generations needed for their games. So Let’s get into those mechanics a bit now.

Each player in Firewind has to decide on a few things when they create their initial character.

1. Is the character going to look like you do in the real world or are you going to create a false avatar? Many people have taken to using their real appearances in games, it’s becoming the norm for gamers to present themselves honestly. Some still like their anonymity though, and that’s alright.

2. You will have to decide on your class which will have a few basics, Fighter, Rogue, Paladin or Knight, that kinda thing. But I’m going to throw a couple of different classes in there in the initial post just to have a little fun.

3. Allocation of stats. Again, for the purpose of the RP we’re not going to worry too much about that but I just want you guys to know what the stats are and what they affect for the character so in discussion you can apply the terminology.

Stats are laid out thusly:

Strength- STR
Vitality- VIT
Agility- AGI
Dexterity- DEX
Intelligence- INT
Charisma- CHA

STR- Governs how much damage a player does with Melee weapons or in unarmed combat. Also affects the weight the player may lift and carry, as well as contributing toward their defense status.

VIT- Measures how many Hit Points the player has. When HP reaches zero, the player dies.

AGI- Directly correlates to a players movement and attack speed. The higher the agility, the more attacks a player can launch at an opponent in combat.

DEX- Governs the odds of a player landing a strike against an opponent, as well as the players ability to evade blows. DEX also governs the amount of damage a player can do with a ranged weapon.

INT- Governs the effectiveness of recovery items and special artifacts, as well as job skills such as blacksmithing, artificing, etc.

CHA- Governs a players ability to coerce NPCs. Higher CHA also means better discounts at NPC run shops. Has no bearing on interaction with other Players however.
Hidden 9 yrs ago Post by ariplotter
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ariplotter Fathomer of Constellation-esque Thoughts

Member Seen 8 yrs ago

Cool! I'll have a post up sometime today.
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