Character Name: Alex Clubs
Real Name: Samuel Reeds
Real Age: 18
Class: Jester (Archetype:Mage)
Jester is played in quite an interesting way to say the least. Rather than focus on attack, defense or support, the Jester class focuses on spells of other varying purposes. Be it cheap entertainment or massive bluffs, the Jester plays in a comical fashion, and rather than using a wand or staff uses various items people never think of using for actual magic, be it a deck of playing cards or a rubber chicken. The Jester in normal terms is extremely weak, but has a much larger mana reserve and cool times than most other mages, allowing these much weaker skills to be used more in a shorter period of time.
Job: Busker - He does magic 'tricks' and plays the lute for money, with only slightly more dignity than the common beggar.
Skill List:
Active:
The user asks the target to pick a card, and by activating this skill while keeping eye contact the user can instantly know what card, if any, the target is thinking of. This skill can not be used for any other forms of mind reading. It uses very little mana.
The user visualizes an object that they are currently less than five meters away from, and by activating this skill the user can change the appearance of this one object. The longevity and severity of the change will change the amount of mana consumed. This is currently only able to be used in color and size and very sparingly, but with training shape will be able to be slightly changed as well.
The user can activate this skill to either make a large increase or decrease in the immediate ambient light while making the user see with normal vision. The user however sees at a normal light, so this skill can be used for escape through making the light too bright or too dark to see anything. This consumes a lot of mana and should only be used in life-or-death situations.
Passive:
The owner of this ability can very rarely be avoided by monsters, through Zeus not identifying the character as a human but a separate entity entirely named 'JK-001'. However this only occurs for one monster in every hundred. The number in the JK entity is the percentage chance of a monster not identifying the owner, and with training the chance will raise higher.
Equipment List:
Deck of Playing Cards x1
Lute x1
Wooden Stake x1 (Joke Weapon by the developers that he kept, now uses in conjunction with 'Looks Can Be Deceiving')
5000gp
Yeah this character's gender is actually male but confused for female and acts feminine at times in a joking personality, even going to the length of having a gender neutral character name.