-Ships. Reference by name only if having done something famous or in a particular action/mission. Limit 3 'classes' of ship. First come, first serve. Any other ships should be of other players creation. This is to encourage consistency and a common Lore among players in the setting.
Peoples thoughts on this? I thought it might add a level of cohesiveness and integration to the RP.
Peoples thoughts on this? I thought it might add a level of cohesiveness and integration to the RP.
Sounds fair enough. I might take a wee while on my sheet for depth.
I'm designing things with my faction so that other players can integrate them as they would like. Sort of like the stuff I had on the market for the last version of the RP; the items were known by other players and in some cases already integrated IC, which I am perfectly fine with (such as the harassers).
Faction Name: -Dragoon Robotics Corporation Faction Type: Corporation/Mercenary Force Prime Location: Dragoon Station Leadership: Elijah Camacho Assets: Probably the largest section of your sheet. Possible subsections include: -Ships. Reference by name only if having done something famous or in a particular action/mission. Limit 3 'classes' of ship. First come, first serve. Any other ships should be of other players creation. This is to encourage consistency and a common Lore among players in the setting. -stations, bases, facilities. -Special projects. Include any working prototypes and where they are located and whether or not anyone knows about it. (probably not) Projects/Active Missions: Jupiter Referendum Signatory?: (If a corporation. This just means your not openly hostile to any other corporation. If you pick no then any other corporation will consider you hostile.) Mission/Orthodoxy/Principles: What does your faction or faction Leadership believe in? List goals or primary missions/objectives. Just to give an idea where your headed with your faction. You can change this as you go along, just keep a log if you wish.
Name: Elijah Camacho Affiliation: Dragoon Robotics Corporation Appearance: Elijah is a short Caucasian man, standing at 5'7", his hair is long, dark brown, and shaggy hair that is tied back into a pony tail a majority of the time, he has an exceptionally short, thin beard that covers the entire lower half of his face. His eyes are the typical dark brown ass well. He sports a maroon suite, white gloves, and black shoes. Notoriety: He has founded the Dragoon corporation with the intent to develop more advanced robotics to replace the extremely dangerous jobs with robots, even military. Background: The first major event to really happen in Elijah's life was the fact that he established Dragoon Robotics facility and build up the mercenary business to bring about a new era of work for the human race, sure certain robots exist that make things a lot easier for humans, but he wishes to improve upon that. He had to take out several bank loans to have the necessary materials to build 'Dragoon Station' in the asteroid belt as that location has much of what the company would need in order to continue with his plans. He hired well over 3,000 men to build the station in a five year period of time, yet he endured. Once that was out of the way then he established mining stations around the asteroid belt to harvest resources in order have materials to both build prototypes ad sell. The mercenary business came about when he had hired a surplus of guards and weapons, opening up another opportunity for his corporation.
The only other important thing is the start of the Endangerment Project, the true meaning behind the business. He had started developing the project two years after the business had started in order to get the business up and running, and to make sure he had the required materials too even begin. The Project is still led by Elijah and it has led to many frustrations so far and many restless nights for him. However, it was not all in vain for everyone as the first prototype is going to be announced to the public. Current Location/Mission/Objective: Dragoon Station, research level Other: N/A
Now that I'm halfway though the sheet... we CAN have independent nations, right?
Hmm. Well 'Nations' on Earth don't really exist anymore. They were replaced by the United Terran Government, a Utopian democracy of sorts. Earth in the 2600's is a lot different then today. There is no China or UK or any of the semblances of old nations. I think it will depend greatly on what you have written up so far..Don't get me wrong I'm 100% OK with changing my world-building to suit players needs. Post what you have let's see what we can work out.
Sounds fair enough. I might take a wee while on my sheet for depth.
I'm designing things with my faction so that other players can integrate them as they would like. Sort of like the stuff I had on the market for the last version of the RP; the items were known by other players and in some cases already integrated IC, which I am perfectly fine with (such as the harassers).
Take your time, but let's keep everyone up to date as sheets change and grow. I want everyone to be integrated as possible for this RP. I think that's key to making this thing last this time. The other thing is tech will certainly be diffuse. Just like today, any technology worth a damn is copied almost immediately and repackaged. I think it only fair that corporations and companies have some of the same ships and tech. (Harassers were dope shit btw)
Faction Name: -Dragoon Robotics Corporation Faction Type: Corporation/Mercenary Force Prime Location: Dragoon Station Leadership: Elijah Camacho Assets: Probably the largest section of your sheet. Possible subsections include: -Ships. Reference by name only if having done something famous or in a particular action/mission. Limit 3 'classes' of ship. First come, first serve. Any other ships should be of other players creation. This is to encourage consistency and a common Lore among players in the setting. -stations, bases, facilities. -Special projects. Include any working prototypes and where they are located and whether or not anyone knows about it. (probably not) Projects/Active Missions: Jupiter Referendum Signatory?: (If a corporation. This just means your not openly hostile to any other corporation. If you pick no then any other corporation will consider you hostile.) Mission/Orthodoxy/Principles: What does your faction or faction Leadership believe in? List goals or primary missions/objectives. Just to give an idea where your headed with your faction. You can change this as you go along, just keep a log if you wish.
Name: Elijah Camacho Affiliation: Dragoon Robotics Corporation Appearance: Elijah is a short Caucasian man, standing at 5'7", his hair is long, dark brown, and shaggy hair that is tied back into a pony tail a majority of the time, he has an exceptionally short, thin beard that covers the entire lower half of his face. His eyes are the typical dark brown ass well. He sports a maroon suite, white gloves, and black shoes. Notoriety: He has founded the Dragoon corporation with the intent to develop more advanced robotics to replace the extremely dangerous jobs with robots, even military. Background: The first major event to really happen in Elijah's life was the fact that he established Dragoon Robotics facility and build up the mercenary business to bring about a new era of work for the human race, sure certain robots exist that make things a lot easier for humans, but he wishes to improve upon that. He had to take out several bank loans to have the necessary materials to build 'Dragoon Station' in the asteroid belt as that location has much of what the company would need in order to continue with his plans. He hired well over 3,000 men to build the station in a five year period of time, yet he endured. Once that was out of the way then he established mining stations around the asteroid belt to harvest resources in order have materials to both build prototypes ad sell. The mercenary business came about when he had hired a surplus of guards and weapons, opening up another opportunity for his corporation.
The only other important thing is the start of the Endangerment Project, the true meaning behind the business. He had started developing the project two years after the business had started in order to get the business up and running, and to make sure he had the required materials too even begin. The Project is still led by Elijah and it has led to many frustrations so far and many restless nights for him. However, it was not all in vain for everyone as the first prototype is going to be announced to the public. Current Location/Mission/Objective: Dragoon Station, research level Other: N/A
An OK start. So a mercenary that specializes in Military Robotics? Sounds good for this RP. Some basic grammar fixes are needed but nothing major. Will PM a more thorough feedback soon.
Right now I have a jumble of information I’ve yet to put into CS format. It’ll look better over the next few days.
TSDC, or the Talon Security Development Corporation, is the leading branch of the former Talon Industries and is presently a market leader for the research and production of military equipment. Based in Mars, It is known for creating popular equipment models and technologies that are in common use today, and is a very high profile arms dealer - one of the best to acquire items from short of the black market. However, access is limited to any entity not corporate; it takes some convincing for non-extremely wealthy individuals to get into the "loop" known as the Corporate Network, also known as CorpNet, over which TSDC sells its wares.
Background
Talon Industries, the predecessor of TSDC, was for some 200 years the undisputed leading producer of military weapons, and came up with various standards that TSDC has claim to today; they include various advancements of ammo usage for rapid fire, production of iconic vehicles and weaponry units, developing a modular system along with other leading corporations, and more things along those lines. However, some 80 years ago, Talon Industries collapsed due to political infighting and debt. The command structure had spent far too much and operated too many facilities, in addition to a standard of weak leaders at the top with far too many powerful figures leading various branches. The result was the destruction of the main company headquarters on Earth and the rest of the branches erupting in a small civil war over assets. TSDC managed to gain the largest portions of the corporate empire, but even today it still lacks the power of its predecessor.
TSDC itself was founded on Mars as one of the most profitable holdings of Talon Industries. The majority of production indeed ultimately came from Mars. The division leader Charles Fafnir lead the Martian assets and in his lifetime became more powerful than the executives themselves. Nobody really knows if he was behind the collapse, but some folks did have ideas.
When the corporation did fall apart, he participated in a brutal game to control assets on Earth, Mars, Venus and the new openings in Jupiter. He ultimately gained control of the majority, though he was unable to eliminate all the splits; the wise ones aligned themselves with other corporations and in effect became untouchable. These events allowed for a great deal to be exposed in the Talon development structure and lead to the integrity of their previous proprietary systems being compromised.
Still, he was able to pull enough together to reclaim a position in advanced corporate politics. However, neither he nor his successor Argus Melengyavik have yet been able to claim a top position in the corporate pyramid.
It certainly wasn't from a lack of trying, and Argus has pulled his corporation into a very strong position. It is well respected in the arms industry and by most other corporations. But it is going to take fresh blood to put it over the edge... which may need to come through more aggressive means, considering Argus is old, stubborn and has no intent to step down.
But then again, the fellow has life in him yet. If he's managed to survive the schemes of his underlings this long...
Other Talon Industries Split-offs
Talon Industries split off in various locations on Venus, Earth and Earth's moon - the primary planets of production outside of Mars. Attempts at reuniting the assets were somewhat successful; but a good number of locations on the planets took the protection of other corporations in the meantime. The result was a leak of TSDC intelligence and an almost catastrophic result for the Martian Talon branch in keeping items proprietary; although it has managed to keep itself afloat and has indeed built a reputation as the one true successor company of the legacy, others still half-heartily go for the title and in some cases have tried to shove TSDC out of the business; however, due to the most important projects and network information being on Mars and having been destroyed in part on Earth, they haven't been able to reproduce what TSDC has built up. Some labs owned by the former Talon may still be in operation under other companies today, much to the ire of TSDC [Feel free to integrate this into your own writings if you like].
Assets
TSDC has its primary holdings on Mars; a number of locations critical to the corporation's survival, each in the general access sphere of the other and very heavily guarded.
Headquarters (Mars) Following the destruction of the late Talon Industries headquarters, the branch headquarters on Mars became the primary center of operations, with most of Talon's surviving key assets being placed there. It is the location of the CEO and most high-ranking staff (appearently they didn't learn much in this regard from the past). It was remodeled when Argus became CEO and turned the headquarters into a futuristic fortress while putting an almost overkill amount of defenses on it that makes ground assaults from anything short of combined corporate arms or a strong government-backed army impractical.
Production Site A (Mars) The majority of development and production happens here. It is almost historical, being a site that has been in place for hundreds of years and remodeled five times. An expensive business venture indeed...
The site covers about a full acre, with a vast empty space surrounding it. Inside is a nuclear fusion reactor, a massive and heavily fortified production site, a large old-style Biodome structure (one of the few things that hasn't changed much since the site was first colonized), and most of the remaining space being warehouses above and a little ways below ground, along with various buildings in between. It is surrounded by a fortified perimeter of three levels of barbed wire fencing and checkpoints at various places along the way. It employs a massive security force... but in a focused assault on one section, most of it is static and won't end up being used, and it takes a while for unprepared security forces to go from one end of the place to the other.
The creation of the site was a key factor in Talon Industries falling in the first place, and remains a mixed blessing to TSDC. While it cranks out several tons of ready equipment a day, it leaves the company itself rather lacking in funds to simply throw around. The result is quality of life at the lower levels being rather like working in a small-scale factory. While it's a step up from 19th century factories, it isn't that big of a step. Even the corporate executives feel the strain in luxury items as a result of this site.
Production Site B (Mars)
Almost the same as site A, but smaller, funded much less (almost affordable), and a third the production. Nonetheless, it still cranks out a massive portion of the company's assets.
Auxiliary Warehouses (Mars)
Located in the middle of the triangle formed by the above three locations, slanted a little to the side, is a massive field of warehouses protected by mostly static defenses and a security minefield around the perimeter. It is from there most of the contents of the corporate stock are distributed, and additionally the location of various active branches of TSDC security. Directly to the left is a massive testing field, well secure in the perimeter and the site of advanced weapons testing.
Embassies
TSDC has a newer office on Earth, old offices on Venus and Earth's moon, and has a site claimed on Jupiter; although construction has yet to begin due to a shortage of funds (not the official reason, of course).
Organization Structure Command TSDC is a corporation with a board consisting of all main department leaders, who in turn answer to the CEO that acts as basically dictator for everything short of the largest company-changing decisions. The CEO can do just about anything and is in office until stepping down or ending up dead. The board has an annual meeting that presents up-to-date information to the CEO and if the CEO dies or steps down, elects from its ranks a new leader by 75% majority vote.
Each board member is generally left alone to his or her own affairs, with the CEO only getting involved in special matters. Individual board members have great power and can in some cases speak for the company (for some, it’s the job). They consist of Production Site commanders and department heads.
Department Level Departments vary based on type.
Departments for things such as research and public relations maintain small ranks, but have dedicated facilities to themselves. Main corporate departments are almost exclusively located in the main Headquarters.
The Department of Security and Staff Management are a little different. Staff Management has a host of agents, mostly to perform secret audits in the ranks of the ground level, and some to actually oversee hiring and promotions (candidates are presented to department heads on a case-by-case basis). Security maintains a massive force and accounts for a good 1/5 of the company’s spending. It includes everything from strike teams to the sub-Department for Mercenary Relations.
Sub-Department
Sub-departments very rarely get in the spotlight and are often even more independently functioning than the departments they are part of. The most well known is the Department of Mercenary Relations.
Ground Level
Supervisors make up the top ranks of the ground level workers, who consist of everyone from security guards to cheap labor - with massive pay and security clearance gaps. While the Department of Security actually provides a good fielding ground for advancement, it is possible hard workers of the production level may never see an improvement in quality of life. Which they know all too well...
Embassy These are small offices consisting of a few security guards and someone trusted from the External Relations department. They are afforded a decent pay grade... and are the front lines for anyone that wants to pick a bone with TSDC. It’s sometimes a dangerous job, and so it can often be seen as “being sent to the Eastern Front” so to speak.
Dynamic Forces
(still in development. Here’s the basic outline)
Jump Corps An elite force of some 12 infantrymen. Think of US Navy Seals in a real life context. They don’t get used much and are deployed to protect key figures in operations away from the base, and are armed with top-of-the-line equipment and years of training. That said, they aren’t James Bond special agent guys, and they do go down rather quickly due to lightly armored suits.
1st Harasser Squadron
One of 5, this one is notable due to the seniority of its members and the fact they destroyed a raiding band of pirates some 13 years ago on the corporation’s outfields. Each squad has 6 Harasser vehicles. All are in the main TSDC perimeter.
Dropship XC-400
The old reliable standard, TSDC uses specialty corporate ships that can pack tons of equipment (literally) into a fairly small space while still giving room to breathe. Mainly used for cargo transport, although some more civilian uses exist, and the government makes use of them for a variety of things ranging from moving troops to moving small colonies of people for whatever reason.
There exists an XC-500 in prototype stage in Skyguard’s lines, designed to carry new era jump engines and stick even more junk into them. That said, they aren’t in regular production... and only the corporations and government can actually prove they exist in the first place.
More stuff to come.
Relations This will be put in a Dynamic info hider in the future, and will basically outline the company’s official stances towards other players/factions in the roleplay.
Stock
To be made. Will include vehicles, weapons, suits, etc. Here are some terms to know, though:
Harasser. Badass mountain-climbing jeep-like light tanks that shoot missiles at a ridiculous rate, although they can’t say much for accuracy. They’re cheap, popular, and a first choice skirmishing vehicle.
BeamBlaster 55k. Think of siege tanks from starcraft - they are the only real laser based tank TSDC makes. They shoot balls of pure plasma that explode in a respectable radius, and support custom weaponry as well. Mostly a behind-the-line unit that’s good for companies looking out for long-term security.
Serperior IV. A sleek tank with a barrel that can rotate just about any direction that isn’t straight down, and can shoot gauss rounds that can rip through a meter of dense Steel IV. Expensive and produced slowly... and relatively unknown outside corporate/government entities. Serperior III is used sometimes, but while it packs a good punch, it’s nowhere near as effective as SIV and can be outclassed by BB55k’s and Bulldogs.
Bulldog (I and II) Massive, slow tanks with a massive payload, either a variety of weapons or firing big explosive slugs. The raw material needed to make them has them pretty to see, and they aren’t really useful to anyone that isn’t trying to make an army or take down a base. They can, however, level small colonies if they are properly supported. The Bulldog II is experimental and only three models exist, and are said to be able to take down a full-sized colony without much support at all, defenders included. Although that’s probably rumor. Right?
Additional Stuff to Know -TSDC is known for being a politically charged atmosphere of competition and backstabbing at the top, and being a crappy place at the bottom. It specializes in cheap colonial labor and bringing in folks for mass production on the main lines of getting equipment out in places where automated labor simply isn’t effective enough. However, it is better for supervisors, live operators/testers and anyone in the security divisions. However, the above has caused TSDC to gain a very negative view in the eyes of the common folk, and make it an iconic dirtbag organization, often one of the first scapegoats even though it doesn’t actually do much outside of arms dealing. -Lasers/shielding are the weak spots of TSDC. It’s a little ways in the past when it comes to the top tiers of technology. It makes what works and sticks with it... and it does produce some very nice new items, and has good systems in place. However, the newest of the new - AI developments, effective laser weaponry, the like - are not things this company specializes in. -The infrastructure is rather like having Windows XP being the main OS used in a company today, and the oldest terminals are like running Windows 95. So things are dated, constantly hotfixed by a round-the-clock tech team and not the most secure around. -As an extension of the above - it uses the T63 Transmission Standard, which is about 300 years old. It works and just about everything supports it, but it’s old and some folks get tired of video transmissions that, to compare with today’s logic, look kind of like year 2000 video games. -TSDC is known to be aggressive and throw its weight behind things once in a while. Such things typically succeed... -Buying something from them and not being trusted, a corporation or a multi-millionare is hard. However, if you want to get their stuff, you might have a chance contacting External Relations Department Head Howard Oleman directly; he is known to be more lenient than others at the top of the command tree when it comes to selling to outsiders. -Changes will happen to the leadership over the roleplay, with two integral characters being old. It may be worthwhile to see that fact and buddy up with the likely candidates; although choose wisely - choosing the wrong contender might cost the backing of TSDC in the future. -Yes, it signed the Referendum.
Arena, question. You probably already know I want to make an AI faction. Would you mind if this AI faction sort of has its roots within combat AI research from you guys but the program got shutdown due to reasons.
Arena, question. You probably already know I want to make an AI faction. Would you mind if this AI faction sort of has its roots within combat AI research from you guys but the program got shutdown due to reasons.
Possibly it could have been a lost technology/development team of the late Talon Industries that TSDC was never able to re-acquire?
Here's what is set so far. Still need to put up the stocks and detail where what is on the maps. Oh yes, character info as well.
TSDC, or the Talon Security Development Corporation, is the leading branch of the former Talon Industries and is presently a market leader for the research and production of military equipment. Based in Mars, It is known for creating popular equipment models and technologies that are in common use today, and is a very high profile arms dealer - one of the best to acquire items from short of the black market. However, access is limited to any entity not corporate; it takes some convincing for non-extremely wealthy individuals to get into the "loop" known as the Corporate Network, also known as CorpNet, over which TSDC sells its wares.
Dynamic Information
Information here can change every so often over the course of the roleplay. It's a good idea to see what's changed specifically after I make a post, especially if big things are happening.
Everything is presented in the style of "CorpNet", short for the Corporate Network - an entity of TSDC's ownership inherited from Talon Industries. It involves a community of corporations and people and is the main medium through which others access information about the company.
Information here is provided via an administrative read-only access token. In character, one only has a member token; sometimes less. Relations and Security Assets aren't shown period, and only projects that have a (CorpNet) tag are actually supposed to be visible. The Stock is relatively honest and accurate both IC and OOC; you're only not supposed to see the stuff with Code 801 on the bottom IC.
Message me if you feel like hacking CorpNet and having all this info IC. A specialized computer geek character can get at least limited access until the tech team catches something wrong, which will take a post or so IC on my end.
Loading CorpNet...
Accessed with token 346:B...
Accessing Internal Network Additional Data...
Loading Data via format 66B-T
Stock [Error Code 801:X:ACCESS_DENIED] <^creative way of saying I didn't make it yet>
Security Assets from TSDC Internal Network - Access Via CorpNet Headquarters -Defense Grid: 100% Capability -Errors:None- [12/12 Point Defense Towers] [GSS Unit: Functional] [Guards On Staff: 200] [Early Warning System: Offline]
Production Site A -Defense Grid: 100% Capability -Errors:None- [14/14 Point Defense Towers] [GSS Unit: Functional] [Guards On Staff: 260] [Early Warning System: Offline]
Production Site B -Defense Grid: 100% Capability -Errors:None- [14/14 Point Defense Towers] [GSS Unit: Functional] [Guards On Staff: 2040] [Early Warning System: Offline]
Central Warehouses -Defense Grid: 100% Capability -Errors:None- [12/12 Point Defense Towers] [GSS Unit: Functional] [Guards On Staff: 150] [Early Warning System: Online]
Dynamic Forces
Harasser Divisions [1st: 6/6, Supplied, Central Warehouses] [2nd: 6/6, Supplied, Central Warehouses] [3rd: 6/6, Supplied, Central Warehouses] [4th: 6/6, Supplied, Central Warehouses] [5th: 6/6, Supplied, Central Warehouses]
Jump Corps [12/12 Members] [Combat Effective] [Suits s4/4. c6/6. a4/4]
GSSs.b [Functional] [(1)Error: Inner Core is not pure. Blackouts detected] [Inner Core: Code E4001-Level 1] [Efficiency:81%]
Loading CorpNet Data...
Relations [Archive Empty. Please add entities to the database] [Entities: Present to TSDC Network for evaluation]
Projects
Operation Packet [Clearance: Internal Knowledge] [Nature: Development] [System Description: Development of dropship "Packer"] [Staff On Project: 237] [Project Site: Central Testing Fields] [Status: Test Phase Alpha]
Operation Jupiter [Clearance: Semi-Public (CorpNet)] [Nature: Site Development] [System Description: Build offices and Production Site C] [Staff On Project:4] [Project Site:Jupiter Claim Zone] [Status:Delayed(Economic Considerations&Staff Power]
Transmission Format [Standard T63] [Encoding 66T-B] [Supported Colors: LightGreen Primary, Green Internal Color, Emergency Red] [Additional Features: Video HPG-y2100 Protocol, Decode T-class Protocols, 3 Version Forwards Support] [Holographic Compatibility:No] [Year of Production: 2096] [System Type:MicroBit Protocol 3] [Version 33.006] [Year of Production:2343]
General Info
Faction Name: Talon Security Development Corporation (TSDC) Faction Type: Corporation / Political Entity Prime Location:Mars; see assets for more particulars. Leadership: CEO Argus Melengyavik is currently the most powerful man in TSDC; a few others, such as development head Logan Ferris, external relations dept. head Howard Oleman and the main security officer John Blackstaff have very high positions of power and influence, and are sometimes better choices to approach than the CEO.
It's a good idea to talk to a mix of these characters, as things may change in the near future in the leadership, resulting in one of the more secondary leaders becoming very powerful, very fast.
Info on specific characters is in a hider at the bottom of this NS.
Organization Structure Command TSDC is a corporation with a board consisting of all main department leaders, who in turn answer to the CEO that acts as basically dictator for everything short of the largest company-changing decisions. The CEO can do just about anything and is in office until stepping down or ending up dead. The board has an annual meeting that presents up-to-date information to the CEO and if the CEO dies or steps down, elects from its ranks a new leader by 75% majority vote.
Each board member is generally left alone to his or her own affairs, with the CEO only getting involved in special matters. Individual board members have great power and can in some cases speak for the company (for some, it’s the job). They consist of Production Site commanders and department heads.
Department Level Department particulars vary based on type.
Departments for things such as research and public relations maintain small ranks, but have dedicated facilities to themselves. Main corporate departments are almost exclusively located in the main Headquarters.
The Department of Security and Staff Management are a little different. Staff Management has a host of agents, mostly to perform secret audits in the ranks of the ground level, and some to actually oversee hiring and promotions (candidates are presented to department heads on a case-by-case basis). Security maintains a massive force and accounts for a good 1/5 of the company’s spending. It includes everything from strike teams to the sub-Department for Mercenary Relations.
Sub-Department Sub-departments very rarely get in the spotlight and are often even more independently functioning than the departments they are part of. The most well known is the Department of Mercenary Relations.
Ground Level Supervisors make up the top ranks of the ground level workers, who consist of everyone from security guards to cheap labor - with massive pay and security clearance gaps. While the Department of Security actually provides a good fielding ground for advancement, it is possible hard workers of the production level may never see an improvement in quality of life. Which they know all too well...
Embassy These are small offices consisting of a few security guards and someone trusted from the External Relations department. They are afforded a decent pay grade... and are the front lines for anyone that wants to pick a bone with TSDC. It’s sometimes a dangerous job, and so it can often be seen as “being sent to the Eastern Front” so to speak.
Assets Locations TSDC has its primary holdings on Mars; a number of locations critical to the corporation's survival, each in the general access sphere of the other and very heavily guarded.
Headquarters Following the destruction of the late Talon Industries headquarters, the branch headquarters on Mars became the primary center of operations, with most of Talon's surviving key assets being placed there. It is the location of the CEO and most high-ranking staff (apparently they didn't learn much in this regard from the past). It was remodeled when Argus became CEO and turned the headquarters into a futuristic fortress while putting an almost overkill amount of defenses on it that makes ground assaults from anything short of combined corporate arms or a strong government-backed army impractical.
Production Site A The majority of development and production happens here. It is almost historical, being a site that has been in place for hundreds of years and remodeled five times. An expensive business venture indeed...
The site covers about a full acre, with a vast empty space surrounding it. Inside is a nuclear fusion reactor, a massive and heavily fortified production site, a large old-style Biodome structure (one of the few things that hasn't changed much since the site was first colonized), and most of the remaining space being warehouses above and a little ways below ground, along with various buildings in between. It is surrounded by a fortified perimeter of three levels of barbed wire fencing and checkpoints at various places along the way. It employs a massive security force... but in a focused assault on one section, most of it is static and won't end up being used, and it takes a while for unprepared security forces to go from one end of the place to the other.
The creation of the site was a key factor in Talon Industries falling in the first place, and remains a mixed blessing to TSDC. While it cranks out several tons of ready equipment a day, it leaves the company itself rather lacking in funds to simply throw around. The result is quality of life at the lower levels being rather like working in a small-scale factory. While it's a step up from 19th century factories, it isn't that big of a step. Even the corporate executives feel the strain in luxury items as a result of this site.
Production Site B Almost the same as site A, but smaller, funded much less (almost affordable), and a third the production. Nonetheless, it still cranks out a massive portion of the company's assets.
Auxiliary Warehouses Located in the middle of the triangle formed by the above three locations, slanted a little to the side, is a massive field of warehouses protected by mostly static defenses and a security minefield around the perimeter. It is from there most of the contents of the corporate stock are distributed, and additionally the location of various active branches of TSDC security. Directly to the left is a massive testing field, well secure in the perimeter and the site of advanced weapons testing.
Embassies TSDC has a newer office on Earth, old offices on Venus and Earth's moon, and has a site claimed on Jupiter; although construction has yet to begin due to a shortage of funds (not the official reason, of course).
Loading Data... <insert maps here>
Troops and Stock This information will be presented and updated in the Dynamic Information hider on top for simplicity, but here's the gist.
TSDC has massive amounts of military equipment and enough firepower to arm several massive corporations to the teeth; that said, it lacks the manpower to put it all into effect - a small fraction can be used at any given time, and is used in designated units. The rest is put in warehouses.
Most of the security assets of the corporation are static - turrets, mines, the like. Regular guards are skilled and pretty vast in number, but don't match up to fully trained soldiers and tend to be spread out across the sites.
More information will be put in the dynamic info hider. It is separate so I don't need to modify this lower part of the NS and put active information all in one place.
Jupiter Referendum Signatory?: Yes Mission/Orthodoxy/Principles: What does your faction or faction Leadership believe in? List goals or primary missions/objectives. Just to give an idea where your headed with your faction. You can change this as you go along, just keep a log if you wish. Additional Information -TSDC is known for being a politically charged atmosphere of competition and backstabbing at the top, and being a crappy place at the bottom. It specializes in cheap colonial labor and bringing in folks for mass production on the main lines of getting equipment out in places where automated labor simply isn’t effective enough. However, it is better for supervisors, live operators/testers and anyone in the security divisions. However, the above has caused TSDC to gain a very negative view in the eyes of the common folk, and make it an iconic dirtbag organization, often one of the first scapegoats even though it doesn’t actually do much outside of arms dealing. -Lasers/shielding are the weak spots of TSDC. It’s a little ways in the past when it comes to the top tiers of technology. It makes what works and sticks with it... and it does produce some very nice new items, and has good systems in place. However, the newest of the new - AI developments, effective laser weaponry, the like - are not things this company specializes in. -The infrastructure is rather like having Windows XP being the main OS used in a company today, and the oldest terminals are like running Windows 95. So things are dated, constantly hotfixed by a round-the-clock tech team and not the most secure around. -As an extension of the above - it uses the T63 Transmission Standard, which is about 300 years old. It works and just about everything supports it, but it’s old and some folks get tired of video transmissions that, to compare with today’s logic, look kind of like year 2000 video games. -TSDC is known to be aggressive and throw its weight behind things once in a while. Such things typically succeed... -Buying something from them and not being trusted, a corporation or a multi-millionare is hard. However, if you want to get their stuff, you might have a chance contacting External Relations Department Head Howard Oleman directly; he is known to be more lenient than others at the top of the command tree when it comes to selling to outsiders. -Changes will happen to the leadership over the roleplay, with two integral characters being old. It may be worthwhile to see that fact and buddy up with the likely candidates; although choose wisely - choosing the wrong contender might cost the backing of TSDC in the future.
Talon Industries, the predecessor of TSDC, was for some 200 years the undisputed leading producer of military weapons, and came up with various standards that TSDC has claim to today; they include various advancements of ammo usage for rapid fire, production of iconic vehicles and weaponry units, developing a modular system along with other leading corporations, and more things along those lines. However, some 35years ago, Talon Industries collapsed due to political infighting and debt. The command structure had spent far too much and operated too many facilities, in addition to a standard of weak leaders at the top with far too many powerful figures leading various branches. The result was the destruction of the main company headquarters on Earth and the rest of the branches erupting in a small civil war over assets. TSDC managed to gain the largest portions of the corporate empire, but even today it still lacks the power of its predecessor.
TSDC itself was founded on Mars as one of the most profitable holdings of Talon Industries. The majority of production indeed ultimately came from Mars. The division leader Charles Fafnir lead the Martian assets and in his lifetime became more powerful than the executives themselves. Nobody really knows if he was behind the collapse, but some folks do have ideas.
When the corporation did fall apart, he participated in a brutal game to control assets on Earth, Mars, Venus and the new openings in Jupiter. He ultimately gained control of the majority, though he was unable to eliminate all the splits; the wise ones aligned themselves with other corporations and in effect became untouchable. These events allowed for a great deal to be exposed in the Talon development structure and lead to the integrity of their previous proprietary systems being compromised.
Still, he was able to pull enough together to reclaim a position in advanced corporate politics. However, neither he nor his successor Argus Melengyavik have yet been able to claim a top position in the corporate pyramid.
It certainly wasn't from a lack of trying, and Argus has pulled his corporation into a very strong position. It is well respected in the arms industry and by most other corporations. But it is going to take fresh blood to put it over the edge... which may need to come through more aggressive means, considering Argus is old, stubborn and has no intent to step down.
But then again, the fellow has life in him yet. If he's managed to survive the schemes of his underlings this long...
Other Talon Industries Split-offs
Talon Industries split off in various locations on Venus, Earth and Earth's moon - the primary planets of production outside of Mars. Attempts at reuniting the assets were somewhat successful; but a good number of locations on the planets took the protection of other corporations in the meantime. The result was a leak of TSDC intelligence and an almost catastrophic result for the Martian Talon branch in keeping items proprietary; although it has managed to keep itself afloat and has indeed built a reputation as the one true successor company of the legacy, others still half-heartily go for the title and in some cases have tried to shove TSDC out of the business; however, due to the most important projects and network information being on Mars and having been destroyed in part on Earth, they haven't been able to reproduce what TSDC has built up. Some labs owned by the former Talon may still be in operation under other companies today, much to the ire of TSDC [Feel free to integrate this into your own writings if you like].
[hider=Influential Characters] Appearances are somewhat abstract so you can imagine the characters for yourself. And because I am a bit lazy with descriptions. ^And yes, I took liberties by at some points slapping a little extra info into Appearance that I felt too lazy to did not require another section just for it.
Due to the fact I use multiple characters and that they are not completely central and are ultimately expendable, and serve to be the eyes through which I conduct RP, (nothing to do with being lazy), char bio's are short and in line with other sections.
Name: Argus Melengyavik Affiliation: TSDC Position: CEO Appearance: Short, bald, and a good layer of muscle. Some of his artificial enhancements are visible through his skin, but not too much. He has a very grim and what many consider to be an intimidating face. He's not overly short, but he is a head shorter than most of his collegues. Notoriety: Second leader of TSDC, and well known for helping make the name "Talon" known to pretty much every corporation around. His nature is reputedly cold and heartless - and in practice he's not that much better. Also known for being shorter than most of his collegues and being bald, leading to some... pretty creative jokes about him. He's probably the most artificially augumented human around; most of his limbs are replacements and his heart is an electrical system. Background: Argus was 55 when Talon Industries fell apart.
Prior to that point, he was second in command to Charles Fafnir; a strong corporate mind who had more powerful than executives on Earth. It is suspected Argus worked with him to secure the fall of the corporate overlord and secure independence as a martian corporation, while gaining Talon's former assets in the process. Such rumors have not been proven... yet.
Argus was recruited at the tender age of 21 as a fill-in supervisor and managed to battle his way in a politically charged atmosphere to the side of Charles, who had the same history more or less, but with 20 years seniority and more time at the top. Charles trained Argus in the ways of top society corporations and after Charles died, was the obvious succeeding candidate.
Argus has since then built up a powerful corporation and reputation, but has always been stuck in "the old ways". He's old and many have waited for him to drop dead at some point. However, there is no clear successor - and nobody at TSDC has proven worthy of continuing the legacy. Goals: Advance corporate interests as far as possible. He's pretty much content, for now, to maintain things as they are; he'd like to get his hands in as much as he can. Other: He's very blunt and is typically considered honest when it comes to corporate entities - although that doesn't do much to help his reputation with the lower classes, who know well of his disregard for them. He's very old (unless you live in a world where 90 is young), and still lives only from a combination of surgery and a backbone of steel. Folks have been waiting for him to die for years, and he still stays alive. The primary disadvantage of this is that he isn't very receptive to revolutionary technology such as practical shielding or laser weapons. He also doesn't see a need to fix what isn't broken, such as CorpNet that was initially created in the early days of Talon Industries.
Name: Logan Ferris Affiliation: TSDC Position: Projects Development Coordinator Appearance: Tall, thin, an iconic businessman with a bit of a smirk and an almost inviting face. Anyone who knows him sees a cold gleam in his eyes that tell them exactly what he thinks of them, more distinctly if the thoughts are negative. He's one of my only folks here that actually looks young. Notoriety: Logan's probably the second most well known figure at the company and is best known for pioneering the development of several well known technologies at TSDC, including the Bulldog II and GSS advancements. He's sometimes more ruthless than Argus, and is in a position to make anyone he doesn't like have a difficult time. He's known to be quite friendly with Argus, although inside the company he actually has a somewhat precarious position. He's known for being on the more subtle side of things, not as willing to throw weight around unnecessarily as some of his collegues. Background: Logan was recruited as part of Ragnok Karondale straight from the Planetary Institute of Elysium, and immediately began climbing the ladder. His strategy was developing noteworthy enhancements while disposing of corporate opponents. He grew close to Argus and is said to have taken some role in Karondale's "accident". Not proven, of course. However, he's drifted recently as Argus gets more stubborn and a little paranoid. Goals: He's of the opinion that the corporation has advanced pretty well as it is, and intends to pretty much iron out the rough edges and maximize any spare profit for his other projects/hobbies. Also ultimately looking at becoming the next CEO and taking out Oleman, who stands in his way of getting into the full confidence of Argus. Other: He's a prime candidate for future CEO and generally well regarded in the corporate community. He was one of the first in the Karondale Inititive; a project initiated by former corporate VP Ragnok Karondale, who went on a spree of hiring the best candidates of Martian and some of Earth's primere corporate universities. He is from the Planetary Institute of Elysium, a very highly regarded university in all colonized human space for producing corporate minds.
Name: Howard Oleman Affiliation: TSDC Position: External Relations Lead Appearance: Relatively tall, somewhat boney, sunken eyes, slight stoop, has a distinct cane he uses. Walks slowly as well. Notoriety: A former politician on Earth turned corporate executive, dispite being a corporate executive - he's known to be the only one with at least something resembling a heart and is the first pick for anyone who wants to get "in" to talk to that usually wouldn't stand a chance. He initially had a poor reputation, but in more recent years is known to be quite honest as far as corporate folks go - more so than Argus. Folks that hate the company usually have at least some degree of grudging respect for him. Considered the one true friend of Argus (which is a strange combination... making it all the more noted) Background: Oleman's been around forever and was in charge of External Relations since the age of 45 after flopping in politics for a turmulous 7 year career; he got in only from having the estate of a billionare (in his youth). His greatest success was befriending Charles and Argus and for a short time becoming a third in their little loop. Not to say he had anything to do with Talon Industries falling, of course.
His career has been somwhat successful, although early on he got a bad reputation from politics and tanked in the public view after the whole Talon Industries bit, after which it became known the new leadership wasn't much nicer. He's worked in the background and "acquired" MAN; his true personal success. He's gotten a bizarre reputation for being more "open" to external groups trading with TSDC, although his morals are still in question. Minor acts in the past 20 years have improved his image though, and he's generally more liked than the other executives even by those that flat out hate TSDC. Goals: He's not really ambitious, but he wouldn't mind taking out Logan before he comes down to age. The two don't get along much... at all. Other: He's older than Argus at a whooping 118. He's the oldest company employee on record by over 20 years, but for nearly the opposite reason as Argus - his physical constitution in its day was extremely strong. That said, he walks with a cane (he has rejected most artificial enhancements) and does have a few mental problems that come with age. He's pretty sharp, but not as much as Argus, and he isn't going to last long. Not popular with the new-comers in the company (as he sees them) and is only still around because he knew Argus since literally 70 years ago.
Name: John Blackstaff Affiliation: TSDC Position: Dept. of Security Senior Officer Appearance: A little taller than Argus, very skinny, serious looking, on business downright unsettling in a way nobody can really point out. Middle aged looking, athough he has a feel of being older than he looks. Notoriety: Although there are plenty of folks in higher positions than him, he's known for the one to do the "taking care of it" in pretty much anything that needs to happen behind the scenes, a duty for which he has largely free reign. He's rather extreme when it comes to corporate opinions, and if he advances, he is almost certain to be a "doer" as compared to a talker. Background: Blackstaff was a security officer that helped the First Harasser Squad become known for ruthless efficiency in dealing with brigands and raiders. His actions have been both effective and criticized. Of the characters here, he has the most legends and rumors. It's a wonder he hasn't been destroyed by controversy yet.
He picked up a senior officer position 10 years ago and now works on the more clandestine side of TSDC, though folks still insist he gets his hands dirty once in a while. Little more about him outside of these minor details is known. Goals: Looking for advancement and running up the ranks, which he is doing fairly well so far. If his plans come together he'll get on the corporation's main council and possibly get in the running for the next CEO, after which he has an agressive set of plans in mind for expansion. Other: Blackstaff is an interesting figure to watch for his ability to get his fingers in many places that even some of the Board can't reach, and his connections to the lower class of employees as well as higher. He's not as old as the most senior company members, but he has been there a while, and he has the connections to move up if need be.
Minor Characters are generally pretty high in position, and possibly have the ability to become more influential characters as things happen over the roleplay. That said, for now, they are very unlikely to have a central role and don't warrant much more than a description. Keep an eye out for some, though.
None relevant at this time. They will be added as the RP commences.
MAN - A news organization based on Mars that covers corporate news almost exclusively, which has as of late expanded to include multiple planets. It's fairly well regarded in the corporate community and is generally free of censorship. Of course, that doesn't include the censorship that comes from it being managed and paid for by TSDC...
More in mind in the future - will be added as necessary.
If you don't get something in the CS, ask and it will be responded to on the spot and probably put in here.
Ragnok Karondale was a senior VP of the corporation for many years and most notably put together the Jump Corps and hired tons of new workers that are in various positions in the corporation today, from the ground level to being a Board member. He eventually was killed in an "accident" with a dropship that involved a suspicious amount of explosive content. The motives for killing him were not strong enough to pin blame on anyone specifically, and the mystery was never solved.
Charles Fafnir was the first CEO of TSDC and did most of the things that make it notable today, including rebuilding what was left of Talon Industries into TSDC. Argus did plenty of things in his prime, many alongside Charles, and the two have always been seen as the "fathers of TSDC". However, he will always be known in history for being the lesser of the two. Anyone who's old enough (40+ years in the corporate environment) remembers the days of the enigmatic Charles Fafnir and would typically agree he was the stronger man and CEO.
Some more OOC bits
-CorpNet is old. It's had enough hotfixes and tech-team added updates to at least work on newer hardware and blend in fairly well, but it's lacking in any graphic appeal. Not necessarily a problem considering all it is designed to do is present information and manage trade, although some would still complain. -Don't be too put off by the corporate aim of the company. Although getting on the wrong side of an executive is a bad idea, getting on the right side of one can open up some quite productive trade. -The corporation is steadily becoming more aggressive and will ultimately, depending on the next company successor, attempt to throw its weight around. Successfully or not remains to be seen, but the point is - life may be easier by befriending the "up and coming" executives of a younger age. Although it's possible that the winds of change may blow them away altogether... so caution is advised.
Here's my app, it's nowhere near done, completely unpolished, and still needs major formatting work, but It'll give you a bit of an idea regarding what I'm going for.
Faction Name: The People's Republic of Vesta And Associated Bodies
Faction Type: Independent nation (i.e. Corporation, Mercenary Force, anything to sum up your concept in a word or two)
Prime Location: Vesta
Leadership: Nikita Volkov: The latest in a long line of dictators stretching back all the way to the 21st century. Each leader of the nation is chosen by the last according to their dedication to the nation and it's goals, as well as their ability to judge a person's character. President Volkov is no exception. As a child, he showed exceptional interest in space exploration-a trait which he accredits to the months he spent aboard mining ships with his parents. A tragic mining accident in the vicinity of 9 Metis killed his parents, leaving him (an only child) the last of his nuclear family. His working-class background and devotion to the leftist policies of the PRV caught the state's eye, and he would spend the remainder of his early life in an academy specifically created to foster the development of possible future political leaders. High marks in military and administrative classes made him valedictorian, a prestigious honor for a student at such a school.
He was appointed as the overseer of mining operations on 24 Themis upon graduation, and was described by those under him as an efficient leader whom would generally "Use the carrot over the stick" as it were. A notable increase in production resulted, compared to the previous administrator's harsher policies. His abilities weren't squandered by the government, which sent him to various other locations to implement his own policies. After a string of successes over the years, he was made administrator of the entire mining sector.
Seeing potential in him, the former President of the PRV (Arkhip Cavallo) tried to include him in as many official functions as possible. He tagged along at every negotiation, always sat on the right during council sessions, and was always right at the front of the room with the President in state dinners. This gained him the nickname of "Cavallo's Pet Labrador", referencing his dog-like loyalty to the man as well as his compassion-a trait which most saw as a major sign of weakness. He ended up using the nickname himself, partially because he enjoyed the idea of being likened to a therapy dog (which he saw as an allusion to his skill at fixing administrative problems) and partially because he just liked dogs. Unfortunately for him, he didn't quite consider the implications of calling himself the President's pet.
According to Cavallo's early notes, he was absolutely cunning at all times. The man said that he hid behind a somewhat shy persona, trying to appear as harmless as possible, yet gathering information on those around him at all times. After an extended period of silence, he was known to interject into the conversation with just the perfect remark to defuse it after it showed even the slightest sign of becoming too heated. As the friendship between the two grew, Cavallo found that Volkov was just as good at seeing through people as he had thought. He could always guess when he was feeling, and sometimes even put it into words when he himself could not.
Wondering just how far his abilities went, Cavallo organized a test for Volkov: An android would be brought in to his office under the pretense of being the CEO of a corporation seeking mineral rights, but all of it's body movements and vocalizations would be taken from a famous mass-murderer whom later became a Catholic priest to repent for what he perceived as his sins. After many hours of conversation, he agreed to give the fictional CEO of the company (A small one which did, in fact, exist) mining rights. However, he brought up the "man" immediately afterward, saying that he was guilty of something in the past. Not only did he correctly predict that it was likely a crime, he also managed to see that he had done all he could to put it behind him. Which, obviously, was why he saw fit to give him the rights. He did, however, guess that he had likely just pushed his workers too hard, resulting in some kind of accident. Though some might say his abilities are "superhuman", he is in no way a psychic.
Volkov was appointed President in Cavallo's will, and the rest is history. He is still well-known for being soft on those below him, and his ability to judge others hasn't decayed in the slightest. It is often said that, were he not so easygoing, he would be an absolute nightmare for anyone trying to pry something out of him at the negotiating table. Despite this, however, he keeps the rest of the Republic on a much tighter leash than most of his predecessors.
Assets: Probably the largest section of your sheet. Possible subsections include: IPV Wang Weilin
The IPV Wang Weilin-named after the supposed identity of the lone man whom stood in the way of tanks in Tiananmen Square-is the oldest vessel in the People's Space Force, technically dating back to the early 22nd century. This distinction comes both from it's extraordinary performance in battle and it's design, which has proven to be popular over the many centuries due to its highly modular makeup. All but the central "guts" of the ship (Which include the bridge and a long corridor to connect the different parts of the vessel) can be easily taken off and replaced with newer modules. This particular design is the trademark of its class (The Saltsgaver-class), which is the most popular design in the PRV. Recent legalization allowing the export of state-approved spacecraft has let it break out into the rest of human space and compete toe-to-toe with other classes in the market.
IPV Eugene Victor Debs
Named after the American politician and union leader who was a founding member of the Industrial Workers of the World, this vessel is the largest in the PSF. The concept of its design was the brainchild of Justin Kirk, one of the founding members of the PRV. He demanded that it field a vessel similar to the aircraft carriers used by planet-bound navies, and after many decades, the industry of the nation caught up with his dreams. The result was the Eugene Victor Debs, which carries a complement of attack drones instead of the manned starfighter wings envisioned by Kirk. Aside from being the only "Neo-Carrier" vessel operated by the PRV, the Eugene Victor Debs is famous for being the first ship to come to the aid of 532 Herculina after the reactor meltdown.
Haven City Haven City is the capital of the PRV, and is situated on Vesta with the rest of the nation's urbanized areas. It is notable for being the only one which attempts to imitate Earth-like conditions, being enveloped entirely within a gigantic biosphere which simulates the Earth's day-night cycle complete with photo-realistic images of the sky (taken from pristine areas of the planet, for obvious reasons). Despite its pristine, green-filled streets that might remind one of a city back on Earth, it is by far known as the eeriest place in the nation by outsiders. Marquees that would normally be operated by some entertainment company are filled with government reports from around the PRV.
-Ships. Reference by name only if having done something famous or in a particular action/mission. Limit 3 'classes' of ship. First come, first serve. Any other ships should be of other players creation. This is to encourage consistency and a common Lore among players in the setting. -stations, bases, facilities. -Special projects. Include any working prototypes and where they are located and whether or not anyone knows about it. (probably not)
Projects/Active Missions:
Jupiter Referendum Signatory?: (If a corporation. This just means your not openly hostile to any other corporation. If you pick no then any other corporation will consider you hostile.)
Mission/Orthodoxy/Principles: What does your faction or faction Leadership believe in? List goals or primary missions/objectives. Just to give an idea where your headed with your faction. You can change this as you go along, just keep a log if you wish.
TSDC has massive amounts of military equipment and enough firepower to arm several massive corporations to the teeth; that said, it lacks the manpower to put it all into effect - a small fraction can be used at any given time, and is used in designated units. The rest is put in warehouses.
Will definitely be targeted by terrorists/homespun rebels and so called Martian 'Patriots' for armament. I'm wondering about the 'elitist' attitude towards weapon purchasing and Corpnet; we got to figure out who the main buyers are. Also let's just go ahead and put MAN solidly in the pocket of TSDC. What better way to spin public opinion about an exclusive weapons manufacturer than an all-channels news outlet?
@ArenaSnow Obviously accepted. <Snipped quote by TSDC> Will definitely be targeted by terrorists/homespun rebels and so called Martian 'Patriots' for armament. I'm wondering about the 'elitist' attitude towards weapon purchasing and Corpnet; we got to figure out who the main buyers are. Also let's just go ahead and put MAN solidly in the pocket of TSDC. What better way to spin public opinion about an exclusive weapons manufacturer than an all-channels news outlet?
For now I intend to wait for other folks to post a CS and possibly become buyers. NPC factions will be thrown in as needed; possibly one of your NPC's?
Sure with MAN :).
Last RP I designed the faction to be kind of in the middle ground when it came to public opinion (though still certainly on the side of corporations overall). This time it's going full corporate scapegoat mode...
Here's my app, it's nowhere near done, completely unpolished, and still needs major formatting work, but It'll give you a bit of an idea regarding what I'm going for.
Faction Name: The People's Republic of Vesta And Associated Bodies
Faction Type: Independent nation (i.e. Corporation, Mercenary Force, anything to sum up your concept in a word or two)
Prime Location: Vesta
Leadership: Nikita Volkov: The latest in a long line of dictators stretching back all the way to the 21st century. Each leader of the nation is chosen by the last according to their dedication to the nation and it's goals, as well as their ability to judge a person's character. President Volkov is no exception. As a child, he showed exceptional interest in space exploration-a trait which he accredits to the months he spent aboard mining ships with his parents. A tragic mining accident in the vicinity of 9 Metis killed his parents, leaving him (an only child) the last of his nuclear family. His working-class background and devotion to the leftist policies of the PRV caught the state's eye, and he would spend the remainder of his early life in an academy specifically created to foster the development of possible future political leaders. High marks in military and administrative classes made him valedictorian, a prestigious honor for a student at such a school.
He was appointed as the overseer of mining operations on 24 Themis upon graduation, and was described by those under him as an efficient leader whom would generally "Use the carrot over the stick" as it were. A notable increase in production resulted, compared to the previous administrator's harsher policies. His abilities weren't squandered by the government, which sent him to various other locations to implement his own policies. After a string of successes over the years, he was made administrator of the entire mining sector.
Seeing potential in him, the former President of the PRV (Arkhip Cavallo) tried to include him in as many official functions as possible. He tagged along at every negotiation, always sat on the right during council sessions, and was always right at the front of the room with the President in state dinners. This gained him the nickname of "Cavallo's Pet Labrador", referencing his dog-like loyalty to the man as well as his compassion-a trait which most saw as a major sign of weakness. He ended up using the nickname himself, partially because he enjoyed the idea of being likened to a therapy dog (which he saw as an allusion to his skill at fixing administrative problems) and partially because he just liked dogs. Unfortunately for him, he didn't quite consider the implications of calling himself the President's pet.
According to Cavallo's early notes, he was absolutely cunning at all times. The man said that he hid behind a somewhat shy persona, trying to appear as harmless as possible, yet gathering information on those around him at all times. After an extended period of silence, he was known to interject into the conversation with just the perfect remark to defuse it after it showed even the slightest sign of becoming too heated. As the friendship between the two grew, Cavallo found that Volkov was just as good at seeing through people as he had thought. He could always guess when he was feeling, and sometimes even put it into words when he himself could not.
Wondering just how far his abilities went, Cavallo organized a test for Volkov: An android would be brought in to his office under the pretense of being the CEO of a corporation seeking mineral rights, but all of it's body movements and vocalizations would be taken from a famous mass-murderer whom later became a Catholic priest to repent for what he perceived as his sins. After many hours of conversation, he agreed to give the fictional CEO of the company (A small one which did, in fact, exist) mining rights. However, he brought up the "man" immediately afterward, saying that he was guilty of something in the past. Not only did he correctly predict that it was likely a crime, he also managed to see that he had done all he could to put it behind him. Which, obviously, was why he saw fit to give him the rights. He did, however, guess that he had likely just pushed his workers too hard, resulting in some kind of accident. Though some might say his abilities are "superhuman", he is in no way a psychic.
Volkov was appointed President in Cavallo's will, and the rest is history. He is still well-known for being soft on those below him, and his ability to judge others hasn't decayed in the slightest. It is often said that, were he not so easygoing, he would be an absolute nightmare for anyone trying to pry something out of him at the negotiating table. Despite this, however, he keeps the rest of the Republic on a much tighter leash than most of his predecessors.
Assets: Probably the largest section of your sheet. Possible subsections include: IPV Wang Weilin
The IPV Wang Weilin-named after the supposed identity of the lone man whom stood in the way of tanks in Tiananmen Square-is the oldest vessel in the People's Space Force, technically dating back to the early 22nd century. This distinction comes both from it's extraordinary performance in battle and it's design, which has proven to be popular over the many centuries due to its highly modular makeup. All but the central "guts" of the ship (Which include the bridge and a long corridor to connect the different parts of the vessel) can be easily taken off and replaced with newer modules. This particular design is the trademark of its class (The Saltsgaver-class), which is the most popular design in the PRV. Recent legalization allowing the export of state-approved spacecraft has let it break out into the rest of human space and compete toe-to-toe with other classes in the market.
IPV Eugene Victor Debs
Named after the American politician and union leader who was a founding member of the Industrial Workers of the World, this vessel is the largest in the PSF. The concept of its design was the brainchild of Justin Kirk, one of the founding members of the PRV. He demanded that it field a vessel similar to the aircraft carriers used by planet-bound navies, and after many decades, the industry of the nation caught up with his dreams. The result was the Eugene Victor Debs, which carries a complement of attack drones instead of the manned starfighter wings envisioned by Kirk. Aside from being the only "Neo-Carrier" vessel operated by the PRV, the Eugene Victor Debs is famous for being the first ship to come to the aid of 532 Herculina after the reactor meltdown.
Haven City Haven City is the capital of the PRV, and is situated on Vesta with the rest of the nation's urbanized areas. It is notable for being the only one which attempts to imitate Earth-like conditions, being enveloped entirely within a gigantic biosphere which simulates the Earth's day-night cycle complete with photo-realistic images of the sky (taken from pristine areas of the planet, for obvious reasons). Despite its pristine, green-filled streets that might remind one of a city back on Earth, it is by far known as the eeriest place in the nation by outsiders. Marquees that would normally be operated by some entertainment company are filled with government reports from around the PRV.
-Ships. Reference by name only if having done something famous or in a particular action/mission. Limit 3 'classes' of ship. First come, first serve. Any other ships should be of other players creation. This is to encourage consistency and a common Lore among players in the setting. -stations, bases, facilities. -Special projects. Include any working prototypes and where they are located and whether or not anyone knows about it. (probably not)
Projects/Active Missions:
Jupiter Referendum Signatory?: (If a corporation. This just means your not openly hostile to any other corporation. If you pick no then any other corporation will consider you hostile.)
Mission/Orthodoxy/Principles: What does your faction or faction Leadership believe in? List goals or primary missions/objectives. Just to give an idea where your headed with your faction. You can change this as you go along, just keep a log if you wish.
What say you to me having an office/factory in your space? Possibly some predefined trading relations?
TIA is an broad, multi-department spanning organization. The formation and history of TIA has been around almost as long if not as long as the Terran Government itself has. The roles of the agency vary as it is an Jack of all trades, taking in specialists from all branches of the military; and even civilians. Namely its most useful tool is information, and ground informants are as valuable as ever in an ever changing Solar system.
The Mars Detachment, code named Loki is based at the Terran Embassy in Elysium. It is an recent and rushed ordeal at best due to recent turmoil, and Terran interest in keeping Mars stable. Its primary parameter is Counter Terrorism. It is to support the Martian government in its current struggle in any capacity possible, within the bounds and directives of the Terran Government's interests of course.
Only the higher up officials in Martian bureaucracy, and some Martian military officers know of Loki's existence in an need to know capacity.
Important Personnel
Affiliation: United Terran Govenrment Appearance: Young, attractive. Germanic Caucasian 5'9, black hair, and blue eyes. Mostly seen in Asian styled attire, an blend of Japanese, Chinese, and Korean styles. Notoriety: Commonly known to anyone who pays attention to MAN, or Mars politics in general. Has had an few previous postings on Earth. Background: WIP Current Location/Mission/Objective: Mars, Elysium embassy; to maintain relations with Mars Government, and support Terran interests.
Affiliation: TIA Appearance: Mid to late 50's, wizened. Balding with hair at the sides, and an goatee. Pock marked cheeks most likely an old severe case of acne. Americano Caucasian 5'0, black-grey hair, and brown eyes. Attired in mostly formal and discrete clothing, black under tones, brown, grey; and even dark navy blue overtones. Notoriety: Outside the agency, and security clearance required to know. He is an nobody. But with security clearance, or being a part of TIA. Most people know his name not to mention his previous exploits. He is an veteran in counter espionage, and counter terrorism. Handily defeating rebel groups and spy cells on Earth; and other locations in the Solar System. Background: WIP Current Location/Mission/Objective: Management of TIA detachment Loki, and successful completion of mission objectives both short term, and long term on Mars.
Affiliation: TIA Appearance: Mid 20's, confident. Brown hair, 6'1, hazel eyes. African-Caucasian. Wears mostly white Undershirts, and black dress pants with an tie. Notoriety: To anyone who has heard the scuttle butt, Tom is Garibaldi's pupil; successor even. Background: WIP Current Location/Mission/Objective: Management, utilization, and even further infiltration of ground informants immediately in the Elysium area.
Affiliation: Terran Specialist Command, presently TIA detachment Loki. Appearance: Early 30's, Japanese Asian. 5'6, buzz cut black hair, brown eyes. Off duty, found in casual Americano clothing, almost always blue jeans. And an variety of T-shirts depicting his favorite Digital games. On duty with or without equipment, grey class B's. If on a mission, camo and equipment will depend on the environment. Notoriety: Known amongst his compatriots for being an odd ball, usually referred to as Odd ball 8. His records show exemplary work ethic, professionalism, and dedication to achieving the ends. He is known for his extravagant vacations, half of the time consisting of avid gaming with civilian friends; and when he can manage it gregarious outings at the local bars. Background: WIP Current Location/Mission/Objective: Assigned to TIA detachment Loki for special operations and security.
Detachment Loki Assets
Informants cover an wide range people who provide services to TIA. From trained undercover agents, to paid informers, or even black mailed victims.
Consultants are paid specialists, whether military, or civilian in nature. They host a wide variety of uses, from on call doctors; to digital hackers. Consultants fill in the gaps of any given operation.
Support staff are the sinew that holds any TIA operation together. The personnel consist of previously United Terran Govenrment workers. With an wide array of responsibilities such as, communications, monetary management, translators; and more.
Informant handlers with covert training, and basic self defense experience. They keep a leash on the people under their protection. Look out for them, and call for ex-fill when it gets too hot. They report directly to the Operations Director.
An urban oriented task force. Infiltrators blend in with the area, get in, get out. They are lightly armed shock troops meant to obtain or kill targets. Rescue VIP's, and even act as body guards. The manpower behind the unit consists of law force veterans, military, and even mercenary contractors.
An special operations unit that deals with land, sea, and air scenarios. Years of training, and honed in skills from several sorties, raids, and infiltrations on Earth have made this unit the best at what it does. Armed and familiarized with an variety of equipment they are the swiss army knife for planetside engagement.
WIP
Untited Terran Embassy Assets
WIP
(I've barely had time to work on this as it is and mind you I've been staying up past 2AM, trying to finish this thing. But this is what I got done from yesterday too today. Maybe I think too much about how I construct these sheets, but dammit they always come out nice this way.
Anyways aside from that the Ambassador, and Embassy are included in the sheet since they do house Loki. This means they will be a part of the RP but for the most part will remain independent from Loki in its actions. Cheers! Can't wait to get this party started!)
What say you to me having an office/factory in your space? Possibly some predefined trading relations?
Assuming it's accepted at some point, that is :)
Sure, the PRV might pay lip service to communism, but in the end they'll take any deal they think is favorable. I'm sure they'd be glad to have good relations with mercenaries too.
Everything is looking pretty good. You guys have some great ideas!
Ok guys we're moving along. I'm going to set up an RP thread and we can transfer factions/characters over there and continue to edit as we finish them up. For RP clarity, let's keep the discussion in this thread (IC) until everyone's sheet is complete please. That will keep the OOC thread clean for chat directly related to the story..