Disclaimer: This is pretty much a experiment i've had for a while that has been excited by the way I noticed players in other sci-fi RPs avidly describing their own faction's stars/planets. This RP is essentially a "small scale" interstellar RP. All the star systems assumed to exist are those that are player created.
Across dozens of star systems, worlds habitable to human colonial ambitions have been found. From one world humans leap to hundreds in the span of a couple centuries. Riches far greater than Earth could ever offer have been found across these worlds, as have countless life forms so unexplored that anyone with a spacecraft who happens upon a world with life is bound to see things no other human has seen before. The red tape of the Terran World Government and their high culture however, seem to do everything they can to limit and regulate the unknown, the uncontrollable. Goods from the colonies are stripped away and redistributed from Sol at the leisure of the elite, the bans on trade between colonies made even worse by the interstellar distances involved.
Such self-serving restrictions has led to developed colonies never being at the full potential while developing colonies toil harder than they truly should. However, the most notorious consequences of Terran colonial policy is the unneeded suffering for those colonies who didn’t have the privilege of living on a life filled world. For in a several unsettling cases entire colonies collapsing into destitution as a result of the Terran government. On mining worlds the reward for years of service on hot, mineral rich worlds void of any water tends to be famine. In the past two centuries, the influence of the Terran World Government has waned on the numerous colonies once under control. On increasingly more culturally distant societies living on a vast diversity of worlds a new order is beginning to emerge and the decline of the Terrans now begins its death spiral.
(Some ideas described here are subject to revision! Scenario is not as set in stone as it may seem)
Rules
-The starting year is 2475. But far enough that interstellar colonization has matured to the point where new societies and cultures are developing independent of terran high culture.
-FTL is assumed to have been invented around 2072, early interstellar colonies isolated from the terrans likely will have occurred from around 2084-2151.
-Humans are the focus species, other species not being as influential in this RP.
-Alien species are public domain. Unique alien species are preferred, I don’t want someone making an alien species who look exactly human with minor tweaks to justify having plasma weapons and super human power for instance.
-With anyone who wants to make a space faring alien species, try to avoid making something that may be too blatantly an “outside threat” since the factional divisions among humans would vanish all too easily.
-Star system making is important to your app, as you own as many star systems as you can make in the star systems controlled section. The hard limit is around 7-9 star systems however. Note that these star systems are your "major" star systems, in that they may likely have high populations. Outposts and secret research operations can exist in additional star systems.
On FTL
The FTL used here is a simple jump drive which is able to go to other star systems. They’re not terribly widespread, but widespread enough that being a captain and diving into the depths of space is possible even with the dreaded Terran bureaucracy. There is some delay between jumps to take into account, of which will be represented by this RP with one page or so. Gravity wells distort FTL jumps, making it very dangerous if not impossible to warp into or out of the atmosphere of a planet.
On Human Factions
There’s quite a few human societies that have developed in the past several centuries, with entire factions united across multiple worlds who find that not only is earth itself their enemy, but also factions who rival their own across the stars. Some having been de facto independent, others having developed in isolation from everyone else for centuries while others still live under terran oppression.
Terran hegemony is still widespread, but their control is most intensive only in twenty five star systems of the dozens out there. These twenty five star systems will be partially given descriptions by your truly, with some left open should someone want star systems under terran control.
Each player who makes a faction can develop up to seven star systems their faction has control in. They may have partial control of other star systems jointly with other factions or aliens.
Aliens
(Note: Alien Species = Sapient Species, creatures on other worlds you can make all you want in any way you please)
Aliens do not need to follow our political concepts (they’re aliens after all), but they too must abide by the tech caps and limits in how many star systems they occupy. An alien species with space travel controlled by one player may have control of up to eight or nine star systems. Alien kind controlled by multiple players can add an additional seven star systems for said species. However, like with humans there should be divisions between their political units. A player with an alien species can make multiple polities for their alien species- however they all are limited to eight-nine star systems total.
A faction may have species from multiple species, I should add.
Each player can add one alien species (multiple species on one planet that adheres to the star system limits is fine, multiple species on multiple planets not so much). If you are controlling a human faction, said alien species can’t be a space faring species.
“NPC” species on wild worlds should be primitive technologically.
Relics from long gone alien civilizations may require a PM.
Contested Star systems
Some star systems may have worlds that aren’t dominated by any single faction or hell, even species. These star systems are considered “contested” and tend to be more complicated than star systems where a single faction has control because they tend to be where tensions grow highest. I encourage the creation of contested star systems!
Across dozens of star systems, worlds habitable to human colonial ambitions have been found. From one world humans leap to hundreds in the span of a couple centuries. Riches far greater than Earth could ever offer have been found across these worlds, as have countless life forms so unexplored that anyone with a spacecraft who happens upon a world with life is bound to see things no other human has seen before. The red tape of the Terran World Government and their high culture however, seem to do everything they can to limit and regulate the unknown, the uncontrollable. Goods from the colonies are stripped away and redistributed from Sol at the leisure of the elite, the bans on trade between colonies made even worse by the interstellar distances involved.
Such self-serving restrictions has led to developed colonies never being at the full potential while developing colonies toil harder than they truly should. However, the most notorious consequences of Terran colonial policy is the unneeded suffering for those colonies who didn’t have the privilege of living on a life filled world. For in a several unsettling cases entire colonies collapsing into destitution as a result of the Terran government. On mining worlds the reward for years of service on hot, mineral rich worlds void of any water tends to be famine. In the past two centuries, the influence of the Terran World Government has waned on the numerous colonies once under control. On increasingly more culturally distant societies living on a vast diversity of worlds a new order is beginning to emerge and the decline of the Terrans now begins its death spiral.
(Some ideas described here are subject to revision! Scenario is not as set in stone as it may seem)
Rules
-The starting year is 2475. But far enough that interstellar colonization has matured to the point where new societies and cultures are developing independent of terran high culture.
-FTL is assumed to have been invented around 2072, early interstellar colonies isolated from the terrans likely will have occurred from around 2084-2151.
-Humans are the focus species, other species not being as influential in this RP.
-Alien species are public domain. Unique alien species are preferred, I don’t want someone making an alien species who look exactly human with minor tweaks to justify having plasma weapons and super human power for instance.
-With anyone who wants to make a space faring alien species, try to avoid making something that may be too blatantly an “outside threat” since the factional divisions among humans would vanish all too easily.
-Star system making is important to your app, as you own as many star systems as you can make in the star systems controlled section. The hard limit is around 7-9 star systems however. Note that these star systems are your "major" star systems, in that they may likely have high populations. Outposts and secret research operations can exist in additional star systems.
On FTL
The FTL used here is a simple jump drive which is able to go to other star systems. They’re not terribly widespread, but widespread enough that being a captain and diving into the depths of space is possible even with the dreaded Terran bureaucracy. There is some delay between jumps to take into account, of which will be represented by this RP with one page or so. Gravity wells distort FTL jumps, making it very dangerous if not impossible to warp into or out of the atmosphere of a planet.
On Human Factions
There’s quite a few human societies that have developed in the past several centuries, with entire factions united across multiple worlds who find that not only is earth itself their enemy, but also factions who rival their own across the stars. Some having been de facto independent, others having developed in isolation from everyone else for centuries while others still live under terran oppression.
Terran hegemony is still widespread, but their control is most intensive only in twenty five star systems of the dozens out there. These twenty five star systems will be partially given descriptions by your truly, with some left open should someone want star systems under terran control.
Each player who makes a faction can develop up to seven star systems their faction has control in. They may have partial control of other star systems jointly with other factions or aliens.
Aliens
(Note: Alien Species = Sapient Species, creatures on other worlds you can make all you want in any way you please)
Aliens do not need to follow our political concepts (they’re aliens after all), but they too must abide by the tech caps and limits in how many star systems they occupy. An alien species with space travel controlled by one player may have control of up to eight or nine star systems. Alien kind controlled by multiple players can add an additional seven star systems for said species. However, like with humans there should be divisions between their political units. A player with an alien species can make multiple polities for their alien species- however they all are limited to eight-nine star systems total.
A faction may have species from multiple species, I should add.
Each player can add one alien species (multiple species on one planet that adheres to the star system limits is fine, multiple species on multiple planets not so much). If you are controlling a human faction, said alien species can’t be a space faring species.
“NPC” species on wild worlds should be primitive technologically.
Relics from long gone alien civilizations may require a PM.
Contested Star systems
Some star systems may have worlds that aren’t dominated by any single faction or hell, even species. These star systems are considered “contested” and tend to be more complicated than star systems where a single faction has control because they tend to be where tensions grow highest. I encourage the creation of contested star systems!