“The spiders are restless, stirring, whispering talking; afraid.
When the spiders are fearful it is a portent most dire.
High in the Skrag the Speaker’s Speak and beg the Listener to Hear.
Low in Aumhaft, across the swept plains, tales of flame reach Lords’ ears.
Darkness moves again, it’s said, stirs its head from an age old slumber.”
When the spiders are fearful it is a portent most dire.
High in the Skrag the Speaker’s Speak and beg the Listener to Hear.
Low in Aumhaft, across the swept plains, tales of flame reach Lords’ ears.
Darkness moves again, it’s said, stirs its head from an age old slumber.”
“Ah! Give in! Quit spooking me kids will ya!” came the yell of the tavern owner. A gruff, slightly greasy man, though bearing a welcoming smile.
Three children all younger than ten, by the stranger’s reckoning, scampered away from the cloaked patron and out the door onto the docks of Sfel. The middle-aged man who’d been regaling the old wives’ tale to them left out a throaty chuckle, clamped by the smoke of his pipe.
“Aye. Another, good sir.” He beckoned to the tavernman.
“They should be arriving shortly.”
♜ ♜
WIP Intro/Info until I feel enough has been answered for players to be satisfied.
Chatzy Link: Use Responsibly, Please Update OOC With Major Updates, Timezones Are A Thing!
Swashbuckling Pad of Co-ordination!
Swashbuckling Pad of Co-ordination!
Enduwin Chapter 1: The Dark Awaits
Setting
This RP is set in Enduwin, a vast continent afloat a never-ending sea. A land of storied history, Enduwin is home to a wide variety of species and nations and conflicting interests. Hundreds of years ago, Enduwin was rocked by a global conflict known commonly as the Rapture. During this period of thirty plus years, great evil pervaded the land, darkness made corporeal and every nation fought for its very existence against seemingly endless throngs of dark spawn. The darkness was eventually subdued by a group known as the Vindicators of Truth. The details of what occurred and how the day was won are almost non-existent, but a great source of power was no doubt needed. These champions of the living too though, quickly faded to obscurity, lost to the annals of time or perhaps something else? A pyrrhic victory.
However, this came at another great cost and the magic which 'till this point had dominated life on Enduwin began to fade. In the near seven centuries since, tales of the Rapture and the world before it are naught more than legends and bedtime stories, albeit ones with much validity. This Roleplay will take place in the IC timeline of 678 AR, at a fulcrum in Enduwin's history; magic begins to fade completely, and technology reigns supreme. We will begin in a north-western area of the world which is dominated by the mining and industrial powerhouse City-Nation, Vrent.
NOTE: The following is a mild info dump meant to hammer home the setting, read at your leisure but I would suggest at least parsing over all of it!
Information On The RP
The set-up is that a man with a big problem but a lot of coin, has gathered a group of able bodied adventures to meet him at Fish Rest Tavern on the docks of Sfel. They come not knowing what lies ahead but that great wealth has been promised.
I think it worth taking the time to sit down and clarify a couple of things regarding how the game should run. First off, I’d consider myself a very open and welcoming GM. If you have an issue, ideas, anything, then please do just ask and I’ll do my best to answer/accommodate. Likewise, in return, I ask of you the player to respect that at times, as GM I’ll have to push things along to keep things healthy and fresh!
I mentioned and intending on continuing with having behind the scenes ‘game-like’ elements. What I mean by this for example, is say the party finds itself in a town with a problem they need solving. I will have already set out in stone, the effectiveness of various avenues the party can take, and respond accordingly when they do so! Of course , I can’t plan for everything and am more than looking forward to being surprised by the players.
Character Sheets (CS) can take any form you choose, I just what the main information relayed.
The tone will be very mystery orientated, with high fantasy elements. Like classical noir, the plot will centre on our small group. There may be big goings on and gears turning in the world at large, but this plot focuses in on the development of this group.
This is very evidently a a story trying to be told in an established mythos. While I personally have an Enduwin wiki in my head, I understand that players interpret things differently. I'm leaving much intentionally ambiguous and if any player wants to add lore or wants me to elaborate on the history I'd be happy to. I just do not wish to have too much exposition too early on!
This RP is titled 'Act 1' for a very specific reason and that's the concept of future proofing it. I'd very much like to make this RP quick. Not rush through it, by any means, but to not let it just drag on. It will have a middle a beginning and end. At which point, the story of these characters or at least this part of it, will end. I would then love to move to a second Act, possibly a large time jump, continuing to make new adventures in a saga like manner. It sounds maybe a bit too ambitious, but I feel it can really solve the issue of RPs going stale and having nothing happen after a couple months in. Of course this will require a huge effort from me, which I am going to try my best to do, and I'd love to have as many reoccurring players as possible, to share in the saga.
For now, I’ll leave with this information. With enough interest, I’ll elaborate on tech/magic, some race ideas etc. I’d love to hear any questions also!
Magic & Tech Levels
Magic isn't easily explained in this universe. It doesn't fall into schools of teachings and isn't commonplace. It does exist fairly prevalently, but those with powers are often just used for specific tasks and for an average person, it is not something they deal with or think about on a daily basis. Magical potency seems to range by area. Some locations have high concentrations of gifted, others have far few. There seems to be no set pattern and the distribution, by all accounts, seems to have shifted across Enduwin over time.
Some well-know applications of what is called 'magic' in this world include:
Moving objects without physical contact.
Heating or cooling bodies without an apparent source/sink.
Accelerated healing abilities.
Generation of light.
Matter crafting raw material (sand/dirt for e.g.) into a usable substance and form.
With regards technology, an equivalent would be the late medieval period, with some notable differences in that rudimentary steam engines are being experimented with. Magic and attempts to harness it as raw energy have of course impacted the technological timeline of Enduwin. This connection between the two is something we will be exploring in the story. Vrent, is considered the industrial powerhouse of Enduwin, and at this stage would have some very basic single shot gunpowder armaments and some basic steam-driven mining equipment. It is still, across Enduwin as a whole however, the era of sword and board.*
*and lance and horse and bow and longbow and pike etc etc.
Races
Miscellaneous
Character Feedback ~
First off some general thoughts on all three. All are accepted with flying colours, though I will need some kind of basic backstory for Brevana, though I am sure it is on the way!
These characters turned out perfectly for where I wanted to go with this. A hodgepodge group, and they all have something about them which will really mesh with some of the plot twists I have in mind.
On that note, I do have a very specific route I'd like this to go. I do have a 'big twist' that I would love to see come to fruition. As such I will be pushing us along at a nice pace for this and can't wait to see how these character's develop. I'll be doing out my own CS shortly.
Oliver
Straight up love where this character went. Initially I was like "oh, an old school knight, that's pretty cool I guess." Of course, his actual background and the way he's human to a fault is great. Much more likeable and interesting character than I thought it at first would be and what's any expedition without a thief!
Hector
Great addition also! I'd love if you'd like to write a quick little blurb on Herwen that we can include in the OP, with you credited of course. I would say though, Herwen you said is 'across' from Vrent. I'm going to assume you meant across and ocean/body of water as geographically, a desert right next to fertile valleys and mountains isn't realistic in the distances involved! I really enjoyed the tribe's interpretation of magic users being deemed to weak to survive without magic. It's a different but logical viewpoint. I will say however, that matter-crafting unlimited arrows would be extremely time extensive and physically exhausting within the bounds of magic in this world. It's completely fine, just be aware it wouldn't be a throw-away task. The character immediately adds diversity to the mix!
Brevana
Very cool character to have in the RP. A heretical monk in Vrent. Always good to have an older, world-wise character in the mix also. I'd love to see more information on her order and homeland and reasons for hatred of Yvazgrul if it's something you'd like to expand on now. Of course if you'd rather leave that exposition until the IC, that's great too!
Bakk
As above I'd love to see more info on the race itself if you want to provide it! We already had some more wizened characters so someone offering sheer brawn is a welcome addition. The lack of good grasp of the common language might make things a little harder on you but I think it's a great quirk to implement. Overall, happy with the application.
Rules & Guidelines
It goes without saying, this is going to uphold advanced standards.
For reference I can post anywhere from 1000 – 10,000 words per post depending on the pace and placement of the RP. I expect a couple of well written paragraphs from everyone.
However, I’d rather 3 concise paragraphs that advanced the plot and add character development, over 10 paragraphs of superfluous waffle.
Be nice to each other, always remember the Fonz!
Have fun, because ultimately we are here to enjoy ourselves!