Zach, while I appreciate you saying that I have mad game, I hadn't anticipated you deciding that it meant you could fuck Kat up so quickly.
I mean, it's cool and all, but if that's going to happen, I'd like to request giving Kat a few more Afflicted abilities than having a 'super target' painted on her back. Pming you the requests.
I'm sorry. I didn't intend for it to be a super target thing. I suppose I overdid it while being the City. I was just trying to think in the terms of the Cache is supposed to, in the City's nonexistent eyes, start a war, and someone about to yoink the Cache was inhibitive to its function. But I am sorry for overdoing it that mcuh, and I'll turn it down to something far more reasonable and less... Shoggoth-y. I apologize and please send me the PMs on what you would wish for me to do instead or added Afflicted abilities.
Not just for this case, if anyone feels like a situation not posed by another player is too difficult and you want to message me about lightening up the City's actions in a particular section, feel free to. I'll also work on explaining the creatures inside the City on a more elaborate scale, about weaknesses, strengths, and who can and how long it would take to kill them.
Just so everybody knows. I've spoken with Zack, and he's agreed to let me amp Kat up to make her reflect her Servant status better. She's got some enhanced reflexes and strengths, and all that jazz.
She also has a dog now. Jealous? You should be. (His name is Lazarus, and he's a German Shepherd, and he's awesome.)
To be added as the RP continues, but I'll only be adding as these creatures are brought into play in the IC.
Shadow Graphers (White-Eyed Variant) - The most recurring and easily spotted of the City's creatures. These act as the City's messengers, writing the messages in shadows on walls or in the air. Mostly, however, they're a pack creature, amassing in hundreds of themselves, sometimes fusing together to create hellish monstrosities at a moment's whim. Most Shadow Graphers are white-eyed Shadow Graphers, and aside from being able to fuse into something that looks large and menacing they really are close to the bottom rung of the ladder as far as threat scales go. Appearance - They are created of a semi-translucent, black shadowy substance that the City creates from the shadows. They take a vaguely humanoid form, with an earless silhouetted gob for a head and long, slender proportions, akin to shadows cast against walls from an evening sun. Fingers long and reaching like claws, they can do some heinous things on their own to the unprepared, but with the prepared their flesh is something akin to tissue paper, or warm butter. Abilities - They can mold themselves into shapes that appear large or intimidating and can move fluidly in the shapes they mold themselves into, acting and fighting well for the physiology they adapt to. They can be fairly fast and any direct contact with them allows them to slice where their shadowy flesh meets your skin on contact. Weaknesses - Shadow Graphers have tissue density of, well, tissue paper, or sometimes a really strong one will have the density of lukewarm butter. They are among the single easiest creatures to kill and even though the shadows can reform, the things they create are diminished in size and power on an exponential level each time they're severely wounded.
The Flock Description - The City's resident eyes in the skies, The Flock are essentially the next step up from Shadow Graphers. They are aerial embodiments of nature and darkness, in a manner similar to the Shadow Graphers with a few differences, the first and foremost being the inclusion of wings. Abilities - The Flock can take to the skies and has incredible agility in the air with their shadowy wings. A group of Flock birds can fuse together like Shadow Graphers, but form instead into dangerous weather phenomena, like hail, lightning, and twisters. They can also merge with and enter a human being, using it as a living Nest that's symbiotically linked, but cases of this are almost unheard of. Weaknesses - The Flock's tissue is actually weaker than a Shadow Grapher's, and a single bullet or arrow can burst a Flock bird. They're especially vulnerable to fire or exterior electric attacks. Though most importantly- once they transform into the weather phenomena and it dissipates, they're gone. The birds used in that transformation are dead.
None thusfar.
None thusfar.
Just a word to everyone that the enemies seem daunting, but each fight from a Shadow Grapher to a Towerspawn to an Afflicted are all fightable, and even Kat's Servant advantages aren't necessary. All it takes is time, ammo, and strategy and anyone can feasibly take down quite a few of things on the Creatures and Enemy Afflicted list. I will let you know if I'm about to implement a threat that's a little above the norm, that there is a chance that you will lose the fight, that your character will get hurt if you're not careful, and I will message you about it and how you want to go about it. I will never ask you to enter a situation your characters cannot handle. Most of the creatures out there, I trust that your characters can all handle it to some extent. They might need teamwork more than others, and they might rely on strategy over raw power, but I'm never going to put your characters in a losing situation they can't fight their way out of unless it's something so big that it'd be silly not to have the legitimate threat of non-lethal fight losing, and if that's the case I'll let you know.
Finally posted! I'm very sorry I couldn't make my own deadline, but being an English major, all of my classes are heavily writing-intensive, so I was trying not to burn out. Thank you for waiting! I'll be sure to post in a more timely manner from now on. :)
That's not a problem! Sticking to writing deadlines is always appreciated but it's understandable when you simply can't. I honestly wasn't keeping track of peoples' regular posting habits, though I will say it is great to hear that you'll be posting in more frequently!
EDIT: Also I just wanted to mention, @brokndremes, that right now I see the status under your avatar as "100 posts in 666 days" and it is simply too perfect.
Alright! No problem. To be honest I usually wait for a couple people to make posts before I make any posts but it seems somewhat dead around here lately so that might change.
Sorry, school started up again last week and left me a bit busy. I'll have a post up later today, and should be able to post more often once I get back into the rhythm of things.
Post is up. I went to a Tool concert over the weekend - it was amazing! I intended to get my post done last night, but the jetlag caught up to me, heh. :)
Replied as Meshach and the City. As far as Bertram goes he's staying out of things for a while considering he's the only one not going to directly take part in the assignment.
So Zacks, should we be expecting much resistance on the sector nine side of things, or is the city giving us a bit of a break to catch up?
It's going to lighten up a little on the journey there. Mostly it's the creatures right around the Cache that are going to give everyone a problem, but for Sector Nine the City's going to try to go easy. It wants a conflict and the start of a war, so as much as the City enjoys causing hilarious amounts of pain to everyone, it's going to loosen the slack. Same, honestly, with Sector Three after however this particular encounter plays out, and maybe for Kat the Huntress as soon as at least someone else arrives on the scene. So nah, it's all blue skies until you make it to the Cache.