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Hidden 9 yrs ago Post by Centurion
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Centurion The Warrior

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From what I've seen a lot of nation roleplays are hit and miss anymore but I wanna try a new concept. It will take place in the ancient world aka Antiquity. It would be an alternate universe so the map is going to be completely new and with provincial sections for players to conquer, defend or try and swindle into their own kingdoms/empires. I will not be taking an active nation per say but much more. Playing as the npc armies and peoples of provinces, so you will have to utilize some military strategies to conquer it's not just going to be a, "Oh I take your land", sort of deal.

In addition to me playing npc armies and people, I will also be the general public, war mongers, peace mongers, traders and a whole plethora of other characters. So you screw up or start being a dick, the gods will send out bolts of lighting to kill your whole civilization. Also, money will be essential pouring into building project for the populous, army and money producing buildings. So yes there will be upkeep on your standing army, along with food for the public. Also, trade will be a key point, the more trade you build up the more money you have and can pour into various aspects of your civilization. Essential trading items won't be as much but say you have salt, sugar, silk or jewels, you can expect to be making a hefty some from such luxuries.

There will be traits but most of them will be earned or sporadic events through out the history of your kingdom, some good and some will be bad it's really the roll of the dice. Each person will start off with one good trait for their standing military and one will go into a public/diplomatic category. Gotta take the good with the bad though and have one bad trait too, it can be of any variety. It will be left to your discretion.

This is a little bit for now to maybe get some interest so lets see who's interested or has any questions.
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Hidden 9 yrs ago Post by CapnCookie
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I'm in, sounds like a good one.

Any idea about a character/nation sheet?
Hidden 9 yrs ago Post by Centurion
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Centurion The Warrior

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Once we get about two-three people I will come up with a sheet.
Hidden 9 yrs ago Post by ZB1996
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ZB1996

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I'm interested.
Hidden 9 yrs ago Post by FightOwensFight
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FightOwensFight

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Very interested, any rough idea on what the map will look like? I'm hoping to claim an island nation myself.
Hidden 9 yrs ago Post by Centurion
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Centurion The Warrior

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There will be islands so you can do that. I will get a map up for your perusal when my company leaves and I got some spare time. Just a side note, initial armies will not be massive and have the best infantry and such. It will have to be built up.
Hidden 9 yrs ago Post by FightOwensFight
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FightOwensFight

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That all sounds fair enough, it's more fun to actually build up your nation/kingdom and shape it the way you want rather than just starting in a beneficial situation.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Okay: ancient empires are awesome. Playing kingdoms more akin to Babylon, Persia, Greece, and Rome than to medieval nations... That sounds fun.

I like the idea of the GM deciding how the populace interacts with the nation, and how trade is going, how battles go, etc. Sounds like a good mix of good ol' fashioned tabletop gaming and Nation RP.

Count me in. I can make an IC post 2 times a week with no difficulty. I won't say "once a day" because I've got university to contend with and it could whisk my time away from me at any moment.
Hidden 9 yrs ago 9 yrs ago Post by Centurion
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CS Template
Name:
Flag: (Optional)
Population: (Max of 2,000,000 to start)
Location:(If you can put it on the map tell me. 2-4 provinces max.)
Capital City: (Or just cities in general)
Resources:
Luxuries:
Government Type:(Monarchy, Republic, etc..)
Economy Type:
Leaders and Generals:
Culture Description:
Military Trait: (No special units. Each nation will have specialty unit he/she can create. Spies fall here.)
Civil Trait: (Self explanatory.)
Flaw Trait: (Could fall under military or economic/diplomacy traits)
History: (How did it come together)

I will need a unit layout of the military layout so that I can set unit prices aside, upkeep etc.. You will need the following units: Light Infantry, Heavy Infantry, Shock Troops, Light Cavalry, Ranged unit (skirmisher). Heavy cavalry will come later. Your ranged units are generally gonna be either slingers, archers or javelin men. Navy’s will follow the same concept, Heavy, light and fire ships.

Once I have a list of your starting soldiers and ships I will give you prices that you will add to your sheets and a list of civil buildings such farms, temples and other structures along with a starting amount of money so you can build your nation and armies.
Hidden 9 yrs ago Post by Shorticus
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Can you host the image on Imgur or another site? Photobucket and my computer have never interacted well.

Also, do you want potential players to start drafting up their sheets?
Hidden 9 yrs ago 9 yrs ago Post by Centurion
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Yes, so you I can start working on prices on everything and general tweaking of things. I will throw it up tomorrow, I gotta get up before dawn for work.

Edit: Map should be up.
Hidden 9 yrs ago Post by Raptorman
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I will express some interest
Hidden 9 yrs ago 9 yrs ago Post by ActRaiserTheReturned
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ActRaiserTheReturned

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Name: Takrong
Flag: (Optional)
Population: 2,000,000
Location:The Southern portion
Capital City: Krong'Tak
Resources:
Obsidian, Cotton, Millet, Potatoes, Maize, Rice, Soybeans, Cattle, Chickens, Pigs, Horses, Iron, Copper, Tin
Luxuries:
Silk, Wine, Chocolate, Jade (Also a resource, technically)
Government Type: Monarchy/Dynastic Empire
Economy Type: Mercantile
Leaders and Generals: Emperor Krong VI
Culture Description: Krong'Tak is a combination of Central to Meso American/to Cambodian culture. It's captial, Krong'Tak has what could be described as "Angkorwatt".
Military Trait: Experienced Veterans (The Empire has fought neighboring city states consistently. As such they are drilled, trained, AND experienced)
Civil Trait: Religions are given free reign. It mostly resembles a culture under Buddhist to Mayan/Aztec and Incan religion, with ancestor worship standing in for the Olmec. Freedom of religion is accepted.
Flaw Trait: Open Minds ((Flaw from their religious traits allow an easier time to rebel against authority)
History: Tak'Krong was once split into Krong and Tak. Tak possessed half of the Throat of the World at that time and Krong possessed another half of the provinces. The two went to war and Tak conquered Krong after two hundred years of off again and on again war. Eventually the two cultures were the same, with significant regional differences, similar to the many different Kingdoms of China being unified. However, centuries of civil war have reduced a once great empire into merely a large regionally strong nation. The current Emperor, Emperor Krong VI, is named Krong VI because this is the first Dynasty, from the "Krong" side of the Empire.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Well, I butchered a historical Libyan coat of arms, but I got a flag.

Here's a rough sheet. It is incomplete. It has a map with the four provinces I'd like to claim included.

I wasn't sure what sort of climate you wanted for each area. I keep looking at the map and thinking the region I placed my stuff reminds me of the Strait of Gibraltar between Iberia and North Africa, so that's what I rolled with. I can change this if you'd like.

I'm not sure exactly what we need in our unit layouts, so I'll wait to hear more on that.

Hidden 9 yrs ago 9 yrs ago Post by Jotunn Draugr
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Jotunn Draugr 人人爱当劳特朗普

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I'm down. Are these nations real or fictional?
Hidden 9 yrs ago Post by Centurion
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Everything is still open. I need descriptions of the army composition to a lot prices and such, still working on civil buildings and such. It's still open.
Hidden 9 yrs ago Post by Shorticus
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Given that I'm playing a merchant nation, I've decided to move my claims. I'll be adjusting my nation sheet accordingly. I've put my new claims in the hider below.

Hidden 9 yrs ago 9 yrs ago Post by CapnCookie
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Name: Federation of the Four Kingdoms (Koenigrijk Jal Federasjon)
Flag:



Province/Capital (clockwise from top)
- Skorjähn (Stat der Ankersjernè)
- Fyrland (Stat der Rijksvalle)
- Tøsteven (Stat der Kúnneborg)
- Kyrringgúr (Stat der Kestèven)

Population: 1,600,000

Capital City: Citadel of Fraski'ir Administrative District (Rhégar der Fraskir Kèitursadminstratdistrikt)

Resources: Timber, Iron, Wheat, Barley, Potatoes, Apples, Oxen, Horses, Cattle
Luxuries: Silver, Parchment, Deer, Wild Boar

Government Type: Elective Monarchy
State Legislature: Kongrégur
Economy Type: Mass agriculture, education

Leaders and Generals:
Leader - Storjarl Ulfrik IV
Ulfrik IV was elected 3 years ago from his home state of Bre'jen, and his tenure is expected to last for 11 years, the term limit as established in the constitution. So far, his administration has instituted a well received 'Assured Accomodation' act for all tax payers, yet has been criticised for his perceived unwarranted spending on defensive structures surrounding the Federation's boundary.

Minister for the Economy - Tarlen Visker
Tarlen Visker, appointed by Ulfrik in the forming of the last Kongre'gur, is the ex-Chancellor of Koleren Jurvangar. His budget has so far been conservative, yet his decision to increase military expenditure was seen as contradictory to the state ethos. The government maintains that "due to uncertain diplomatic circumstances within the immediate region, it has been decreed necessary to divert funds to ensure the security and longevity of our nation".

Minister for Culture and Education - Freja Gorlensen
Noted as only the second female senior minister in the history of the Federation, Freja Gorlensen has been a popular figure, particularly among the citizens of the poorer, agrarian regions. She has continued to praise and support the Federation's higher education institutions with continued investment, and her tenure has been characterised by the commission of a new Great Vault, to replace the old one which was ransacked in the Great Struggle. In regards to cultural tradition, she has continued the Federation's proud history of extravagant festivals, with the annual National Day celebration attracting record attendance of over 400,000 people in the Citadel's Federation Square.

Minister for Public Services - Treyver Osmund
Chief of Arms - Kristofer van Baal

Culture Description: Citizens of the Federation are predominantly Nordic in race, with other ethnic minorities composing the remainder of the population. The secular government does not endorse any particular faith, and numerous religious denominations practice throughout the Federation, with approximately 30% cited as agnostic. Whilst secular, the national calendar is frequented by cultural celebration, examples being the Festival of Fertility in the spring, and the Arcane Rite on the winter solstice. The capital city hosts multiple diplomatic missions, and seeks to engage diplomatically with any recognised state that wishes to do so. The focus on education has facilitated the growth of a diverse range of industries, the strongest being mass agriculture, and the second of education within the Federation's numerous colleges.

Military Trait: Cryptographic Institute - The government's investment into cryptography and concealed technology has resulted in both civil and military applications. Military orders are carried out significantly more quickly, and spies/pro-Federation ministers are more easily installed in neighbouring states.

Civil Trait: The Printing Press - The Federation's printing and intellectual institutions are well renowned throughout Antiquity. This has created a secondary, advanced economy based around education and the development of technology.

Flaw Trait: Historical Obligation - The Federation has traditionally maintained a neutral standpoint, and thus its military, whilst well equipped, is significantly smaller than similarly sized nations.

History: As the name may suggest, the Federation was originally a collection of four smaller Kingdoms each ruled by a Jarl. During the Great Struggle (Tumuula Jauren), in fear of becoming destroyed due to their size, the four Kingdoms decided to amalgamate into a Federation, being ruled by a single Storjarl (Great Jarl) elected from each of the constituent Kingdoms. The combination of collective security, yet strongly autonomous states meant that the economy grew and diversified with minimal military conquest over the years.

The Jur'vangar College (Koleren Jurvangar) was established by the first Storjarl of the Kingdom, and cemented an ethos that focused on the pursuit of knowledge and economic efficiency, over military conquest. Whilst the power of the Storjarl is restricted by that of his government (Kongre'gur), a clause exists that permits the leader to override many constitutional rules and essentially rule as a dictator in times of strife, yet this power has never been exercised before.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Well, I hope I did enough. Not sure if this is how you wanted the unit layout, but hopefully the information I have is sufficient.

Hidden 9 yrs ago Post by ActRaiserTheReturned
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Did I fill out my nation right?
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