Hidden 9 yrs ago Post by Foxxie
Raw
GM
Avatar of Foxxie

Foxxie Root of All Evil

Member Seen 4 yrs ago



"Only a fool would believe he knows the deep from just what he sees on the surface."

The Scrapsea, as this world is so lovingly called, is comprised mainly of water and scattered archipelagos. The vast majority of residents live on a worryingly small number of islands, and other brave souls have struck out on ships to form colonies amidst the waves. Centrally located amidst the isles churns a vicious whirlpool, one comprised of near-black water and seething foam, and it kicks up a thick, dark fog that has polluted all the land in its immediate vicinity, slowly making its way to the corners of the globe. This phenomenon, known as "bleak tide", has had a poisonous effect on everything in its path. Once thriving port towns have crumbled and become home to shambling abominations wrought from organic creatures that have succumbed to the fog's toxic influence. The oceans now ripple with the tail strokes of enormous sea beasts and nigh uncrossable storms go hand in hand with the bleak tide. Little is known about its origin, and though its effects are quite clear, cures seem impossible, and side effects range from physical corrosion to mental debilitation and insanity. Often, they come in pairs, leading to the hordes of psycho raiders who inhabit the innermost islands with their twisted forms. In rare cases, small doses of dark water have been known to be almost beneficial. Some manage to escape with just the right amount of insanity, enough to make them fearless in the face of danger and seemingly able to disregard the laws of physics in battle, using weapons seemingly much too large for themselves and moving in such a way that any sane person would assume might paralyze them. Others showcase abilities akin to what the old books might even call "magic", though the exact extent of these stories is questioned heavily. Brutes with the ability to hurl fireballs, as told by drunken privateers? Not the most compelling proof.

With such a virulent and inexplicable plague as the bleak tide, spreading day by day as it were, the Scrapsea's society has evolved to mirror its surroundings. Any settlements that manage to blossom into towns or semblances of cities are full of hardened sailors, scrappy pickpockets, crooked gamblers, ruthless mercenaries, and, of course, off-kilter treasure hunters. Sure, the world's gone to hell, but that doesn't mean that there's not still valuable out there to hunt down. As more and more islands succumb to the tide and fog, the number of reports of riches and artifacts that were swallowed along with them steadily increases. Plus, with land slowly becoming a precious resource, treasure hunting presents itself as a viable employment opportunity for those who wish to set up a home in one of those ship colonies.

It's also a flame for the proverbial moths that others might just call nutjobs. If they had been talented combatants, they'd already be making fortunes as mercenaries and assassins for the petty and corrupt citizens who actually have resources to spare. If they were smart, they'd be searching for cures alongside a well-known but woefully misunderstood group of scientists and brainiacs who call themselves The Symposium. Hell, if they had any common sense at all, they'd just try to make a living on solid land like humans are supposed to do.

Instead, you found yourself part of a crew, and one that doesn't even pretend to keep up the pretenses of only being in the business until they find a place to settle down. No, you're in it for the adventure as much as you're in it for the money. Very few people survive being close to the black tide while retaining sanity enough to tell about it. You want to get filthy rich and maybe, just maybe, you're curious about all that impending doom crap that the crazy-eyed bartender told you about before he cut you off for never paying your tab. Maybe you're a little more heroic than that and you want to confront the beasts of the deep to make the Scrapsea a safer place for those around you.

No matter your motivation, you've found yourself on a ship with quite the ragtag crew, and you're about to embark on a journey that takes you far from anything you've ever known.
___________________________________________________________________


Besides fantasy, which this RP obviously fits, I'm also listing it as Steampunk, because I figure that's where the level of technology will end up. There will be some sorts of tech scattered around the worlds, but it won't function quite like you'd expect, hence classing it all under steampunk best I can. One big influence, in terms of magic and technology for this game, is One Piece and a few other anime, but don't worry if anime isn't your cup of tea. Borderlands, Sunless Sea, and many other RPGs and games have also been an influence. Be as realistic or animu as you want, really. The world is quite ridiculous at its core, borrowing both from absurd, dark humor and also deeply serious plots as the story goes along.







Hidden 9 yrs ago Post by Hellis
Raw
Avatar of Hellis

Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

Member Seen 3 yrs ago

(This will one day be a CS)

HUUUEEEE Foxxie. Pirating scumbag reporting in!
Hidden 9 yrs ago 9 yrs ago Post by Smoke With Me
Raw
Avatar of Smoke With Me

Smoke With Me Please and Thanks

Member Seen 9 yrs ago



Name: Mary Elizabeth Corkoran Prismall

Callsign/Nickname: Hester

Age: 24

Sex: Female

Appearance: She stood at a mere 5'7", with a light frame and athletic build. She didn't have the body of a warrior and was hardly at an intimidating stature. However, it was the way that she carried herself which showed others that this young woman was a determined force, diligent enough to achieve what ever goal she had and proud about it. The girl would stand with a wide gait, hefting her shoulders up as if a string was pulling her head to the ceiling. One hand was almost always resting on the hilt of her sword, whilst the gaze of her one bright emerald eye seemed to peer off into the distance, as if she were searching for something.

Smooth, tanned skin was pulled tight over light muscle. Exposure from the sun must have been a constant in this woman's life, as her fleshy color had long ago been changed into a darker hue. This made an old wound across her face very prevalent, the scar like a pink stroke on a dark canvas. This scar began at the lobe of her left year, traversing it's away upward across the cheek, past the left eye, across the bridge of her nose, and ending just before the right eye. Perhaps this would explain the black eye patch she wore, comically decorated with the classic 'jolly roger' symbol.

Mary Elizabeth's hair was red, what one would almost consider orange considering it's hue. Her hair was some what wavey and flowing but cut short, ending at the point of her neck where a man's Adam's apple would be located. The sailor often kept her hair back a bit with a bandanna which she tied around her forehead and underneath the mess.

Lips that held a feminine hint of pout were often held slightly agape in a smile, resting just below a nose that pointed upward ever so slightly and held a golden ring through the septum, brandishing a series of straight white teeth that were well taken care of. The high cheek bones and contours of her face were obvious but were not overbearing, as she was healthy enough to have flesh on her bones. Her face ended with a some what pointed chin and her head rested on a slender neck.

Although she was hardly one that tried to perfect the capabilities of her body, years of physical labor and general well being left her with an obvious athleticism. There was hardly any fat on her and small amounts of muscle were obvious in her arms, legs, and abdomen. One could imagine that she was stronger than the average woman, although it was obvious that most physically empowered men, along anyone who had truly honed themselves for combat could easily overpower her. The grace in which she moved hinted at a certain speed and flexibility which would be useful in sword fighting and parrying, however.

The clothing she often wore was plain and usually a little worn. Specks of dirt, oil, and other things could commonly be seen staining her clothes here and there, along with a few rips and tears from activity. Her shirts were often a little loose fitting, seemingly meant for a male's frame, and usually of the button up fashion. She solved this problem by either making a tie in the back or creating a knot in the front across her chest, revealing her stomach and the golden ring that went through her belly button. She kept her sleeves rolled up at all times and wore hard leather gloves that served as gauntlets when she was at work or in combat. She seemed to only have two pairs of pants, both made of a softer leather like material and seeming to be near exact copies of each other except for the color. One came in a reddish color and the other was jet black. These pants were always held at the waist by a utility belt, with the beautifully adorned and decorated sheathe of a cutlass blade hanging at the hip and to the side. Among this belt was a series of pouches and containers which held various things as well, including a coin purse, a pouch of tacks, a flask, and more.

Place of Birth: She was born and raised on a small vessel which belonged to her father, often stopping at ports all across the Scrapsea.

Status: Clean.

Weapon: Her favored cutlass, which is always at her side. It is a blade that is well taken care of and although it seems to have some age, it is beautiful in the fact that the hilt's metal is gold and down the side are seemingly expensive jewels. The number '203' is printed in small numbers on the blade's side.

Biography: Ever since she was a girl, Mary Elizabeth belonged to the ocean. Although that could be said about most people in this world, it was especially true for her. She was born on a ship that belonged to her father, which sailed the seas and went from port to port.

Mary Elizabeth's father was a jack of all trades in a sense, although he was naturally talented at sailing. The man was not vicious enough to be a mercenary and was not cruel enough to be a pirate but the ocean called to him and no job seemed to be able to keep him satisfied. The man chose to gather a small crew of friends and using the ship that was passed down by his own father, he took to the sea in search of a way to make a living.

He never had the ambition to hunt for treasure but one might have considered him a scavenger of sorts. He came upon abandoned ruins, the wreckage of ships, and ghost towns, taking what ever he could find and selling it for profit. The man used what money he had to buy inventory at one port and sell it at others. Although it wasn't stable and nothing was guaranteed, he loved his life.

When Mary Elizabeth was born, her father taught her everything that he knew. The two of them worked together in this lifestyle until the age of 18, when bandits attacked their ship. The bandits had murdered Mary Elizabeth's father, taken her eye in an ensuing struggle, and the ship was set aflame, the young sailor barely surviving and sent afloat on a broken piece of the ship's wooden frame.

Ever since she escaped certain death, the woman has been driven to prove to her father, who rest in the heaven's, that she could be the saltiest sea dog to ever grace the Scrapseas. She spent the rest of her life joining what ever crew would take her, from merchant vessels to pirate cogs. Finally, she came across another crew with great promise, claiming to seek things that no one else had ever found before, see places that no one had ever been to, and so on. Although she took it with a grain of salt and saw it as just another crew needing an extra hand, perhaps this one would turn out to be different?

Skills: Mary Elizabeth is well versed and skilled in a lot of ship knowledge. She could steer a ship through the toughest waves or tie a knot that could hold an elephant. Although she is no astronomer, she can read any oceanic tool and can navigate excellently given the proper equipment or maps. She never formally learned this information through study but rather through experience, so when working with others she can end up easily frustrated if things aren't done her way.

The woman also has a rather interesting fighting style, although this might not be considered a skill in itself. Her opponents find her to be 'unreadable', she has a wild style that results from any lack of real training. Seemingly random and unnecessary movements along with a fast pace seem to keep her foes on edge and keep them guessing.
Hidden 9 yrs ago Post by Foxseed
Raw
Avatar of Foxseed

Foxseed Seed of the Root of All Evil

Member Seen 9 yrs ago

wut dis
Hidden 9 yrs ago Post by FantasyChic
Raw
Avatar of FantasyChic

FantasyChic Poptarts and Glitter

Member Seen 4 yrs ago

I am here
Hidden 9 yrs ago Post by Foxxie
Raw
GM
Avatar of Foxxie

Foxxie Root of All Evil

Member Seen 4 yrs ago

@Smoke With Me, sorry for the delay in getting back to you, but Mary Elizabeth is good to go. I'll add her to the characters tab soon as I'm off mobile.
Hidden 9 yrs ago 9 yrs ago Post by Migorbital
Raw
Avatar of Migorbital

Migorbital

Member Seen 9 yrs ago

Name:
Age:
Sex:
Appearance: Image and text is always preferred

Place of Birth:

Status: Tainted or Clean, meaning, a fully "normal" human being without any of that bleak tide nonsense going on (clean) or either a sea fever mutant or magic user (tainted).

Weapon: You can't go out there unarmed... unless your thing is boxing and grappling, in which case, go right ahead. Keep in mind that there are guns in this setting, but they're old timey pistols at best. Also, keep in mind, that if you want to go a bit absurd on this, go right ahead. You wanna use a ship's wheel as a weapon? I'd like to see you write that out, so yes.

Biography: A mix of who this person is and how they decided to do the unthinkable and charge headfirst into danger with a bunch of strangers.

Skills: You give your character two custom skills. This will include stuff like weapon proficiency, good with herbs, spells (if applicable), side effects of their bleak tide exposure that's actually useful, navigational skills, or even something kinda strange if you want. I'll be approving the customs, so think about functionality. As for the weapon already registered above, that weapon is already granted as mastered by your character, so use this skills slot for sidearms that you don't want to suck with, if you want sidearms at all.
Hidden 9 yrs ago Post by FantasyChic
Raw
Avatar of FantasyChic

FantasyChic Poptarts and Glitter

Member Seen 4 yrs ago

I am working on my sheet, I promise. Going through some things and I got other sheets I'm making. Should have it soon
Hidden 9 yrs ago Post by DJAtomika
Raw
Avatar of DJAtomika

DJAtomika Second to Most

Member Seen 3 mos ago

Tentative interest.
Hidden 9 yrs ago Post by Cocaine Jesus
Raw

Cocaine Jesus

Member Seen 7 yrs ago

Definitely interested.
Hidden 9 yrs ago Post by Cocaine Jesus
Raw

Cocaine Jesus

Member Seen 7 yrs ago

Was just wondering, how many characters are we allowed?
↑ Top
© 2007-2024
BBCode Cheatsheet