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Hidden 9 yrs ago 9 yrs ago Post by Chenzor
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Chenzor

Member Seen 3 yrs ago

Name:
Race:
Age:
Gender:
Class:


Alignment: Lawful evil, lawful neutral, lawful good, neutral evil, true neutral, neutral good, chaotic evil, chaotic neutral, chaotic good.
Values:
Faction: Great, so you're a human. But part of what kingdom? Okay so no kingdom, but what about guild? Are you part of an organization, an order, a band? To whom to you owe your loyalties, if anyone?

Appearance:
Personality:


Clothing: Apparel that are not armor. Does not require extensive descriptions.
Equipment: Your weapons, armor and containers like satchels and pouches. Not what you keep in your pockets but what you use and wear.
Items: What's in your satchels and pouches. Not what you wear but take with you.
Abilities: Are you a good climber? A tracker? Perhaps you have a useful ability?
Skills:/Spells: Skills mean skills that are non-magic but would in an RPG-sense still be a 'spell', for example Mortal Strike, Headcrack, Adrenaline Rush, Bloodrage, etc.
Spells are magic skills like Fireball, Windblast, Warp, Enhance Weapon, Summon Aidling etc.

Background: May seem like simple flavor-text to some, but your background should reflect your ambitions and where your character is now. Depending on his or her ambitions and what he or she has endured, you may gain certain bonuses (or in rare cases a debuff) like bonus stats or a special item.

Other information: Any other information you feel necessary to be known to the DM and other characters but haven't been covered in the other sections of the CS.

Don't forget your stats!
Hidden 9 yrs ago 9 yrs ago Post by Evangelyne
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Evangelyne Lauzurus Founder

Member Seen 5 yrs ago

Name: Lucía Claire
Race: Human
Age: Twelve
Gender: Female
Class: Sorceress

Strength: 0
Dexterity: 0
Endurance: 2
Psyche: 2
Intelligence: 0
Wisdom: 2
Charisma: 5
Luck: 1
Fate: 2

Alignment: Lawful Good
Values: Law and order should be followed at all costs. Equality is perfection and should always be sought if possible. The innocent need protection, the evil need redemption. Happiness is true harmony and needs to be spread.
Faction: Not yet affined

Appearance: Her skin is fair as snow, her eyes, amber like hearth glow. Her frivolously kempt hair, blonde like honey, reaches down past the top of her shoulders. Her wild bangs hang down over her fine aquiline nose that sits above her thin lipped, cherry smile. Her body is juvenile and healthy while still showing off her femininity.
Personality: Emotional, Stubborn, Kind, Outgoing, Independent, Justice Warrior, Beautiful Voice.

Equipment: Shoulder Bag, Well-worn Clothes
Items: Bread and Fruit, Empty Heart Locket.

Abilities: Charmer – After living through persuasion and begging you learn how to tug someone’s heartstrings.
Singer – Vivid scales and vibrant voice, the soothing melody of harmonizing notes, this one know how to sing!
Spells: Furious sparks (Mood: Anger) – Colourful sparks of light fly off Lucía’s body during her fits. Stronger emotions makes the sparks brighter and more frequent.
Regeneration (Mood: Sadness, Fear) – Self-pity and terror triggers Lucía’s survival instinct, boosting her natural healing magically. Seldom has this effect been transferred to close others in time of great need.
Inspiring Presence (Mood: Happiness, Zeal) – During moments of clear devotion and confidence does Lucía’s good will rub off on her friends, reinforcing their own will and strength.

Background: Lucía Claire came from a remote, rural village in northern Sudreik where she lived with her large family. They were but simple farmers and Lucía was just one of many siblings. Just like every upbringing with brothers and sisters life wasn’t always fair, but Lucía took the injustice particularly hard. Nothing made her angrier than seeing her older siblings being treated with more respect or her younger getting away with things she did not. It was during a heated argument with two of her older sisters that she first discovered that she was different from most others in her age. Blinding sparks shot everywhere from Lucía mid-sentence, scaring both her sisters and herself senseless. Terrified, Lucía fled the farm and village, afraid what her sisters would tell her parents and what they would do.

She ended up spending a night in the woods where she had a lot of time to think and consider her options. After a sleepless rest under the cold moon light she had made up her mind. What happened must be some kind of magical gift she had been given, a gift she intended to use for good, or whatever good you could do while shooting sparks. So Lucía turned her back to her home and left for good to travel the lands. She walked village to village, city to city, trying to be a Good Samaritan, helping out in any way she could where she went. She lived off her good deeds and begging and earned some coins from singing in the streets. Every town she visited had another song to learn in the tavern, another elderly woman that needed help, another drunk to charm for a piece of bread. Now she finds herself standing in front of the capital of Dulrum, where a solemn festivity will be held…
Hidden 9 yrs ago 9 yrs ago Post by icecreamstar
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icecreamstar

Member Seen 5 yrs ago

Name: Jax`ildan katkana
Race: Half-elf
Age: 206
Gender: Male
Class: Fighter

Strength 2
Dexterity 3
Endurance 2
Psyche 0
Intelligence 1
Wisdom 3
Charisma 0
Luck 1
Fate 1

Alignment: chaotic neutral
Faction: Jax´ildan isn't bound to anyone

Appearance:Long Black hair tied together in a ponytail that rests on his back, light skin complexion and iceblue eyes just as his mothers and a cleanly shaved beard "details about the mark of the beast comming"

Personality: Jax´ildan is by nature a loner and an outcast, with a ruthless streak to him that makes him extremely dangerous when provoked. Despite his outwardly cold nature, but behind his exterior lies a fiercely loyal friend, and a man of good humour and giver of sound advice.

Equipment: 2 elven blades that he have gotten from the time at his father he wears armor that looks like this one thishttp://ashish-kumar.deviantart.com/art/The-Witcher-3-Geralt-Render-477301745

Items: Map, Flint and steel, Whetstone

Abilities: Acrobatic Athletic Good with swords either with one in his hand or duel wielding.


Skills:/Spells: Deduction.(The ability to Observe creatures (humaniods and monsters) to read their next move

Racial ability: Sense Magic
Racial ability: Dark-vision (minor)

Background:
Born of a human mother, and an elven father who only later in life took an interest in his existence, jax´ildan quickly realized the only people he could truly rely on in this world were himself
It was at the age of 10 when he was taken from his mother, and brought to live in , the isolated elven city for which his father was an noble. He quietly took him in, but always kept an icy distance. while living in his fathers home he made a friend that took Jax´ildan under his wing and learned young jax´ildan a lot of Technics about how to outsmart and using your wit to win in a fight. "it doesn't take much of a effort to win small or big fights if you read the situation the key is planing what he will do next and prepare to react to it"
and after too many years of disdainful looks, he decided to leave his indifference behind, and set out on his own.when his knack for circumventing adversity isn't enough, the way of blades the elves schooled him in more than makes up the difference
After a many years of wandering, he eventually decided to return to his mother, and journeyed back to the lands of his youth. But instead of finding his childhood home, he returned to a pile of rubble. his mother was gone, his home burned to ash. Pressing the townspeople for answers, he learned of the day the "beast" came. Sad and lost sent jax´ildan after the "beast" it took years before he finally found it after a onesided battle jaxíldan was left with no chose but to flee leaving him branded with the mark of the beast.
jax´ildan heard the rumors of a great gathering at Dulrum maybe there he can find aid in his quest to slay the beast.
Hidden 9 yrs ago 9 yrs ago Post by DrPhase
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DrPhase

Member Seen 5 yrs ago

Name: Phae'ox
Race: Lares
Age: 44
Gender: Male
Class: Knight

Stats:
Strength: 6
Dexterity: 1
Endurance: 3
Psyche: 1
Intelligence: 0
Wisdom: 0
Charisma: 0
Luck: -1
Fate: 1

Alignment:
Lawful good

Faction:
Religious (Janous, Crone, Ulatek and Sin Ashari)

Appearance: See picture.
Leather straps on the back against the armor to "sheathe"(fasten) the sword.
Rough and thickboned, otherwise general Lare appearance.

Personality:
In one word: Sturdy. Calm in most situations and friendly. Values respect and as such unfounded disrespect is frowned upon. Believes in the light and the stories of old, the stories of his people.

Equipment: See picture.
Standard under-armor-wear-thingies such as tunic and wool padding etc.
Hooded cloak that's large enough to fit over the armor and sword when sheathed.

Items:
Journal, ink + feather pen. A pendant with the symbols of Janous, Crone, Ulatek and the Ashari respectively intertwined. (Janous embracing a diamond-like shape with Crone at the top, Ashari in the middle and Ulatek at the bottom). Attire for casual wear.
Tools and reagents for armor and weapon maintenance. (Clean, sharpen, minor repairs etc.)

Abilities: Blacksmith

Skills/Spells:
Class:
Stonestance (main style): Immobile style which boosts defense(parry) and counter attacks.
Windstance (sub style): Sweeping style which is good vs multiple enemies, boosts attack.
Smokestance (minor): Flowing style which relies on remaining in motion boosting dodge and speed.
Blessing - A short prayer to Sin Ashari or any god embuing you with power. (Buff)
Sin Ashari prayer:
Holy Blade - Infuse your weapon with holy power increasing the damage done by 1d4 as holy.
Depending on vulnerability take ½ or x2 holy dmg
- or -
Heal- heal a character for 2 * own character level.

Racial:
Darkvision (minor)
Magic resistance (minor)

Background:
Phae'ox is no stranger to battle. Nicknamed "the Rook" after both personality and combat technique: standing his ground unyielding on the battlefield, a pillar standing steadfast without wavering. He belongs to the Stone Wardens, one of many orders of which one trains to become a knight. Each order focuses on different teachings and swordstyles. He was once a brilliant knight but was called by the Ashari to lay down arms and prepare. Years went by and for what he still doesn't know.
After having a recurring dream Phae'ox finally takes up his sword once again. Hearing that the grand coronation is taking place with all the races gathering in one place, he sets out on a quest to find some answers.

Other information: Gets along well with animals due to his calm and respectful nature.
Hidden 9 yrs ago 9 yrs ago Post by MadMeatBall
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MadMeatBall

Member Seen 5 yrs ago

Name: Gorim Dace
Race: Dwarf
Age: 137
Gender: Male
Class: Thief

Strength: 2
Dexterity: 1
Endurance: -1
Psyche: 0
Intelligence: 2
Wisdom: 0
Charisma: 3
Lucky: 5
Fate: 1

Alignment: Chaotic Neutral
Values: He acts in accordance to his self-interest and puts himself before others.
Personality: Gorim likes to take risks and strongly believes in "High risk, high reward" because strangely, lady lucky often favors him.

Appearance/Equipment: Light brown hair with a single braid that stretches down to Gorim’s shoulders, short and rough beard (for a dwarf) with lots of small braids with metal beads in the end. Robust built which dwarfs usually are and his left knee is just a bit weaker so you can notice a slight limping when he walks.
He wears a long brown coat and equipped with padded leather underneath, a crossbow on his back and quiver with bolts is on his left leg, a dagger in his right boot and also a shoulder bag that contains a small reparations kit for the crossbow, a dagger, set of cards, small pouch with few coins in it and two dices.

Abilities: Dark vision – Dwarves have naturally a greater dark vison (major).
Poison resist – Dwarves have an immune system that fights poison.
Crossbow – Gorim is greatly proficient with crossbows.
Sleight of hand – Years of gambling Gorim have practice different hand techniques to increase his "chances" to win.
Higher education - Growing up as a noble have granted Gorim a higher education which enables him to read runic and gives Gorim increased proficiency in intelligence-based rolls.

Spells/Skills: Quickdraw - Gorim can quicky draw his range weapon and shot first, no matter frend or foes initiative at the beginning of a fight. Gaining slight increase to accuracy while Quickdrawing.

Background: Gorim is a descent from house Dace, third son to Lord Rombus Dace and Lady Margret Dace. He lived a privileged life growing up as a noble, Gorim understood that his family was respected amongst the other nobles of Dulrum. While not bothering themselves false honor and pride in their family heritage, the Dace family have made their name through their pure business skills and their excellent knights.

The family’s reputation created a strict environment for Gorim and his two brothers Angor and Bhelen, didn’t make thing easier for him. All the decadence of house Dace have always been specialized in at least one weapon of sorts, so Gorim early on picked up the crossbow as it’s easy to use while keeping a distance. “Why risk your life when others are willing to do it?” As spoiled as Gorim was he have been gambling since young. Over the years he have been gambling away more and more from the family treasures, resulting him being shunned by the rest of his family and this continued until Lord Dace couldn’t take Gorims behavior anymore and denounce his entitlement. After being cut off from his family Gorm have been having big troubles with loan sharks and now trying to make some coins.
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