For the time being consider this a placeholder as I flesh out the meat behind this idea. Until I throw up an OOC I welcome community feedback.
▐ CONCEPT ▐ Set in a far future fantasy setting (Currently being fleshed out) the diverse cast of characters players will bring to the table share a distinct quirk: For all intents and purposes they are currently the same entity. A curse that begs to be clarified.
♦ Within a reality running parallel to that which the roleplay takes place you robbed, raided or otherwise thieved a particular ring from its rightful sanctum. Though the how, who and where of it change the consequences are uniform: You are now here.
♦ Having placed the ring on your finger you now are now trapped within the 'true' ring (alongside the other roleplayers), anchored to a reality in which the story will unfold.
♦ Each character physically manifests for the duration of their post (and no longer) displacing the previous character back into the ring. This presents itself as a tug of war between the wills of the cast. Post often and it's assumed you're simply better at manifesting than the others. With the one caveat that there is to be no double-posting players may be as active or inactive as they wish. Though the story will never 'wait' for slower players they're always welcome to contribute. This also allows for the RP to constantly be accepting as new victims fall prey to the curse.
♦ The world reacts to you as if you are (and always have been) the currently manifested individual. For instance, let's say a typical bruiser intimidates someone--then morphs into a petite seductress mid conversation. They'll -remember- being deathly afraid of you. They remember anything they witnessed 'you' do and how they felt about it; inserting the new you into those memories. This can lead to interesting developments.
♦ Injuries sustained while manifested are solely the burden of the effected party and persist between manifestations. So, for example, someone was shot; that wound would be there waiting for them the next time they took control. As such death through disease, advanced age and trauma are still inescapable.
♦ When not manifested characters can see and hear the world as if they were the observer. Though they can't experience it through any other senses.
♦ When not manifested characters can communicate vocally to whomever is, though not to each other. If the manifested individual wants to reply they have to do so out loud.
♦ Even if someone has never met your particular character they'll recognize them by association if they've had dealings with any previous manifestation. This even applies to photographs and composite sketches; they could look at a picture of a man and recognize it as the woman now manifested for example.
Utilizing the ever expanding array of skillsets each new arrival brings to the table the titular Mr./Ms. 'Milieu' had amassed such wealth, influence and infamy over their indeterminately long career as to be considered either the efforts of a larger organization or outright myth. Presently the latter gathers clout, months after 'your' murder.
Having been expertly assassinated the new arrivals inherit both Milieu's legacy and adversary, simultaneously deprived of any whom could identify the would-be (or in this case has-been) culprit. Forced into a world of criminal intrigue where each supposed ally could be their undoing players must ferret out their foe if they are to have any hope of survival.
▇▇▇
▐ CONCEPT ▐ Set in a far future fantasy setting (Currently being fleshed out) the diverse cast of characters players will bring to the table share a distinct quirk: For all intents and purposes they are currently the same entity. A curse that begs to be clarified.
♦ Within a reality running parallel to that which the roleplay takes place you robbed, raided or otherwise thieved a particular ring from its rightful sanctum. Though the how, who and where of it change the consequences are uniform: You are now here.
♦ Having placed the ring on your finger you now are now trapped within the 'true' ring (alongside the other roleplayers), anchored to a reality in which the story will unfold.
♦ Each character physically manifests for the duration of their post (and no longer) displacing the previous character back into the ring. This presents itself as a tug of war between the wills of the cast. Post often and it's assumed you're simply better at manifesting than the others. With the one caveat that there is to be no double-posting players may be as active or inactive as they wish. Though the story will never 'wait' for slower players they're always welcome to contribute. This also allows for the RP to constantly be accepting as new victims fall prey to the curse.
♦ The world reacts to you as if you are (and always have been) the currently manifested individual. For instance, let's say a typical bruiser intimidates someone--then morphs into a petite seductress mid conversation. They'll -remember- being deathly afraid of you. They remember anything they witnessed 'you' do and how they felt about it; inserting the new you into those memories. This can lead to interesting developments.
♦ Injuries sustained while manifested are solely the burden of the effected party and persist between manifestations. So, for example, someone was shot; that wound would be there waiting for them the next time they took control. As such death through disease, advanced age and trauma are still inescapable.
♦ When not manifested characters can see and hear the world as if they were the observer. Though they can't experience it through any other senses.
♦ When not manifested characters can communicate vocally to whomever is, though not to each other. If the manifested individual wants to reply they have to do so out loud.
♦ Even if someone has never met your particular character they'll recognize them by association if they've had dealings with any previous manifestation. This even applies to photographs and composite sketches; they could look at a picture of a man and recognize it as the woman now manifested for example.
▇▇▇
Utilizing the ever expanding array of skillsets each new arrival brings to the table the titular Mr./Ms. 'Milieu' had amassed such wealth, influence and infamy over their indeterminately long career as to be considered either the efforts of a larger organization or outright myth. Presently the latter gathers clout, months after 'your' murder.
Having been expertly assassinated the new arrivals inherit both Milieu's legacy and adversary, simultaneously deprived of any whom could identify the would-be (or in this case has-been) culprit. Forced into a world of criminal intrigue where each supposed ally could be their undoing players must ferret out their foe if they are to have any hope of survival.