Hunting Knife - A knife Malkai stole from a hunter, good for skinning animals, gutting his enemies, and cutting his steak. Malkai is pretty good at throwing it too, though he only does this in emergencies or for tricks.
Battle Axe - Malkai's ancestral axe. Small enough to hold with one arm but big enough to cleave a main right through his chainmail, Malkai's axe is truly a barbaric weapon.
Short bow - Another weapon stolen from a hunter, though it's said that this arrow is a specially designed one from the Kharnate: It has the strength of a longbow but compact, best for horse-back archery. Malkai has some experience with the weapon as a hunting tool, though he's recently used up all his arrows trying to kill his recent catch.
Butchered Deer - Ever pragmatic, Malkai has recently killed and butchered a deer for his own use. The meat he's obviously saved and salted to feed himself and pup, and has a total of ten pounds of the stuff on him. He also has some bones and antlers bundled up. He isn't entirely sure what he can use them for, though he figures he could turn them into arrowheads when he has a chance.
Water skin - Made from a Deer's stomach, this leathery bag can hold up to a quart of liquid, typically river water though Malkai has used it as a wineskin before.
Bear fangs (17) - While he's aware that Valeton has an actual currency, Malkai has found that he could trade the teeth of various beasts for bartering, at least with certain tribals in the Shadowed Vale. Bear teeth in particular seem to be quite valued by most, and Malkai was fortunate enough to find an already dead one not too long ago. If nothing else, once he can find himself some string he could make a badass necklace out of the teeth.
Coin Purse - Separate from his the pouch that holds his bear teeth is a purse that actually holds some money. It's mostly silver piece, but he does have some gold for more expensive purchases, though not enough to give him anything more than a weeks stay at a decent inn. Most of the coins are dirty and rusted.
Armor - A spiky metal helmet, hide pauldrons, fur kilt, and thick fur boots are what Malkai has for armor. While certainly not as protective as conventional metal mail or nowhere near as useful as actual plate armor, what little it does protect gives Malkai the ability to shrug off glancing blows, and it makes him look intimidating.
Hunting dog (
Pup) - Despite his name, Pup is actually quite large now. He would stand at Malkai's height if he was on his hind legs, and is waist high on all fours. Pup is quite intelligent compared to other dogs, and he's capable of preforming quite a few complicated tricks and seems to understand what people are saying. Malkai likes to say that Pup "Is smart enough to speak, but wise enough to stay quiet". Has a knack for smelling creatures of the night, particularly animal-like monsters such as werewolves or trolls. He's painted with kaddis, a special war paint that allows Pup to be able to smell out Malkai even if they are both covered in blood and gore.
Tent and Bedroll - Made from the tanned hides of various animals, the tent is a large tarp that can be folded into a compact square, and the bedroll is a thicker thing of fur and skins which can be rolled up. Clever use of rope and sticks can allow Malkai to make the ten large enough to cover up to at least two people, typically himself and Pup.
Lantern - Helps Malkai see in the dark. Can be fueled with either oils or wood, though currently it has half a container of oil. Attached to the lantern is some flint and steel, which he uses to light the lantern and anything else that needs to be on fire.
Fermented Mushrooms (3) - Shrooms which Malkai typically eats in the midst of battle. While he doesn't know what they're called, he does know what they do: When consumed they increase his pain threshold, allowing him to ignore pain that would otherwise make most men crying for death. The harm he suffers won't affect his performance beyond literally dismemberment, though he'll be in a world of pain once he recovers.
Travel Sack - What everything is being carried in. A sturdy leather bag that holds most of Malkai's things, with extra pockets on the outside to easy access to small objects and straps to secure larger ones.