Yeah yeah yeah, I posted this a while ago in the interest checks... Of course, I didn't get the required amount of players to start (which was then four, I had three completed sheets, a WIP and two that were coming [and still are D:]), so I just abandoned it... But here it is again, in the regular section instead of interest checks, and hopefully more people will sign up this time!
In the year 2077, the world could no longer withstand the constant conflict of the nations, and as such the world ended in a fiery war of nuclear weapons that only lasted two hours. It was during this time that the Brotherhood of Steel was founded, and during their early days they spread north to the Pacific Wasteland, formerly part of the Northwest Commonwealth and much earlier known as Oregon, hoping to find Vaults and hopefully no one there, if not no one that will want to force them out. But they got the Outcasts, a group of well-armed raiders that don't take kindly to boys in power armor who want to take their land...
For years the Brotherhood and the Outcasts fought, resulting in many casualties and the loss of Brotherhood power in the Pacific Wasteland. Unable to fight off the Outcasts alone, the Pacific chapter of the Brotherhood recruited some of the locals and supplied them with armor and guns... Only for most the recruits to betray the Brotherhood and abandon them, taking the armor and guns with them. Most of the recruits that abandoned the Brotherhood established mafia families in Portland, a hive of villainy, such as the Parsons, the Cultons, the Cassones, and the Finizos. The rest came together as the Highwaymen, who believed in law and order and enforcing it in a way similar to that of the pre-war police, rather than the Brotherhood's idea of being tech-hoarding isolationists who kept to themselves.
Now, the year is 2140, twenty-one years before a hero known as the Vault Dweller stopped the Master and paved the way for the New California Republic. One fateful night, November 19th to be exact, the door of Vault 49 opened and the residents set out. Some vault dwellers, however, didn't seem to hear the screech of the door... That's you. And that is where our story begins: on a lazy morning that will shape the fate of the Pacific Wasteland, as well as that of the Pacific chapter of the Brotherhood of Steel, the Outcasts, the Highwaymen and the various mafia families of Portland...
I guess some things just never change.
READ: Once three people have signed up and have been accepted, I'll post the intro in the IC. There's only six spots, and it's first come first serve, so act fast (if you post a WIP your reservation becomes invalid after three days, unless you have a good reason. Come on, guys, there isn't that many requirements to begin with)! Once they're gone, they're gone for good!
If you want to be a Co-GM, then I'll send you plans via PM. Going against these plans or abusing your power will result in me stripping you of your powers. First come first serve.
Something of note: if you reach 500 rads and mutate, there's no going back. Certain penalties and benefits apply for whatever you mutate into, the two mutations being Super Mutants for players with a Strength and Endurance that combines for fourteen or more (meaning both have to be at least seven) or ghouls for players below that requirement. For ghouls, it means Charisma and Luck are lowered to 1 permanently (using the Intense Training or Almost Perfect perk when leveling up can't raise them), but you're resistant to radiation and your Perception is raised by 2 permanently. For super mutants, Intelligence is lowered to 1 (can be raised) and EVERYONE except for fellow mutants and a few humans will attack you, but your Strength and Endurance is raised to 10 permanently.
Lastly, as with all my RPs few-liners (which I classify as anymore than 2 sentences in a post) are allowed and one-liners will be allowed if your schedule gets to be hectic (I.E. you can't post and or be on as often).
In the year 2077, the world could no longer withstand the constant conflict of the nations, and as such the world ended in a fiery war of nuclear weapons that only lasted two hours. It was during this time that the Brotherhood of Steel was founded, and during their early days they spread north to the Pacific Wasteland, formerly part of the Northwest Commonwealth and much earlier known as Oregon, hoping to find Vaults and hopefully no one there, if not no one that will want to force them out. But they got the Outcasts, a group of well-armed raiders that don't take kindly to boys in power armor who want to take their land...
For years the Brotherhood and the Outcasts fought, resulting in many casualties and the loss of Brotherhood power in the Pacific Wasteland. Unable to fight off the Outcasts alone, the Pacific chapter of the Brotherhood recruited some of the locals and supplied them with armor and guns... Only for most the recruits to betray the Brotherhood and abandon them, taking the armor and guns with them. Most of the recruits that abandoned the Brotherhood established mafia families in Portland, a hive of villainy, such as the Parsons, the Cultons, the Cassones, and the Finizos. The rest came together as the Highwaymen, who believed in law and order and enforcing it in a way similar to that of the pre-war police, rather than the Brotherhood's idea of being tech-hoarding isolationists who kept to themselves.
Now, the year is 2140, twenty-one years before a hero known as the Vault Dweller stopped the Master and paved the way for the New California Republic. One fateful night, November 19th to be exact, the door of Vault 49 opened and the residents set out. Some vault dwellers, however, didn't seem to hear the screech of the door... That's you. And that is where our story begins: on a lazy morning that will shape the fate of the Pacific Wasteland, as well as that of the Pacific chapter of the Brotherhood of Steel, the Outcasts, the Highwaymen and the various mafia families of Portland...
I guess some things just never change.
READ: Once three people have signed up and have been accepted, I'll post the intro in the IC. There's only six spots, and it's first come first serve, so act fast (if you post a WIP your reservation becomes invalid after three days, unless you have a good reason. Come on, guys, there isn't that many requirements to begin with)! Once they're gone, they're gone for good!
If you want to be a Co-GM, then I'll send you plans via PM. Going against these plans or abusing your power will result in me stripping you of your powers. First come first serve.
Something of note: if you reach 500 rads and mutate, there's no going back. Certain penalties and benefits apply for whatever you mutate into, the two mutations being Super Mutants for players with a Strength and Endurance that combines for fourteen or more (meaning both have to be at least seven) or ghouls for players below that requirement. For ghouls, it means Charisma and Luck are lowered to 1 permanently (using the Intense Training or Almost Perfect perk when leveling up can't raise them), but you're resistant to radiation and your Perception is raised by 2 permanently. For super mutants, Intelligence is lowered to 1 (can be raised) and EVERYONE except for fellow mutants and a few humans will attack you, but your Strength and Endurance is raised to 10 permanently.
Lastly, as with all my RPs few-liners (which I classify as anymore than 2 sentences in a post) are allowed and one-liners will be allowed if your schedule gets to be hectic (I.E. you can't post and or be on as often).