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Mercenaries
Sellswords, Bandits & Brigands in a world of fantasy and political intrigue.
Inspired by Game of Thrones, FFtactics, D&D and this. (Sort of).
Mercenaries is a turnbased RPG where you control a company of hired mercenaries seeking to gain gold, power & glory. Not even specifically in that order. Essentially you manage the group, hiring, accepting contracts, leveling your characters and exploring the world. You have a real opportunity to shape the politics of the realm and could become very powerful indeed.
Each company is led by a Commander. It's sort of your avatar in this world. You can level and specialize your Commander with more options that your average mercenary recruit. Maybe your a Praedish pirate, sick of the harsh life at sea, you've come to the Capital to become a legitimate business. Maybe you and your men (and women!) are veterans of the Typhere Rebellion and wish to make more lucrative use of your skills. Maybe you are a disgraced knight from the Relnish Heartland, bitter and full of vengeance. Whatever concept you wish to build your company of mercenaries from is OK with me. At the core of the game is strategy and management-but I really encourage RPing between turns. It makes the world more vibrant and me more likely to not set myself on fire updating turns.
Yup. Turn-based strategy with a mix of RPing in between. Don't worry most of the math is basic addition. You will be in charge of your mercenary company ledger which contains a record of who your commander is, your main HQ and your company roster. Each update will bring new opportunities to carry out jobs, follow leads, explore, build reputation and reknown and interact with other companies (yup, PvP). You basically tell me what you want to do, I synthesize that info with what's going on in the world and give a report every week (or two).
They're not frequent, but here are some questions you might have.
How much time do I need to spend on this?
As a player, you probably need 2-3 hours per week to keep up with RP posts & company ledger.
How many players are you taking?
I would like to sign on 4 players to start and add another 2-4 once everyone is comfortable with the way the game works (including me).
How often will updates appear and how long in game time is that?
I don't want to have to update 8 different ledgers each week. That's why I'm not sure yet if updates will be weekly or every other week. Each update will advance the realm about 3 months.
Great. When does this start?
When we have enough players and I've finished the main information dump thread. Stay tuned.
I have other questions..
Please ask in the Interest Check thread.
How much time do I need to spend on this?
As a player, you probably need 2-3 hours per week to keep up with RP posts & company ledger.
How many players are you taking?
I would like to sign on 4 players to start and add another 2-4 once everyone is comfortable with the way the game works (including me).
How often will updates appear and how long in game time is that?
I don't want to have to update 8 different ledgers each week. That's why I'm not sure yet if updates will be weekly or every other week. Each update will advance the realm about 3 months.
Great. When does this start?
When we have enough players and I've finished the main information dump thread. Stay tuned.
I have other questions..
Please ask in the Interest Check thread.
The world of Mundus is divided into a few distinct geographical locations. The continent to the West is home to the older Human Kingdoms. Dark forests and steep mountains dotted with stony keeps and ruins. A few elvish and dwarven colonies exist and orcish raiders plunder the southern crossings. The continent to the East is more diverse. The great plains in the far east are home to raiding parties of tribal horseman. They fight endlessly with hordes of orcs and ogres. The wealthy and modern kingdoms on the coast are home to Elvish Citadels, and 'Free' human cities. Trade is good despite the lurking pirates of the island countries to the south, the much reviled Praedish. Opportunity abounds for men and women with a keen sense of business and the talent and bravery required.
Map under construction. Some names will change and I will *attempt* to get a higher res quality. For now, right+click and open pic in a new tab then zoom. I'm stuck with MSpaint so you are too!
Core Assumptions
- Conflict Arises
Peace, when it comes is welcomed. But the fool expects it to last. The Great Old Wars are long over, but small scale skirmishes between minor lords and factions are common place. Pirates patrol the coasts, disrupting trade. Raiding parties of orcs and nomadic tribes plague the settled kingdoms. Elvish seneschal's manipulate and plot. The common man labors on a suffers, hoping for heroes to appear. - Opportunity for the Bold
With all the conflict, dangerous trade routes, and political masterminding, opportunity for men-at-arms is abundant. Companies of hired swords and wizards have begun appearing across the land. Some companies are loyal to single royal houses. Others follow the gold. Some stick to small scale conflict on land, others head to sea to protect trade convoys. Still others explore vast stretches of wilderness searching for fabled ruins and artifacts. There is money to be made, power to be gained. - Magic is Commonplace
Long ago, magic was much, much more powerful and mysterious. Sorcery was a closely guarded secret in that era. The most powerful sorcerers are thought to have killed each other off during the Great Old Wars, and with them, the powerful spells. Now sorcery is common-mundane even, but not to be underestimated in battle. Great Wizards still roam the land and bend the ear of powerful kings. Adepts and apprentices seek out sponsors and companies, hoping to gain skill and power. - Something Lurks Beneath
The age of the world is far underestimated. Civilizations have risen and fallen. Races of beings have appeared and disappeared leaving their mark on the land. Ruins and dungeons are scattered across the world, waiting for someone brave enough to seek them out and uncover the secrets contained within.
Here is an example Company Ledger. You will maintain something like this for the RP. Note that some things may change as I finalize the system.
Company Name: Kill Clan Five
Player Name: Polybius
HQ Location: Hogrum Castle
Commander Name: Killer Dave
Reputation: Fufilling contracts, killing bandits and otherwise being a badass increase reputation. This leads to better opportunities for jobs, info and contacts.
Local: X
Kingdom: X
Bandits: X
Gold: 200g Your money. Use this to recruit new mercenaries, buy equipment or bases and boats
Company Inventory: A list of your companies items
1 Healing Potion
2 Potions of Strength
1 Longboat
Mercenaries: Includes character name, class,stats and level.
Specialists: Specialists are non-combatant support troops like healers and scouts
Company Name: Kill Clan Five
Player Name: Polybius
HQ Location: Hogrum Castle
Commander Name: Killer Dave
Reputation: Fufilling contracts, killing bandits and otherwise being a badass increase reputation. This leads to better opportunities for jobs, info and contacts.
Local: X
Kingdom: X
Bandits: X
Gold: 200g Your money. Use this to recruit new mercenaries, buy equipment or bases and boats
Company Inventory: A list of your companies items
1 Healing Potion
2 Potions of Strength
1 Longboat
Mercenaries: Includes character name, class,stats and level.
- John Fahque, Footman, Lvl 1
- Jim Blob, Soldier Lvl 2
- Arturo the Mad, Soldier Lvl 2
- Pris, Adept, Lvl 1
- Deckard, Adept Lvl 2
- Blackbarn, Thief Lvl 3
Specialists: Specialists are non-combatant support troops like healers and scouts
- Yaeger Meister, Healer
Thanks for taking a look! Ask any questions you may have or express interest here in the IC thread. This sort of RP takes a little while to get up and running but I think it will be a fun and rewarding game for everyone involved.