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Name: Norvandell Lozenges

Gender: Male

Age: 63

Race: Devil

Height: 6' 1"

Weight: 128 lbs

Backstory: Born at the lowest of the low on the streets, Norvandell fought his entire life to survive. Fortunately for him, he succeeded. He learned how to fight, how to steal, etc. After he grew up, he joined the military, where he was put through conditions similar to how he lived his childhood, but also quite different from his childhood. Nevertheless, he persevered, and quickly adapted to be at the top of everyone else, eventually achieving the rank of Captain. He and his comrades were then given a mission to slay the monstrous demon Lambdir, working with three other squads to take it down.

It was a long and hard-fought battle, but Lambdir was finally defeated, though at a great cost of most of his comrades. Taking his spoils of war, Norvandell took them to a certain blacksmith connection of his, who began to work on creating a powerful weapon from it. It took 7 long years, but it was finally complete, and Norvandell retired from the army soon after. Since then, he's made a name for himself as one of the best mercenaries and fighters in his area.

Abilities:

-Flight: He's got wings, so of course he can fly, and is quite skilled at that. He can easily maneuver in the air to dodge attacks, or just to show off. His wings don't seem to flap or show any other sign that they actually do anything, though, but damaging them will affect Norvandell's flying capabilities.

-Physical capabilities: Being a devil, Norvandell possesses strength, speed, and endurance superior to that of a regular human's. He can only lift a ton easily, 3 with effort, but his endurance and speed are far better. He is capable of moving up to 80 mph, 140 if he flies, and he can sustain such speeds for about a few hours before he shows signs of weariness.

-Battle Hardened: having fought his way through life ever since childhood, he possesses a strong will and trained instincts that is necessary to win fights and survive battles.

-Feast: By drinking blood and/or eating flesh, Norvandell rapidly regenerates his wounds and gains a surge of energy, fit for round 2 of a fight. How much is healed depends on how much is consumed, of course.

-Demonfire and Pyrokinesis: Norvandell is quite adept at summoning and controlling flames, whether at a short distance, or in his hands. Either he summons a thin wall or short pillar, or he launches fireballs or streams of fire from his right hand. He is particularly adept at summoning his demonfire. His demonfire is black and green in color, and harder to extinguish than regular human fire, even through the use of water or lack of oxygen. Naturally, Norvandell is also extremely resistant, if not immune, to the extreme temperatures of fire.

Equipment:

-Claw of Labmihr: a blade created from a claw of the demon Labmihr, attached to a device made of a very durable yet very light metal. Due to the unique properties of the materials used, it took 7 years to finish the creation of this weapon. However, it is highly durable, and can cut through many substances as if cutting through paper. It also has the ability to absorb kinetic energy from an opponent's blows as well as magical attacks, and convert that into energy, which Norvandell can use to increase his own speed and strength. If he attempts to take in too much energy, however, his body will become much stronger, but will also be heavily taxed once the effect wears off, becoming weaker than even the average human.

However, both the Claw and Norvandell cannot absorb an infinite amount of energy, and the Claw is capable of releasing energy obtained through heat and demonfire. The way the weapon is designed, however, also allows Norvandell to take advantage of said demonfire, as the flames only engulf the blade. Multiple mid-tier attacks (usually around 5-6) will fill up the blade quickly, and it seems as though there is a limit as to how much energy can be stored within the weapon. Once that limit is reached, the blade will cease to absorb energy until the blade is empty.

-Blood Flask: a flask containing blood. The flask is enchanted to keep the blood fresh and tasty, so Norvandell receives the fullest effects upon consumption. The flask is also treated to endure various kinds of stress, so as to not lose any of that precious blood. Placed in a pocket above his heart, it makes for a good backup "armor" of sorts. Contains one swig, but it's enough to help him heal up to one life-threatening injury.

-Knife: A simple, razor sharp knife. It is thin and about 4 inches long. Meant to be used as a back-up weapon, or even just a tool for various purposes such as lockpicking.
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Name: Hector Aristaios

Gender: Male

Age: 63

Race: Human

Height: 5' 8"

Weight: 128 lbs

Fighting Style: Due to the size of his blade and the weight of his armor, he tends to stay mostly in one spot, mainly defending and waiting for an opening to deliver a powerful strike.

Abilities:

-Sword Mastery: Hector is a powerful adversary, having been trained in
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Name: Duncan Rust

Age: 23

Country of Origin: Atlas

Family: Nobody of importance (Father, Mother, younger brother).

Relationships: Michelle Kine (best friend since childhood), Daniel Dalton (other best friend), Lilith Kennway (Huntress instructor at Atlas).

Affiliations: N/A

Appearance: This guy.

Broad Personality: Duncan has a "half full glass" personality. He's always willing to see the best side of life whoever he can, even when things don't exactly go according to plan. Duncan is quite talkative, and isn't afraid to speak his mind, although he may not always sugarcoat his words. Duncan is also quite ambitious, and willing to believe he can overcome any challenge as long as he put his mind to it. Duncan is rather intelligent, having spent much of his life studying various subjects, particularly those on robotics and medicine.

Ethics: Duncan has a strong sense of justice. He can't refuse a cry of help, and will go to great lengths to ensure that cry is answered.

Goals/Aspirations: To prove to the world that anyone can do anything.

History: Duncan was a fairly normal kid, apart from being in a family that was a bit well-off compared to usual families. One day, Duncan was in an accident, resulting in the loss of his right arm. His family made sure Grayson was well accommodated for even with his disability. Of course, Duncan was glad for the support, but also annoyed that he needed it. So, Duncan got to work studying up, learning how to create his own robotic arm. With all the technological support, it was only a matter of time until Grayson succeeded.

That success did come to pass, though not for a few years. Eventually, though, Duncan managed to get his prototype arm made and attached. It was rather heavy and unwieldy, but it was working. Duncan continued his work, and made an arm that proved to be much lighter and easier to control. With that arm, though, Duncan saw potential. Potential to become something of value, but where? Grayson searched for that answer, then came across it as Michelle and Daniel went on their paths: the path to become Hunters.

Duncan quickly learned that it was not easy to simply become a Hunter, but Duncan prevailed. He was quickly noticed as a hard worker, both in physical and intellectual classes, and was transferred to Vale, where he entered Signal Academy, then transferred again to Beacon, where he passed with flying colors.

Non-Combat Skills/Interests:

Combat Style: Using his Mr. Invincible, he will usually remain a safe distance away while he fires his rocket launcher, then use its shield form to move safely as he reloads.

Strengths:

Weaknesses:
-Fragile: he's not the most durable Hunter out there. If it wasn't for his aura and his weapons protecting him, he probably wouldn't have survived a few close calls in his time.

Semblance:

Weapons:
-Mr. Invincible: a rocket launcher/shield hybrid weapon. The rocket launcher is rather small, allowing for one to wield it with only one hand. It holds a maximum of 3 shots, each one capable of locking on to a target. The shield is rectangular in shape, 5 ft. x 2 1/2 ft.
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Name: Leander Xenovia

Age: Unknown

Gender: Male (?)

Race: Sapient Undead (Originally Human)

Class: Mage

Appearance: Leander's skin is pale blue, and his eyes are bright blue. He hides the fact that he is undead by wearing a long dark-blue robe with a hood, as well as black gloves and boots. He also carries a long metal staff with a sky-blue colored gem on the end.

Personality: Everything Leander does is purely out of his own interest. That being said, you could trust this guy as far as you could throw him. However, he is still a scholar at heart, even after his death, so he takes it upon himself to learn much of the world. Also, considering he has no fear of death, he makes as much out of his life existence as possible. He also tries not to form attachments with other living beings, seeing how most people wouldn't trust an undead creature anyway.

Brief Backstory: A necromancer made the foolish mistake of raising his soul to gather Leander's knowledge. While the necromancer made precautions in case of threat, Leander managed to find a flaw in the necromancer's defenses and set himself free after killing the one who raised him. Since then, he made his goal in his new existence to learn about the world by becoming a wanderer.

Equipment: -A long metal staff, engraved with runes on every inch of its length and holding a sky-blue colored crystal on the end. Allows him to quickcast his mid-tier spells with only 1-3 words, depending on the complexity of the spell.
-A long blue robe, along with black gloves and boots, to help hide the fact that he is an undead creature.
-A pack for storing books and currency.

Abilities: Leander really focuses on one element in magic: water. Well, mostly ice, but technically water. His signature moves involve firing a bolt of ice (Frostbolt), firing a short-range continuous blast of super-chilled air and snow to slow down enemies (Cone of Cold), and creating a magical construct out of water to aid him in fighting (Water Elemental). Needless to say, even he can't keep it up forever, and will run out of mana quickly if kept in an extended fight.
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Height: 5' 2"

Weight: 120 lbs

Hair Color: Brown

Eye Color: Brown

Name: Michelle Kine

Age: 13

History: Michelle was born and raised by her mother and father, both of whom were successful in academics and DGO, her father being an electric Mage and her mother being a Berserker. As a result, Michelle was often compared to her two parents, and was expected to be just as successful as they were. Michelle tried not to let it bother her, though, and only wanted to enjoy herself. Her parents also approved of her trying to be herself, as they didn't like the comparisons either, and wanted Michelle to make her own mark in life. As time passed, Michelle grew, and was finally old enough to dive into Deep Ground. From there, she set forth trying to make her own name within the community, using her own strength and willpower. However, it didn't hurt that she took a few traits and qualities of her parents'. She is their child, after all.

Personality: Michelle is quite a happy and outgoing person. She gets along well with others, and often acts in an innocent and cheerful manner. Of course, Michelle isn't really as innocent and pure as her initial first impression would give. She is capable of swearing like a sailor, and takes great pleasure in doing so (in private when only friends are allowed to hear). She is also loyal to friends, and does her best to make sure she never lets down her friends.


Avatar Class: Warrior (Berserker)

Avatar Title: Static Flash

Avatar Level (Initial): 3

Avatar Guild: Scarlet Harleys

Avatar Abilities:
-Shukuchi (Passive): increases max movement speed by 50% x current level.
-Smash Slash: strike an enemy(ies) with a powerful swing, dealing 200% max damage. Cooldown: 8 seconds.
-Shocking Fury (Passive): Upon reaching 50% hp, attack speed increases by 50%. In addition, electric damage (10% max damage) is dealt upon successful contact with an enemy (continuous electric damage of 10% max damage is applied, lasting for 3 seconds. Timer is reset upon more successful contacts).

Avatar Feats:
-Furious Blows: Increase attack speed by 10%.

Other:
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Name: Michelle Kine

Age: 16

Gender: Female


Personality: Michelle is the type of person who's usually calm, cold, and calculating (one might call this "pragmatic") in everyday situations. In Duels, however, she reveals more emotions such as excitement and frustration.

History: Michelle used to frequent local card shops, entering their mini tournaments and usually placing at least first or second place. However, as time dragged on, Michelle grew bored. Her opponents didn't really offer much of a challenge. She desired a strong opponent to Duel against. When she found out about the Duel Academy, though, she thought it sounded interesting. Perhaps it could offer her a challenge.

Favorite Card/Archetype or theme: Whatever is most powerful at the moment

Chosen Structure Deck: Surge of Radiance

Chosen Pack: Duelist Genesis


Collection:

Points: 0
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"Nice to meet you."

Name: Megumi Takaki

Nicknames/Titles: None

Age: 15

Gender: Female

Race: Human

Sexuality: Heterosexual

Magic:
-Prima: Earth, Water
Simple manipulation of the two elements. Molding its shape, making it levitate in the air, firing it at enemies, etc.

-Sanctus: Elementals
Megumi places spirits within the elements she manipulates or has manipulated, creating a simple yet powerful being that either acts as her shield or companion to fight alongside.

Strengths: -An elemental is quite resistant to physical attacks, particularly those created from water.
-Both Megumi and the elemental can alter its form at will, giving it a wide variety of combat capabilities, whether offensive or defensive.

Weaknesses: -Despite being resistant to physical attacks, the elementals themselves only possess the durability of the material it was created from and can be destroyed quite easily by certain magical means.
-The larger and more complex an elemental is, the more mana it takes to control it, and vice versa.
-Megumi is usually only able to create and control at most 2 basic elementals. Any more and Megumi will quickly run out of mana.

Catalyst: -Wand: A hand-me-down from Megumi's family. Has no magical properties, and is nothing more than a decorated stick.
-Stylus: A simple plastic pen-like stick that is commonly used on touchscreens. Nothing all that special about it, and is mainly used as a back-up.

Other Skills: -Book smart: Megumi is remarkably intelligent, being able to excel in her academic work, though not without effort on her part.

Inventory: -Wand (catalyst).
-Stylus (catalyst).
-Cell phone (touchscreen, of course).
-Basic school materials (notebooks, pens, pencils, etc).
-Backpack (gotta hold all this crap somewhere).

Familiar: None

Personality: At first impression, Megumi seems to be rather emotionless. Her face seems to never change expression and she speaks with a somewhat monotone voice. However, underneath that emotionless exterior is really just a shy girl who wants friends, but doesn't really know how to interact with people. She won't say much, but you can bet that whatever she says will probably be important. To her, at least.

Backstory: Megumi was born to human parents who had a very high standard for her to follow. Megumi had always done her best to ensure that she had exemplary grades, and her parents were proud of her for that. Despite that, though, it wasn't enough for them. Rarely did Megumi have any time for herself. Even on occasions when her classmates invited her, she politely refused. Most of her time was spent studying, both about academics and about magic. Indeed, both her parents could wield magic, so of course they expected their child to be able to as well.

Megumi was worried that she would not have magical abilities. She couldn't bear to think about what would happen if that was to be the case. Fortunately for Megumi, her magical abilities did appear, although it was by accidentally making a garden hose explode from excess water pressure. While her parents were not exactly happy by what had happened, they were satisfied that their daughter did indeed possess magical abilities. So, she was given a carved stick that was to serve as a catalyst for her magic. When Megumi questioned why it was a wand when it could have been a lot of other things, her parents chided her and said that if she was to obtain a better catalyst, she would have to earn one herself.

When the time came for what school she should apply for, Megumi herself decided to go to Montagne Academy. Both her parents were shocked to hear this decision, and they tried to talk her out of it by offering other schools, but Megumi was adamant on this. Megumi's mother tried yet again, but her father had an idea. Megumi would be allowed to go, but if she ever decided to come back, she couldn't change her mind about it once the decision was final. The agreement was made, and she was sent to Montagne Academy.
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Name
Tori Neus

Alias
Nuisance

Age
15

Gender
Female

Appearance


Personality
Tori, at first glance, is not a girl that shows much emotion. She talks in a monotone voice, shows few facial expressions, and uses few words in greetings. However, she is actually quite the jokester. She makes puns and jokes whenever she feels it's appropriate, places whoopee cushions and other such prank items in certain places, and more.

Skills
-Cooking: Tori is a decent cook.
-Trivia: Tori has learned a large amount of information over the years from various books and documentaries.
-Puns: what place would be complete without puns?
-Magic Tricks: with a lot of spare time on her hands, she tends to learn odd things.

Powers
- Creation: essentially, her power is to create anything. Of course, there are limitations to her creations:
1. No living creatures. Naturally. Even she can't create life that easily.
2. Reality: Tori cannot create something that doesn't physically exist.
3. Knowledge: Tori is limited to only creating what she knows and understands.
4: No magic: Tori can create things like magic rings and wands, but any magical properties they have will not be created.
Other than ther, anything's fair game.

Equipment
-None

hertory
Tori's parents were often too busy with work to spend much time with her, so she spent most of her time alone in the house or with friends. With that time, Tori used it to learn. Admittedly, a lot of it was non-academic stuff, but it was fun. Regardless, Tori used her knowledge to humor and/or annoy her friends. One day, Tori wanted another whoopee cushion to add to her collection. All of a sudden, it was there on her bed. Confused, Tori then thought of getting another deck of playing cards, and a deck fell on her head. Tori continued to experiment further, and soon realized that she had the power to create.

Then she moved on with her life, unperturbed by the discovery. She lived her life as an ordinary human, goofing around with friends and doing well academically. However, she couldn't resist using her power in secret every once in a while to create some funny situations. It was fun for a while, but novelty of it quickly wore out. Eventually, she realized that she was bored. She had an amazing power with very little practical use.

As Tori walked home, she wondered what she should do. As she did so, she was pulled into an alleyway and a knife was placed near her throat. Tori soon realized that she was being mugged. However, she was not worried. With a thought and a hand in her pocket, Tori soon got the mugger to leave with a wad of counterfeit bills (George Washington was replaced with Abraham Lincoln). With the situation dealt with, Tori gave an idea some thought. Could she use her powers to do some good for her city? With the thought in mind, Tori went off to do some researching. One thing came to another, and she soon found herself with the Teen Titans.

OtSher
Titans Go!
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Name: Shawn Yommel (and Gorgonzolla)

Age: 17

Gender: Male

Appearance: The guy

Personality: Shawn is a cheerful and optimistic person. He's not afraid to strike up a conversation with a complete stranger at all. When a problem arises, though, Shawn tends to rely on brute force rather than logic.
Gorgonzolla tends to act annoyed and bored most of the time as he spends time with Shawn. He doesn't quite understand humans, seeing them as little more than puppets. As he spends more and more time with Shawn, though, that is slowly changing. Gorgonzolla is also rather shrewd and crafty, which is rather fitting considering he is a demon.

Fear(s): The darkness (Shawn). Failure to achieve his goals (Gorgonzolla).

Ability:
-Demonfire: Shawn is capable of summoning and controlling black-and-green flames that produce very little smoke and are very difficult to put out even with water. Beyond that, though, it's not all that different from regular fire. In addition to this, Shaun is impervious to flames, although not necessarily the smoke.
-Enhanced physical capabilities: Shawn can effortlessly perform feats that would take a normal human years of training to accomplish, as well as heal at an extraordinary rate.
-Demon Sword: Shawn can materialize a sword to aid him in combat. The sword is, of course, quite resistant to all forms of physical stress, and can cut through many things most ordinary swords cannot.

Short History: Shawn was once an ordinary kid, doing boring and ordinary things like homework and chores. It's possible his life would have simply been another boring series of events of desk jobs and eventual death of old age were it not for a drunk driver that struck him when he was still a child. Shawn fell into a coma and his heath was slowly declining. He would have certainly died had it not been for a dying demon soul that approached Shawn. Both of them wanted to live, so they struck a deal. The demon would be allowed to inhabit Shawn's body, and Shawn would be granted the power needed to survive his accident.
Needless to say, it was a success. Everyone believed it a miracle that Shawn survived, and was astounded at how quickly he made a full recovery after only a few days. Shawn attempted to resume his normal life, but he soon found out that it wasn't quite as simple as that. Turns out, there were plenty of creatures out there that wanted Gorgonzolla dead, and Shawn's new powers attracted them to him. Fortunately, Shawn's abilities began to awaken, and Shawn learned how to handle himself. However, he was caught off guard one day, too used to demons attacking to not notice humans attempting to capture him this time.
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Name
Allisa Sylsys

Age
22

Gender
Female

Race
Elf

Personality
Allisa is the very definition of cheerfulness and friendliness. She is rarely seen without a smile on her face, and doesn't hesitate to strike up a friendly conversation with people. She will also try to offer her help to anyone she thinks who will need that help, and will not turn down a request or even complain about it. However, Allisa also tends to be a bit dimwitted. Oftentimes she will get herself (and potentially others) into a bad situation like stepping on a booby trap or shoot a wrong target, and she will often try to laugh it off and apologize. No matter what, though, she will always act as if she is having fun.

Notable Equipment, Traits, etc
-Skilled with the bow and knife.
-Very agile and acrobatic, yet also clumsy at the same time.
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Name
Alia Flori

Race
Human

Personality
Alia is rather polite at first impression, usually starting off with formal greetings. Alia is also friendly, willing to talk to others without hesitation and strike up conversations.

Background
Alia was born to and raised by a local spellcaster whose wife passed away during childbirth. Alia discovered at a young age that she possessed the ability to use magic. Naturally, her father took it upon himself to teach her what he knew about magic. Unfortunately, he didn't really know much about magic, just simple spells like moving rocks and setting things alight. Alia learned all these spells with ease, and it became obvious that she had not even come close to reaching the pinnacle of her abilities. With no one else to teach her, however, Alia was unsure of how to hone her talent, nor what her limits were.

So, Alia said her goodbyes to her father and left home, looking for any other spellcasters who were willing to teach her. Time passed, with Alia looking for a mentor. Her journey was not without obstacles and perils, but Alia managed to learn how to fend for herself with both a knife and her magic. Eventually, she managed to find a spellcaster who definitely knew a lot more than she did. Alia asked the spellcaster to teach her how to be a proper spellcaster herself, and, after a rather tricky and cliche lesson, the spellcaster accepted.

A few years was spent with Alia under the spellcaster's guidance. In that few years, however, Alia learned very quickly about how magic was used, and how tricky it was to be the spellcaster's apprentice. Alia strove to succeed, and she ultimately did. The spellcaster finally admitted that there was nothing more to teach Alia, and they said their farewells to each other. Alia was left to travel again, but this time she had no destination. Alia decided that life was going to be full of surprises, so she might as well see what there was to surprise her with.

Abilities
Alia is very competent with magic, able to perform a variety of basic tasks with her magic. Setting things alight, moving boulders out of the way, blasting enemies with shards of ice or a bolt of lightning, etc. With more effort, she can cast more complex spells with multiple elements and processes, though it would tax her fairly heavily. Alia is also capable of using healing magic, though she can only perform basic healing (cuts and bruises), so she can't substitute for a full-fledged priest/healer.

Equipment
-Magic staff, for spellcasting, obviously. Made out of a durable wood and has a dark round stone at one end.
-Magic wand, in case something happens to her staff. Made of wood and has a gem-like stone at the end.
-Provisions, for herself. Dried foods and other things that don't spoil easily, mainly.
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Appearance (Real Life):


Height:
6' 2"

Weight:
147 lbs

Hair Color:
Blonde

Eye Color:
Grayish-Blue

Name:
Zachary Noris

Age:
15

History:
Zachary grew up in Los Angeles, California, where he spent much of his time doing... pretty much nothing. Yep, nothing, apart from schoolwork and chores, of course. His parents were often busy with work, which meant he had the entire house to himself. In elementary school, he often fell asleep in various places, and a classmate of his, who was also a childhood friend of his, usually woke him up and/or dragged him to class before the bell rang. He just could never muster the energy to do many things by himself. That was how much he liked to be lazy.

One day, he was told that he would be attending Purple Crown Academy. Zachary merely accepted the situation, not really keen on fighting it. Not that he even wanted to, except for the fact that his childhood friend would no longer be around to babysit him. There wasn't too much to worry though, as Zachary's parents were able to procure him a copy of Deep Ground. That way, he could still spend time with his friend even if they wouldn't see each other in real life as much as they used to. That was when Zachary discovered what he could do when his laziness no longer hindered him.

Personality:
Zachary is a quiet kid, rarely speaking up in just about any situation. He prefers to stay unnoticed and will spend time in his own little world. If there comes a time when he does have to speak, he does so using as few words as possible. He also appears to be quite listless, usually resting his head on his hands and sometimes falling asleep even in class. He does make the effort to at least keep his grades up in classwork and such, though.

In DGO, however, he takes on an entirely different persona. He is now a true devil, displaying an evil grin and showing no mercy to anyone or anything he fights, even laughing maniacally at times. He does whatever he wants, whenever he wants.



Appearance (Avatar):


Avatar Class:
Mage - Warlock

Avatar Title:
Demonic Hellflame

Avatar Level (Initial):
3

Avatar Guild:
Ebony Strykers

Avatar Abilities:
-Hellfire: Creates up to 5 fireballs of black and green flames that stay around Hellflame's head in an arch. These fireballs can either then fired at intended target(s) over long distances, or fired as streams of fire at short range (lasts for up to 3 seconds before the flames run out and the fireball disappears). Deals slight continuous burn damage for 8 seconds upon a successful hit. 10 second cooldown. Recasting the spell will replenish the amount of fireballs back up to 5 if previous fireballs were not fired.
-Wings of Hellfire: Creates a large pair of wings of hellfire (shaped like a demon's) on Hellflame's back that allow him to fly. Anyone who touches these wings is dealt slight burn damage for 3 seconds. Capable of stopping and speeding up in short periods of time, and can be moved as if they were real wings. Any physical objects will phase through the wings as if the wings weren't there. Can be turned on and off at will with 0 cooldown.
-Binding Hellfire: Creates three rings of hellfire flames around the target, which bind tightly to the target's body in a criss cross shape. Deals severe continuous burn damage for 10 seconds. 30 second cooldown.

Avatar Feats:
-Level 3: Monodextrous Casting: Enables you to wield a melee weapon in one hand.

Other:
He wields either a staff or a short sword in combat.
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Pic to be used at a later date:

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