Name: Norvandell Lozenges
Gender: Male
Age: 63
Race: Devil
Height: 6' 1"
Weight: 128 lbs
Backstory: Born at the lowest of the low on the streets, Norvandell fought his entire life to survive. Fortunately for him, he succeeded. He learned how to fight, how to steal, etc. After he grew up, he joined the military, where he was put through conditions similar to how he lived his childhood, but also quite different from his childhood. Nevertheless, he persevered, and quickly adapted to be at the top of everyone else, eventually achieving the rank of Captain. He and his comrades were then given a mission to slay the monstrous demon Lambdir, working with three other squads to take it down.
It was a long and hard-fought battle, but Lambdir was finally defeated, though at a great cost of most of his comrades. Taking his spoils of war, Norvandell took them to a certain blacksmith connection of his, who began to work on creating a powerful weapon from it. It took 7 long years, but it was finally complete, and Norvandell retired from the army soon after. Since then, he's made a name for himself as one of the best mercenaries and fighters in his area.
Abilities:-Flight: He's got wings, so of course he can fly, and is quite skilled at that. He can easily maneuver in the air to dodge attacks, or just to show off. His wings don't seem to flap or show any other sign that they actually do anything, though, but damaging them will affect Norvandell's flying capabilities.
-Physical capabilities: Being a devil, Norvandell possesses strength, speed, and endurance superior to that of a regular human's. He can only lift a ton easily, 3 with effort, but his endurance and speed are far better. He is capable of moving up to 80 mph, 140 if he flies, and he can sustain such speeds for about a few hours before he shows signs of weariness.
-Battle Hardened: having fought his way through life ever since childhood, he possesses a strong will and trained instincts that is necessary to win fights and survive battles.
-Feast: By drinking blood and/or eating flesh, Norvandell rapidly regenerates his wounds and gains a surge of energy, fit for round 2 of a fight. How much is healed depends on how much is consumed, of course.
-Demonfire and Pyrokinesis: Norvandell is quite adept at summoning and controlling flames, whether at a short distance, or in his hands. Either he summons a thin wall or short pillar, or he launches fireballs or streams of fire from his right hand. He is particularly adept at summoning his demonfire. His demonfire is black and green in color, and harder to extinguish than regular human fire, even through the use of water or lack of oxygen. Naturally, Norvandell is also extremely resistant, if not immune, to the extreme temperatures of fire.
Equipment: -Claw of Labmihr: a blade created from a claw of the demon Labmihr, attached to a device made of a very durable yet very light metal. Due to the unique properties of the materials used, it took 7 years to finish the creation of this weapon. However, it is highly durable, and can cut through many substances as if cutting through paper. It also has the ability to absorb kinetic energy from an opponent's blows as well as magical attacks, and convert that into energy, which Norvandell can use to increase his own speed and strength. If he attempts to take in too much energy, however, his body will become much stronger, but will also be heavily taxed once the effect wears off, becoming weaker than even the average human.
However, both the Claw and Norvandell cannot absorb an infinite amount of energy, and the Claw is capable of releasing energy obtained through heat and demonfire. The way the weapon is designed, however, also allows Norvandell to take advantage of said demonfire, as the flames only engulf the blade. Multiple mid-tier attacks (usually around 5-6) will fill up the blade quickly, and it seems as though there is a limit as to how much energy can be stored within the weapon. Once that limit is reached, the blade will cease to absorb energy until the blade is empty.
-Blood Flask: a flask containing blood. The flask is enchanted to keep the blood fresh and tasty, so Norvandell receives the fullest effects upon consumption. The flask is also treated to endure various kinds of stress, so as to not lose any of that precious blood. Placed in a pocket above his heart, it makes for a good backup "armor" of sorts. Contains one swig, but it's enough to help him heal up to one life-threatening injury.
-Knife: A simple, razor sharp knife. It is thin and about 4 inches long. Meant to be used as a back-up weapon, or even just a tool for various purposes such as lockpicking.