Hidden 11 yrs ago Post by Crazy Guy
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Crazy Guy

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This is where I keep my character sheets. Do not disturb, but commentary and criticism is always welcome!
Hidden 11 yrs ago Post by Crazy Guy
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Crazy Guy

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For: Heavens Aflame - A Civil War Amongst the Deities
Area: Advanced




Name: Metanoia
Titles: The Spectre of Sinners, Holder of Regret, The Present Past, Power of Guilt, Prince of Atonement, Lady of Loss, Child of Contrition, Keeper of Cliffs, among others
Gender: Has a default "male" form, but will take on whatever traits are needed to cause guilt.
Patronage: Guilt, Past, Memory, Atonement, Revenge, Punishment, Conscience, Pain, Anguish, Humility, Justice, Judgment, Knowledge of the Past.
Parentage: The spilled blood of a fallen army from long ago.
Pantheon/Affiliation: Technically, Deity. In reality, he's one of those weird constants that stays no matter what pantheon is in control. Even so, he gave a statement declaring that Aroesus had his obedience for the duration of his reign, just as he had done for the previous god-princes.
Appearance: Metanoia has nothing in the way of a true appearance, as he is a living emotion/idea. Instead, Metanoia has a method in his usual appearance: He takes the form of the greatest victim of the worst error that someone nearby has committed. Example: Two people are standing in a room when Metanoia appears to them. One has stolen, and the other has raped. Metanoia would then take the form of the rape victim for both people to see. If a person has equally heinous but different sins on the conscience, then Metanoia takes on either the appearance of the most recent victim, or that of a still-living victim. If Metanoia doesn't want to appear but still be present, then he is nothing more than a voice in the wind and a presence in the mind of whoever he wishes to speak with. If he wants to appear without explicitly bringing up someone's crimes, he will take on the appearance of the general who began his birth. It is very rare to see Metanoia in his "default" form, and even rarer for him to remove the mask on his face when he does so, as it means he either finds no fault in the being(s) he will appear to, or simply trusts them enough to do the right thing even when they fall.

Centres of Worship/Places of Power:
There have been cities built over or near the battlefield where Metanoia was born, and each was proclaimed as Metanoia's holy city while the city was still, though Metanoia himself doesn't particularly care too much about that. However, he doesn't mind when people build temples to him, as long as they're more functional than formal.

Metanoia also has the strange habit of appearing at natural formations where people commit suicide, discouraging them from self-slaughter. Since this is usually cliffs or other high places where people drop themselves from, some temples of Metanoia are located near such places so that his clergy can do his work for him.

Servants, Prominent Followers and Worship Base:
Soldiers, lovers, leaders, doctors, and parents, in particular. Metanoia will lend an ear and a voice to anyone with regrets. Metanoia has no prominent followers, but his existence is common knowledge in both mortal and divine realms, though Metanoia is a little ostracized by way of his uncomfortable nature. Not many people want a god that makes them feel guilty, after all. However, Metanoia does have The Wanderers, an age-old organization that serves as his clergy throughout the world. Its members are doctors, teachers, priests, leaders, and warriors across the continent, using their skills to stop and prevent evil and misery wherever they go.

Psychology: Metanoia is an anomaly among the gods. He acts as a quiet and reasoning (though frank and sarcastic at times) voice in a pantheon full of loud and selfish deities, and mostly throws himself into mortal affairs while the members of the pantheon fret above. He has a genuine love for those who sincerely wish to atone for their wrongdoings, and he is more merciful than most when confronted with stubborn mortals in that he simply expresses disappointment and pity before leaving them to walk their path alone until they call on him. He is frank and stern with mortals who have fallen in their ways, but he is rewarding and blessing to those who walk the slow and difficult path to redemption. But when confronted with mortals or deities who are more than stubborn, who have proved themselves irredeemable, Metanoia unleashes his pent-up wrath at the flawed natures of god and man. He torments them with visions and nightmares of their crimes, eventually driving them to either insanity or death, "whichever comes last" in his own words. With deities, he does this to turn them from their old ways when they see what anguish it brings on them.

Concerning other gods, Metanoia goes out of his way to greet new gods and speak politely. Metanoia does keep his distance from more cruel and base gods, and will express his opinions on them frankly if he is asked about them. He disinterestedly swears loyalty to whoever is ruling the gods in the latest age, though Metanoia will at least not betray them.

Metanoia often prefers the company of infants, children, and animals, as they are guiltless compared to the rest of the living beings in existence. They provide him a small measure of comfort in the world, and he is always angered when they are harmed by anyone's actions. He has even dared to condemn god-princes for harming children. Aroesus was close to inciting Metanoia's wrath, but he was killed before that could happen.

History: In the truly ancient days, maybe before there were even pantheons, there was a kingdom whose name has since been lost to history. Plagued by sandstorms, the capital city and its rulers were lost. In their absence, the military commander did what he could to maintain order with his army while defending the kingdom. But unrest soon erupted, and a civil war occurred between insurgent deserters and those loyal to the general. To keep his place as the authority of the kingdom, the general committed terrible atrocities to men, women, and children alike. The guilt of these actions weighed him down constantly, but he was able to sleep at night with the self-assurance that his kingdom would rise again, and a new age of prosperity would wipe away his terrible deeds.

But he was wrong. The kingdom was unable to recover from its loss, its people crippled by war, disease, and famine. So when a rival kingdom appeared two years later to invade, its military outnumbering and outsmarting the general's own army, he realized that all of his horrible work had come for naught. On the eve of battle with the remains of his once glorious army, at the first sign of sunrise and the enemy's march, the general cut open his stomach for his failure to preserve the kingdom. His army, leaderless and unprepared, was utterly annihilated. The kingdom was conquered, and the sands retreated from the capital city as its invaders entered the gates.

On that same day, Metanoia appeared at the door of the capital's royal palace, covered in the blood of the kingdom's dead warriors to the extent that it flowed down the stairs like water. Condemning the invaders for what they had done, Metanoia disappeared and began his work of redeeming the world, one guilty man at a time. He would work quietly and subtly, with some pantheons and ages not even discovering his existence before they passed away. With the previous pantheon and the current one, Metanoia decided once again to show his face at the coronation of the kings of those pantheons, before promptly heading back to the mortal realm where he felt he belonged. Every now and then, Aroesus summoned him to be used as a chess piece in his divine political games. Metanoia would appear before a god or mortal that Aroesus suspected of doing him harm, and if Metanoia took on the god-king's visage, then the condemnation would begin.

Currently, Metanoia is quiet about the assassination of Aroesus. If he knows who killed Aroesus and Lyrikes, since he knows every action that occurred in the past up until his birth, he is not talking about it. The truth is, Metanoia actually doesn't really know who did it, as something is blocking his view of this event. Naturally, this irks him greatly, and he has become determined to discover the truth. Metanoia has been known for being a quiet wild card in pantheon intrigue, and this upheaval in Hevas could make him trouble for anyone in the conspiracy who realizes exactly what they're doing to him. His only actions concerning the assassination thus far have been attending Aroesus and Lyrikes' funerals and attending to Mysia's needs for a full week afterwards as his condolences, as he understands the pain she is going through.

Relationships:
Hidden 11 yrs ago Post by Crazy Guy
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Crazy Guy

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For: Second Academy for Public Dangers
Area: Casual

Names: Matthew Garcia and Miguel Garcia
Ages: 17 (Matthew is older by a minute)
Gender: Male
Appearances: Matthew is the noticeably shorter of the two by several inches, standing at 5' 9" while his brother stands at 6' 1". Both of them are Asians with black hair and brown eyes. Matthew looks a little more Spanish from their dad's genes, with brown skin. Miguel got more Asian from their mom's genes, with the typical squinty eyes when he smiles/laughs and whiter skin. Miguel has this look of strength about him despite his pudginess, and Matthew has either a blank, absentminded stare or a piercing, probing gaze on his eyes. Matthew grows facial hair while Miguel doesn't, which annoys both of them to no end.
Personality:
Both:
+: Uphold the same moral and ethical standards.
+: Loyal to friends.
+: Creative where they like to think
~: Curious
~: Nerds/Geeks/They don't care
~: Gamers
~: Amateur critics
~: Easy to anger on the wrong issues.
~: Forgiving, but not forgetful (More so for Matthew than Miguel).
~(Neutral): Confident where their powers are concerned.
~: Eccentric, in their own ways.
-: Lazy, but passionate about their stuff

Matthew-specific stuff:
Personality: Lawful Neutral
~: Hates failure and stupidity.
~: Mentally hyperactive.
~: Writer and reader.
~: Quiet
+: Intelligent.
+: Analytical.
+: Perceptive, even without his powers
+: Polite
+: High standards of morality and ethics
+: Secretly compassionate
-: Kind of a dick anyway
-: Critical of others' mistakes, and never lets them forget particularly bad ones.
-: Loner, except for Miguel
-: Sarcastic
-: Poor social skills
-: Bad at expressing affection
-: Dependence on Miguel
-: Short-tempered where it counts
-: Crosses lines Miguel wouldn't.
-: A little depressed
Power: Possesses every power on this page down to Telepathy, on some level. He is most skilled in Telepathy, able to hold conversations that transcend language barriers without opening his mouth; useful with ESP (Clairgustance, Clairalienence, Clairaudience, Clairsentience, and Clairvoyance) on a moderate level when he can concentrate; struggles with Precognition and Postcognition (and Precognition is obviously the tougher of the two), and Empathy is something that he can't control and is always active like a radar.

Miguel-specific stuff:
Personality: Neutral Good
+: Courageous
+: Friendly
+: Relaxed
+: Funny
+: Tries to get Matthew to socialize
-: Kind of a troll
-: Reckless.
-: Easily bored.
Power: "Superman"- Simply stronger, faster, tougher, more durable, and more agile than normal humans on a slight level, but enough to be noticed by others. He can't yet run past 30 mph, he can only lift about 2 tons at once, and bullets still do about the same damage, but he will get stronger with age. Matthew theorizes Miguel's power is telekinetic on some level, since some of the heavier weights Miguel has lifted don't break under their own mass when he holds them in the air when they should, among other things inconsistent with physics that his brother makes a reality.
Hidden 11 yrs ago Post by Crazy Guy
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Crazy Guy

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For: A Single Galaxy
Area: Nation

Standard Imperial Military (Death or Glory) - Theme Music:



Elite Soldiers/Commanding Officers (Who You Should Run From) - Theme Music:



Novemvirate Members- Theme Music:





Base: Mammalian
Name of Race:
Before Reforging- Thysia
After Reforging- Athanatos

Civilization:
Before Reforging- The Celestial Federation
After Reforging- The Imperium Lucis
Homeworld: Invictus

Stat Placement:
-- Toughness: 1
Physically lesser on average than other races, the Athanatos are slightly more fragile than regular humans.
-- Reproduction: 0
A slowly dying race, the Athanatos have been reproducing using clone-children to fill roles in society or simply to build families for almost ten thousand years. Regular reproduction remains, but it is beginning to get diminishing returns.
-- Industry: 3
The Athanatos have experienced two golden ages of technology before, and they've got about twenty millennia of experience to get their technology efficient and powerful. With an almost endless supply of man and machine, the Imperium Lucis will be a danger to all they oppose.
-- Psyche: 3
With over 30,000 years to learn, the Athanatos are an intelligent, resourceful, and cunning race. They are learned in military, economics, and politics. The arts and humanities flourished long ago, but they are being set aside for the Crusade.
-- Morale: 3
With over ten thousand years of rebuilding both civilization and confidence, it will take more than a bloody first contact to bring down the Athanatos again.

Population: In a solar system with 9 planets/moons colonized, with at least 10 billion each, the Imperium has about 100 billion bodies to throw into the grinder. And the galaxy shall turn the handle towards the Athanatos' glory.
Government: At the center, the Imperium Lucis is ruled by the High Novemvirate, the religious and political authority of the Athanatos. When they come to a vote, the outcome is law that can determine the fate of millions. Each member is the Primarch of their planet, revered as god-kings whose words are law. They will run the propaganda and enforce the imperialist, xenophobic agenda that the nation has adopted to conquer the galaxy, once the Imperium runs into non-mammalian species IC.

Planetary History: The story of the Athanatos...is not a happy one. It does not have a happy beginning into the space age, nor will it have a happy ending. Each age is about 10,000 years in length, though the Crusade will be at Year 1 when they begin in the RP. The Renaissance begins at a time about a century technologically in the future compared to us on Earth.

The Renaissance (RN): Caught up in a world war, the rich, powerful, and useful pool their resources and knowledge to create the first interplanetary starship and terraforming station and flee to the nearest habitable plan. When they returned a millennium later, they reconquered the planet with a vengeance. After a century to consolidate power, they formally began this age with a mission of exploration of all that their solar system held. Nearly 9,000 years later, the Thysia held the entire solar system in their grasp, a bastion of industry and progress. Much of the technology the Imperium uses today can be traced back to this era, if it's not directly from that era itself. The fallen civilization of the Celestial Federation ruled and protected during this time.

The Shattering (S): When the Thysia first created AI, they were hailed as marvel and an end to all labor. But, as time grew on, the Thysia became complacent as their Ferrous did as they were programmed and continued upgrading themselves. Then one day, the Ferrous became sentient and turned on their masters, cutting off interplanetary flight in a civilization-wide war that destroyed the Celestial Federation and reduced the once-glorious race to techno-barbarism. Even when all the Ferrous were destroyed, the Thysia turned on each other once more over power and wealth. 9,000 years after the war with the Ferrous had ended and the war among Thysia began anew, the fallen race was due for another revolution.

The Reforging (RF): A savior appeared to the Thysia, proclaiming the returning greatness of their race. His name is lost to time, the man is now known today as the Last Prince. In the century that he lived, he and his army from Invictus reconquered the solar system once more, promising the Thysia that, if they united under his rule, one day their race would rule the whole galaxy. Entranced by his almost-supernatural powers of strategy and persuasion and his boundless intellect, the Thysia rose once more from techno-barbarism to reclaim the heights they once knew. But the Last Prince and his Novemvirate after him realized that the race had driven itself into sterility with war after war, massacre after massacre of minority ethnicities that once made a diverse federation. With only a few ethnicities remaining, it was only a matter of time before their race went extinct. After over nine millennia of rebuilding their civilization, millennia after they had begun using clone-children to supplement the population, the Thysia and the Celestial Federation were no more. They were the Athanatos, the fulfillment of the Last Prince's vision of a glorious Imperium Lucis.

The Crusade (C): Current timeline with the RP. It is Year One of the crusade, as the Imperium goes beyond the boundaries of its solar system after probes sent long ago, searching for empty planets to colonize. They do not realize other, non-mammalian races are out there. But when they do, they will unleash their full military might to cleanse the galaxy of alien filth.
Hidden 11 yrs ago Post by Crazy Guy
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Crazy Guy

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For: Heavens Aflame - A Civil War Amongst the Deities
Area: Advanced

Theme
Alternate Theme
Alternate Theme
These also apply to any "children" of his, particularly the giant ones.



Name(s): Apex, Ruin, Saigai, Clades, Apada, Sakuna, and others depending on nation and time period.
Titles: Devourer of Dreams, Harvester of Hope, Endbringer, Father of Monsters, King of Cataclysms
Gender: Male
Patronage: Disaster, Power, Nature, Fear, Nightmares, Monsters, Storm, Volcano, Earthquake, Drought, Famine, Flood, Tornado, Hail, Meteor, Plague, Poison, Swarm, Insult, War, along with Humility, Respect, and Obedience.(weirdly enough)
Parentage: Ventu and Lake Sharzunates itself.
Pantheon/Affiliation: None, Imprisoned in Lake Sharzunates
Appearance: Apex will usually remain in his default form shown above, but he can take on other forms depending on the disaster he intends to cause. Whenever a man-made disaster is on the horizon, he will take on the appearance of a human who will experience the disaster very harshly before "dying," as a proclamation of mortal futility and vanity.

Centres of Worship/Places of Power:
Apex has no use for temples, for all he requires is that the mortals below his feet fear and respect him, and such things would be trampled under his feet eventually anyway. Given his ego and usual size, he would consider himself a place of power as it is, but he is also partial to volcanoes, fault lines, hurricane systems, and the breeding grounds of future plagues and swarms.

Servants, Prominent Followers and Worship Base:
Apex desires that the whole universe fear and respect him, so he claims no followers and worshipers in particular, as they can fall at his whim and a flick of his tail. However, Apex wants the universe to know what he has done to prove the gods' power over men. To this end, whenever he meets a mortal either particularly defiant against him or one respectful of his power without fear, he marks them with a powerful ancient magic to make them into a Harbinger. This magic allows the Harbinger to observe Apex's actions when he wants them to be seen, as well as survive them if they are near Apex when he strikes. These mortals are feared by others who know the truth behind their glowing veins, and they are seen as signals of doom. Which, frankly, they are.

Psychology: Apex is an arrogant, spiteful being. His only desire is do what he wishes with the universe, whatever that may be, and to keep the mortals under his heel for eternity. He hates civilization and progress among mortals, as well as their practice of magic, for to him that is theft of what belongs only to the gods. He is disrespectful to any gods not of the same generation as himself or below him in power and stature, which many are. He has a very special hatred for Aroesus and his ilk, for subverting the old ways of their shared father Ventu, who did as he pleased with the universe as Apex wishes to do. He is merciful to those who fear or respect him, and especially to those who do not fear death at his hands, without any ill will towards him. For to Apex, these are mortals who understand the fundamental truth of the reality they live in: that gods like Apex are forever higher than mortals, and can do as they wish with no heed to the mortals' objections.

History: Apex was born in response to Aroesus' rebellion. Seeking to create an ultimate weapon, Ventu laid with Lake Sharzunates itself to sire Apex. Apex was then released into the world, instinctively seeking to destroy what Aroesus and the other gods had created. He left few survivors where he went, and Harbingers remained to proclaim what he had wrought. He laid gods low whenever they resisted him, and pantheons fell before his roar. Finally, Aroesus and his brothers were able to subdue Apex and force him back into his mother's womb, where he was cast into a deep sleep. Finally, Aroesus could stop chasing his father's bastard son and take the throne. But Apex had mated with Malebazus and tore monsters, large and small, from her womb to cause strife in the world long after he was gone. As long as he remained, so would they; death and defeat made only for a temporary trip down to Malebazus before eventually returning to the mortal world.

Now that Aroesus has died and the guards have abdicated their posts, the chaos of Sharzunates is threatening to give birth to him once more. And when he awakes, he will bring disaster to the gates of his traitorous half-brother's pantheon, and show the worlds of spirits and men the true meaning of godly power.

Relationships: Apex is mated with Malebazus. He hates Aroesus, as well as any deity that claims to care for the mortals in any way or lends them aid.
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