Hidden 11 yrs ago Post by Kokushi
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Divus, a simple yet beautiful world split into six separate continents ruled buy six separate lords. The six continents are called Batillus (Fire), Nymphe(Water), Tellus (Earth), Zephyru (Wind), Tenebra (Darkness), and Lucerna(Light); each named for one of the six elements that the people have mastery over, not to say that those who live on these continents cannot master other magics. The six continents form what appears to be a ring around a single barren island the size of the present day Alaska where legend says the Dark Lord and his companion lay in an enchanted slumber cast upon him buy the Six Sages. One Sage from each continent was meant to be trained as the years passed in the event the Dark Lord should awaken, yet as years turned into Centuries and Centuries into Millennia, the practice slowly died out. Those that showed exceptional power with the elements were taken in to schools to train and become strong warriors, but nothing more.

Each Continent is dominated by a different race, though other races do live within the main populace. Those among the magical races are Elves (Tellus), Demons (Tenebra), Humans (Lucerna), Shifter (Zephyru), Nymphs (Nymphe), and Lycanthropes (Batillus). Among the non-elemental based magic races reside the Centaur, Dwarves, Half- Orcs, Gnomes, Harpies, Minotaurs, Vampires, Gnolls, Trolls and the Halflings. The eleven non-elementals live on the continents with the six main races, though it is not always a peaceful co-existence for some races wish to see the Dark Lord rise. Now, nearly 5 millennia since the Dark Lord was sealed, those races may get their wish.

A disturbance has occurred within the middle island, the very thing that those who remembered the legends have feared. Each school has set forth their top student, one who is strong in their main focus, yet a master of all six, in hopes of being able to seal the Dark Lord before he awakens once more, casting shadows across their beloved world.

The School where the six Sages must train is located on the continent of Tenebra, within ēna Kristāla City, the capital of the Continent. This is where the story begins, but where it goes from here is completely up to those that the people of Divus now depend on. Each Sage has a stone representing their element that is embedded within the weapon of their choice and if they have no weapon, it was fashioned into a piece of jewelry they never remove.


Sapiens Ignis------------------>Sage of Fire------------------>Ruby

Sapientis Aqua------------------>Sage of Water------------------>Aquamarine

Sapiens Terrae------------------>Sage of Earth------------------>Emerald

Sapientis Ventus------------------>Sage of Wind------------------>Blue Topaz

Sapiens Tenebrae------------------>Sage of Darkness------------------>Black Diamond

Sapientis lux------------------>Sage of Light------------------>Diamond

Hidden 11 yrs ago Post by Kokushi
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Batillus
The Continent of Fire holds the resemblance of a large volcanic bowl. Those who were born on the Continent have a natural immunity to the high temperature of the area. The main race, the Lycanthropes, are the Masters of the Element Fire and attend a specialized school within each district to learn their magic. The school often lasts as long as it takes for the Lycanthropes to completely Master their magic. The main school is located in the City of Fire, the Capital of the Continent.


Nymphe
The Continent of Water is located under the sea that covers a majority if Divus, though it is surrounded by a magical barrier that keeps the water from burying the whole continent. Nymphs are the main race that live on this continent and hold a Mastery over Water and attend the schools that are designed to assist them in their Mastery, which takes an average of 5 years. The Capital of this continent is the City of Water.


Tellus
The Continent of Earth is located much like any other continent on the planet earth is; only it is filled with forests and jungles. Elves are the main race that lives on this continent and they hold a mastery over the Earth. Just like any other race, they attend schools to build their mastery, often taking 6-10 years. The Capital of this continent is the City of Earth.


Zephyru
The Continent of Wind is located in the clouds, high above the Oceans of Divus. Shifters are the main race that lives on this floating continent, as they have the ability to fly where they must. Shifters are capable of Mastering the Element of Wind, often being taught at home by their elders as they are also taught about their ‘spirit’ animal. Schooling of this type often takes 13 years, as the animal does not become present until the Shifter’s adolescent years. The Capital of the continent is The City of Wind.


Tenebra
The Continent of Darkness, two separate Races share the dominance of this land mass, one underground and the second on the surface. On the Surface, the Demons roam free and unchecked, often fighting among themselves. Demons hold the power over darkness, their schooling time varing, therefore there is no documentation. ēna Kristāla City is the Capital of the Continent.


Lucerna
The Continent of light is where the Humans reside. This Continent is also a normal land mass like that of the elves, only it is comprised of many cities and very little forest. The humans here practice Light Magic and often become healers, Paladins or any form of highly religious personnel. Their schools depend souly on what route they wish to take with their magic. Their Capital is called the City of Light.


The Lost Continent
The Lost Continent has been barren since the Dark Lord had the inhabitants, and the land itself, exterminated because they refused to accept him as their new found leader. Those on the remaining six continents have long since forgotten the Lost Continent’s name and the name of the Race that once resided there, their power lost to time. This is the resting place of the Dark Lord Bonketsu and Morphisor, the place where the Six Legendary Sages saw it fit to seal them. What better place to eternally trap those who destroyed the land, within the land itself. Now, the land is slowly being shaken apart as both Bonketsu and Morphior stir, slowly coming out of their enchanted slumber.
Hidden 11 yrs ago Post by Kokushi
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Lycanthropes (Batillus)


DEMONS (Tenebra)


ELF (Tellus)


Humans (Lucerna)


Shifter (Zephyru)


Nymphs (Nymphe)


Lesser Races: No Magic

GNOLLS


Centaurs



Dwarves


Half-Orcs


Gnomes


Harpies


Minotaurs


Vampires


Trolls


Halflings
Hidden 11 yrs ago Post by Kokushi
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Dark Lord Bonketsu

Bonketsu once ruled over the six contents as a fearsome ruler. He enslaved the races and forced them to fight each other, strictly for his and his Companions amusement. No one knows what race he belongs too, some say he is undead; others believe he is a twisted form of some immortal Demi-God who only wished destruction upon Divus. He ruled for nearly 500 years before a band of six Sages, one from each continent, sealed him and his companion away in the barren wasteland that was once the home of the seventh race that had long ago died out. Now it has been nearly 5 millennia and the ground beneath the lost continent is beginning to shift, signaling his awakening.

Morphisor

Morphisor is Bonketsu’s companion who would fly to each continent, demanding a virgin tribute once yearly on the harvest moon. As a Red dragon, he is the largest, most powerful, and most infamous of the dragons. During Bonketsu’s rein as a tyrant, he did as he pleased and was often sent to burn down whole cities when they would not comply to Lord Bonketsu’s wishes. Morphisor was sealed along with Bonketsu 5 millenia ago and it is believed that he is the reason why the Earth shakes around the lost continent.
Hidden 11 yrs ago Post by Kokushi
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Kokushi Friendly Lycanthrope

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Name:
Race:
Age: (How does he/she look like in human years and how old is he/she really)
Gender:
Height:
Weight:
Continent:
Appearance:
Personality:
History:
Weapon:
Pet:
Powers: (Don’t go overboard, I will revoke if I have to)
Strengths: (No more than 3)
Weaknesses: (No less than 3)
Other:
Hidden 11 yrs ago Post by Chai
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Chai I'm Baby™ (She/Her)

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You already know I'm rejoining this! I'll just keep this spot on hold for my character. She'll be a nymph and have the element water.
Hidden 11 yrs ago Post by Kokushi
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Name: Summer

Race: Elf/Shifter

Age: Looks to be either 17 or 18

Gender: Female

Height: 5’7”

Weight: 140lbs

Appearance: As she is a slave Summer is not allowed to wear clothes. Her lithe elf features show the early stages of youth, from her milky white skin, her rich shoulder length blonde hair, her long elvish ears that spike out from her hair, to her ample bosom. Her one odd feature aside from being a normal young elf in the spring of her youth is her violet eyes and a scar running horizontally across her right cheek just under her eye.

Since being with under Ostel’s care, he often lets her wear his fur cloak and a white sun dress he bought from a random passerby. Due to her fear of being punished again for something she can't control, Summer stays close to Ostel to avoid being taken by someone else.


Personality: There is little to be said about Summer’s personality as she rarely speaks, so much of what can be said is taken from her nonverbal acts. She seems to be an obedient slave, who tries her utmost to see to her master’s needs. When confronted by someone on the road about being a slave she merely hides behind her master. She is however a very thoughtful and kind elf, who seems to understand what people need without asking. Whether this was due to her years as a slave or her natural state of mind is anyone’s guess.

History: Long ago in the center of the human continent, a small sect of elves in one of the few forests refused to go with their brethren to their homeland of Tellus. These elves told their departing kin that they would rather fight to protect their homes that they lived in for generations rather than run from mere humans. Saddened but respecting their wishes most of the elves left with heavy hearts. Years late as tensions rose between the remaining elves and the encroaching human settlers the elf leaders of Tellus made a brutal decision not to go to war with the humans over so few. So the elf leaders turned a sad eye as their outcast kin fought to defend their pathetic strip of land from the Human’s influence … alone.

In time the stranded elves lost this bitter conflict, and thus they became slaves to their human masters, of whom the chief among them where the ancestors of Grimward. While at first the humans where cruel to the conquered elves, in time they allowed some elves small privileges as loyal servants or valued concubines. As these few elves gained knowledge of their past and wisdom of their own, they decided to rally their enslaved brethren to revolt against their human masters to gain their freedom.

It was not a happy ending for either side.

After a brutal few years, the revolt was put down and the measures against the elves where never questioned as being too harsh. To start the elves were not allowed to wear clothes to remind them of their transgressions, also they were not allowed to carry or use weapons, and not to speak unless spoken to. Fearing the seed of another revolt the humans went so far as to kill off any elf over the age of a hundred so no one wise enough would educate the younger generation with the ideals of freedom. The recent images of slaughter and chaos made many humans who normally would have said something against this turn a blind eye.

Summer came to the Grimward a few years ago as a prized slave of the highest stock, her delicate features making her privileged to lay with the noble Grimward children. Soon however on the night when the eldest tried to sleep with her, Summer panicked, and in the confusion kicked the young human. In a rage the man grabbed a knife and retaliated against her, giving her the scar she now has across her right cheek.

After the eldest son of the Grimward had their way, Summer was given her punishment the next day. The young elf was confined in a cell in the dungeon for over a month, and then to be executed. Oddly enough however the sentence was withdrawn to the shock of many. Magnus Grimward, the head of the Grimward family spared the elf, upon request from his bastard son Ostel. Then in a stunning move which no one saw coming, least of all the weakened and scared Summer, she was given to Ostel as a “gift”.

Since then the young elf has barely spoken a word and merely does her duty as best as she can. She now fears what would happen when Ostel turns his gaze upon her like his brother did, but too afraid to act against it, and confused as to why she was spared death.

Weapon: She currently has no weapon.

Pet: Summer Rescued a rare white hawk on her travels with Ostel. Once the hawk was well enough to go back to the wild, Summer let it free with a heavy heart, only to be delighted when the Hawk came back to her almost immediately. Since then she has named it Merlin and the hawk has remained with her.


Powers: She can change into a White, Three-Tailed Fox

Strengths: She has a seemingly incredible sense of empathy. Beyond that there seems little else beyond the fact that she is a great climber.

Weaknesses: Currently virtually worthless in a fight, she cowers behind her master for safety as she was taught. She is afraid of others, but can’t help but do as she is told by her master. Also she hates being trapped underground in a cave or dungeon, and might be a bit claustrophobic.

Other: Her violet eyes seem to draw extra attention to her from others, especially from other elves. To counter this her gaze is usually fixed on the ground. Ostel is also working on teaching Summer how to fight so she is able to take care of herself and if need be defend anyone she may soon feel to be a friend.

Note: Weapon, Powers, Strengths and Weaknesses will be edited as Summer changes.
Hidden 11 yrs ago Post by Blaze Gamma
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Blaze Gamma Lovelorn Romantic

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I'm in, going to be doing some demon thing.
Hidden 11 yrs ago Post by Kushluk Shimazu
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Kushluk Shimazu

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I will stand as the Light Sage
Name: Ostel Von Grimward

Race: Human

Age: Twenty-four

Gender: Male

Height: Five foot and ten inches

Weight: Two hundred and ten pounds

Continent: Lucerna

Appearance: Sky blue eyes and short brown hair stands in stark contrast to the human’s imposing, firm build. His months in the cold upper reaches of Lucerna have given him a fair-skinned complexion. Ostel wears a set of brown colored boots made from the fur of his prey, dark green pants that are fastened to his waist by a black belt, which has numerous pouches of herbs and other misc. items. He dons a vest of chain mail over his blue tunic and white long sleeved shirt. Usually this is covered by richly dark fur cloak, and an amulet of a silver wolf hangs around his neck.


Personality: He is wary of most individuals, but is confident of his own abilities as a fighter to speak to others in a firm but polite manner. Though not quick to anger he does remember those that belittle him as a bastard and think less of him just based on that. He tries to maintain his own moral code of ethics despite his upbringing, by treating others as he wishes to be treated.

History: Having been born a bastard to the Grimward house of Ravenscrest, Ostel has been treated with tolerance and contempt by his own family. He only counts Snow, his hunting wolf, as his one true friend in the Ravencrest Household. Thankfully he has learned from his father Magnus, the beloved lord of Ravencrest, about some of the customs and courtesies to temper the smoldering fire in this young man’s heart.

Since he could hold a stick, Ostel trained to be a skilled swordsman and clever hunter under the best trackers and soldiers on Lucerna. While his true blood siblings were educated in the politics of humanity, Ostel spent his days learning spells, honing his swordsmanship, and becoming one of the finest human hunters in his homeland. He trained with his mentors one of the few remaining forests on the northern coast of Lucerna under the watchful gaze of many a veteran warrior.

Weapons: Fittingly, Ostel wields a bastard sword, which he keeps in a sheath on his black belt. He also carries with him a longbow and never leaves home without his quiver full. Along with this arsenal he has a heavy throwing axe and a simple hunting dagger he keeps in his right boot.

Pet: His one true and loyal hunting partner, a ferocious red-eyed white wolf. He calls the wolf Snow due to his white fur.

Powers: Ostel has three skills that he has mastered on his own thus far:

Mending: The Grimward bastard can heal an injured person by merely resting his palms upon them, and then through his own force of will, a soft glow of simmering light will resonate from his hands. A warm feeling will course through the injured person as open wounds will close, bones will mend, and even tainted toxins seem to evaporate from the body. Only the most serious injuries are beyond his ability to mend, however the more severe the injury, the more it fatigues Ostel. If it becomes too much for him he would black out for a brief period of time.

Blinding Light: Ostel can also bring both his hands together to cause a blinding light that can disorient anyone looking at him. While effective he can blind himself too if he isn't careful about the intensity.

Augment: Another useful skill is to enchant his weapon with the power of the light to deal tremendous damage to dark-born beings, and sometimes with weaker willed undead creatures, this act can scare them off.

Strengths: A gifted swordsman and skillful hunter, Ostel is very open and friendly around others but rather blunt in speech. He has good enough sense to know when it is time to relax, and when to let his training kick in to do what needs to be done. If Ostel counts you as a friend than he is a loyal and stout comrade who will do his utmost to ensure that you live to see another day.

Ostel’s most exceptional strength however comes from the fact that he does not seem to be as xenophobic as most humans are. He has an open mind about most possibilities and sees the other races not as a threat, but instead as equals. This has not earned him many friends among his kin sadly, but he is content with his way of thinking.

Weaknesses: Ostel is not extremely patient. When he become aggravated at someone’s bloated ego, moronic reasoning, or selfish tendencies, he may snap a bit if he does not catch himself. When this happens he lets all the posturing and formalities drop and he does not care about the ramifications of his actions.

Depending on situation and the person, Ostel will act in a number of different ways. He can go from merely walking away, bashing the person over the head, becoming silent and glowering at the person, to becoming an asshole that will not shut up until he gets his point across.

As a bastard he has been chided for seemingly not caring at times, and at rare moments he even will sometimes agree that he does not care. Though he can operate around others, even lead if he has to, if the stress builds up he toys with the idea of simply going it alone with just him and Snow.

Also he is very bitter about being a bastard, despite all the good he tries to do. You make fun of him about it, then you are treading on thin ice with him from then on out. When he does make a call, he sticks with it to the end like a stubborn bull.

He tries to do the right thing when he can, but can come off as brash and naïve. This may lead to misunderstandings between those who do not know his way of doing things. Despite the aura of confidence, deep down he is clouded by doubt as to his place in the world. Sometimes he does let his pride get the best of him, but he means well.

Other: He has recently been given a condemned elven slave girl as a 'gift' from his father. This elf, known only as Summer, follows him with her gaze ever downward. Though she is supposed to not wear clothes by law, Ostel often lets her wear his fur cloak and a white sun dress he bought from a random passerby.

Again, this does not win him many friends. But no one has yet to challenge the bastard of Ravencrest, not yet anyways ...
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