So here's what happens when someone plays Rainbow Six Ravenshield and Ghost Recon 1, and then tries to make a Star Wars roleplay based on them. I'm not a die-hard Star Wars fan, but I do enjoy its colourful universe... so here's what I've come up with, and I'd love some feedback, especially on the equipment... and also the story? Most of what I've gathered together has come from directly reading the wikis.
Also, if there's someone who wants to be the Team Leader, then it's yours. Just because I'm the potential Gm of this potential Rp, doesn't mean I wanna be the top dog as it probably might be a position best reserved for someone who is a walking Star Wars encyclopaedia :D
Anywhos, here goes:
Recon Team Zulu
1) Always obey the Team Leader's orders, even if they seem insane.
2) Be polite and respectful to other players at all times.
3) Respect the fact that Star War's lore is huge, and that not all players (myself included) will be fully understanding of every gizmo in existence.
4) Character sheets to be submitted to OOC for approval, and moved to the CS tab once they've gotten said approval.
5) If you need to leave the RP, please say so, don't just leave us hanging.
6) Role fulfilment is on a first come, first serve basis.
Also, if there's someone who wants to be the Team Leader, then it's yours. Just because I'm the potential Gm of this potential Rp, doesn't mean I wanna be the top dog as it probably might be a position best reserved for someone who is a walking Star Wars encyclopaedia :D
Anywhos, here goes:
Star Wars: Clone Ops
Operation Noose
This is it gentlemen, the end is finally at hand.
We were all bred for one reason; cut from the same cloth to full fill a singular purpose. Ours was never to reason why, we were not to question or criticise. We received orders, and we carried them out - from one battle to another. Many of our comrades are dead, but we're still standing... and maybe after this final campaign, we'll be allowed to ponder whether all this was worth it.
Intelligence has tracked General Grievous to Utapau, where he is gathering a significant force of droids to his tattered banner. The Republic is going to hit him hard and fast, so that there's no escape for him, and so that the end of the war is brought significantly closer. There's enough of our brothers on the way to take over three whole Star Systems. There'll be no running for the General, no chance of victory.
But until they get here, we're the advance party - the fly in Grievous' poisoned cocktail. Our mission is a simple one.
We will be inserted via a single LAAT/s, which will get us by the CIS early warning systems; it'll drop us right on the coast, and then it'll depart. After that, our first order of business is to knock out a local CIS Sentry Post, and more importantly, eliminate its long range sensor tower. That'll stop them from picking up the assault force that will follow in our wake.
After that, we'll high tail it south, and destroy a nearby CIS AA site - that way their ability to repel a local aerial assault will be severely compromised. If we last that long, we'll move south east to immobilise a CIS tank factory; doing so will hamper any CIS attempt to mobilise a counter attack in the area. Providing we're still alive, and the CIS haven't raised the alarm, we'll head west and whack ourselves an artillery battery. With these targets taken care off, our brothers-in-arms should have no problem in securing the area.
But this is first and foremost a stealth mission; we need to hit our targets hard and fast, and with precision. We need to keep our heads low, and not alert the local CIS garrison - if we do, then the jig is up, and they'll flood the whole area with reinforcements. That'll both be bad for us, and bad for those we're trying to clear the way for.
Make no mistake gentlemen, this mission is going to save hundreds - maybe thousands - of lives. Our brothers are counting on us.
Mission intel can be found below.
We were all bred for one reason; cut from the same cloth to full fill a singular purpose. Ours was never to reason why, we were not to question or criticise. We received orders, and we carried them out - from one battle to another. Many of our comrades are dead, but we're still standing... and maybe after this final campaign, we'll be allowed to ponder whether all this was worth it.
Intelligence has tracked General Grievous to Utapau, where he is gathering a significant force of droids to his tattered banner. The Republic is going to hit him hard and fast, so that there's no escape for him, and so that the end of the war is brought significantly closer. There's enough of our brothers on the way to take over three whole Star Systems. There'll be no running for the General, no chance of victory.
But until they get here, we're the advance party - the fly in Grievous' poisoned cocktail. Our mission is a simple one.
We will be inserted via a single LAAT/s, which will get us by the CIS early warning systems; it'll drop us right on the coast, and then it'll depart. After that, our first order of business is to knock out a local CIS Sentry Post, and more importantly, eliminate its long range sensor tower. That'll stop them from picking up the assault force that will follow in our wake.
After that, we'll high tail it south, and destroy a nearby CIS AA site - that way their ability to repel a local aerial assault will be severely compromised. If we last that long, we'll move south east to immobilise a CIS tank factory; doing so will hamper any CIS attempt to mobilise a counter attack in the area. Providing we're still alive, and the CIS haven't raised the alarm, we'll head west and whack ourselves an artillery battery. With these targets taken care off, our brothers-in-arms should have no problem in securing the area.
But this is first and foremost a stealth mission; we need to hit our targets hard and fast, and with precision. We need to keep our heads low, and not alert the local CIS garrison - if we do, then the jig is up, and they'll flood the whole area with reinforcements. That'll both be bad for us, and bad for those we're trying to clear the way for.
Make no mistake gentlemen, this mission is going to save hundreds - maybe thousands - of lives. Our brothers are counting on us.
Mission intel can be found below.
Roles Available
Recon Team Zulu
0/1 Filled.
0/2 Filled
0/2 Filled
0/3 Filled
Character Sheet
[b]Name:[/b] RC/CT/CR/etc -####
[b]Nick Name:[/b]
[b]Appearance:[/b] All clones look the same, but some might have taken liberties with their appearance in an effort to feel more like an individual i.e beards, different hair cuts, piercings, body markings. They may also have customised their armor a little, with markings and trinkets/minor modifications.
[b]Team Role:[/b]
[b]Role Modifications:[/b] Equipment choices or changes made from the provided template.
[b]Personality:[/b] Is your clone still a flesh-covered robot? Or has he evolved his own personality somewhat?
[b]Other:[/b] Anything you feel you want to add.
Rules
1) Always obey the Team Leader's orders, even if they seem insane.
2) Be polite and respectful to other players at all times.
3) Respect the fact that Star War's lore is huge, and that not all players (myself included) will be fully understanding of every gizmo in existence.
4) Character sheets to be submitted to OOC for approval, and moved to the CS tab once they've gotten said approval.
5) If you need to leave the RP, please say so, don't just leave us hanging.
6) Role fulfilment is on a first come, first serve basis.