Hidden 9 yrs ago Post by Bigg Slamm
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i'll let you explain how he died so i'm not posting out of turn. ie: you mention it in the next round synopsis after everyone has gone.
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Hidden 9 yrs ago Post by VKAllen
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i'll let you explain how he died so i'm not posting out of turn. ie: you mention it in the next round synopsis after everyone has gone.


Ahh, understood. Thanks.
Hidden 9 yrs ago Post by VKAllen
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@Natsucooldude roll perception with advantage and @Sionnie roll perception. If any of you pass the check, you will be able to see the targets between the brushes.
Hidden 9 yrs ago 9 yrs ago Post by Sionnie
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@Natsucooldude roll perception with advantage and @Sionnie roll perception. If any of you pass the check, you will be able to see the targets between the brushes.


Alright! Thank for the tip. :p though i am still waiting on natsu.
Hidden 9 yrs ago Post by VKAllen
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<Snipped quote by VKAllen>

Alright! Thank for the tip. :p though i am still waiting on natsu.


When it is your turn, don't forget to attack. You can also disengage using a bonus action and move away if you so wish.
Hidden 9 yrs ago Post by Natsucooldude
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MY turn, in order of actions taken

I move out of the carriage from the left and take a position where all visible bandits are in my line of fire. My range of attack is 60ft, so this shouldn't be a problem despite my subpar 25ft move speed

If I see one of the bandits in the bushes, I will fire a ray of frost at them, else I will fire at whatever bandit is currently most wounded and in my sights.



rolls are, from bottom to top

My perception rolls, which would mean my actual roll is 12+1

My attack roll

A damage roll in the event that my attack hits
Hidden 9 yrs ago Post by VKAllen
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@Natsucooldude Your Ray of Frost misses the target.

Your perception was not high enough to perceive the hidden enemy.
Hidden 9 yrs ago Post by Natsucooldude
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@Sionnie

So, your post raised some questions for me. Firstly, what is this evasion roll? Is this some new rogue class feature in 5E?.

Secondly, this is a bit of advice for your writing style going forward. Try to avoid flavoring your attacks as if they were killing blows as you have no way of actually knowing whether your attacks were lethal that turn.
Hidden 9 yrs ago 9 yrs ago Post by VKAllen
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@Sionnie

So, your post raised some questions for me. Firstly, what is this evasion roll? Is this some new rogue class feature in 5E?.

Secondly, this is a bit of advice for your writing style going forward. Try to avoid flavoring your attacks as if they were killing blows as you have no way of actually knowing whether your attacks were lethal that turn.


+1 this.

This is now difficult whether or not that 20 roll was valid.

@SionnieI will suggest that you stop assuming what Rogues are capable to do and check how a rogue is normally played in D&D. You should also learn the basics of combat in tabletop D&D.
Hidden 9 yrs ago Post by Sionnie
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@Sionnie

So, your post raised some questions for me. Firstly, what is this evasion roll? Is this some new rogue class feature in 5E?.

Secondly, this is a bit of advice for your writing style going forward. Try to avoid flavoring your attacks as if they were killing blows as you have no way of actually knowing whether your attacks were lethal that turn.


sorry ok..
Hidden 9 yrs ago 9 yrs ago Post by Saffirra Dusk
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*sigh* I don't even know what to say about this roleplay any more...
Hidden 9 yrs ago 9 yrs ago Post by Sionnie
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<Snipped quote by Natsucooldude>

+1 this.

This is now difficult whether or not that 20 roll was valid.

@SionnieI will suggest that you stop assuming what Rogues are capable to do and check how a rogue is normally played in D&D. You should also learn the basics of combat in tabletop D&D.


I apologize, I told you I was a newb that has only read the books.. As Gm I kind of expected you to teach me.. Let me explain, then tell me how I achieve my desired results in table top. Once I understand I will not be so ticked..

For instance I did not want to use a bow before and yet you forced me too and I let that go. You could have easily replaced the bow with a dart or throwing dagger but you forced a proficiency I did not want. still I let that go before..

Now I was unsure whether my evasion was something I had to roll for but in the books it was a major part of combat for rogues, rangers, bards, and agile fighters.. so if I can just automatically dodge that makes things easier.

As for understanding rogue combat I only know how I have played them in mmo's my favorite being Neverwinter. In never winter my rogue focused on critical hits and power stats that made her quiet the glass canon and I had a powerful life steal a stat to keep me alive and drain the mobs dry.. I want to be able to get behind something and stun it, cripple it, bleed it, or kill it the way I have played them in every other game. I though with a 19 I would have enough power to kill him with my backstab and so a gave it a little flavor. If you will learn what it is I want instead of forcing choices on me and show me how to get there, you will find I will cooperate much easier sir. I don't intend to make your job harder, but I think I should get a choice and not have it made for me. I really like the Neverwinter rogue, and they say it was based of 5e in table top so that is what I want. And I really did role a 20, my sister can verify it, saffira is my sister, that is why she gets a little in my case. sorry.
Hidden 9 yrs ago Post by justTypical
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@Sionnie, if I could make a recommendation, it might be worth it if you had a glance through this, under the section marked "Combat". I think I understand what you're trying to get at with your character, but the mechanics of D&D definitely handle a little differently than what you might be used to in an MMO. Fortunately, Wizards of the Coast have put up that page explaining it step-by-step in a very clear and concise manner :)
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Hidden 9 yrs ago Post by Sionnie
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@Sionnie, if I could make a recommendation, it might be worth it if you had a glance through this, under the section marked "Combat". I think I understand what you're trying to get at with your character, but the mechanics of D&D definitely handle a little differently than what you might be used to in an MMO. Fortunately, Wizards of the Coast have put up that page explaining it step-by-step in a very clear and concise manner :)


Thank you @justTypical.. I do not want to cause trouble I just want to know how to achieve what I want to do. ^_^
Hidden 9 yrs ago 9 yrs ago Post by VKAllen
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<Snipped quote by VKAllen>

I apologize, I told you I was a newb that has only read the books.. As Gm I kind of expected you to teach me.. Let me explain, then tell me how I achieve my desired results in table top. Once I understand I will not be so ticked..

For instance I did not want to use a bow before and yet you forced me too and I let that go. You could have easily replaced the bow with a dart or throwing dagger but you forced a proficiency I did not want. still I let that go before..

Now I was unsure whether my evasion was something I had to roll for but in the books it was a major part of combat for rogues, rangers, bards, and agile fighters.. so if I can just automatically dodge that makes things easier.

As for understanding rogue combat I only know how I have played them in mmo's my favorite being Neverwinter. In never winter my rogue focused on critical hits and power stats that made her quiet the glass canon and I had a powerful life steal a stat to keep me alive and drain the mobs dry.. I want to be able to get behind something and stun it, cripple it, bleed it, or kill it the way I have played them in every other game. I though with a 19 I would have enough power to kill him with my backstab and so a gave it a little flavor. If you will learn what it is I want instead of forcing choices on me and show me how to get there, you will find I will cooperate much easier sir. I don't intend to make your job harder, but I think I should get a choice and not have it made for me. I really like the Neverwinter rogue, and they say it was based of 5e in table top so that is what I want. And I really did role a 20, my sister can verify it, saffira is my sister, that is why she gets a little in my case. sorry.


The actions which I had forced upon was due to the fact that several posts had flewn by. Despite the neutral state of that post, I still had to make sure that no others are required to change their post because your post became different when I told you to change.

The reason why you had a bow was because Rogues start with a bow, and you never specifically told me that you did not want a bow (but that is also because I have not told you or shown you that you do).

Now, you've been researching on how your character will progress in the game by looking up guides and builds. You also told me your experience with the Lore of D&D. You even go as far as researching what weapons you want to receive during your adventures. With all of these research put in for the game, I would've thought that that you had done some degree of research on how Combat works in tabletop. Now, you told me that you've played Neverwinter, but I will cite Natsu again-- DDO (Neverwinter included) is a fool's errand of actual tabletop D&D. Despite of him saying this no one had questioned how Combat worked.

Another thing:

Quick mind map for you guys to give you some sort of idea what's around you guys.

The red lines indicate the dividing line between the road and forestry.

The arrows represent us, and the three in front the enemy (bandit leader is in the middle of course).



The initiatives has been updated as well. Please note that the Initiative will be your posting order in terms of carrying out your turn. Other NPCs that are not yours I will control. Be mindful that since we are doing a dice system, an auto hit will be forced on you should it connects.

You are NOT required to wait for the result of the previous person's dice roll if you are the next person to post. I will take note and give you the results on the next NPC post.
A turn consists of:

1 Action + 1 Bonus Action
Movement Action
1 Weapon Interaction
You may also do ability checks once per turn (some ability checks will be disadvantaged in battle)


There was no questions raised either.

@justTypical Kudos to you, sir.
Hidden 9 yrs ago 9 yrs ago Post by justTypical
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@Sionnie
No problem! If you have further questions about how to do what you want, I think you ought to take it up with VKAllen so you can both work out a satisfactory result. And here are some of the most important fundamentals to keep in mind that might help you get more in the D&D frame of mind, as opposed to MMO:

- According to the rules, each round is the equivalent of about 6 seconds in game, so we're talking about maybe one movement and an attack instead of a series of attacks

- During those six seconds, everything's supposed to be happening simultaneously. This is why, instead of simply being able to sneak behind a bandit, an intention to sneak has to be announced, so the GM can have you make some rolls to see if the bandit notices you/reaches out and grabs you/you get hit by a crossbow bolt before you start, any of which might actually prevent you from successfully sneaking

- It's a similar process for attacks: intentions are announced for attacks, but how effective they are and how much damage they do all depend on the stats for the enemy that the GM knows behind the scenes. He's got to make the calculations before you can know for sure if the enemy was killed or damaged or even hit at all.
Hidden 9 yrs ago 9 yrs ago Post by Sionnie
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<Snipped quote by Sionnie>

The actions which I had forced upon was due to the fact that several posts had flewn by. Despite the neutral state of that post, I still had to make sure that no others are required to change their post because your post became different when I told you to change.

The reason why you had a bow was because Rogues start with a bow, and you never specifically told me that you did not want a bow (but that is also because I have not told you or shown you that you do).

Now, you've been researching on how your character will progress in the game by looking up guides and builds. You also told me your experience with the Lore of D&D. You even go as far as researching what weapons you want to receive during your adventures. With all of these research put in for the game, I would've thought that that you had done some degree of research on how Combat works in tabletop. Now, you told me that you've played Neverwinter, but I will cite Natsu again-- if you think DDO (Neverwinter included) is a fool's errand of actual tabletop D&D. Despite of him saying this no one had questioned how Combat worked.

Another thing:

<Snipped quote by VKAllen>

There was no questions raised either.

@justTypical Kudos to you, sir.


Truth is I have done some research in combat but it never told me how to achieve the skills I desire as a rogue.. Like I said I do not know how to do or find every thing and I did assume some things where similar.. like dodge and evasion from ddo.. It surprises me they are not used in 5e. However if you'll help me I am willing to learn the right way.. I know what I want to be able to do I just don't know what I am able to do or not yet and how to get skills like stun, or use my backstab to insta-kill and assassinate. I do not even know the function for dodge if it is not based on a roll. Believe me I am trying to learn but that does not mean I do not need some help. and it would really help if you told me how. I admit I have made some misconceptions but as a newb I thought this would be normal until I learned how things work and that you would help me.
Hidden 9 yrs ago Post by justTypical
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And while I'm at it, @VKAllen, are those bandits I spotted off to the east or the west? Or does it really matter at this point?
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<Snipped quote by VKAllen>

Truth is I have done some research in combat but it never told me how to achieve the skills I desire as a rogue.. Like I said I do not know how to do or find every thing and I did assume some things where similar.. like dodge and evasion from ddo.. It surprises me they are not used in 5e. However if you'll help me I am willing to learn the right way.. I know what I want to be able to do I just don't know what I am able to do or not yet and how to get skills like stun, or use my backstab to insta-kill and assassinate. I do not even know the function for dodge if it is not based on a roll. Believe me I am trying to learn but that does not mean I do not need some help. and it would really help if you told me how. I admit I have made some misconceptions but as a newb I thought this would be normal until I learned how things work and that you would help me.


The only thing I don't know is what you do not tell me what you don't know. Do me a favour and ask questions. Do not assume, ask questions.

@justTypical 2 in the east and 2 on the west, between brushes 10 feet away from the bandits in the middle.
Hidden 9 yrs ago Post by Natsucooldude
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As for understanding rogue combat I only know how I have played them in mmo's my favorite being Neverwinter. In never winter my rogue focused on critical hits and power stats that made her quiet the glass canon and I had a powerful life steal a stat to keep me alive and drain the mobs dry.. I want to be able to get behind something and stun it, cripple it, bleed it, or kill it the way I have played them in every other game.


Ah, here we are back at the subject of the video games.

Like DDO was based on 3rd edition D&D, neverwinter was based on 4th edition D&D. This edition has always been controversial for changing many of the game's rules and is in many ways incomparable to both the preceding and succeeding editions. So again, trying to compare the tabletop to the videogames just will not work. Especially not a game based on 4E rules.
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