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Hidden 9 yrs ago Post by Sionnie
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@VKAllenWhat do ya say Gm ? shall "Rift" be allowed? Galawayn and Sionnie would love it and we could learn it ritgh after dimension door. What ever lvl we learn D door at we could learn "Rift" after!
Hidden 9 yrs ago Post by VKAllen
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I think dimension door has too long a casting time to snap cast it like that though.

Dimension Door

4th-level conjuration

Casting Time: 1 action

Range: 500 feet

Components: V

Duration: Instantaneous

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as ' 200 feet straight downward' or 'upward to the northwest at a 45-degree angle, 300 feet.' You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

Not long at all in fact.
Hidden 9 yrs ago 9 yrs ago Post by Sionnie
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<Snipped quote by Natsucooldude>
Dimension Door

4th-level conjuration

Casting Time: 1 action

Range: 500 feet

Components: V

Duration: Instantaneous

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as ' 200 feet straight downward' or 'upward to the northwest at a 45-degree angle, 300 feet.' You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

Not long at all in fact.


Yes but as such it does not perform the same purpose as this homebrew "Rift" spell and therefor we propose a fifth lvl spell that is pretty much a combat d door.. so is it cool? D door is used for tranportation and easy escape.. this one can be used for escape, mobility (simulur to telleport or misty step) and counter attacks. I was thinking five times before rest?
Hidden 9 yrs ago Post by Natsucooldude
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actually, spells ahve a dedicated unified system that dictates how many times you can cast spells per day. I recommend looking those rules up for clarity's sake.

The basic point is that wizards may not get as many uses as other classes, but the sheer variety of spells at their disposal makes them a walking arsenal of possible tricks.
Hidden 9 yrs ago Post by Sionnie
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actually, spells ahve a dedicated unified system that dictates how many times you can cast spells per day. I recommend looking those rules up for clarity's sake.

The basic point is that wizards may not get as many uses as other classes, but the sheer variety of spells at their disposal makes them a walking arsenal of possible tricks.


AH! ok now i think i understand your choice! you prefer variety over specialization uh?
Hidden 9 yrs ago Post by Natsucooldude
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yeah, if I wanted specialization I would have rolled a sorcerer or another plebian spellcaster that doesn't get to change what spells they have prepared that day.
Hidden 9 yrs ago Post by VKAllen
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Thaldin's Worm Hole

5th-level Conjuration

Casting Time: 1 Action

Range: Caster

Components: M (a piece of cursed metal in which the spell consumes), V

Duration: Concentration, up to 1 minute.

You conjure a dark portal within 5 feet of you that is linked to a random exit. Only creatures size medium or below can pass through this portal. You can use another spellslot to conjure a dark portal with a controlled link if the portal is within 3000 feet of one another. The caster must set the first location first. Objects not worn or carried can pass through the portal. You can use your action to dismiss the portal.
Hidden 9 yrs ago 9 yrs ago Post by Natsucooldude
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I would totally put this one in my spell book, the sheer utility of a spell that can get an entire squad of people somewhere with a single standard action is totally sweet. And it isn't as unreliable as teleport. How do you set the exit though?
Hidden 9 yrs ago Post by Bigg Slamm
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i know this is all for fun and future use but what level do casters get 5th lvl slots? lvl 10? at least that's how i think it works. lvl 1 gets cantrips and lvl 1, lvl 4 adds lvl 2, and so forth?
Hidden 9 yrs ago Post by Sionnie
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i know this is all for fun and future use but what level do casters get 5th lvl slots? lvl 10? at least that's how i think it works. lvl 1 gets cantrips and lvl 1, lvl 4 adds lvl 2, and so forth?


oh.. i meant that the player could receive the spell rift the next level after d door. Player level not spell level..
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<Snipped quote by Bigg Slamm>

oh.. i meant that the player could receive the spell rift the next level after d door. Player level not spell level..


Not how spells work.

I would totally put this one in my spell book, the sheer utility of a spell that can get an entire squad of people somewhere with a single standard action is totally sweet. And it isn't as unreliable as teleport. How do you set the exit though?


You set the exit by grinding the cursed metal and spraying its dust to an object or wall.

If you did not set an exit, then thats where the fun begins...
Hidden 9 yrs ago 9 yrs ago Post by Natsucooldude
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Err, that's not how spells slots work

i know this is all for fun and future use but what level do casters get 5th lvl slots? lvl 10? at least that's how i think it works. lvl 1 gets cantrips and lvl 1, lvl 4 adds lvl 2, and so forth?


^
Pure spellcasting focues classes like the wizard get a new level of spell slot ever even level. All previous spell slots get more charges as well, so I'll be packign a veritable arsenal of spells before long.

talking about spells, here's the roll for my color spray


blinds creatures of hit points up to the number I rolled within a 15-feet cone... no save
I run into a position that allows me to hit as many bandits as possible
Hidden 9 yrs ago Post by Bigg Slamm
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i know that sionnie, but casters have two lvls. their character lvl and their casting lvl. in the past the casting lvl is half your character lvl. so for example a lvl 10 wizard would be a 5th lvl caster. meaning he can cast 5th and lower lvl spells. so what your wanting kinda works but will take time. ddoor is 4th lvl and wormhole is 5th lvl. meaning, if im right, galawayn will have to wait til lvl 8 foor ddoor and lvl 10 for wormhole.
Hidden 9 yrs ago Post by Natsucooldude
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If you did not set an exit, then thats where the fun begins...


inb4 acidentally warping the party to the abyss
1x Laugh Laugh
Hidden 9 yrs ago Post by Sionnie
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<Snipped quote by Sionnie>

Not how spells work.

<Snipped quote by Natsucooldude>

You set the exit by grinding the cursed metal and spraying its dust to an object or wall.

If you did not set an exit, then thats where the fun begins...


That one is nice too! still these portals are used for transportation and escape.. NOT combat which is the focus of "Rift" as it does not do the same as Thaldin's worm hole or D Door.. They are all slightly different and seem worth having.. we could say that "Rift" is obtainable at the same time as D Door and that should solve the Level problem.. And if Galawayn chooses to get all three then he would be this little portal master and he could get misty step, and teleport too. all five portal spells are different and interesting i think but only to have good combat application, being Misty step and our homebrew "Rift"
Hidden 9 yrs ago Post by VKAllen
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This is the spellslots total for Wizards.



<Snipped quote by VKAllen>

That one is nice too! still these portals are used for transportation and escape.. NOT combat which is the focus of "Rift" as it does not do the same as Thaldin's worm hole or D Door.. They are all slightly different and seem worth having.. we could say that "Rift" is obtainable at the same time as D Door and that should solve the Level problem.. And if Galawayn chooses to get all three then he would be this little portal master and he could get misty step, and teleport too. all five portal spells are different and interesting i think but only to have good combat application, being Misty step and our homebrew "Rift"


I have made my version of Rift.
Hidden 9 yrs ago Post by Natsucooldude
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whelp, the GM has set the line, pray, you not be foolish enough to try crossing it.
Hidden 9 yrs ago 9 yrs ago Post by Sionnie
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This is the spellslots total for Wizards.



<Snipped quote by Sionnie>

I have made my version of Rift.


well then how does Rift work? i mean to exact specification.. like uses per day or level requirment and even casting materials.. i hope that even i could use it as a Warlock later... as it has great utility for a rogue..
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whelp, the GM has set the line, pray, you not be foolish enough to try crossing it.


I will not cross it but i do want to know how my idea has been incorperated in..
Hidden 9 yrs ago Post by VKAllen
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<Snipped quote by VKAllen>

well then how does Rift work? i mean to exact specification.. like uses per day or level requirment and even casting materials.. i hope that even i could use it as a Warlock later... as it has great utility for a rogue..


No such spell as Rift.

If there was I would imagine it would be a 7th level spell that could be instantly cast using a material from another plane. You would open a rip in reality and travel to the origin of that material.

A bad spell to be honest. Theres already planeshift for that...
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