@VKAllenWhat do ya say Gm ? shall "Rift" be allowed? Galawayn and Sionnie would love it and we could learn it ritgh after dimension door. What ever lvl we learn D door at we could learn "Rift" after!
I think dimension door has too long a casting time to snap cast it like that though.
<Snipped quote by Natsucooldude>
Dimension Door
4th-level conjuration
Casting Time: 1 action
Range: 500 feet
Components: V
Duration: Instantaneous
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as ' 200 feet straight downward' or 'upward to the northwest at a 45-degree angle, 300 feet.' You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Not long at all in fact.
actually, spells ahve a dedicated unified system that dictates how many times you can cast spells per day. I recommend looking those rules up for clarity's sake.
The basic point is that wizards may not get as many uses as other classes, but the sheer variety of spells at their disposal makes them a walking arsenal of possible tricks.
i know this is all for fun and future use but what level do casters get 5th lvl slots? lvl 10? at least that's how i think it works. lvl 1 gets cantrips and lvl 1, lvl 4 adds lvl 2, and so forth?
<Snipped quote by Bigg Slamm>
oh.. i meant that the player could receive the spell rift the next level after d door. Player level not spell level..
I would totally put this one in my spell book, the sheer utility of a spell that can get an entire squad of people somewhere with a single standard action is totally sweet. And it isn't as unreliable as teleport. How do you set the exit though?
i know this is all for fun and future use but what level do casters get 5th lvl slots? lvl 10? at least that's how i think it works. lvl 1 gets cantrips and lvl 1, lvl 4 adds lvl 2, and so forth?
If you did not set an exit, then thats where the fun begins...
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Not how spells work.
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You set the exit by grinding the cursed metal and spraying its dust to an object or wall.
If you did not set an exit, then thats where the fun begins...
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That one is nice too! still these portals are used for transportation and escape.. NOT combat which is the focus of "Rift" as it does not do the same as Thaldin's worm hole or D Door.. They are all slightly different and seem worth having.. we could say that "Rift" is obtainable at the same time as D Door and that should solve the Level problem.. And if Galawayn chooses to get all three then he would be this little portal master and he could get misty step, and teleport too. all five portal spells are different and interesting i think but only to have good combat application, being Misty step and our homebrew "Rift"
This is the spellslots total for Wizards.
<Snipped quote by Sionnie>
I have made my version of Rift.
whelp, the GM has set the line, pray, you not be foolish enough to try crossing it.
<Snipped quote by VKAllen>
well then how does Rift work? i mean to exact specification.. like uses per day or level requirment and even casting materials.. i hope that even i could use it as a Warlock later... as it has great utility for a rogue..