Hidden 9 yrs ago Post by SomeChap
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@Klomster
Actually, as far as I am aware, we all were trusted with our fate and wound rolls. Just a case of putting them on the character sheet, since I and Natsu tend to be somewhat more trusting of players.

Same thing for attack rolls and checks. Roll them yourself and then screenshot them, posting them up on here after. We tend to trust people, but, well, off trends can always be picked up quickly.

But anyway, for rolls, just roll and then screenshot (or similar, as long as we can see the roll results).

As for the character .pdf, just link it to me or @Natsucooldude and we'll take look.

Though overall, looks good, GO FORTH YE MACHINE-MAN, FOR THE OMMNISSIAH!
Hidden 9 yrs ago Post by Klomster
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Alright, here is a link.
scribd.com/doc/309724797/Metallus-Magn..

The only war sheets didn't work, so i used a dark heresy sheet.
It's basically the same so it shouldn't be too confusing i hope.

Also, i need some background.
Question, is there a reason no one has their character in the character tab?

------------------------------

Metallus Magnus Ohmnati, techpriest of the adeptus mechanicus, secutor and enginseer.
He is a no nonsense type of character and was a rising star within the Korutine skitarii cohort epsilon serving as an enginseer supporting their massive Gorgon troop transports.
Somewhere though, an influential party of unknown origin caught interest of Metallus, and with little explanation he was given a new assignment on some backwater agri-world who knows where.
Metallus was almost outraged, which spoke a lot since techpriests are not known to be overly emotional sorts but managed to contain his ire and took the assignment without much trouble.

After a year or so, Metallus had found the backwater agri-world not so bad after all, sure, the locals were inept meatbags more akin to grox when it came to matters of the mind, but someone needed to take care of the harvest machines and the machines of the PDF.

Another thing that happened after a year or so was the arrival of a massive ork kroozer which stopped above the planet and its numerous soldiers made planetfall.
Metallus had heard little of the orks, he knew they were brutal and dangerous, but he had also heard of forge worlds halting the advance of entire waaaghs and as such he believes that this world will hold well against a single vessel as long as support arrives fast enough.

Lately Metallus has found himself on a frontline tending to chimeras and the odd leman russ, and fending off a few orks here and there.
However metallus tries to focus on his holy work over the task of purging xeno. Something the imperial guard does very well without his aid. The imperial guard does however not repair war machines well without his knowledge and proper procedures and as such his priorities are to him obvious.

With him he has a servitor. And not an overly useful one, and this is the third one he has been issued on this front.
Hidden 9 yrs ago 9 yrs ago Post by SomeChap
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Sheet looks good to me.
@Klomster We don't have them up in the character tab, as not only does Only War have a massive mortality rate for player characters (and comrades) but also because we all used pdfs, though I suppose we could post them in the character tab, to keep track of those living and dead.

Hidden 9 yrs ago Post by Natsucooldude
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Alright, roll agility or take ten damage (soak not included in calculation) then roll a new initiative.
Hidden 9 yrs ago Post by Al
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@Natsucooldude

So when can my heavy gunner join in?
I see that Klomster is joining soon.
Hidden 9 yrs ago Post by Natsucooldude
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@Al let me edit you into my post, you can join in on the current round of combat.
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@Al let me edit you into my post, you can join in on the current round of combat.


Thanks
Hidden 9 yrs ago Post by Al
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Oh, I nearly forgot.
My init rolls:

puu.sh/orUI6/d292400a20.png

7+3 = 10
Hidden 9 yrs ago Post by SomeChap
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@Klomster
@Moonman
@Eisenhorn

Waiting on all your init and [barring Klmoster] agility rolls.
Hidden 9 yrs ago Post by Eisenhorn
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Thats initiative, I'll roll d100 now for agility

imgur.com/MPH0y9B

And I continue the love hate relationship with the random number gods.
Hidden 9 yrs ago Post by SomeChap
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@Eisenhorn

I guess we shall do as previously? Just decide who goes first, since we both got the same init.
Hidden 9 yrs ago Post by Eisenhorn
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Well, since it looks like the agi roll probably wont be a pass, go ahead.
Hidden 9 yrs ago Post by SomeChap
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Alright, I'll sort it tomorrow then (late here at the time of posting.)
Hidden 9 yrs ago 9 yrs ago Post by Moonman
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Here's my rolls.

Failed the Agility Test by 2, so I'll take 2 damage after soak (4 Armour Points and Toughness Bonus of 4).

Given that the Burna is a Spray weapon, would my Comrade be considered close enough to also be damaged (thus knocking him down from Unharmed to Wounded)?

My initiative tied with @Al, unless he didn't factor in Combat Formation from my character (Is his Agility Bonus 2 or 3?), in which case he'd be ahead of me.

Edit: Wait, since this is a Flame Weapon, I have to roll another Agility Test to not catch on Fire. Huzzah!

That was close. The lower two rolls are from the initial screencap.

First roll, got a 53. Because I'm not overly fond of Trenchfoot-flavoured BBQ, I took a chance and spent (not to be confused with burning a Fate Point, despite the circumstances) a Fate Point to re-roll, ending up with a 6.
Hidden 9 yrs ago 9 yrs ago Post by Klomster
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Ok, so it'll take some time for me to get into the drift with the system and the rules.

And for this post, i will be using my old analog dice i bought to play dark heresy a long time ago. If people think my rolls are cheated the gm can opt to roll the dice instead.
The dices are red, which makes them faster.

Also, i noticed the initiative is only rolled once per combat, is this something you have changed to keep the rounds mixed up?
Regardless, i'll roll initiative.
Roll of 8.
8+2. Initiative 10. Speeeed.....
(Edit:I claim i do not get any squad bonuses here.)

Metallus will ready his weapon (laspistol) and make a half move. So 2 metres forward :P
The servitor keeps to his left slightly behind him.
That should be a turn. I don't really know if i was in danger of the flames, so here's the dodge if need be.
54 vs 12. Nope.
Done.
So when do i put in a flavor text?

Hidden 9 yrs ago 9 yrs ago Post by SomeChap
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So when do i put in a flavor text?


When it is your turn in the Init order.
Currently it goes:
Me -13
Eisenhorn -13
Maxx -11
Al -11
Moonman/Klomster -10

As such, @Moonman and @Klomster will need to decide who goes when (it can be as simple as just saying who, no real need for tiebreaker dice.)
Hidden 9 yrs ago Post by Al
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My initiative tied with @Al, unless he didn't factor in Combat Formation from my character (Is his Agility Bonus 2 or 3?), in which case he'd be ahead of me.


I didn't, so I think that'd mean I am ahead of you in the init order.
Hidden 9 yrs ago 9 yrs ago Post by SomeChap
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Anyways, my turn.

2 Sluggas in melee. Time to smash 'em good.

Lightning Attack: 1 hit per degree of success.
puu.sh/osHaq/82b8232ea4.png
3 hits.

Another lightning attack.
puu.sh/osHbV/519c1f52ef.png
3 hits, again.

Damage: 2d10+4
puu.sh/osHdA/028c3052a5.png
puu.sh/osHej/f25220ef3a.png

9
21
20
17
15
9
I think I smashed 'em up gud.

Anyway, @Eisenhorn your turn. We got a single burna boy left.


Hidden 9 yrs ago Post by Klomster
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As by the rules i assume i have the lowest agility bonus. Therefore i go last.
Hidden 9 yrs ago Post by SomeChap
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Currently it goes:
@Eisenhorn -13
@Maxx -11
@Al -11
@Moonman -10
@Klomster -10

HOWEVER, provided we do not have more enemies show up then the last parts of the combat can be solved probably by Eisenhorn and Maxx.
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