@Tarquin... and that, Ladies and Gentlemen, is how you kill an RP.
Metagaming, don't do it. Otherwise you're a dick.
Metagaming, don't do it. Otherwise you're a dick.
I think it's because people assume death = losing the game = out of said game (= no credit when mystery is solved).
Random rant:
(About myself.) DEVIATION. Oh Lord, forgive me, former partners, when my character doesn't like yours in the end or act awkward in some many parts.
Sometimes when I sign up for a private roleplay listing for specific pairings, I create characters that were honest to goodness designed solely to be the soulmate of my partner's muse.
And then in my head, the character breathes on its own and I realise, at one point, my muse would be turned off or uninterested in their supposed "true love". So I either try to shove in an enforcement plot device to somehow make the initial plan work, or my character starts acting like Cupid hit it in the sun don't shine - painful, awkward, but mostly just painful to watch.
Either ends tragically, just in case you're not seeing the picture here. And it makes me feel like a sudden shower and flash flood when I promised the weatherman I'd be an awesome sunny day.
Random rant:
(About myself.) DEVIATION. Oh Lord, forgive me, former partners, when my character doesn't like yours in the end or act awkward in some many parts.
Sometimes when I sign up for a private roleplay listing for specific pairings, I create characters that were honest to goodness designed solely to be the soulmate of my partner's muse.
And then in my head, the character breathes on its own and I realise, at one point, my muse would be turned off or uninterested in their supposed "true love". So I either try to shove in an enforcement plot device to somehow make the initial plan work, or my character starts acting like Cupid hit it in the sun don't shine - painful, awkward, but mostly just painful to watch.
Either ends tragically, just in case you're not seeing the picture here. And it makes me feel like a sudden shower and flash flood when I promised the weatherman I'd be an awesome sunny day.
I'm a gamer, my psycho ex was a gamer too... amazing how similar interest can be what you feel should build a relationship, but many times that's not the case.
Even though a roleplay can have people playing as lovers, it doesn't always work out because how people perceive the relationship are completely different. That's why many stories that involve love seem to be a bit far fetched with scenes that would never happen. All those movies where the guy and girl are left alone after the crowd vacates the scene for no reason, the moment when they kiss and it starts raining at that exact point in time, when they lie in bed together and... (wait... do people use condoms in Smuts or is there Smut STDs everywhere... Sorry, Off-topic).
Anyways... In order to get a relationship going in an RP you probably have to break the laws of realism a bit to help with that. Purposely forget that important detail that they wouldn't forget so that they end up together, or make it so unreal that it seems real. I know I'm going to hate saying this, but Twilight is a perfect example because it's such a stupid love story that SOMEHOW works, and yet it shouldn't.
It's partly why I personally don't to romance stuff at all. I do like unreal events and characters, but playing emotions and forcing a love story between people is something that I know I can struggle in with reality, so faking it is just pointless task that will sound like teenagers constantly saying "I wuv u!"
Circlejerks, where you ever only see one side of an argument and the participants pretend it's a discussion.
...Might be loosely connected to my Deadpool rant there, really, since I've seen people not only be obnoxious and annoying regarding the fourth wall breaking but using it to justify intentional metagaming. ^^;
New Rant:
When your GM has a backbone, it's good - encouraged, even. When your GM has sass, it's pretty fucking demotivating.
@Mr Allen J
Would you sass a kid in your RP if they commented that your intro is too vague to understand the mechanism of your world?