Premise
Welcome to the world of Anima, where twelve Houses rule over the continent.
Each House specialised in a particular expertise; cultural arts, agriculture, communications, ... and others, including war.
It is not unusual for Houses to have tensed relations with the others. While some are genuine political liaisons, a few exchange pleasantries as a guise for espionage before a catalyst occurs to set war into motion.
Thus the Houses often marry their children away as offerings and gifts, to appease and bring closer two forces together. It is easier to make enemies than allies, a law of nature that the weaker Houses are fully aware of.
Kingdoms and Ruling Types
Alphas (Dominance fights.)
Wolf, Bull
Queens (Monarchy)
Cat, Snake
Royal Couple (Monarchy)
Stag, Swan
Ministers (Democracy)
Falcon, Fox, Wren
Chieftains (Aristocracy)
Horse, Salmon, Seahorse
Characters
Welcome to the world of Anima, where twelve Houses rule over the continent.
Each House specialised in a particular expertise; cultural arts, agriculture, communications, ... and others, including war.
It is not unusual for Houses to have tensed relations with the others. While some are genuine political liaisons, a few exchange pleasantries as a guise for espionage before a catalyst occurs to set war into motion.
Thus the Houses often marry their children away as offerings and gifts, to appease and bring closer two forces together. It is easier to make enemies than allies, a law of nature that the weaker Houses are fully aware of.
Kingdoms and Ruling Types
Alphas (Dominance fights.)
Wolf, Bull
Queens (Monarchy)
Cat, Snake
Royal Couple (Monarchy)
Stag, Swan
Ministers (Democracy)
Falcon, Fox, Wren
Chieftains (Aristocracy)
Horse, Salmon, Seahorse
Characters