Krunk Fortress, Lobby
And What a Lobby it is! Upon stumbling into the fortress, both doors shut behind the crew and were sealed tightly. Given their size and thickness, blasting through them wasn't about to become a reality any time in the near future. Had they just walked into a trap? Who fuckin' knew.
The Lobby area was massive, nearly 3000 square feet in a perfect square, with a massive arched doorway at the far end opposite to where the party entered from. On either side of the arch-way, there were two smaller, rectangular doors on the same wall, and 4 more doors on the west and east walls of the room's layout, giving the party a total of 11 options for exploration! Golly gee!
Well, 10, actually. As soon as the fleeing krunklets and krunklites exited through the main archway, it slammed shut, blocked off by a set of close-set bars, disallowing access to what appeared to be an open court-yard. It was obscured by the long tunnel that the archway initially allowed entrance to, only letting the party see a large fountain at the edge of a long brick pathway through the bars.
Looks like they were trapped in this domain!
...Well, everyone except Eleanor, who was trapped outside the fortress walls now.