So a couple of things I wanted to clarify real quick before I finish my CS So the elements that soul can manifest in are: Fire, Air, Water, Earth, and Lightning, correct? Are the mountains of the Eleven Immortals close in proximity, or far away? I'm just a little confused on how soul magic works. This is my understanding, could you let me know if I'm wrong? Soul magic through the use of tech has very little strain on the soul, can be used over and over, but has a specific power cap. Soul magic through ancient/naturalist means can strain the soul far more, but is also more powerful. That right?
@R31GN correct soul tech has less strain, but is less powerful were the naturalist way which could be considered used like basic magic is more powerful has more strain and harder to control. Hence the more strain. The mountains are spread over the continent(realm) to monitor it with leaving few gaps in there presence and control.
Okay great. Just finished up my CS, I think everything is good now? Still kinda iffy on how many/how powerful Soul Spells should be, but I think I got it?
Age: Unknown (around 40 before dying, about 2 years after coming back)
Gender: Male
Race: Decaying (formerly human-cyborg) Alignment: Chaotic Good
Physical description: Krieg has a yellow-ish skin, a bald head and is significanty taller than a normal human, although those will be the last things you will notice about him. If your eyes are not staring at his metal mask, covering his whole face with only two small holes for his eyes, you surely are gazing at the enourmous blade that is replacing his right hand and forearm, and that's probably the smartest option. If you survive long enough, you might be able to notice that this terrifying abomination is extremely fit (at least for the undead standarts), although his brawny body has two small cracks, betraying his Decaying condition to the world, one on his chest and other on his stomach. He's usually seem around wearing only a pair of ragged pants, with no shirt or shoes.
Personality: Krieg is a strange piece of work to anyone with an outside perspective. He is mentally instable, being extremely impulsive and violent at times, while being calmer and almost docile on much rares times. He has a split personality, a consequence of the two voices in his head. While one, his original one (Axton), is calm, caring and peaceful, the other one (Krieg) is a completely insane psycho, who kills things for nothing but the fun and the feeling of the blood splatering in his body. However, both his personalities have similar tastes. Both like flowers and furry little animals, Axton because they bring him memories of his old life, tending his garden and his pets, while Krieg like them because they are pretty. Krieg has a fear of sharp, pointy things, mostly because they remind him of the little he still remembers from the experiments made on him. Not that this fear will make him cower from someone using a sword, in fact, those are going to be his primary target. Another deep fear of Krieg and Axton is fire. Axton has a chilhood trauma, and Krieg was burned time and time again during his creation. Most of the time, Krieg controls the body, as he is the original owner. However, in given circunstances, Axton is capable of overcoming Krieg's will. In the heat of battle, Axton is never able to do that, at most, he can give Krieg slightly better ideas on how to approach the battle. In calmer situations, as when walking around town, Krieg usually allows Axton to take over quite easily, for he has learned that it's better this way. Both can speak whenever they want, as the other is usually unable to prevent it, leading to possible awkward or dangerous scenarios.
Krieg LOVES shinny things.
Skills:
Hand-to-Hand combat (in Krieg's case, Hand-to-HugeMetalBlade) Basic Combat tactics (Thankfully to Axton and his ocasional inputs) Cooking (Living of the land has little perks, learning to turn those mushrooms and that dog in delicous food is one of them) Scavenging (Krieg LOVES shinny things)
Traits:
Class: Berserker: Berserkers are not as disciplined as Soldiers, or as charming as Knights. Neither are they witty as Skirmishers or even battle hardened as the common Warriors. Berserkers are something else entirely. Those bloodthirsty madmen are the physical manifestation of the most haunting aspects of a Warrior. They will charge into battle with reckless abandon, and anything in their path is as good as dead. They won't stop until they are the last man standing. Berserkers are not team players in a fight and are better left at a respectable distance of his companions, as they might mistake a friend for an enemy and end up injurying them. Despite this blood drunk state, they are the most fearsome oponent a horde of enemies can face. Striving when at a disadvantage, they can witstand otherwise unbearable amounts of pain while dishing out a whole lot of punishment in return.
Job: Scavenger: After fleeing from his creator, Krieg found himself into a weird land. He survives by hunting, scavenging and, when Axton is not able to stop him, killing and looting passersby. He often goes on killing sprees on the wild life in order to absorb their souls to hold his body together.
Soul Spells/Abilities:
Soulthirst (passive): Whenever Krieg wounds someone with his blade, a small fraction of the enemy's soul is absorbed by him. This occurs as his blade absorbing the soul through the blood of his enemies. Obviously does not work on bloodless enemies.
Subdermal implants (passive): Due to the extensive experiments done to his body, a subdermal sheet of metal has been placed under his skin to hold it together. This prevents him from some of the damage of cutting and piercing weapons, as well as protecting him from suffering major damage with fire. However, the experiments needed to make sure the implant worked made Krieg extremely afraid of sharp/pointy things and fire.
Brawn over brain (active/only in battle): Krieg is able to numb his mind to the pain of anything for a not so short duration, however, during this time, Axton will suffer twice the amount of pain, rendering him unnable to give Krieg commands.
Painful payback (active/only in battle AND near death): After taking a considerable amount of damage, Krieg is infuriated, defying death while he fights with twice the vigor for a short while. He ignores all the damage, even if fatal, for a few moments, only to receive it all at once by the end of the duration. During the duration, his attacks are much stronger. If he kills someone during this period, the damage taken is half healed, in exchange of a big strain to his soul.
Weapons: Tech Blade: A 2 ft blade that replaces most of Krieg's right forearm and hand. It can partially absorb enemies souls. Cannot be removed.
Armor/soul tech gear: No matter how much Axton insists, Krieg cannot stand armor or anything slowing him down. Instead he rellies in his subdermal implants to mitigate damage. It can only be improved by Cyborg specialists.
Relationships/family: None.
History: pretty much tell me how you got here and why you're here, were you from and what's happened to ya and you got to be where you are.
Work sample: A paragraphs or two of you being IC, this is for others to see how you write. You can be denied if this turns out to be copy and pasted from another source.
Work in progress, gonna keep the concept even if unable to play.
Ah, a fellow Borderlands fan. Welcome to the party, even if there's technically not room for you in the party (I don't think, at least. I aint' the GM)
I have looked over a couple of the CS, Krieeeg there currently isn't any room right now. Sorry. Also an OOC should be put up either late tonight or tomorrow morning. I've been working all day and glanced at this during my chow. I will be continuing working until late tonight. I apologize for any inconvenience.
No problems, gonna finish the CS (as I'm using it for a personal project) and leave it there. If someone gives up, please PM me.
PS: I had totally forgoten Axton was the name of 2.0 Roland in BL 2. It was just the first fantasy-ish fancy name that came to my head. Might have to change it now. Can't stand him.