@Cyclone I'm not talking about upgrading the Holy Site.
For example, lets say my holy site in the last turn is a Sand Castle (4 might)
Usually when we are making holy sites we mention a lot of stuff like (1 might to collected sand) (1 prepare the desing) (2 might to build the castle) right?
So my idea was, instead of
Turn 1 - nothing
Turn 2 - nothing
Turn 3 - Build the castle (4 might)
I go with
Turn 1 - Collect the Sand (1 might) - Not a HS
Turn 2 - Prepare the land (1 might) - Not a HS
Turn 3 - Build the castle (2 might) - 4 Might Holy Site
But I can understand if that is a problem. Its just that I really want to start working on something, but all my might is bound to the HS.
Either way, I can adapt the narrative, just don't be harsh on good old auntie Ilunabar's actions x might usage, it will all be justified in the HS post.