Hey all! I've got two ideas for nation RP and I'd like your opinion on it.
Rise of the Varectian Republic: Similar to it's last iteration--that was unfortunately allowed to die--this would start with the rise of Varectus as a city-state, growth to a Republic, then fall to an Empire.
-- MECHANICS:
* Players represent a Family, as their senators/generals, etc rise and fall.
* I would play the Game Master and represent the other nations and facilitate the game by creating events and such.
Age of Nationalism: Starting in 1815 with the end of a war similar to the Napoleonic Wars, you would play a single nation in the Age of Nationalism, attempting to colonize and guide your nation through an industrializing world.
-- MECHANICS:
* Internal governments
* Military
* Colonization
* Cultures & Nationalization.
Thecian League: This would be a fantastical version of the Pelopennesian Wars, there would be two city-states, the militaristic Thalarian and the democratic Ptolus. Within the scope of that, you would have to wage for support in the government to help win the war happening outside of the city-state. So there would be two factions and you would play a government philosophy within that city-state.
-- MECHANICS:
* Internal government policies
* Naval warfare
* Ancient Greek warfare
Age of Stars: A sci-fi nation RP encompassing a galactic scale. This would begin the game at what I call the Beginning of the End, you would start with a heavily developed civilization, as a member of a political entity called the Galactic Enclave that acts as a form of pseudo-UN.
-- MECHANICS
* Galactic politics
* Governing
* Fleet combat
* Strategic Resources
Discuss!
Rise of the Varectian Republic: Similar to it's last iteration--that was unfortunately allowed to die--this would start with the rise of Varectus as a city-state, growth to a Republic, then fall to an Empire.
-- MECHANICS:
* Players represent a Family, as their senators/generals, etc rise and fall.
* I would play the Game Master and represent the other nations and facilitate the game by creating events and such.
Age of Nationalism: Starting in 1815 with the end of a war similar to the Napoleonic Wars, you would play a single nation in the Age of Nationalism, attempting to colonize and guide your nation through an industrializing world.
-- MECHANICS:
* Internal governments
* Military
* Colonization
* Cultures & Nationalization.
Thecian League: This would be a fantastical version of the Pelopennesian Wars, there would be two city-states, the militaristic Thalarian and the democratic Ptolus. Within the scope of that, you would have to wage for support in the government to help win the war happening outside of the city-state. So there would be two factions and you would play a government philosophy within that city-state.
-- MECHANICS:
* Internal government policies
* Naval warfare
* Ancient Greek warfare
Age of Stars: A sci-fi nation RP encompassing a galactic scale. This would begin the game at what I call the Beginning of the End, you would start with a heavily developed civilization, as a member of a political entity called the Galactic Enclave that acts as a form of pseudo-UN.
-- MECHANICS
* Galactic politics
* Governing
* Fleet combat
* Strategic Resources
Discuss!