Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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Hey all! I've got two ideas for nation RP and I'd like your opinion on it.

Rise of the Varectian Republic: Similar to it's last iteration--that was unfortunately allowed to die--this would start with the rise of Varectus as a city-state, growth to a Republic, then fall to an Empire.
-- MECHANICS:
* Players represent a Family, as their senators/generals, etc rise and fall.
* I would play the Game Master and represent the other nations and facilitate the game by creating events and such.

Age of Nationalism: Starting in 1815 with the end of a war similar to the Napoleonic Wars, you would play a single nation in the Age of Nationalism, attempting to colonize and guide your nation through an industrializing world.
-- MECHANICS:
* Internal governments
* Military
* Colonization
* Cultures & Nationalization.

Thecian League: This would be a fantastical version of the Pelopennesian Wars, there would be two city-states, the militaristic Thalarian and the democratic Ptolus. Within the scope of that, you would have to wage for support in the government to help win the war happening outside of the city-state. So there would be two factions and you would play a government philosophy within that city-state.
-- MECHANICS:
* Internal government policies
* Naval warfare
* Ancient Greek warfare

Age of Stars: A sci-fi nation RP encompassing a galactic scale. This would begin the game at what I call the Beginning of the End, you would start with a heavily developed civilization, as a member of a political entity called the Galactic Enclave that acts as a form of pseudo-UN.
-- MECHANICS
* Galactic politics
* Governing
* Fleet combat
* Strategic Resources

Discuss!
Hidden 9 yrs ago Post by bloonewb
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I'm interested in playing the Nationalism game.
Hidden 9 yrs ago Post by Dedonus
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I could make time for idea #3 (Thecian League). I assume the majority of us would be Greek-styled poleis, correct?
Hidden 9 yrs ago Post by Theodorable
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I'm interested in playing the Nationalism game.


Noted.

I could make time for idea #3 (Thecian League). I assume the majority of us would be Greek-styled poleis, correct?


Yes sir.

Anyone else?

Hidden 9 yrs ago Post by Gaebrael
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Hey all! I've got two ideas for nation RP and I'd like your opinion on it.

Rise of the Varectian Republic: Similar to it's last iteration--that was unfortunately allowed to die--this would start with the rise of Varectus as a city-state, growth to a Republic, then fall to an Empire.
-- MECHANICS:
* Players represent a Family, as their senators/generals, etc rise and fall.
* I would play the Game Master and represent the other nations and facilitate the game by creating events and such.

Age of Nationalism: Starting in 1815 with the end of a war similar to the Napoleonic Wars, you would play a single nation in the Age of Nationalism, attempting to colonize and guide your nation through an industrializing world.
-- MECHANICS:
* Internal governments
* Military
* Colonization
* Cultures & Nationalization.

Thecian League: This would be a fantastical version of the Pelopennesian Wars, there would be two city-states, the militaristic Thalarian and the democratic Ptolus. Within the scope of that, you would have to wage for support in the government to help win the war happening outside of the city-state. So there would be two factions and you would play a government philosophy within that city-state.
-- MECHANICS:
* Internal government policies
* Naval warfare
* Ancient Greek warfare

Age of Stars: A sci-fi nation RP encompassing a galactic scale. This would begin the game at what I call the Beginning of the End, you would start with a heavily developed civilization, as a member of a political entity called the Galactic Enclave that acts as a form of pseudo-UN.
-- MECHANICS
* Galactic politics
* Governing
* Fleet combat
* Strategic Resources

Discuss!


The first two sound like my cup of tea. The fsecond especially could be fun with myself taking upon perhaps an ambitious Prussia or Russia. I am also itching for some political scandal RP>
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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<Snipped quote by Theodorable>

The first two sound like my cup of tea. The fsecond especially could be fun with myself taking upon perhaps an ambitious Prussia or Russia. I am also itching for some political scandal RP>


I have a pretty cool mechanic using Political Support that's simple, should be a lot of fun.

So far it's

Age of Nationalism: III
Thecian League: II
Age of Space:
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Hidden 9 yrs ago Post by bloonewb
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Does this mean Nationalism wins?
Hidden 9 yrs ago Post by Murtox
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Age of Nationalism FTW
Hidden 9 yrs ago Post by Treshan
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Age of Nationalism sound awesome, first one is also good but i prefer colonialism
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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I'll give it another 12 hours. That'll be 5 for Age of Nationalism, though it would start at the end of a war very reminiscent of the Napoleonic War.

But since it looks inevitable, we can talk mechanics here.

There'll be four major mechanics: Government, Economics, Culture and Military.
Hidden 9 yrs ago Post by bloonewb
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I'd enjoy playing a reflection of the Ottoman Empire. A vast and wealthy power who has just suffered humiliation and loss of land due to fighting on the wrong side.
Hidden 9 yrs ago Post by Theodorable
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I'd enjoy playing a reflection of the Ottoman Empire. A vast and wealthy power who has just suffered humiliation and loss of land due to fighting on the wrong side.


Definitely plausible my man.

Here's one of the mechanics I have done:

Political Support:
It is as it sounds. Every nation will have a Parliament comprised of 60 Seats as a mechanic. Fluff wise, if you want it to be 50, or 100 or whatever, that's fine. It will look like this:



You may spend Cash to have your party win seats. Let's assume for a moment that your ruling party is classified as the yellow party, which has 21 seats, or 21 Political Power.

You may spend those on Policies, which will help your nation. If you drop too low, you will not be able to retain a majority during the next Election Cycle.

That's all.
Hidden 9 yrs ago Post by bloonewb
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I think most countries still had absolute monarchies in 1815. Notable exceptions include Britain and the Netherlands, but that was about it.
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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I think most countries still had absolute monarchies in 1815. Notable exceptions include Britain and the Netherlands, but that was about it.


And most countries had legislatures with varying degrees of power. France, minus when Napoleon himself was Empire, had a rather effective legislative branch.

And the mechanic as it is--which I understand your point--belies the original intent. A nation cannot simply do what it pleases, when it pleases. And secondly, the government types will probably be Absolute Monarchy, Constitutional Monarchy and Republic.

And Absolute Monarchies will utilize this system less, it'll have its own drawbacks.
Hidden 9 yrs ago 9 yrs ago Post by bloonewb
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@Theodorable Ah, I see. Can you post the rules for Absolute Monarchy? And other mechanics as well, such as how Cash, Policies, and when an Election Cycle comes around. Thanks.
Hidden 9 yrs ago Post by Treshan
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What if I will lose elections, can I and opposition declare revolution to overthrow goverment?
Hidden 9 yrs ago Post by Theodorable
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@Theodorable Ah, I see. Can you post the rules for Absolute Monarchy? And other mechanics as well, such as how Cash, Policies, and when an Election Cycle comes around. Thanks.


I'll have the rules up when I do the OOC.

What if I will lose elections, can I and opposition declare revolution to overthrow goverment?


Your nation still functions, you simply don't have the ruling party. If the Democrats lose an election in the US, they don't attempt to overthrow the government.
Hidden 9 yrs ago Post by Treshan
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Your nation still functions, you simply don't have the ruling party. If the Democrats lose an election in the US, they don't attempt to overthrow the government.


I agree with your post but years around 1815 were years of revolutions and political intrigues. Anyway you are GM and you make rules
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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<Snipped quote by Theodorable>

I agree with your post but years around 1815 were years of revolutions and political intrigues. Anyway you are GM and you make rules


You make an excellent point, but you'll be playing a Great Power.

Given that no new interest has been generated. It looks as if Age of Nationalism will be our new RP!




I. Government
Every one of the Great Powers will be embodied by one of the following government types.


Absolute Monarchy (0 Points)
* Power of the Crown: Government Stability unaltered unless Party Support drops below 5.
* Minority Oppression: Foreign Cultures gain +1 Nationalism per Turn.

Constitutional Monarchy (2 Points)
* Modern Politics: Endorse Politician cost -25% Cash.
* His Majesty's Government: If Party Support drops below 20, a Re-Election event fires.

Republic (4 Points)
* Democracy: Policies cost -20%.
* Divisive Politics: Endorse Politician cost +25% Cash.




II. Economics

The machinations of the coin are as important to the nation as ever before
.

-- Your Primary Culture generates 2 Cash per 1,000,000 Population.
-- Your Secondary Cultures generate a set amount based on the Laws in your nation.
-- Every Province you own has 3 Building Slots.

Buildings
-- Primitive Factory (40 Cash): Generates 3 Cash/Year.
-- Barracks (20 Cash): Increases Army Cap by 50,000 Soldiers.
-- Shipyard (20 Cash): Increases Naval Capacity by 2 Naval Squadrons.
-- Farm (15 Cash): Increases Population growth by 300,000/Year.
-- National Bank (30 Cash): Allows 20% of Yearly Income as Debt.




NATION DOSSIER
-- Stability: Scale of 0 to 100%.
-- Army Training: Scale of 0 to 100%.
-- Navy Training: Scale of 0 to 100%.
-- Naval Squadrons: 1 Squadron equals approximately 6 Ships of the Line.
-- Soldiers: [Starting Capacity is Population/20]
-- Political Support: Range from 0 to 60.
-- Policies:
-- Cultures:




Hidden 9 yrs ago Post by bloonewb
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@Theodorable *cheers* *blows noisemakers* *pops champagne*
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