I still exist. Been a bit busy lately, sorry.
Finally, I hope you take this as constructive criticism to improve your game, not personally.
1. Points seem like a good idea, but if your just using them to limit post lengths and actions a player is able to take each turn why not make it simpler and just say like 'take 2 actions per turn & write a minimum of X paragraphs for each action'. It seems counter intuitive and more complicated unless this is a PvP type thing, which it does not seem to be-rather a co-op world building type thing.
2. You need to determine clearly when phases of play are over. "Whenever I feel like" is not good enough for me as a player. Maybe when X amount of actions are taken or other certain criteria is met. (X amount of races, or X amount of terrain is filled in etc. depending on the phase)
I can't reconcile these design choices for a few reasons:
A) We are literally playing gods so reducing the level of magic is inconsistent with the setting/system relationship.
B) If the reason behind A) is to reduce inconsistency in magic creation, I would just use my GM powers as the need arises. Otherwise, it just seems like 'cut(ing) down on magic things' is a cheap way out and again, not consistent with the "your playing gods and creating a world, but it's low fantasy so no god stuff".
I really do want a 'god-game' to play and this could be good, but it seems like you want a more realistic (flora & fauna, index etc) world building game with a 'fantasy' tag slapped on it rather than a 'fantasy world building game'
So I just realized someone will have to use 16 points to create sentience.... who wants to use them?
Also I'm confused as to how some of the points/powers work.
I'm interested. But the system looks REALLY strict here. A cap on how much you can write? Seems a bit harsh. Still, I'll keep an eye on this.
So I'm somewhat interested in this depends get how things go.
Ok, here is everything I've written up on my game Tabula Rasa. As you can see, it gets a little dense but that's too be expected in a first draft of a game. Basically, players give actions or orders (similar to a NES ((Never-ending-story)) that seems to be popular on Civilization game fan sites) and the game master interprets those actions. I borrowed ideas from a dice-heavy world creation game my friends made a few years ago and the idea for The Void is directly pilfered from "Jerrys Map" (just google it) in order to introduce an end-game type scenario. Totally up for getting help in finishing and eventually playing this so comments/criticism are great guys! Also, @Gaebrael I hope I'm not hijacking your thread man, if I'm overstepping shut me down anytime. Thanks!
I would like to participate in this. Seems like it would be good fun.
@Gaebrael if you need any help with a system let me know
<Snipped quote by Gaebrael>
Wow I was literally working on something similar to this when you posted it! Witholding interest until the 'points' system is revealed, however I agree with the 'phases of creation' bit, I have something similar worked out in my RP. Basically, magic and wars were extremely expensive in the earliest phases (called Ages: Archaic, Mythic, Civilization, Twilight, respectively) of play. This seems a bit more freeform than the ridgid tabletop ideas I had bouncing around for a few weeks (there were grids!) and I'm looking forward to see what you have worked out.