Hidden 9 yrs ago 9 yrs ago Post by Ashifili
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Ashifili Always There

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The age of Heroes is over!
If you seek salvation, pull it down into your own hands!
If you seek freedom, carve it out with your own sword!
And if you seek vengeance, then take it!
The age of Heroes is over!
Everything is permitted!


Grim Odyssey

Fragments of the Zeroth Box



They call it the Zeroth Box. The Heroic Trials. The Divine Prison. The Monster’s Coffin. An artifact made several centuries ago, it acts as a gate to another world, from which monsters are made. Those who succumb to the forces of evil are reborn as the very monsters they fight. Those who surpass these tribulations though ascend to a new form of humanity. Bearing the Mark of Heroes, they gain power beyond imagination, and rule over their own kind as Hero-Kings, their might unquestioned.

But then, one day, the Zeroth Box was destroyed, and legions of monsters poured out. The Mark of Heroes disappeared, as a white-haired man, wreathed in corruption, declared the end of the age.

The Hero-Kings fell, their countries torn asunder by waves of monsters.

The Fragments of the Zeroth Box fell all over the continent, becoming masses of madness that distorted the laws of nature itself, monster nests that churned out more and more beasts.

Despite this, though, humanity persevered. They hid in the shadows, did everything to survive, until eventually, a party of four descended into the first Fragment, purging the evil that laid within. They were named the Descendants of Heroes. They called themselves ‘adventurers’.

Decades passed, and the survivors of the human race built themselves a city. Though much of the world is still infested by monsters, the city-state of Hexxenacht stands tall as a bastion of safety, knowledge, and progress. Outside those grand walls, adventurers, fool-hardy, brave, and quite possibly insane, set up their own shanty-towns, fighting monsters in the savage wilds and searching for the Fragments of the Zeroth Box, slowly gaining more ground.

Seventy-seven winters have gone by after the Shattering, and the Prisoner is waking up once more.







Rules and Expectations
Three paragraph posts at a minimum. Anything below that is an execution.
No OOC bitchery, especially pertaining to death and despair.
Note that I reserve the right to kick people.
Do your own rolls, but note that combat is the only thing that will require intensive dice rolling.
Remember that we are ultimately still roleplaying, not rollplaying.
Try to develop interesting characters, yeah, and leave the mechanics to me.
Have fun~!

And now, a little primer.
Your characters are absolute newbies to the Wilderness. As a matter of fact, you aren't even full-fledged adventurers yet. You may have had a history of combat before, but not of hunting down monsters or diving into Fragments. The RP will begin with your characters being tossed together haphazardly during the final examination of the Guild's trials, in which you sorry lot will have to figure out how to work together to kill a mysterious monster.
Hidden 9 yrs ago 9 yrs ago Post by Zombehs
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Zombehs One clown circus

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“You think I’m reliant on my formulas?”

Name: Luhki Qeiy (Ke-ai)
Gender: Male
Biometrics: Dark blue eyes, purple hair, and a fair complexion. 5’9” in height with a muscular physique befitting of his class. Appears to be in his late teens or early twenties. Has a few marks and scars from learning how to make formulas, mostly on his hands, and how to fight. His armor and weapon.

Goals: Power and then money. There’s only so much growth that can happen within the walls of Hexxenacht, and nothing’s quite as profitable as a successful adventurer.
Ideals: It would be nice to actually earn a place in legends and stories like the First Four, but trying for that at the moment will end with him dead and forgotten somewhere. Let’s focus on making enough money that he won’t have to lament over his lack of it again.
Bonds: His mother, Plair Qeiy, works as a seamstress in Hexxenacht. Garlan is his combat trainer down at the Warrior Guild, while Yuril is his mentor at the Alchemy Guild. Marianne runs the family bakery next to clothing shop his mother works at, and he hung out with them quite often as a child. He still drops in once a week at a minimum usually.

His closest friend would have to be Kyra, a childhood friend who’s also on the adventurer’s path as a Landsknecht. They often spar in an effort to improve each other’s skills as front-liners. Hopefully it’s enough that both of them make it back… While closer to Kyra, he also calls Hiyren a friend. Shying away from violence, she trains as a Medic to nonetheless be of help, but it’s worrying to think of what might happen in the Wilderness. For someone pacifistic, her personality is immensely strong and not something either Kyra or Luhki have been able to argue against though. … there’s also Harima. A Bushido that he doesn’t seem to get along with at all.

In terms of places? Well his home in Hexxenacht naturally. It’s about a half-hour’s walk away, but the tomb where his father’s ashes are sealed away is something he visits every so often. Warior and Alchemy Guild buildings also hold quite a few memories, although he honestly prefers the latter even if he sees his friends more often in the former. There’s a bakery next to the store his mother works at that he often frequents, and he’s friendly with the owner.
Personality: Soft-spoken, patient, resilient, practical, and self-interested.
Quirks: Finds it calming to look at alchemic formulas within their vials. Has a sweet tooth. Scratches his forehead when in deep thought.

Class: Imperial!
Class Ability: Cartridge Load: Allows for the usage and maintenance of the Cartridge System. Also grants martial proficiency with all melee weapons.
Personal Abilities
Formula Creation: Gain the ability to create alchemical formulas. Not as potent as those made by an Alchemist. (D20 + 1/2 Skill Mod, with advantage)
CloserS, No-escape conflict: Advantage to remain in Engaged range with enemy. An Attack roll, with disadvantage, can be made after a successful Chase action.
Vysa, Draw forth death: Laventin’s sheath. A modified Cartridge Load system charges the sword with an alchemical formula while sheathed, allowing first strike to be Cartridge Loaded regardless of preparation. The sheath itself can be wielded to help Parry, reducing damage by an additional 2.
Skills
Alchemic Studies: Crafting formulas, identifying arcane vial contents, and more associated stuff!
Attacking: Knows how to hit things well.
Cartridge Maintenance: Taking care of the systems that makes him an Imperial is real important!
Parrying: Knows how to not get hurt that badly.

Stats
Strength – 15 (+5)
Speed – 12 (+4)
Skill – 15 (+5)
Perception – 12 (+4)
Spirit – 0
Willpower – 11 (+3)
  • HP: 40/40
  • TP: 10/10 | Regen: 4/round
  • MP: 10/10
  • Willpower: 16/16

Theme Song: Why you do this to me?
Hidden 9 yrs ago Post by Ashifili
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@Zombehs
>father's ashes
Smart man, getting cremated.

Is his sword a one-handed one?

In regards to Formula Creation, you will be rolling a d20 with half your Skill mod, and your personal formulas will generally only give you an elemental enhancement, not a damage boost as well.

In regards to CloserS, go specify that the bonus only applies for a roll to remain engaged with someone running away. This bonus is an advantage. Following up with an attack is when you roll with a disadvantage.

In regards to Vysa, your first strike will always be an Cartridge Loaded attack of your choosing, regardless of preparations. Your Parry damage nullifaction will be increased by +2.
Hidden 9 yrs ago Post by Pacha
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Pacha Just Right

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Making a Gunner.

Would hitting things constitute as attacking or a new skill of aiming? Or both?
Hidden 9 yrs ago Post by Ashifili
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@Pacha
Hitting things with a gun will constitute as attacking.

Note that you won't be applying your STR mod to the damage of a gun...unless you're pistol whipping some poor kid.
Hidden 9 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Slowly working on it~

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