Hidden 9 yrs ago Post by Sigma
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@Voltus_Ventus Want to keep the islands given or no?
Hidden 9 yrs ago Post by Voltus_Ventus
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Voltus_Ventus The Voltusiest Ventus

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@SigmaThe ones next to Willy can be given to him.
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Here we go!
Hidden 9 yrs ago Post by Willy Vereb
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@SigmaThe ones next to Willy can be given to him.
@Sigma
For the record I didn't exactly mind Voltus having them because it could've provided conflict.
Just that it likely wouldn't have been held for long in the game if that's the case.
Granted, you might have gathered support and started a big war with multiple nations involved.
Could've been fun.
I am generally open to everything.

Hidden 9 yrs ago Post by Sigma
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All up to Voltus really, I can easily change it back if he wishes.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Halfway finished with my history section for Yllendthyr.
I started from the prehistoric times and I am now at the early middle ages.
There's just one issue:
I need an enemy.
During the early middle ages the territory what latter be known as Yllendthyr was split into the dominions of 27 warlords.
I need some kind of power which would force them to unite and become the empire we (will) know.

EDIT:
BTW, the best to imagine elves in the early middle ages as the Mongol Empire. They use griffin riders shooting arrows from the skies or deliver massive skydiving charges.
Hidden 9 yrs ago Post by Voltus_Ventus
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Halfway finished with my history section for Yllendthyr.
I started from the prehistoric times and I am now at the early middle ages.
There's just one issue:
I need an enemy.
During the early middle ages the territory what latter be known as Yllendthyr was split into the dominions of 27 warlords.
I need some kind of power which would force them to unite and become the empire we (will) know.

EDIT:
BTW, the best to imagine elves in the early middle ages as the Mongol Empire. They use griffin riders shooting arrows from the skies or deliver massive skydiving charges.


The Orcs?

Snazdonia?
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

The Orcs?

Snazdonia?
The orcs used to be weaker, Clock's nation is Switzerland so I doubt they were a mighty empire back then.
Most likely we'd need to develop an NPC faction which perhaps long dissolved since then.

Hidden 9 yrs ago Post by Voltus_Ventus
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<Snipped quote by Voltus_Ventus>The orcs used to be weaker, Clock's nation is Switzerland so I doubt they were a mighty empire back then.
Most likely we'd need to develop an NPC faction which perhaps long dissolved since then.


Well maybe in the past the Snazdonians were pirating up and down the coast of the today Yllendthyr, coming on shore to raid villages and rob cargo boats. Might have given some Snazdonians reason to stay, leading to your human population.
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

Well maybe in the past the Snazdonians were pirating up and down the coast of the today Yllendthyr, coming on shore to raid villages and rob cargo boats. Might have given some Snazdonians reason to stay, leading to your human population.
Meh.
That won't be enough.
@TheodorableAny idea what empire ruled a considerable portion of the continent before your orcs grew to dominance?
The timeline is about 1200-1500 years ago.

Hidden 9 yrs ago Post by Willy Vereb
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Military

Blaserkr is a very militarized country, being an oligarchy with 4 centralized companies that have access to a vast amount of natural resources and a ready and willing population. The Mech Corps is the biggest part of the Blaserkrian Military. Blaserkrian Mechs come in a wide variety of sizes and variety's, made from Magnesium Aetherite Alloy, better known as Magerite, which is stronger, harder, and lighter than steel, and as malleable when heated as iron. Its powered by an electrical current that ignites a controlled flames that powers the Heavy and lighter mechs functions. Vessel Corps utilize air ships made from the same alloy, and is known to be the lightest, yet strongest airships in the world. Heavily armored tanks are another part.


  • Mechanized Corps

    Mech Infantry
    Magerite Exoskeleton: boost speed, strength. Provides excellent protection. Armed with muskets, flamethrowers, and Mech hammers.

    Flamers/Explosive unit
    Work as skirmishers and scouts who burn their enemies to a crisp and plant bombs and use grenades to weaken and army.

    Heavy Infantry
    Magerite Bipedal Vehicles: Powerful heavy division, utilizes giant flame throwers with bayonet attached, and chain blade that drawer power from the engine and a steam motor.

    Heavy and Light Mobile Cannons: Quadrupedal tanks equipped with long range cannons. The mobility allows for flexibly, and enemies cannot pin point them.



  • Vessel Corps

    Air Battleship: A floating monstrosity equipped with cannons. Made from the same metal that the mechanized units are, its is heavily armored, by is very light. It is one of the most expensive pieces of military weaponry available to export. They are capable of working in the same fashion as a normal sea ship if need be, and with a large enough current, it can fly.
I am not the GM here so whatever I say has no weigh aside from it being a personal opinion but I feel your military is way too advanced.

First off, the purpose of infantry to be cheap and can be employed in great numbers. Building complex power armors for them is anything but that. It also wouldn't make sense for the mech suit to be agile. Of course this is just a game we in for fun. But realistically a technology which can allow you to be even more agile than on foot would be massive.
I think it'd be better if you'd replace this with a normal infantry with "techy" equipment.

BTW, for your Flamer/Explosive unit. Why not use the name "Combat Saboteur". That seems to be their role. They are also anything but lightly equipped but I suppose for dwarves this is quite a relative difference. Also I have nothing against your larger mechs called "heavy infantry"

Second, Magerite. It sounds cool but there are a bunch of issues with it. Let's begin with Aetherite being a component to it. I might be wrong and ask @Lauder about the details but I see Aetherite about as rare as gold if not even moreso. Having somewhat OP super material in abundance would be counterproductive to the game. And without abundance you can't really use this as armor. You might as well plate them in solid gold. Second issue is the electricity. If the plate needs to be electrified that has all sorts of problems with safety. Then there's the problem that electric technology is awfully young in the 19th century and close to nonexistent in 1865. Steampunk screws with the technology levels but having widespread use of electricity again implies awfully advanced levels.
You are a dwarf nation. Rather than Magerite which invokes many issues try inventing some supermaterial for armors. Personally I'll use "mithril" (actually a Titanium derivative). Or just use plain dwarven quality alloy steel. A good steel can be multitudes stronger than normal. Wrought iron and steel alloys in the 19th century had the tensile strength around 300-500MPa. In comparison modern steel alloys can be in the excess of 5000 MPa. There are so many things you can do by just using better quality steel.

Third, cannon walkers. Vehicles, especially armored vehicles would cost their weight in gold. Rather than your standard artillery it's better if they are your equivalent of tanks. Steampunk tech ensures other nations will have some tanks like vehicles so why not have your own. Mobile artillery also don't work because it'd take 50+ years before people figure out ways how to fire guns beyond the line of sight. So your walker would be visible regardless. At best it won't be threatened by cavalry which is good. But again, such a vehicle would be way too expensive to replace all your artillery. We couldn't do this even during WW2. Heck many less developed nations today still rely on towed artillery pieces. Although if you wish to be a techy faction you can invent some walker or tractor which tows your cannons rather than using horses and carts like most nations would. Or maybe use your "heavy infantry" mechs to pull your cannons.

Fourth, there's nothing wrong with you having air warships. The GM explicitly mentions this in the first post. Although I feel you may want more kinds of vessels. Maybe even with gyrocopters mixed in. Also I may suggest you trying to read a few wikipedia articles about ships in the 1860s. It may give you ideas what kind of other ships you want. Battleships and ironclads are essentially the "first rates" in a navy and while they're the pride of the nation their numbers are few compared to the rest of the ships.

Again, I am no GM. These are mere suggestions of mine. I just try to help with your army while also voicing a few of my concern with balance.

Hidden 9 yrs ago Post by Voltus_Ventus
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Well, if Aetherium is rarer then gold, I'm going to have to rethink my method of harvesting it.
Hidden 9 yrs ago Post by Willy Vereb
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Well, if Aetherium is rarer then gold, I'm going to have to rethink my method of harvesting it.
I think the point with Aetherite is that only a relatively small amount is enough to make it useful. With the true limit being that it requires electric power.
I am not the GM so I don't decide how rare Aetherite is but as it goes with fantasy materials they are both rare and super expensive.
Gold is worth much for its rarety, shine and cultural value.
Aetherite has something far more tangible to it. I can see them being a resource on par with oil which nations will be fighting for.

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Halfway finished with my history section for Yllendthyr.
I started from the prehistoric times and I am now at the early middle ages.
There's just one issue:
I need an enemy.
During the early middle ages the territory what latter be known as Yllendthyr was split into the dominions of 27 warlords.
I need some kind of power which would force them to unite and become the empire we (will) know.

EDIT:
BTW, the best to imagine elves in the early middle ages as the Mongol Empire. They use griffin riders shooting arrows from the skies or deliver massive skydiving charges.


How about the Semids? They're right across the sea, and being elves, would probably have no problem trying to incorporate Yllendtyr into their empire (probably the Kingdom of Sem at that time). I also had an idea of them being historical enemies, with something like a founder myth ala Isaac and Ishmael starting their antipathy, and conflicts only keeping it alive.
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

How about the Semids? They're right across the sea, and being elves, would probably have no problem trying to incorporate Yllendtyr into their empire (probably the Kingdom of Sem at that time). I also had an idea of them being historical enemies, with something like a founder myth ala Isaac and Ishmael starting their antipathy, and conflicts only keeping it alive.
Hm, I forgot that.
BTW, did you read the history I wrote for elves for now?



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@Willy Vereb
Thanks for suggetions and clearing, I kinda went over board and over thunk the steam punk aspect of things. And forgot to really incorporate the 19th century asspect. When I look at it now, the exoskeletons would be difficult and impractical to fund despite the abundance in other metals, that isent Aetherite. Infantry can be fixed easily, and Air. Ill look into it.
Hidden 9 yrs ago Post by Lauder
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Good god, a person can miss a lot when they are passed out from sickness.

@Voltus_Ventus

I did plan for Aetherite to play more as a strategic resource that had a rarity in comparison to oil yet necessity for the nations.

@LokiLeo789

Your military is a bit too advanced for here, not to mention how small it would actually be. It would have a very high upkeep and expensive to replace, not to mention that Aetherite is too rare to make a large military like this. I would say to lower the tech back a bit and change up what you use for armor. I would advise on listening to Willy on this one.

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<Snipped quote by Willy Vereb>

How about the Semids? They're right across the sea, and being elves, would probably have no problem trying to incorporate Yllendtyr into their empire (probably the Kingdom of Sem at that time). I also had an idea of them being historical enemies, with something like a founder myth ala Isaac and Ishmael starting their antipathy, and conflicts only keeping it alive.
Anyways, that can be also a good idea.
I plan to have Galhonore's territory (the other half of Sotoa Peninsula) to be conquered by the said empire and it only gaining independence later. But as a result it forming into the Galhonore Commonwealth (which is nowadays under personal union with Yllendthyr, Think of Austro-Hungaria or something similar).

So the threat coming from the East could make sense. Yllendthyr unites as their eastern neighbors are being conquered.

Hidden 9 yrs ago Post by LokiLeo789
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Made some changes, still working.


Hidden 9 yrs ago Post by Willy Vereb
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@LokiLeo789You need to work on some of the unit names.
Wouldn't "mech infantry", "steam warrior" or any other fantasy name would make more sense for your "heavy infantry"?

Also why do you call both types as battleships?
IMO, the heavier steel vessel should be called dreadnought or anything similar while the lighter mostly wooden ship could be frigate, skipper or any age of sail fast ship name.
Although to be honest I think your nation is the most likely to own all-metal warships alone.
So something like Sky Destroyers with short ranged anti-ship rockets would make sense for example as your light ship.
Cruiser can be your medium ship which is built for average engagements unlike Destroyers which rather specialize at shooting heavier targets.
What do you think?
Again, these are merely suggestions. In the end the one who makes the decisions is you and nobody else.
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