Hidden 9 yrs ago 9 yrs ago Post by Lauder
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Lauder The Tired One

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Welcome to the new age of machines and steel! Welcome to the Age of Steam!
Inventions like steam engines have revolutionized the world, replacing the times of feudal holdings with the growth of industrialism. Yet the switchover is not yet complete. Nations only change in baby steps while society at large is growing in turmoil. This is the age of both wonders and horrors, a dangerous time of ideas and ambitions. You're a nation in this mad world vying for power. Will you succeed? Or rather you succumb to the tides of change?
The choice is yours!


Welcome players to the Age of Steam!
This is a roleplaying game set in a fantasy world equivalent of the 19th century. You can use various fantastic elements like elves, griffons or unique materials but the essence of the game will be on two concepts: Technology and change in society. As the title implies this game would involve heavy steampunk elements. Did you like the spider mech from Wild Wild West? You can build it. Would like to have ironclads in the skies? You can have them. But keep in mind the world has yet to truly catch up with technology. Cavalry charging war engines of steam would certainly not be out of place in this setting. In a way you can imagine this as a weird world caught between the Napoleonic era and World War One. Yes, the sharp contrast between the new and old will be actually one of the game's charms.

Races
You can have dwarves, elves, orcs, halflings and anything else you imagine. Humans are preferably the dominant species in the setting but it's entirely up to what the playerbase wants. While fantasy-inspired think less about mystic explanations and rather something you'd use to describe aliens in Star Trek. More often than not fantastical races represent a stereotype, a nationality, an ethnic or even a social group. Fantastical racism, indeed. While not a clear requirement it's always easier to draw up a conflict between two different races.

Creatures
You can have various non-intelligent fantastical creatures to enrich the game. They can range from weird looking equivalents of regular animals to truly mighty creatures. In case of the latter though try to think of the balance, even retroactively. If your mighty dragon can shrug off bullets then how did anyone defeat them during the medieval times? I am not against weird creatures but think of how they would fit into the setting, too.

Magic
In the ages of old there had been mysterious wise men treasured by all nations. They were the magicians who turned for ancient mystic arts to perform what often could be only considered a miracle. Yet with the Age of Steam their position faltered and magicians became an increasingly rare sight. Magic had almost disappeared from this world, enough that most commoners believe their existence is a myth. Yet they exist. Magic is an old art with only a limited number of practitioners. Spells, potions, enchantments and curses are all plausible to those with money and the right connections. Magic can do things impossible with science yet in general technology provides similar results at more affordable cost. Magic is the most popular in nations haven't yet experienced the full effects of industrial revolution.

Technology/Materials
Again, I mentioned steampunk. You can have various amazing inventions which might seem fit to the 19th century Victorian theme at first but in real life they would be impossible. For example it'll be generally accepted that steam engines can be made lighter and more compact than they historically were. You can have walkers, airships and so on. Same way you can invent fantasy metals and unique elements so long you can insert them into the setting well. Lastly, keep in mind that more often than not all these technologies would be new and very expensive. Again, the contrast between these amazing machines and the relative mediocrity of anything else is one of the points.


Battles
Ah yes, the dreaded battle mechanics that I literally cannot comprehend how some people come up with a formula for. Thusly so, I would like the two roleplayers who are engaging in a battle to sit down, have a clearly define your army compositions, strategies, decide who is the winner, and relay the winner of the battle to me. I would like battles to be described with as much effort as you can put in! Just don't die in doing so, that would be bad.

Posting
Alrighty, so regarding posting. This is freeform, however, I do have hidden mechanics in place that occur depending on what your nation does. Say you mention nothing on your economy in any of your posts then my trap card will activate, either saying that you may be entering a depression or something worse. Make sure that you are taking care of your nation, we wouldn't want any civil wars to break out now. Do not feel the need to tackle every topic in every post, I just wish to inform you on this.

World Map


Nation Submission Guide


The change had already begun!
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Hidden 9 yrs ago Post by LokiLeo789
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Would I be able to join this, always wanted to try my hand at a steam punk based rp, that fact that its nation is an added bonus?
Hidden 9 yrs ago Post by Willy Vereb
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Would I be able to join this, always wanted to try my hand at a steam punk based rp, that fact that its nation is an added bonus?
I don't think this is the only steampunk game which currently runs (though I never checked) but you're welcome!

I am sure nobody would stop you from joining.
Just write up a fun NS, claim a land and enjoy the game.

As for NRP being a bonus, it depends. Some like typical character action more.
NRPs are basically a roleplay where you create a nation as your "character". You control politicians, leaders, military commanders or describe the actions of a group belonging to your nation.
I love this but some other players may prefer less switches between the point of view.
Hidden 9 yrs ago Post by LokiLeo789
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<Snipped quote by LokiLeo789>I don't think this is the only steampunk game which currently runs (though I never checked) but you're welcome!

I am sure nobody would stop you from joining.
Just write up a fun NS, claim a land and enjoy the game.

As for NRP being a bonus, it depends. Some like typical character action more.
NRPs are basically a roleplay where you create a nation as your "character". You control politicians, leaders, military commanders or describe the actions of a group belonging to your nation.
I love this but some other players may prefer less switches between the point of view.


Lol, I understand the concept of a nation Rp, but have rarely played it on this sight. I haven't seen any steam punk RPS lately though.
Hidden 9 yrs ago Post by Willy Vereb
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<Snipped quote by Willy Vereb>

Lol, I understand the concept of a nation Rp, but have rarely played it on this sight. I haven't seen any steam punk RPS lately though.
Didn't intent to be patronising or even lecturing you. Pardon me if it sounded that way.
Anyways, I am practically sure the GM won't mind you joining at all.
Enjoy yourself!

Hidden 9 yrs ago Post by LokiLeo789
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<Snipped quote by LokiLeo789>Didn't intent to be patronising or even lecturing you. Pardon me if it sounded that way.
Anyways, I am practically sure the GM won't mind you joining at all.
Enjoy yourself!


Oh man, don't even dwell on it. What do you plan on doing on your nation. Since having our nation's history intertwined with on another creates a fuller more believable world.
Hidden 9 yrs ago Post by Lauder
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Would I be able to join this, always wanted to try my hand at a steam punk based rp, that fact that its nation is an added bonus?


I am not going to stop anyone from joining this right now.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Just getting the basics down for now. Yeah, I haven't worked on this since I posted it in the interest thread. Got busy.

Anyways.
@LokiLeo789This is my nation idea. Will expand on it later.
Hidden 9 yrs ago Post by LokiLeo789
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@Willy Vereb
Nice, I plan to create an Empire of orcs who were once tribalistic and constantly at war. Then "The White Orc", unites the tribes after an invading Empire sought to take their territory and make them slaves. Now they seek to join in with the tech Revolution of sorts. Still have to flesh it out.
Hidden 9 yrs ago Post by Willy Vereb
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@Willy Vereb
Nice, I plan to create an Empire of orcs who were once tribalistic and constantly at war. Then "The White Orc", unites the tribes after an invading Empire sought to take their territory and make them slaves. Now they seek to join in with the tech Revolution of sorts. Still have to flesh it out.
The Green territory is actually that, just a bit less united. Made by @Theodorable.
How come orcs are so popular nowadays? My second idea was also an orcish nation.
In my case it happened to be an oppressed ethnic group which later declared independence or something along those lines.

Hidden 9 yrs ago Post by LokiLeo789
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<Snipped quote by LokiLeo789>The Green territory is actually that, just a bit less united. Made by @Theodorable.
How come orcs are so popular nowadays? My second idea was also an orcish nation.
In my case it happened to be an oppressed ethnic group which later declared independence or something along those lines.


Really, man thats depressing. I'll change mine up, don't want to mess up his mojo.
Hidden 9 yrs ago Post by Willy Vereb
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Meanwhile I predicted Marxist Dwarves being a sure thing players would pick yet I haven't heard anyone making such a nation yet.
Hidden 9 yrs ago Post by LokiLeo789
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Meanwhile I predicted Marxist Dwarves being a sure thing players would pick yet I haven't heard anyone making such a nation yet.


That's just was what I was looking into, although they ain't socialis, lol. Maybe Dwarves who specialize in mechanized units, giant mechs and what not
Hidden 9 yrs ago 9 yrs ago Post by Zugzwang
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Is there still room in this? Or is everything divvied up and I'm too late to party?

EDIT: Also, nice Strangereal map. I think it fits pretty well, Strangereal has all the best parts of steampunk: goofy machines, technological fetishism, at least three different not-Russians and three different not-Anglo Saxons. Oh, and crazy militaristic Germans who love their mythological references.
Hidden 9 yrs ago Post by Lauder
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@Zugzwang

Yes. there is very much still room to join ^^
Hidden 9 yrs ago 9 yrs ago Post by Zugzwang
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@Willy Vereb

Hey Willy, I want to claim most of the small continent to the east, like half of Usea and then Amber, San Salvacion and Erusea. How would you feel about having fought a ruthless, incredibly successful war with the peace-loving dwarves of my nation to claim that territory you have on the east of the continent: I need an excuse for Dwarven Fascism characterized by extreme militarism and a desire to take back "muh historic kingdom".

Basically I want to play Dwarven Serbia/Hungary. I know it's not your Marxist dwarves but by God I'll have an ideology almost as ruthless.

Hidden 9 yrs ago Post by Clockwork giant
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@Zugzwang Facist dwarves sound awsom! also, I was thinking of useing a war to unite the tribes of my nation into one society. do you think you could be the nation of witch tried to conquer mine?
Hidden 9 yrs ago Post by LokiLeo789
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@Zugzwang
Im doing dwarves to, if you want to be only the only one I got you. Mine will be a Oligarchy.

@Clockwork giant
Had that idea for my orcs before.
Hidden 9 yrs ago 9 yrs ago Post by Zugzwang
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@Clockwork giant Not sure if that'll work, tbh. I'm not sure where your nation is, but even so I think it would be hard to work into the Hungary-Japan vibe I'm going for. Sorry.

@LokiLeo789 Oh there can be plenty of dwarves. Our nations will be the best of allies, I'm sure. :^)

Well, if Willy's OK with it, here's my nation sheet, WIP.

Unified Bvalt Confederacy
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