Background
The king of Astal has been murdered by rebels against his tyranny, sparking a civil war in Vedrus. The government lead faction, the Ironbanes, is at war against the rebels/militia, the Goldenblades. As tensions rise, Vedrus is divided into North Vedrus and South Vedrus. North Vedrus is controlled by the Ironbanes and the South by the Goldenblades.
As time went on, the war grew more intense. This caused surrounding regions to take sides, eventually causing a bigger war. Soon, it was mandatory for young males to join the war at 16-18, starting training as a young boy around the age of 13. The war then grew massive, a total of 4 other regions joining. Making it hard for many to stay neutral. Mages who were once neutral began to join in and take sides. Deamon princes soon see the turmoil and tempt other races/creatures to join in the war. They cause rumors and discord to start up and control the minds of some leaders.Deamon princes taint good intentions of neutral parties creating further conflict. Players play as the avialable races with choice of jobs or occupations. Based on race starting area will vary and begining plots may vary.
Factions/Groups/Etc.
- Ironbanes
- Government aided troops that are at war with the Goldenblades and their allies
- Specialize in swords. axes, and maces (most are iron)
- Strength in numbers (larger amount of troops; more than Goldenblades)
- More violent (killings of innocent to prove they are superior)
- Heavy armor (take more hits but move slower)
- Favored by high-class and royalty
- Goldenblades
- Rebels against the Ironbanes and their allies
- Specialize in swords, bows, and daggers (iron and steel)
- "Free" to join (training has no special requirements/royal background)
- Light armor (take less hits but more agile/fast with high endurance)
- Favored by low and middle-class
- Dragon Cultist
- Make sacrifices to dragon gods/ dragons
- Use dragons on battlefield
- Some join Ironbanes, Golden Blades, some stay cultist
- Aid both sides, and fight both sides
- Guerilla type warfare tactics
- Use dark magic
- Enemy of Mages
- Mages
- Use all kinds of magic
- Use variety of weapons (mainly staffs)
- Harvest/scavenge bodies for conjuring supplies
- Neutral party
- Light leather/cloth armor made by themselves (some made of dragon skin)
- Enemy of Dragon Cultists
- Bandits/Raiders
- Pest of all factions
- Steal military weapons, armor, supplies, etc.
- Guerilla warefare
- No sense of right or wrong
- Kill anyone in the way
Regions/Towns/Etc.
- Astal (As-tall)
- Capital city/Led by Ironbanes
- High population
- Hard to get into (defended really well)
- Duplil (Doop-lil)
- Second largest city
- Headquarters/Led by Goldenblades
- Medium population (defended well)
- Etrya (Et-tree-uh)
- Home of the elves
- Dragon Cultists not welcome
- 5 miles away from Astal
- Datroastein (Duh-chro-steen)
- Home of loyal Dragon Cultists
- Non-cultists not welcome
- Dragon(s) reside in nearby cave
- Onyxia (On-icks-ee-uh)
- Woodlands
- Home of shapeshifters and mages
- Near Etrya
- Everyone welcome (if civil and non-violent)
- Eitrigg (Eye-trig)
- Home of Deamons
- All not welcome
- Between kindoms/Underground
- Almost impossible to reach or infeltrate
Races/Creatures
- Human
- Elves
- Dwarves
- Orcs
- Shapeshifter (Only GM playable)
- Werewolves
- Skeletons
- Undead
- Demons (Only GM playable)
- Demon high princes (responsible for further fighting)
- Goblins
- Vampires
- Serpents
- Dragons
More may be added...
Playable Positions/Jobs/Etc.
- Soldiers
- Adventurers
- Citizens
- Shopkeepers/Innkeepers/Etc.
- Sailsmen/Fairymen
- Bards
- Mages
- Dragon Cultists (possibility)
- Thief (no bandits or raiders though)
- Elves
- Werewolves (possibility)
- Normal Humans