Hey, I've tried to get this idea up and running a few times, but it never seems to pan out. I'm ready to try again.

In the world of Terra, there are five countries. Patria, Stillicidium, Aeris, Ignis, and Elementem. Long ago there was a great war between these five countries, a war so large it nearly lead to extinction. During the war, it was found to have been caused by Lord Caelestis Rubor, a man that wished to rule the world as its emperor. However, by the time he had been discovered, Caelestis had already become immortal. The five kings barely subdued him, cutting him into five pieces. Each king took a piece, and buried him on their land, erecting sacred and holy altars over his graves.

Every year a great festival would be held, and the holy rites were said over the altar, keeping the evil locked within at bay. Centuries passed by, and the festivals lost their meaning, and soon stopped altogether. The people forgot about their past, and moved on. But Caelestis did not forget, and neither did his descendants. Now, his last descendant, Bardus, has freed him, and allowed Caelestis to possess him. Caelistis still wants to rule the world, but he also wants revenge.

Patria: The Land of Trees.
Patria is known as the land of trees. It is a thickly forested country, that relies heavily on lumber as its primary source of income. It is the largest country, and completely landlocked. Magic is highly discouraged, and you will often get treated as a second class citizen if found out.

Stillicidium: The Land of Many
Stillicidium is actually a large cluster of islands in the south, which is why it is called the land of many. Their country is much like a paradise, with balmy weather all year round. Their primary source of income comes from the sea, and they have the best navy. Magic is highly discouraged, and you risk banishment or execution.

Aeris: The Land of Innovation
Aeris, the chilly country of the north, is best known for its large strides in technology. Their country is rocky and unforgiving, made mostly of mountains. They have deep mines that hold countless treasure, and survive by trade. All magic users are shunned.

Ignis: Land of Bounty
Ignis is a great farming community in the West, and is extremely self-sufficient. Unlike the other countries, it does not need to trade goods in order to survive. Due to this, Ignis has the highest rated militia in an attempt to discourage wandering eyes. Magic is punishable by death.

Elementum: Land of Mystery
Elementum, the land of the East, is a peculiar country. Unlike the other countries, magic users are revered. It has closed its borders, to the others, and is a complete mystery to everyone.

Rules:
1. I intend for this to run as a long-term rpg, so please only apply if you can post a minumu of three times a week. If you are not able to post for whatever RL reason, PM me, otherwise I’ll kill off your character.

2. The characters are very powerful, however, no Godmodding. Everyone should have strengths and WEAKNESSES. No playing other characters without express permission of the owner.

3. This is supposed to be fun, so no bashing or bullying. I don’t like it, and I WILL report you to the moderators.

Characters:
So, there are five main characters, but we can add to it if more people become interested later on. The main characters are each a descendant of the original kings that had sealed Caelestis. Each descendant has a special power needed to reseal him.

I’m going to be sort of vague about the characters, as I would prefer you to build them up yourselves, using basic guidelines.

Descendants of Patria ~ One of two families that managed to retain rule of their country. King Solum married Marina, a princess of Stillicidium, and together they have one son and two daughters. The royal family is aware of their heritage, as well as the special powers that run through the line. They hide it, and shun magic, so as to remain allies with Ignis. All three of their children are excellent swordsman, and have the ability to use Earth magic, such as growing plants, and causing earthquakes.

Descendants of Stillicidium ~ No longer on the throne. The country was overthrown by the Validus family approx. 200 years prior, King Validsu XI still reigns. Descendants of Stillicidium were well known healers, able to take another’s wound at a great cost to their own person. They also claimed to be able to speak to plants, which is how they knew what herbs would make the best medicines.

Descendants of Aeris ~ No longer on the throne. King Suspiro was unable to produce an heir before he passed, and was an only child. His wife, Procella, is currently ruling by proxy. It is rumored that Suspiro had an illegitimate child before he married and the government is currently searching for his exmistress, Ember, to confirm the rumor. Descendants of Aeris are strong psychics, in some cases, even able to move things with their minds. It was also rumored that they could speak with the dead.

Descendants of Ignis ~ The other family that retained rule of their country. King Tristan and his wife Meloda have two sons. They are aware of their heritage, but unaware of the special power that they have. They have the power to use and master any weapon. They also have abnormal strength and speed, making it virtually impossible to best them in one-on-one combat.

Descendants of Elementum ~ Unknown whereabouts. Elementum was the only king who perished in the original battle. Although the country was named after him, he never actually ruled and the title “king” was granted post mortem, and his pregnant wife disappeared after his funeral. The country is currently run by a group of wizards. They’ve closed the borders and do not allow entrance, as they’ve been in a cold war with Ignis for centuries. Elementum had the ability to speak with beasts, and was able to call forth storms at will. It is rumored he was deeply in tune with nature.