Hidden 8 yrs ago Post by Flagg
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From the looks of it we need someone to keep law and order around here. I'll volunteer for it on the grounds my guys don't end up like every fantasy movie city watch ever. Guys who used to be adventurers until they took an arrow in the knee, or clueless idiots who watch someone jump into a haystack and lose sight of them... That something we could work out Flagg?


That would be perfect! If you dont mind some of you faction being used as occasional NPCs as needed, having a player character run the city watch would be fantastic.

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Both are still a WIP

Hidden 8 yrs ago Post by Flagg
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Both are still a WIP



Interesting so far!
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<Snipped quote by AdobeFlash>

Interesting so far!


Burned Earth has mainly stayed in the Volcana district so far (but the Ashton Square massacre is probably known throuhgout the city, with so many deaths). I think I might start the rp with the first attack outside Volcana
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<Snipped quote by Flagg>

Burned Earth has mainly stayed in the Volcana district so far (but the Ashton Square massacre is probably known throuhgout the city, with so many deaths). I think I might start the rp with the first attack outside Volcana


sounds good. I have some ideas of my own i'd like to add to the Disciples of Fire too.
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sounds good. I have some ideas of my own i'd like to add to the Disciples of Fire too.


That would be ok. Improvements are welcome
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I'll add Burned Earth and the Disciples to the Characters tab when I get home
Hidden 8 yrs ago Post by Woundwort
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Hm.

I've got some non-conventional ideas for vampires-I tend to deplore some of the more popular portrayals on both sides of the Dracula Divide-the old style and the True Blood style, but I do have a concern-is a non conventional take on a conventional race within the bounds of the RP?
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Hm.

I've got some non-conventional ideas for vampires-I tend to deplore some of the more popular portrayals on both sides of the Dracula Divide-the old style and the True Blood style, but I do have a concern-is a non conventional take on a conventional race within the bounds of the RP?


Absolutely. I have a quasi-vampire race that for right now I am calling vampyr (creative) but will eventually rename. But go for your idea!
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Hidden 8 yrs ago 8 yrs ago Post by Woundwort
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Absolutely. I have a quasi-vampire race that for right now I am calling vampyr (creative) but will eventually rename. But go for your idea!


What I tend to do is really play up the "undead" factor, while taking full advantage of the merging of the mundane and magical they tend to represent-they are often compared to diseases, but diseases, according to modern science can't remotely do what vampirism does. So I figure that this would be reflected in their biology. To get into the nitty-gritty-vampirism can manifest differently in each person, as I write it.

Some of them, going for the heart is a totally legit kill move. Others will laugh, pull the stake out of their chest and pin you to the wall with it. Which boils down to how vampirism has effected their inner workings-some organs might as well be alive, but some of them look like they're about to crumble to ash if a stiff wind blows.

Some of them can even drown, depending on the lungs situation.
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<Snipped quote by Flagg>

What I tend to do is really play up the "undead" factor, while taking full advantage of the merging of the mundane and magical they tend to represent-they are often compared to diseases, but diseases, according to modern science can't remotely do what vampirism does. So I figure that this would be reflected in their biology. To get into the nitty-gritty-vampirism can manifest differently in each person, as I write it.

Some of them, going for the heart is a totally legit kill move. Others will laugh, pull the stake out of their chest and pin you to the wall with it. Which boils down to how vampirism has effected their inner workings-some organs might as well be alive, but some of them look like they're about to crumble to ash if a stiff wind blows.

Some of them can even drown, depending on the lungs situation.


Go for it. If there are any red flags in your sheet, I'll let you know. Maybe we can merge ideas re: the vampyr stuff and the in-world lore about them too, once you get a WIP sheet up and i get a sense of what you have in mind.
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Hidden 8 yrs ago 8 yrs ago Post by Woundwort
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Go for it. If there are any red flags in your sheet, I'll let you know. Maybe we can merge ideas re: the vampyr stuff and the in-world lore about them too, once you get a WIP sheet up and i get a sense of what you have in mind.


I'll write up an infodump on the species then. Some cliffnotes that might be relevant.

-Extremely rare. Their factions, bloodlines, etc, don't take people in lightly-immortality is a gift, and even the most morally dubious of them don't want to be responsible for making, say, a genocidal madman immortal. It's happened in the past. They've learned. This does break down sometimes-since it's relatively easy for one vampire to make another. But right now, they're mostly on top of things and there's no madman seeking to build an army of vampires. Yet.
-Tied to magic, by their very nature, they're tied to magicks like necromancy, and more obscure, less understandable forces. Magic flows in their veins.
-They need to feed, somewhat often, this doesn't have to be fatal-but it is another reason they're so rare. They can't produce, regardless of the exact effect vampirism has, blood on their own, meaning they need to feed more then many portrayals of vampires. High numbers of vampires are unsustainable without pretty forgetting ethics are a thing. If they don't feed, they become little more then beasts-and there's no way back from it. Physical changes and permanent insanity. And even if the beast is slain, some of the magicks that flowed in their blood stays behind, as a wraith, an incorporeal, ever-hungry, creature of pure hunger. The human part of them needs the magick-but the magick doesn't need them.
-As you might have guessed, the transformation from human to vampire doesn't effect morality much, they remain just as good, or as evil, as they were before.

Granted, considering they're immortal, the evil ones still manage to cause a heck of alot of trouble.
Hidden 8 yrs ago 8 yrs ago Post by babbysama
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The Hafza


Alias

“The Twinned”, “The Vermillion Dancers”

Faction Type

Religious order/assassins/spies

Faction Specie(s)

No species is prohibited

Species Descriptions

N/A

Location

A small chapterhouse can be found in a nondescript laneway of St. Odo’s Precinct, and a further safehouse outside of the city limits. A vast brothel, known as The Knuckle, is likewise connected to the order, a shambling manse of ill-repute frequented by the sailors of the Quayside (from whence it rises, glittering with a hundred-hundred lights and shaded by the knotted eaves of two venerable baobab trees) and the more well-to-do; it is honeycombed with hidden passageways and secreted alcoves.

Faction Description

The Hafza is a guild of whores. It is a coven of spies. It is an order of sacred assassins, who strike with fingers of steel as well as flesh. The Hafza is dedicated to the worship of the Twin God Sesh-Hatta, the high prince of Sex and of Murder, who revels both in the pleasures of the flesh and in sacred violence. Thus, the Hafza plies both trades--prostituting both body and blade for the greater glory of their dread lady. In New Anathagos, where merchant houses and criminal orders vie for supremacy and the perversities of the flesh manifest in most peculiar forms, the services of the Hafza are in high demand. Whether it be gaining the ear of a business rival by mastering him in the bedchamber, poisoning an indignant underling with venomous massage oil, or other acts of subterfuge, the adherents of the order are masters of sexual manipulation, secret murder, and, above all, discretion. As of yet, their subtle arts have kept them hidden from most eyes save for interested parties, but suspicions gather.

New members of the order are taken at an early age, most commonly being foundlings left to moulder or whore’s whelps willing donated due to circumstance. They wear no guild motley nor bear a tattoo to mark themselves. Their pride, and, indeed, fanaticism, is inspired ultimately their gratitude---gratitude to their masters, and to the dread Doyenne for granting them life while taking it from so many others. Irregardless of gender, race, or ethnicity, the Twin God accepts indiscriminately those who would offer up their devotion without pretense.



Faction History

The order was established, at least, according to myth, in far-flung Isseh-of-the-Lotus, when the catamite body-slave of the Suzerain Umunhomi was visited (as the legend recounts, in dreams) by the god Sesh-Hatta and induced to murder his master whilst abed. History, of course, tends to abstract itself into such romantic shapes---the existence of this catamite is dubious, but he nevertheless remains an icon of the order. What is known is that a cult of Sesh-Hatta, an ancestral desert deity who assumes a number of noms-de-plume in a variety of cultures, did exist in Isseh-of-the-Lotus, many centuries past, and that, although they did not perform the selfsame services the Hafza now provides, their temples offered sacred prostitutes to those desirous of currying favor with the Twin God; likewise, remnants of human sacrifices have been discovered in the blasted carapaces of their ancient chapels, petrified by the sands. From the outset, the Hafza have, understandably, gleaned few allies, especially beyond the desert’s ambit. Their history, including their arrival in New Anathagos, can be described as a series of exiles, precipitated by bedlam and massacre which leave few of their number alive. It is unknown when this cult, obscured by posterity’s dusted lens, assumed the name of Hafza (meaning, in Old Tchanu, “Vermillion Dancers”); neither is it certain when the order began to offer their signature dispensations. Much of the Hafza’s history has been lost, or is unknown due to its relative obscurity and the nature of that obscurity.

Important Characters

The leader of the Hafza is known as “The Grand Harlot”, a post held until death (or assassination), and whose purpose is both religious, serving as cleric of the Twin God, and administrative; currently, the office is occupied by Aibarsa, a native of the Free City of Tripantos. Her six year reign has already seen much blood shed in the Twin God’s name. There exists a very loose hierarchy of rank in the order, but specific titles there are not. Promotion, if it can be called such, is doled out meritocratically.



Important Holdings/Territory/Possessions

They possess no holdings or territory of note.

Relation to other Factions

Neutral, though they are naturally averse to other religious institutions.
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Hidden 8 yrs ago 8 yrs ago Post by RisenDead
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I reckon that ought to do it! Got some weird races, some scary guys, some not so scary guys. I'm thinking it should do.
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Hidden 8 yrs ago 8 yrs ago Post by Sigma
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I can't wait to make enemies with literally everybody in the RP.
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Hidden 8 yrs ago Post by RisenDead
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I can't wait to make enemies with literally everybody in the RP.


Enemies? Please. I respect my enemies. You, well, you're like vermin, and need to be extinguished.

(Get it, cause your fiery!)
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Hidden 8 yrs ago Post by POOHEAD189
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Hmmm....not sure if I should make A Lizardman faction, or a noble pirate faction. Maybe foreign warriors...so many choices...
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<Snipped quote by AdobeFlash>

Enemies? Please. I respect my enemies. You, well, you're like vermin, and need to be extinguished.

(Get it, cause your fiery!)

Heh.

I'll probably be playing a faction of Vamp nobles from their homeland. Who, in a twist, aren't there to drain the city of their blood.

They just have Problems with slavery.

Which means, considering they're nobles and don't see why this cities silly old laws should apply to them, means their methods of fighting it aren't limited just to pretty speeches.

Enemy or vermin?

:p
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