Hidden 8 yrs ago Post by Lucidnonsense
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Appearance: if light reflected off of emissary it would probably look something like this only the tentacles are much longer and have fractal digits. light doesnt reflect off of it though, so its invisible.

Name: Untranslateable into phonetics, rough translation would be "Beloved Flesh Emissary Unique Identifier" It is often just called "Wraith" "Shade" or to those in the know "Emissary"

Race: Wraith, an invisible intangible being that is capable of limited interaction with matter, they are not undead but many people think they are ghosts.

Personality: Emmisary has a fairly centralized nervous system like humans although the individual parts of emmisary are more intelligent than individual parts of a human, the central nervous system acts as a conductor and programmer for the body. Emmisary is curious about the world around it and the world unseen. The concept of self is more fluid than the typical human, as it has memories of other wraiths within itself and it has its own thoughts embedded in many of its spells. Despite this Emmisary believes in individual liberty and finds humans, at least, what it knows about humans from observing the spells they cast to be equal beings to itself and worthy of friendship.

Background: The Reproductive Practices of Wraiths bear some similarity to that of animals or plants, Wraith reproductive spells/organs take non-living etheric matter and arrange them into living structures that act as an "Egg" that over the course of 4 weeks organizes the etheric matter into the wraith. Unlike humans, wraiths are capable of sending not only "genetic" information to descendents but also memories. Emissary grew up in wraith society as a born scientist studying a blight that has spread throughout the etheric realm, spells with no clear purpose. Emissaries Research suggests that these etheric tumors are spells cast within the world of matter in order to animate lifeforms, while many scoff at the idea of baryonic life Emissaries theories explained the strange phenomenon and some experimental evidence seemed to support the hypothesis. Further research suggested an origin point for the blight and Emissary now is searching for the source. It has learned to work with some of the lifeforms that seem to use etheric matter as a tool, called "Wizards" or "Mages"

Abilities: I have a few paragraphs of in depth explanation of how everything works, they are all tied to the unique biology of Wraiths. A brief explanation would be Wraiths are Etheric beings that under normal circumstances do not interact with baryonic matter however etheric matter is capable of undergoing state change with the proper charge that creates "bridges" which are a form of matter that interacts with BOTH etheric and baryonic matter. Wraiths are essentially sentient spells, they can interact with magic as if it was physical. Emissary has special organs that allow it to better communicate with humans than the typical wraith. As a weakness, Emissary has very very poor senses toward non-magical things (its eyes are ethereal and as such light does not interact with them...so just as the wraith is invisible to humans, so is matter invisible to the wraith) It CAN however see spells, and through study of the spell figure out how it is effecting the material world. Spells made specifically for sensory purposes it can "hijack" to gain temporary vision. finally, Emissary can weave etheric matter into spells as an extension of the interacting with magic thing. These spells often appear less useful than spells made by humans due to the fact that humans understand matter and the world better than wraiths.

Equipment: Due to the biology of wraiths "Equipment" "Spells" and "The Body" are hard to seperate into discrete categories.
Hidden 8 yrs ago 8 yrs ago Post by NowIGiveUp
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@Lucidnonsense Wow, well, Ok. There's not actually much mention of the lore at all, but neither is there anything that goes against the lore so... I guess it's accepted? Haha, I'm really curious to see how this plays out honestly, I'm looking forwards to seeing this character in action. One thing though, is there any way the other PCs or NPCs can see Emissary?
Hidden 8 yrs ago Post by Lucidnonsense
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@Lucidnonsense Wow, well, Ok. There's not actually much mention of the lore at all, but neither is there anything that goes against the lore so... I guess it's accepted? Haha, I'm really curious to see how this plays out honestly, I'm looking forwards to seeing this character in action. One thing though, is there any way the other PCs or NPCs can see Emissary?


There are a few ways other PCs or NPCs might see it.

1. Magical senses, People who use magic likely have some ability to sense magic, basically a D&D style detect magic spell would reveal the Wraith to the caster and those with high control over the magic they use can use magic to sense it without a spell, they dont "see" it but they do know where it is and its general shape. Most Undead I imagine have some amount of this.

2.Darklight: just as etheric matter can state change to interact with both matter and etheric matter, so can light, spells exist that shift light into darklight. this light DOES reflect off of etheric matter just as it does with regular matter so when a darklight spell is cast the ether becomes visible, the ether is a little foggy however so it takes a trained eye to seperate the wraith from the mist. Darklight I imagine is a common spell as it allows mages to see magic more clearly. Perhaps some of the more corrupted areas created by the lich emmit some amount of darklight this would reveal wraiths and create a nice fog effect appropriate for such areas.

Hidden 8 yrs ago Post by NowIGiveUp
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@Lucidnonsense Haha ok, well this should make things... interesting (in a good way). Oh, if I didn't make it obvious before, go ahead and add your character to the character tab!
Hidden 8 yrs ago 8 yrs ago Post by NowIGiveUp
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This announcement is for everyone!
We're waiting on maybe three or four people, but I want to make sure that the momentum that we've found today keeps going. So, I'll be posting the first IC post and getting the RP started on Friday - Monday this week, regardless of if everybody has submitted their character and it has been accepted. Don't worry though, if you don't have time or need a little more, we'll be starting at a tavern on the borders of the Old Country, and although it would be convenient to all meet there, if you can't get the character sheet done by Friday then you can hop in at any time before we enter the mountain.
Hope this is Ok. If anyone has any problems with this or anything else, just let me know.
Hidden 8 yrs ago 8 yrs ago Post by Nevix
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Appearance:



Name: Edwyn Cenric

Race: Half-Elf (Going off of D&D Half-Elves. Look like humans with sharper features, live into their early 100’s on average.

Personality: Edwin is, above all, a restless soul. He’s never been fond of staying in one place for very long. Tying into that is his unbreakable love of adventure, the promise of adventure being his greatest and, at times, only motivator. He’s outgoing, finding that befriending a person is its own kind of adventure. He doesn’t like being alone, and prefers to stay in crowds if at all possible. He’s generally likeable, with a decent sense of humor. That being said, Edwin is naive. He trusts easily and often.

Background: Edwin was the only child of Taia and Alphonse Cenric. Taia was an adventurer and Alphonse was a merchant. The family lived in a flat above Alphonse’s shop. Edwin would say he had a happy childhood. He was fairly sure that his parents, despite being busy with work, loved him. His mother would come back from dungeons with fantastic stories and treasures. His father, a human, taught him to read and write. His mother taught him how to use a sword.

The first big event that shaped his life was the death of his father when he was twelve. He had boarded one of his trade ships, as a sign of good faith to a customer. The ship sank during a storm and no survivors were recovered. To supplement his mother’s uncertain income, he took a job as an assistant to the local doctor. There, he learned how to heal with traditional methods. Later, he accidentally discovered his own aptitude for magical healing. Despite his skill, Edwin found the life of a doctor to be boring. Soon, he was joining Taia on her excursions.

When Edwin was 17, his mother was killed on the job. He delved into the dungeon, recovered her body and sword, and held a funeral. As soon as the ceremonies were finished, Edwin, seeing no reason to stay, got as far away from his home city as possible. For the next six years, he roamed aimlessly, working odd jobs and healing townsfolk along the way. He’s worked as a medic in a mercenary caravan, a sailor, and even a miner for a short time. Now twenty four years old, Edwin finds himself craving adventure again.

Abilities:
  • Combat: In terms of physical combat, well, suffice to say there’s room for improvement. He’s a slightly above-average swordsman, but that’s about the extent of his abilities. He is completely incompetent with any sort of ranged weapons, and has no idea what to do with an axe in his hand. Unarmed combat is also completely out of the question.
  • Magicks: Luckily for Edwin, he does have one extremely useful non-combat skill. He can use magic to heal his allies. If Edwin is close to a wounded friend, and the wound is a physical wound (He’s not yet skilled enough to heal diseases or fatigue or things of the sort.), Edwin can heal them. The process takes various amounts of time and energy, depending on the size, severity, and age of the wound. (For example, a newly broken leg would take about ten or fifteen minutes to heal, and leave him mildly exerted. Something more severe, like, say, a sword-borne stab wound would ten closer to an hour or so to heal, and leave Edwin feeling as though he had just run a marathon.). It should be noted that Edwin’s healing ability cannot, at his current skill level, replace lost blood or grow back severed limbs. If the target has already lost a lot of blood by the time Edwin gets to them, it may be too late.
  • Other Skills: Edwin is a healer, not only in the magical sense, but also in the “bandages and medicine” sense. He is also, supposedly, a fantastic cook.

Equipment:
  • Elven Short Sword: This simple Elven sword belonged to Edwin’s mother. It may not be enchanted, or have belonged to any legendary heroes, but its sharp, solid, and light.
  • Leather Armor: While this simple set of armor may not be stopping axes or greatswords anytime soon, it provides some mediocre protection while allowing him to move unimpeded. Most importantly, it looks pretty cool.
  • Doctor’s Bag: A simple Satchel, filled to the brim with medical supplies. Burn salves, painkilling concoctions, bandages, everything an enterprising healer might need, in a cheap package!
  • Talisman of Healing: A slight misnomer, the Talisman is just a coin on a chain that Edwin wears around his neck, amplifying his healing powers. When separated from it, healing takes almost twice as long and requires significantly more energy.

Hidden 8 yrs ago Post by NowIGiveUp
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@Nevix That was a pleasure to read (and so nicely formatted!). Accepted, go ahead and add it to the character tab.
Hidden 8 yrs ago Post by Nevix
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@Nevix That was a pleasure to read (and so nicely formatted!). Accepted, go ahead and add it to the character tab.


Awesome, Thanks!
Hidden 8 yrs ago Post by Azereiah
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On Caractacus:
"I have a bone to pick with that coward of a necromancer. Seriously. This thing's been stuck between my teeth for days. It'd be great if he could make it walk away or something."

On Flesh Emissary, the Wraith:
"I feel something watching me... Ooh~, ooh~! I know! I know! It must be the spirit of adventure!"

On Edwyn:
"Oh, look at the wee little elfy one. So adorable. Doesn't even know how to swing a blade! How many of these clowns am I going to have to keep alive, anyway?"
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Hidden 8 yrs ago 8 yrs ago Post by NowIGiveUp
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Ok, so I expected to have the post up by today but there have been a few delays. I'll be working on it tomorrow and will definitely try to have it up by Sunday at the latest (although don't hold me to that.)
We won't be starting at the mountain, we'll be starting on the western border of the Old Country to give time for any late comers. But we aren't waiting for anybody to submit a character sheet so I think we can speed up the whole bit before the mountain and get pretty quickly to the action! Oh, with time before for people and characters to get to know each other before, of course...
I just want to get a quick idea now, is anyone going to be interested in being the GM for a dungeon? I don't think I mentioned it in the OOC which, I admit, was an oversight. So, here's the info from the interest check -
So, this is a dungeon crawler adventure RP where the players will have a large influence on what is going on. Each dungeon has a Lich, and each player will be given the opportunity to control a dungeon (though this would be optional), meaning that the players not only participate in the story, they can craft it.

If this is confusing then let me know and I can try and explain it better, or just ask if you have any other questions about it. Again, I repeat, this is optional (if you hadn't got the message).
Oh also, just as a last note, if you get bored waiting for the first post and want to keep 'involved' in the world, you could try adding a few extra sections to your character sheet. For example, fears, interests, illnesses, weaknesses, etc. Anything you can think of! Of course, this is purely optional, but it might help the GM of the dungeon make things more catered to your specific character and help make things a little more varied.
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Hidden 8 yrs ago Post by Azereiah
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I might consider GMing a dungeon, but I'd need to see what the first bits of questing and dungeon crawling look like first.
Hidden 8 yrs ago Post by NowIGiveUp
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@Lucidnonsense So, I was just wondering (for no reason...) what weaknesses your character has? It's pretty obvious what will kill humans and other such species, but it's pretty much up to you what poses a risk to your character. Do you think you'll go for the more traditional silver, salt, fire, etc. Or are you going to go for something a bit different?
Hidden 8 yrs ago Post by dereken
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On Caractacus:
"I have a bone to pick with that coward of a necromancer. Seriously. This thing's been stuck between my teeth for days. It'd be great if he could make it walk away or something."


Hey hey hey! I'm the necromancer here! I'll be making the puns!

Getting me all rattled over stupid jokes. Feh.
Hidden 8 yrs ago Post by Lucidnonsense
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@NowIGiveUp

If these are a bit too few weaknesses I could add silver, but thats a little cliche, But I could think of an explanation for it.

-Spells can interact with the ethereal, while for example a fireball would just pass right through, I imagine your average wizard has spells that use the ethereal plane in order to achieve the effect.
-"turn undead" works, not because the wraith is undead, but more because its like a dispel effect, the kind of magic that animates skeletons might be very similar to the kind that wraiths are made of.
-Sufficiently dense materials could probably effect ethereal beings, but these materials would almost certainly be magical as they would like...undergo fusion or something in nature, basically
-enchanted weapons have some substance in the ethereal realm, and can be used to harm the wraith, usually they are less effective on wraiths than they would be on physical creatures but they do actually touch the wraith and with sufficient force can cause harm. Some enchantments are more effective than others depending on the shape the ethereal form of the weapon takes (its often different than the physical form, but a wizard who knows what hes doing and wants the weapon to be effective against wraiths or other ethereals could without too much work create an enchantment that operates effectively against ethereal beings.
Hidden 8 yrs ago Post by NowIGiveUp
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@dereken@Azereiah@Nevix Ok so, uh, first post is up. Not the best quality, but it'll get things started hopefully! So yeah, post whenever you're ready. Ah yes, I mentioned the Three Nations a couple of times, which wasn't in the OOC information. If you hadn't guessed, it's basically just the controlling powers of the three countries.
@Lucidnonsense
Ok that's great! My one thing would be maybe add in something that a normal enemy would have, as otherwise I don't know how they'll pose a risk to your character! Otherwise, all fine, post whenever you're ready.
Hidden 8 yrs ago Post by dereken
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Would it be alright if I gave Caractacus another power? Nothing special, just like, a magic missile spell.
Hidden 8 yrs ago Post by Azereiah
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He's a wizard/necromancer, I find it difficult to believe that he'd go his entire education without learning extremely basic offensive magic. I'm with @dereken on this.
Hidden 8 yrs ago Post by NowIGiveUp
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@dereken Yeah yeah, of course! I was also pretty surprised at the lack of offensive abilities that your character had, it's probably good that you're adding this new thing in.
Hidden 8 yrs ago 8 yrs ago Post by dereken
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Thanks a ton. I was all excited to play a necromancer I forgot about general magical stuff.

Bam, edited.
Hidden 8 yrs ago 8 yrs ago Post by NowIGiveUp
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@dereken Haha, no problem, it's easy to forget the small things! It would have been a pretty unfair fight against Caractacus and the hordes of undead without it anyway, I think.
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