Hidden 9 yrs ago 8 yrs ago Post by NowIGiveUp
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Rumours have been stirring around the cities and towns; A mountain, risen from the grave of a fallen empire. Of a dread king and his soldiers - long since defeated – now once again clamouring for war. And of a once peaceful land now overtaken by treacherous swamps and the rotting undead...


Empire Of Bones


Hundreds of years past, a great empire, the Empire of Bones, went to war against the smaller kingdoms scattered around the continent. They were led by the Lich King, a mighty but tyrannical leader who ruled with force and cruelty alone. The war was ended when a small group of mercenaries, warriors and adventurers infiltrated the mountain fortress of the Empire and slew the Lich King and his advisers. Weakened and in a state of disarray, the Empire of Bones soon fell beneath the renewed force of the kingdoms. The mountain fell.

However a power far beyond anything conceivable to humans has summoned the mountain fort forth once more, and transformed the rolling hills and meadows of the Old Country into a twisted land of dark moors, shadowy forests and dangerous swamps. The neighbouring kingdoms, growing ever more concerned, have sent out a request asking for adventurers, mercenaries and fools willing to infiltrate the mountain. They've promised a handsome sum of gold to any who can return alive, though they don't expect they'll have to pay; None who have travelled to the mountain have returned. Yet.


Curse of The Lich
Since the mountain rose from the ground, a curse has fallen on the Old Country that effects both the land, the animals and the people. The country has been transformed into a twisted place of thick shadows, twisted trees and dark swamps ready to devour any fool stupid enough to venture too far off the beaten path.
However that isn't the only thing. All who die while in the Old Country, animals and humans both, are revived within 24 hours of the death to live a torturous second life. Although some maintain their humanity, the majority are driven insane with the experience of being wrenched back from peaceful death, and the constant cold and pain that comes with the second life. The Old Country is pocked with settlements of still sane undead that attempt to continue to live their lives, but outside those settlements the lost undead run free and feral, attacking any living travellers that they happen upon. Undead humans and animals continue to rot as a normal corpse (if a tad bit slower), and are eventually reduced to skeletons.
In the Mountain, however, the curse is stronger. From the moment of revision until the death of the undead, a burning hate for all living consumes their mind and robs them of any hope of maintaining their humanity. They are compelled by an unnatural instinct to follow the leadership of the Liches, and will protect their masters and the mountain at any cost. Any undead who have died previously and then enter the Mountain, however, will not be converted over to the Empire of Bones, and will be attacked by the other undead (as they will be viewed as an outsider and an enemy).
Undead can be killed, if the neck is fully broken and the head removed. They will also be 'killed' if they leave the Old Country, as the curse that sustains them and gives them life does not reach any further than the country.

Quick Geography of the Land
The Old Country, though once a land of rolling hills and lush forests, has fallen under the curse of the Lich King and become a massive labyrinth of hostile landscape. It is dotted with undead settlements, each nestled in shadowy forests and murky bogs. The south of the Old Country is bordered by expansive stretches of shores and uncharted ocean.
To the east lies the country of Bella, a flat land of fields, lakes and gently sloping ridges. It is a nation largely dominated by farmers, where workers of the field go to prosper and live well. The land gives way to golden shores and ocean on the southern border.
Towards the north, the low lying hills from the Old Country gradually rise until they have twisted into mountains that cover almost the entirety of Polarus, the northernmost country in the continent. The mountains occasionally sink down far enough to form deep valleys, and dense forests sprout from the stony roots of the alps. Miners gather in small settlements to dig the precious ores and gemstones from the caves that burrow through the mountains, though some hunters try to make a living by killing and selling the giant deer and hares that inhabit the forests.
Finally, to the west lies the country of Ruritania, home to many diverse landscapes and a wide variety of people and cultures. From dry, rocky moorland on the eastern border to taigas that spread from the north into the centre, many people have made their home in the patchwork country. Forest clad land to the south and west fades down into ocean on the southern and south-eastern side.
(I recognise this has changed since the original RP, and may be a little confusing. If you want a map then I have a very rough one. But I'm hesitant to post it, because when I say rough I mean really, really rough. Differently coloured squares made in paint kind of rough.)

Rules
I apologise in advance, these may seem very obvious, but I'd rather cover everything now instead of having to deal with it later, you know? So, here we go.
- No godmodding, controlling other peoples characters, doing the job of the GM for the dungeon, etc. You should know the drill, I think most RP's have these rules. Of course, if you want to know more, just let me know.
-Try to keep it friendly, we're all here to have fun!
- No arguing in the thread. If you have a problem with somebody, either ask the GM to help resolve it (If it concerns something to do with the RP), or take it to PMs. This doesn't include friendly little debates, which can go in the OOC, but if it's going to get nastier then, well, we don't want it souring the RP or the OOC, do we?
- Follow the site rules as well as any rules in this list or regarding the setting.
- If you see any faults or holes in the setting, let me know. Most of this was written late at night, so I'm pretty much taking it as inevitable that there will be errors (and probably lots of them)!



Hidden 9 yrs ago Post by dereken
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I totally didn't get a notification. I'm still in.
Hidden 9 yrs ago Post by Lucidnonsense
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I think I might be interested
Hidden 9 yrs ago Post by NowIGiveUp
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@dereken Haha wow, that's great. I was pretty convinced everybody had bailed on this, but maybe people are just being slow. Fingers crossed!

@Lucidnonsense Hey there, if there's anything else you want to know about just let me know. It would be great to have you in!
Hidden 9 yrs ago Post by Lucidnonsense
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Would playing as a necromancer be completely out of the question? He doesnt go around raising dead people (often) he takes the more "healer" approach rather than the "Overlord" approach. he is much weaker than the lich though.
Hidden 9 yrs ago Post by NowIGiveUp
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@Lucidnonsense Yes, that would be absolutely fine! We've already had a person (dereken) express interest in creating a necromancer character. Here's the link to where it was asked. Although there's not much more information added, a couple of other questions are answered there that you may find useful. roleplayerguild.com/topics/126700-empi..
And yeah, so long as there were some differences between the two necromancers power wise, it could work well (assuming dereken still wants to make a necromancer)!
Hidden 9 yrs ago 9 yrs ago Post by dereken
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Name: Caractacus Dool

Race: Human



Personality: A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Still, he doesn't harbor ill-will toward the living, more of a deep-seated fear and unease. Being around him creates a sense of unease, as though there was something sinister about him.

Background: Caractacus was always sickly and unwell, even in his youth. An early indicator of his affinity for the dead. He grew up with no friends, and even family took pains to avoid his presence. This had a profound effect on Caractacus, and drove him away from society, where he would meet his mentor, an impossibly old man, who taught him his connection with the dead, and how to utilize it. When he had taught Caractacus enough to get by, the old man sent him off. Caractacus attempted to re-enter society, but now more than ever his presence caused fear and distrust, and he was quickly driven away. Caractacus fled to seclusion. He spent his time there thinking on what his powers meant, and what his purpose was. After three years on his own, he came to a conclusion, and set out to make his purpose reality.

Abilities: Summon undead: Caractacus can summon two lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintigrate. Note that these undead are not like those of the Lich king, but merely empty vessels animated by death magic.
Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control or allied to him.
False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone, but only so far, and all wounds sustained will have to be healed before the spell ends.

Equipment: Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells.
Journal: A large journal, in which Caractacus constantly takes notes, in a language that seems rather foreign.
Wizard robe: This one is a dark gray. More to identify him as a wizard than anything else.
Dagger: A last resort. A simple, steel weapon.
Hidden 9 yrs ago 9 yrs ago Post by NowIGiveUp
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@dereken Oooh no I'm such an idiot, I completely forgot an appearance category, I'm so sorry! You can just find a picture off of google images or something like that, no writing required. But otherwise, your character is accepted!
Are mentions not working, or has everyone just blanked this?
Hidden 9 yrs ago Post by dereken
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I think the initial mention didn't work. It at least didn't work for me. Maybe try again?
Hidden 9 yrs ago Post by Disciple Cain
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I only just now got the message. Now I'm in.
Hidden 9 yrs ago 9 yrs ago Post by Disciple Cain
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.
Hidden 9 yrs ago Post by Disciple Cain
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Decided I would migrate Kiarda. I really wanted to play her.
Hidden 9 yrs ago 9 yrs ago Post by Azereiah
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Color me interested. I think I have just the character for this. I'll have to put together a fitting picture at some point, though, assuming it's mandatory.

Hidden 9 yrs ago Post by NowIGiveUp
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@Disciple Cain Kiarda seems like a great character and I'm looking forwards to seeing how you RP her. However, there are a few (small) things that I'm a little concerned about. The simple one is, I'm afraid undead can't travel outside of the Old Country -
Undead can be killed, if the neck is fully broken and the head removed. They will also be 'killed' if they leave the Old Country, as the curse that sustains them and gives them life does not reach any further than the country.

The other one is that, if she was fighting the Lich King while he had all his power, she must have been an impressive and skilled sorceress. I'd prefer the characters to all be of an equal, low level at the start, and so I'm a little worried that she might be a little overpowered at the start, especially compared to characters like dereken's. Maybe something happened to make her weaker and forget quite a few of her previous skills? If I've taken it the wrong way, let me know and I'd be more than happy to reconsider.
I think Kiarda has the potential to be a little overpowered, but I'm sure you'll do great with her and not abuse her power as a character. And I'm really sorry about this, and I've written a lot but you shouldn't have to change too much with her.

@Azereiah He seems very interesting, I'm almost scared to see how he interacts with everyone else! I think the same goes for you as Disciple about being aware not to make him too overpowered when facing enemies, but otherwise he's fine in that regard. If you want to find a picture then feel free, though don't feel it's absolutely necessary. Anyway, accepted - Go ahead and add him to the character tab. Great to have you on board!
Hidden 9 yrs ago Post by Disciple Cain
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@NowIGiveUp
The last GM seemed perfectly fine with the idea of an undead character, as we justified exactly how she was risen that set her apart from the rest of the undead in the Lich King's demesne, and I'm just straight up migrating her from the parent roleplay thread. One of the greatest limiters is that her blood magic and her favored weapon are meant to be effective against things that bleed, and the undead just don't. The most reasonable thing I can do is justify that she is out of practice, still needs to fully reconnect with her old magic, but also mention that she never fought the Lich King directly. She definitely fought his lieutenants, but was mortally wounded before that decisive battle happened.
Hidden 9 yrs ago Post by Lucidnonsense
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Is everyone else playing a necromancer too? damn I had a cool idea for one...Perhaps I should play a rogue wraith instead?
Hidden 9 yrs ago 9 yrs ago Post by NowIGiveUp
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@Disciple Cain
Ok well, I'm really sorry but I'm afraid I've already said that I changed a few things about the undead, as I wasn't happy with how things were before. The fact that you've ported it from the parent roleplay thread may be the source of the problem. Have you read over the new information about the Lich King's Curse?
Here, I possibly didn't explain things entirely well? Anything inside the mountain/the close surrounding area is converted to the Lich's army. Anything outside that caption area is not bound to the army, and is free to live however they choose. Inside the Old Country. The magic of the Lich is strongest inside the mountain (hence forcing all who are revived into the army), weaker throughout the rest of the Old Country (reviving but not recruiting) and non-existent outside of the Old Country. This means that the magic sustaining any undead does not last past the country, and therefore the undead cannot go across the borders. I've put a few more restrictions on the undead than the previous GM, because I feel that they have the potential to be greatly overpowered and I couldn't be happy with how it was, I'm sorry. I also don't want characters to be able to bypass any of those negative effects unless due to a very valid reason.
However, if you still feel that I do not understand, then would it be possible for you to give me a detailed reason why she is set apart from the others? I'm really really sorry for the trouble, I hope this isn't too off-putting...
Oh, also about the magic and all, that's absolutely fine, so long as you RP her so that she isn't overpowered. Again, I'm very sorry if I'm not fully getting what you mean, and for the hassle.

@Lucidnonsense Oh no no, we've only got one other necromancer so don't be deterred from going ahead with your plans! In fact, it would be interesting to see how the two would interact.
Hidden 9 yrs ago Post by Nevix
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Here. I'll see if I can't make a character soon.
Hidden 9 yrs ago Post by Azereiah
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Is everyone else playing a necromancer too? damn I had a cool idea for one...Perhaps I should play a rogue wraith instead?


Nope. I'm playing a mad clown.
Hidden 9 yrs ago Post by Lucidnonsense
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@Lucidnonsense Oh no no, we've only got one other necromancer so don't be deterred from going ahead with your plans! In fact, it would be interesting to see how the two would interact.


actually, I had some really interesting thoughts for the wraith character who might also make an interesting ally. Its reasons for opposing the necromancer are a little different, essentially The wraiths do not like the spells the lich is using, raising a corpse is fine, but creating zones in which corpses rise automatically creates something akin to pollution within the Ethereal world that the wraiths inhabit. The Wraith basically wants the Lich to use more "green" necromancy spells.
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