How long have you been playing Magic? I was first introduced by the time Innistrad came out. So 2011.
However, "playing" is of the most loose definition in this sense. I played casually for a little while. I played in a draft with friends once. I participated in a pre-release once. I haven't actually played since the end of Return to Ravnica. I didn't care for the player environment.
But I follow it still. I read articles and follow all the new releases. I even buy decks I build myself. They are not competitive because that's not where my interest lies. I build decks that are thematic to the story I want to tell in the plane they are creating. I also always make Naya/Theme decks from the set.
Favorite mono-colorWhite
I love the simplicity of White. I just enjoy the way it plays. I like the creatures in white (both aesthetically and mechanically). It's just...nice. ^^
Favorite dual-colorBoros (Red/White)
As much as I like the simplicity of White, I also enjoy the intensity of Red. I appreciate how different they are and enjoy the way in which they interact. I'm not afraid of zealotry when it's for a good cause. xP
Favorite tri-colorNaya (Green/Red/White)
Green just adds more things of what I like to White and to Red. I enjoy natural aestheticism. Natural growth and strength. It's big and powerful, but doesn't exert it unless necessary. It's graceful and serene, but deadly all the same. (I like my extremes ^^)
Favorite planeI can't say I really have a favorite plane. I liked Innistrad and Theros, though.
I enjoyed the lore and depth that went with Innistrad. I liked how the creatures worked, what they were, and what they did.
I liked the idea of Theros, which played with mythology/religion. That realm of psychology is interesting to me. (My girlfriend is a heathen)
Favorite setAgain, a tie between Innistrad and Theros.
I liked the creatures and mechanics of Theros whereas I more enjoyed the story and aestheticism of Innistrad.
Favorite mechanicPopulate. Bestow/Constellation
I thought Populate was a cool mechanic. It's not too reliable and you have to really try to get what you want.
Bestow forced an interesting choice upon the player, which I appreciated.
I just liked the feel of Constellation (and I've been studying Astrology for years, so I appreciate the name of it, too ^^)
Favorite cardSigarda, Host of Herons.
Can't touch this...
But no, for real, I just like how she's a strong creature that's hard to deal with. I like the flavor of Heron's Grace, too.
Favorite archetype/deckUm...I guess anything I can make with Naya colors from a specific set. I don't play conventionally, so this is a difficult question to answer.
What formats do you play?Same as above.
Favorite formatSame as above.
What is your least favorite thing about Magic?I guess the players. I mean, it's not that I hate them or hate the way they play. I've watched my fair share of tournaments and such. I just don't have that kind of interest in the game. And with how diverse and in-depth Magic is, I can play it however I like (not that anyone plays like that with me :()
How much experience do you have with creating custom cards?Over the past few years I've been trying to develop a New Alara set. I love Naya so much, I've created lore that extends from how Alara Reborn ended. I've had discussions with others on the Magic Set Editor forums and did a lot of research on how sets should be built (% of commons/colors, commons explore the world, mythics tell the story, power-levels for casting costs, etc.)
I enjoy the idea of creating my own set, but it's so intensive that I can't seem to keep the dedication to doing it. I would love to have someone collaborate with me (someone who has a much greater knowledge than myself). But, alas, not everyone has the same interests I do...
Design a custom mechanicSowing - When this card enters the graveyard from anywhere, you may search your library for a (Basic?) Land and put it onto the battlefield tapped. If you do, shuffle your library.
Sodding X - Whenever a land enters the battlefield under your control, this creature gets +X/+X until end of turn.
Sodding X - Whenever a land enters the battlefield under your control, if this creature has no +1/+1 counters, put X +1/+1 counters on it.
Design a creature[Hyavali, Nacatl Priestess] 3WW
Legendary Creature - Cat Warrior Monk - R
Lifelink
Cat Creatures you control have first strike and vigilance.
[4/4]
I'm not too sure about the power levels of these cards regardless of my research. It's still hard trying to implement something I've not seen before from examples of existing cards. :/
Design an instant, sorcery, artifact, or enchantment[Life from Ashes] 2RR
Sorcery - R
As an additional cost to cast Life from Ashes, sacrifice a land and sacrifice a creature.
Exile the top four cards of your library. You may cast any number of creatures and/or lands put in exile this way without paying their mana cost.
Design a non-basic land[The Lone Oak]
Legendary Land - Mountain Forest Plains Avatar - M
(The Lone Oak isn't a spell, is affected by summoning sickness, and has "T: Add R, G, or W to your mana pool")
The Lone Oak is red, green, and white.
The Lone Oak enters the battlefield tapped. It does not untap unless you control a basic Forest, Mountain, and Plains and does not untap if you control an Island or a Swamp.
4/4
Design a planeswalker[Syeena Godreacher] R/W R/W G
Planeswalker - Syeena - M
[Whenever a basic Forest, Mountain, or Plains enters the battlefield under your control, put two loyalty counters on Syeena Godreacher.]
-2 Put two 1/1 green and white elf creature tokens onto the battlefield.
-8 You get an emblem with "Lands you control are 6/6 elemental creatures with trample. They are still lands."
[3]
- or -
The top three were made in quick inspiration from
@Wuldraider and
@Ryuzaki...
The bottom has gone through many revisions.
Do you have any ideas for a plot/setting?I'd be more than willing to adapt this planeswalker into any setting, really. 'twould be quite interesting. ^^