Seems good to me, my character is a RW but compatible with Green.
I'll likely play one of the following Planeswalkers I've made though:
The Traveler, he doesn't use typical magic, rather he uses a mix of all kinds thoguh the way he does it makes it seem that it has no color at all (No he is not an Eldrazi. Though he uses Devoid a lot)
She is a strong Pyromancer but a good person when it counts. She typically teams up with others to fight but is a formidable foe on her own. (Her -2 is counted as a Red sorcery, meaning when she uses it it is as if a copy of that ability is now in her graveyard, so her ult includes all the times she used this ability, also her passive does not add counters for all damage done, just when something takes damage, infect and -1,-1 or exile does not trigger this, or anything that simply destroys likewise, something must be dealt damage to trigger her passive))
Mentioned in the other thread
If I am allowed I might play one or both of these guys, neither are really good guys or bad guys, they kinda do their own thing.
He is not really a violent person, in fact for his kind (a Minotaur) he is very level headed and calm. While he prefers diplomacy if it can be managed he is not afraid to fight for peace, a paradox and irony that is not lost on this being.
A Dragon not nearly as powerful as Ugin or Bolas, he is also more conscious of how his actions effect others and tries to help if he can, thoguh sometimes he may be mistaken and end up fighting for the wrong side. He has a good heart however, and will try to do the right thing.
I'm going to refill out my stuff... mine kinda looks pathetic.
How long have you been playing Magic?: I have been playing about 2 years now. Favorite mono-color: Green. In an RP my favorite would be red or white but IRL I'm not a big strategist in Magic and I tend to just cramp in a ton of high power monsters and swarm. Favorite dual-color: Red/White, Red is a very powerful, often violent color but combined with White they tend to balance out and make a really cool combo. Favorite tri-color: Red/Green/White. The combination of Green allows me to also have my favorite high powered monsters in play... Favorite plane: Inistrad. Angels are prominent here, they are very real and very powerful beings. But sadly, just as susceptible to corruption as ordinary people are... Favorite set: New Phyrexia. Infect, Myr, The Praetors. Nuff said. Favorite mechanic: Regenerate. When you have a ton of creatures on the field that you want to keep there regeneration is really good to have. Favorite card:
Favorite archetype/deck: Boros. What formats do you play?: Modern, Casual, Custom Favorite format: Casual What is your least favorite thing about Magic?: Elitists. How much experience do you have with creating custom cards?: A lot. I'm on MTGcardsmith Design a custom mechanic: Valor (If you control two or more other nontoken creatures Valor gives a bonus, often to power and toughness but sometimes with abilities) Design a creature:
(A simple, one mana creature with Valor 3, a decent guy until you get two more nontokens on the field, then he becomes superb)
Design an instant, sorcery, artifact, or enchantment:
(Really high costing but if you get it on the field it's an easy gameender, especially if you have a lot of tokens on the field)
Design a non-basic land:
(A great land to begin with, but you can pay mana, tap it and get a token, or pay a freakishly high cost and get an enchantment to make your stuff Indestructible.)
Design a planeswalker:
This guy is a flip card, had to do some fiddling since you can't make actual flip cards on MTG but he is a Planeswalker that does not gain counters at first until he hits lower than one, then he becomes a real good Werewolf Planeswalker. Loyalty's Fang's +1 was supposed to be a -2 though...)
Do you have any ideas for a plot/setting?: (optional)
My personal ideas for the world. Also why do we have to bind so strongly to such a strict idea of magic? Magic is as diverse as people are. On some worlds Red magic might be fire while on others it could be something completely different, for World of Warcraft I know that while fire magic is fire obviously it is also represented as Life magic by the way of the Red Dragonflight. Why can't we have magic of our own kind? I play RW as a bunker til swarm way.
What is the terrain make-up of this world? Perhaps a whole other plane we've all wound up on and are now trying to help, thoguh after a while we've become leaders, not necessarily of the factions entirely but maybe we are famed commanders or generals tasked to lead the forces our faction commands. Each faction could live in a sort of biome of their own, like a RW faction would have rolling plains between towering mountains, nestled in these little vallies are big cities where their armies train.
What is the level of technology on this world? Eh, I'm flexible...
Does this world rely more heavily on certain colors of mana (such as innistrad being inherently more black)? This world since we're all different could have equal amounts of all magic unless some outside force is suppressing one or more colors.
Are we taking inspiration from any real-world sources? Personally I'm not.
Ally or enemy colors? All, why not have a diverse enemy that changes tactics depending on which faction they fight?
Who's at war, and for what reason? Flexible, maybe we make treaties and ally as the situation calls, a fluid alliance.
And most importantly, what is this plane's name? I vote for calling it Valedor (Pronounced Val-A-door)
I'm fine with Dual or Tri colors, if Tri then I can add green.
The Humans of Inistrad probably like her because she's desperately holding off the madness that consumed most of the others. She still works to protect Humans.
The way I play this color is to protect the creatures I have until I can back them up, THEN buff them and send them en masse. Walling up is useful until I got the guys I want. With my RW I tend to use defenders and control spells or damaging spells to keep my enemy off my back until I got myself a good fighting force so I use most Angel creatures in the deck as defenders to keep my Humans alive while they fight.
Looks like I still need to edit it anyway XD oh well. I can remove the card draw from the Sorcery and increase the cost. With the Angel I can make her a 5/5 for 7 mana. The abilities I like though.
Still working on my card making skill on MTG so I'm getting better.
Also I just noticed my typo in the Angel's text... please don't sue her guys XD She has enoguh problems with the Angel's madness in Inistrad already...