Hidden 9 yrs ago Post by MarsAdept
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@Ryuzaki I have no problems with adding more islands with more races. I was thinking that while the war between humans and elves is an overbearing threat. Provinces within the empire are still home to many other races who struggle to take sides or avoid the grander conflict. Like one desert province, has 12 city states run by vampire houses. They allow disputes between themselves be decided by pitting lesser races against each other in gladiator fights. Overall, the province is neutral but is still considered part of the greater empire.
Hidden 9 yrs ago Post by Wuldraider
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But people don't always have that much mana to spare do they? And red white doesn't have a lot of mana ramp. Don't know about you but I'd rather use that mana to get a few extra soldiers on the field rather than protect something that will probably die later anyway. She's a card in a token deck.
Hidden 9 yrs ago 9 yrs ago Post by Ryuzaki
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@MarsAdept I like this idea, perhaps each player could make a province/area in which their character is associated with and chose it's alignment. I'm currently mulling over the Idea of making a new version of Gehtsis and expanding on his previous story from the set that I'm making, the only problem with this idea is it will spoil the other two sets in the block. My other idea is completely new and I'll explain if I end up doing it.

@Wuldraider Seems kinda voltron-y. I get what you're going for, but add like 1 or 2 generic or make it sorcery speed and I'll say its balanced. I'll let the GM give his opinion tho.
Hidden 9 yrs ago Post by Wuldraider
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Ugh, give me a bit to edit her... it takes a while and I can't change a card after I make it, I have to redo the whole thing.
Hidden 9 yrs ago 9 yrs ago Post by MarsAdept
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@Ryuzaki@Wuldraidertwo mana, two different color mana making something indestructable is far from OP. especially if that starts happening after turn 5. 5 mana is needed to play the angel then two additional just to make it indestructible once. It is only until end of turn. It is fine. It really did not need to say use as an instant. it is automatically assumed unless said otherwise. Indestructible is far from the most powerful keyword. -1/-1 counters can destroy an indestructible, plus you can always exile it.
Hidden 9 yrs ago Post by Ryuzaki
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Ugh, give me a bit to edit her... it takes a while and I can't change a card after I make it, I have to redo the whole thing.


I know how that feels. Hence why I dont just fix all my old shit cards. I use MTG Cardsmith too.
Hidden 9 yrs ago Post by Ryuzaki
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@MarsAdept True. I just was thinking of voltron or something like Palisade Giant in combination with this.
Hidden 9 yrs ago Post by Wuldraider
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THANK THE ANGELS I DON'T NEED TO EDIT MY ANGEL!
Thank you for telling them that XD editing cards is annoying.
Hidden 9 yrs ago Post by VarionusNW
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Dezirel, the Unyeilidng.
Home plane: Inistrad
Age: 27 years old.
Magic: He uses Heiromancy and Pyromancy.
Other abilities: Blessed by an Angel to be tougher than most. He can survive injuries that would end most warriors besides himself, they can still kill him it just takes longer. He is also very stubborn which helps.
Personality: He is a strong willed and, true to his title, an unyielding foe or ally. He is one to believe in putting his trust in those he travels and fights with. When given trust he is quick to return the favor and is willing to fight to the death to protect his allies. He is a powerful leader and his magic focuses on summoning a host of warriors and Angels to aid him, particularly an Archangel named Irelidia who saved his life. Even with the recent corruption of the Angels of Inistrad he works tirelessly to find a way to cure his revered saviors and often companions.
Quote: "My saviors have fallen but I will not stop until I have found the cure, this is not right how me must fear our own protectors. I cannot rest until my people are safe from our own protectors."
Normally used spells and Allies:



I'm currently on a tablet, so i'll keep my notes here short. I'm not sure how I feel about that planeswalker as a card. It seems alright. I'll ignore the character info for now.

That sorcery... undercosted as hell. Potential +7/+7 to your board along with an inherent +1(card advantage) in colors that do not recieve unconditional draw. All for 2 mana. Due to the draw, it breaks the color pie, and even without the conditional ability and the draw, it still gives +3/+3 for 2 mana. I suggest comparing your card to other counter-giving spells in those colors. Admittedly, i'm not sure how well RW does +1/+1 counters, since that tends to be green's thing.

Now, that angel. Do you know what the vanilla test is? It's where you compare a creature's p/t to the relative norm for ability-less creatures at a given cost. Here's a link: collectedtomas.blogspot.com/2014/04/mt..

The vanilla test does not take abilities into account, as that greatly affects the power level of a card. Though, I can say, for the vanilla test, if your card is better than the vanilla average, it probably needs a downside. If it's below the average, it needs an upside. At CMC 5, a 5/6 is great. Your angel is better than that, and it has an ability, multiple in fact.

Flying. This card is instantly insane to me. A 5/7 flyer for 5? Above average, good blocker, hits hard. Love it.

Flying AND Indestructable. Extremely playable. Not fancy, but stupidly good.

Return a dead walker/creature and give your board indestructable. Welcome to win, my friends.

The instant clause on the ability is redundant. All creature abilities are already assumed instant speed. Also, it's just extra good on an already OP creature. This card is basically a wincon in RW. It protects your board and is hard to remove.

What I'd do with the angel is bump up its cost, possibly 7-8, and replace all mentions of indestructable with something like "tapped creatures you control have indestructable" and keep the revival effect, since it seems to have flavor implications.

That wasn't very brief, was it? If I come off as a bit harsh, sorry, I don't mean to be.
Hidden 9 yrs ago Post by Wuldraider
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Looks like I still need to edit it anyway XD oh well.
I can remove the card draw from the Sorcery and increase the cost.
With the Angel I can make her a 5/5 for 7 mana. The abilities I like though.

Still working on my card making skill on MTG so I'm getting better.

Also I just noticed my typo in the Angel's text... please don't sue her guys XD She has enoguh problems with the Angel's madness in Inistrad already...
Hidden 9 yrs ago Post by VarionusNW
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Looks like I still need to edit it anyway XD oh well.
I can remove the card draw from the Sorcery and increase the cost.
With the Angel I can make her a 5/5 for 7 mana. The abilities I like though.

Still working on my card making skill on MTG so I'm getting better.


The issue with the Angel's abilities is that they don't feel RW, or atleast, don't fit the RW theme you seem to be going for (an army). RW tokens tends to be an aggro deck, so, you want to promote and reward attacking, rather than holding back. The angel's current abilities promote walling up, making it easy to keep up blocks, rather than attack. Also, since you seem to be goimg for the flavor of an Angek that protects an army on its way to battle, the ability I suggested makes more flavor sense, since attacking causes creatures to tap, giving them indestructable. Though, I guess it is a nonbo with vigilance.

Anyway. I should probably help with the plot ideas.
Hidden 9 yrs ago Post by Wuldraider
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The way I play this color is to protect the creatures I have until I can back them up, THEN buff them and send them en masse. Walling up is useful until I got the guys I want. With my RW I tend to use defenders and control spells or damaging spells to keep my enemy off my back until I got myself a good fighting force so I use most Angel creatures in the deck as defenders to keep my Humans alive while they fight.

And I like the different province idea
Hidden 9 yrs ago Post by MarsAdept
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Hold it, y'all! Who is to say what color red and white feel like togather. Oh! Wait this is a custom set. We decide what it is like.

If I had two cents, I would say that angel is very balanced as a 5/5 for Seven mana. Any member of the boros legion on Ravinia would enjoy such a creature leading the victory charge. The humans of Innastrad would also love that angel.
Hidden 9 yrs ago Post by VarionusNW
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Do you have any ideas for a plot/setting?: I have many ideas. I can envision a a world at war or at least its main continent. The Empire tears itself apart because one human has claimed himself the emperor and tries to destroy the republic that has lead the empire for the last thousand years. Humans fight elves in a civil war that is destroying countless lives. Little does any one know this war was planned and plotted by a master of machines, who wants to see his automatons to take their rightful rule over all the living. The Civil war is a distraction and weakens any unified opposition to his armies.

Discount phyrexia?

I'm not sure about an Elves V Humans war, but someone mentioned islands, and I like the idea of a bunch of tribal themes on seperate islands.

Pirate theme?

Anyway, what color set-up do you guys want? Mono, dual, Tri?
Hidden 9 yrs ago Post by Wuldraider
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I'm fine with Dual or Tri colors, if Tri then I can add green.

The Humans of Inistrad probably like her because she's desperately holding off the madness that consumed most of the others. She still works to protect Humans.

Boros for life!
Hidden 9 yrs ago Post by Ryuzaki
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If I come off as a bit harsh, sorry, I don't mean to be.


Save some harshness for me. I love direct, honest criticism.



Hidden 9 yrs ago Post by Ryuzaki
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@VarionusNW Tri please.
Hidden 9 yrs ago 9 yrs ago Post by MarsAdept
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I am fine with either Tri or Dual color.

Even if the war is not between human and elves (That was just an example anyways), I still think it would be nice to have two or more large factions be over smaller factions. A very complex war. The larger factions can be tri color while the lesser factions like the individual provinces be dual color. or not.
Hidden 9 yrs ago Post by Wuldraider
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I'm fine with pretty much anything.
Hidden 9 yrs ago Post by MarsAdept
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<Snipped quote by VarionusNW>

Save some harshness for me. I love direct, honest criticism.





I shall take on this challenge you have laid forth.

The planeswalker Gehtsis is not bad. I like the idea that dwarfs could return to the magic scene. We have not seen them in any recent/modern sets. I would caution against an overrun kind of ability as his plus. There is not guarantee that he will have any dwarf allies to take advantage of that ability. Given that he is Green and red pehaps he might be more creature oriented. I would enjoy seeing him put out 1 maybe 2 2/3 dwarfs as his plus. Maybe using That overrun ability as his second ability once he has raised an army of his chosen brethren. The one he has now assumes you have a dwarf creature to begin with. His ultimate ability is not bad. Doubling damage is a powerful ability. I have always seen it as a pure "Win More" ability for when you are already winning, but here it works.

The planeswalker Elinaire has an interesting take on loyalty counters. She has the ability to ultimate the turn she comes down. If she comes down, you attack wit a hoard of lifelinking fools, she then gets enough counters to ultimate. That ultimate is not overly powerful yet quite useful so its not bad. I do like the first ability though it clearly is more of a plus than a minus. One major criticizm is that this planeswalker is a black/white/blue walker rather than a Black/white/green. there is far more lifegain in green than blue. Blue does add to a more tragic back story, but she would be much wealthier as green.
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