Dezirel, the Unyeilidng.
Home plane: Inistrad
Age: 27 years old.
Magic: He uses Heiromancy and Pyromancy.
Other abilities: Blessed by an Angel to be tougher than most. He can survive injuries that would end most warriors besides himself, they can still kill him it just takes longer. He is also very stubborn which helps.
Personality: He is a strong willed and, true to his title, an unyielding foe or ally. He is one to believe in putting his trust in those he travels and fights with. When given trust he is quick to return the favor and is willing to fight to the death to protect his allies. He is a powerful leader and his magic focuses on summoning a host of warriors and Angels to aid him, particularly an Archangel named Irelidia who saved his life. Even with the recent corruption of the Angels of Inistrad he works tirelessly to find a way to cure his revered saviors and often companions.
Quote: "My saviors have fallen but I will not stop until I have found the cure, this is not right how me must fear our own protectors. I cannot rest until my people are safe from our own protectors."
Normally used spells and Allies:
I'm currently on a tablet, so i'll keep my notes here short. I'm not sure how I feel about that planeswalker as a card. It seems alright. I'll ignore the character info for now.
That sorcery... undercosted as hell. Potential +7/+7 to your board along with an inherent +1(card advantage) in colors that do not recieve unconditional draw. All for 2 mana. Due to the draw, it breaks the color pie, and even without the conditional ability and the draw, it still gives +3/+3 for 2 mana. I suggest comparing your card to other counter-giving spells in those colors. Admittedly, i'm not sure how well RW does +1/+1 counters, since that tends to be green's thing.
Now, that angel. Do you know what the vanilla test is? It's where you compare a creature's p/t to the relative norm for ability-less creatures at a given cost. Here's a link:
collectedtomas.blogspot.com/2014/04/mt..The vanilla test does not take abilities into account, as that greatly affects the power level of a card. Though, I can say, for the vanilla test, if your card is better than the vanilla average, it probably needs a downside. If it's below the average, it needs an upside. At CMC 5, a 5/6 is great. Your angel is better than that, and it has an ability, multiple in fact.
Flying. This card is instantly insane to me. A 5/7 flyer for 5? Above average, good blocker, hits hard. Love it.
Flying AND Indestructable. Extremely playable. Not fancy, but stupidly good.
Return a dead walker/creature and give your board indestructable. Welcome to win, my friends.
The instant clause on the ability is redundant. All creature abilities are already assumed instant speed. Also, it's just extra good on an already OP creature. This card is basically a wincon in RW. It protects your board and is hard to remove.
What I'd do with the angel is bump up its cost, possibly 7-8, and replace all mentions of indestructable with something like "tapped creatures you control have indestructable" and keep the revival effect, since it seems to have flavor implications.
That wasn't very brief, was it? If I come off as a bit harsh, sorry, I don't mean to be.